Corrin (SSB4): Difference between revisions

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:{{Cquote|''Corrin Chooses to Smash!''|cite=Introduction Tagline}}
:{{Cquote|''Corrin Chooses to Smash!''|cite=Introduction Tagline}}
'''Corrin''' ({{ja|カムイ|Kamui}}, ''Kamui'') is a character and newcomer in ''[[Super Smash Bros. 4]]'', and is the sixth [[Downloadable content (SSB4)|downloadable character]]. Corrin was announced alongside {{SSB4|Bayonetta}} during the [[Nintendo Direct#Super Smash Bros. - Final Video Presentation|Super Smash Bros. - Final Video Presentation]] on December 15th, 2015, and both released on February 3rd, 2016. Like the {{SSB4|Wii Fit Trainer}}, {{SSB4|Villager}}, and {{SSB4|Robin}}, players can select either male and female variants of Corrin as in ''{{iw|fireemblemwiki|Fire Emblem Fates}}''.
'''Corrin''' ({{ja|カムイ|Kamui}}, ''Kamui'') is a character and newcomer in ''[[Super Smash Bros. 4]]'', and is the sixth [[Downloadable content (SSB4)|downloadable character]]. Corrin was announced alongside {{SSB4|Bayonetta}} during the [[Nintendo Direct#Super Smash Bros. - Final Video Presentation|Super Smash Bros. for Nintendo 3DS and Wii U - Final Video Presentation]] on December 15th, 2015, and both released on February 3rd, 2016. Just like {{SSB4|Wii Fit Trainer}}, {{SSB4|Villager}}, and {{SSB4|Robin}}, players can select either male and female variants of Corrin as in ''{{iw|fireemblemwiki|Fire Emblem Fates}}''.


In the English version, the male and female Corrin are voiced by Cam Clarke and Marcella Lentz-Pope, later reprising their roles in the English version of ''Fates''. In the Japanese version, the male and female Corrin are voiced by Nobunaga Shimazaki and Satomi Satō, reprising their roles from the Japanese version of ''Fates''.
In the English version, the male and female Corrin are voiced by Cam Clarke and Marcella Lentz-Pope, later reprising their roles in the English version of ''Fates''. In the Japanese version, the male and female Corrin are voiced by Nobunaga Shimazaki and Satomi Satō, reprising their roles from the Japanese version of ''Fates''.
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Additionally, to further compliment Corrin's damage racking game, all of his moves come out very fast, with all grounded, special, and aerial moves (barring Draconic Ascent, which comes out on frame 18) coming out before frame 15, and a good number of moves coming out even earlier than frame 10. This forces opponents to play against Corrin very carefully in the hands of a component player, as one slip-up could allow him to rush in and deal heavy amounts of damage, or even KO if the player manages to space correctly.
Additionally, to further compliment Corrin's damage racking game, all of his moves come out very fast, with all grounded, special, and aerial moves (barring Draconic Ascent, which comes out on frame 18) coming out before frame 15, and a good number of moves coming out even earlier than frame 10. This forces opponents to play against Corrin very carefully in the hands of a component player, as one slip-up could allow him to rush in and deal heavy amounts of damage, or even KO if the player manages to space correctly.


While Corrin benefits from having an all-rounded moveset, there are still flaws. One of the biggest issues is how, similar to Marth, Corrin struggles when an opponent is at a close proximity to him. Since most moves are punishable at close range, Corrin is forced to retreat or go for a grab to place an opponent at an optimal distance. The tipper finishing moves also require careful positioning to deal immense knockback; otherwise they deal much lower knockback, giving him a harder time KOing at point blank. Corrin’s smash attacks additionally suffer from noticeable ending lag, which hinder his otherwise useful spacing ability, while his strongest and safest aerial, his back aerial, has noticeable startup. Dragon Fang Shot, while being a powerful combo when both stages are used together, has rather high ending lag, preventing true followups at a distance with uncharged shots.
While Corrin benefits from having an all-rounded moveset, there are still flaws. One of the biggest issues is how, similar to Marth, Corrin struggles when an opponent is at a close proximity to him. Since most moves are punishable at close range, Corrin is forced to retreat or go for a grab to place an opponent at an optimal distance. The tipper finishing moves also require careful positioning to deal immense knockback; otherwise they deal much lower knockback, giving him a harder time KOing at point blank range. Corrin’s smash attacks additionally suffer from noticeable ending lag, which hinder his otherwise useful spacing ability, while his strongest and safest aerial, his back aerial, has noticeable startup. Dragon Fang Shot, while being a powerful combo when both stages are used together, has rather high ending lag, preventing true followups at a distance with uncharged shots.


While Corrin’s grab is fast, his grab game is overall lacking, despite possessing a strong [[pummel]], as it has poor reach and throws that prevent followups due to unfavorable angles and high ending lag, with only up and down throws being able to KO at reasonable percents. His recovery is also lackluster without his second jump, as Draconic Ascent gives only moderate diagonal distance, while Dragon Lunge is unable to aid in recovery unless there is a wall to pin against. Finally, Corrin's tall frame and moderate gravity make him susceptible to aerial combos and juggling, similar to other fighters from ''Fire Emblem'', while below average ground speed makes it difficult to approach faster characters without use of Dragon Fang Shot and Dragon Lunge.
While Corrin’s grab is fast, his grab game is overall lacking, despite possessing a strong [[pummel]], as it has poor reach and throws that prevent followups due to unfavorable angles and high ending lag, with only up and down throws being able to KO at reasonable percents. His recovery is also lackluster without his second jump, as Draconic Ascent gives only moderate diagonal distance, while Dragon Lunge is unable to aid in recovery unless there is a wall to pin against. Corrin's tall frame and moderate gravity also make him susceptible to aerial combos and juggling, similar to other fighters from ''Fire Emblem'', while his below average ground speed makes it difficult to approach faster characters without use of Dragon Fang Shot and Dragon Lunge. Lastly, just like the other DLC characters, Corrin completely lacks custom specials, although this is rather negligible due to his special moves already having good utility.


All in all, Corrin has an array of options to keep opponents away at a distance, unlike many other swordsmen from the ''Fire Emblem'' series, and has a dependable combo game that can be started from nearly any aerial or tilt, making him quite threatening at most ranges. However, due to the precision needed for finishers, he plays optimally by keeping a good distance from opponents once they are at KO percentage in order to finish them as early as possible.
All in all, Corrin has an array of options to keep opponents away at a distance, unlike many other swordsmen from the ''Fire Emblem'' series, and has a dependable combo game that can be started from nearly any aerial or tilt, making him quite threatening at most ranges. However, due to the precision needed for finishers, he plays optimally by keeping a good distance from opponents once they are at KO percentage in order to finish them as early as possible.
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|dashdmg=2% (1-5 hits), 3% (final hit)
|dashdmg=2% (1-5 hits), 3% (final hit)
|dashdesc=Spins forward in a corkscrew-like manner while holding the Omega Yato forward. Deals multiple hits. It can also combo into a jab at very low percents, or forward, neutral or up aerial at mid-percents, though it has relatively slow startup (frame 11), which when combined with its long duration makes it easy to punish. Based on his attack after triggering offensive skills like {{iw|fireemblemwiki|Luna|skill}} or {{iw|fireemblemwiki|Lethality}} in ''Fire Emblem Fates''.
|dashdesc=Spins forward in a corkscrew-like manner while holding the Omega Yato forward. Deals multiple hits. It can also combo into a jab at very low percents, or forward, neutral or up aerial at mid-percents, though it has relatively slow startup (frame 11), which when combined with its long duration makes it easy to punish. Based on his attack after triggering offensive skills like {{iw|fireemblemwiki|Luna|skill}} or {{iw|fireemblemwiki|Lethality}} in ''Fire Emblem Fates''.
|fsmashname=Dragon Fang Thrust ({{ja|竜穿突|Ryūsen Totsu}})
|fsmashname=Dragon Fang/Drill Thrust ({{ja|竜穿突|Ryūsen Totsu}})
|fsmashdmg=0.5% (sword, 1-12 hits) {{ChargedSmashDmgSSB4|16}} (tip), {{ChargedSmashDmgSSB4|15}} (mid), {{ChargedSmashDmgSSB4|12}} (close), {{ChargedSmashDmgSSB4|11}} (closest)
|fsmashdmg=0.5% (sword, 1-12 hits) {{ChargedSmashDmgSSB4|16}} (tip), {{ChargedSmashDmgSSB4|15}} (mid), {{ChargedSmashDmgSSB4|12}} (close), {{ChargedSmashDmgSSB4|11}} (closest)
|fsmashdesc=Extends the free arm into a spear with Dragon Fang and thrusts it forward. Tremendous reach, being the longest reaching non-projectile forward smash in the game while it can also be angled, making it good for catching opponents trying to return to the stage when angled up or hitting crouching/small opponents when angled down. The sweetspot is at the tip and deals very high knockback, KOing at 108%, although the rest of the attack is considerably weaker. Has a hitbox while charging, where Corrin holds Omega Yato in front of him as the chainsaw blades start to move to repeatedly damage opponents in range, and though this does not lead into the sweetspot, it can catch opponents for a fully charged blow. However, the Yato's hitbox is rather easy to Smash DI out, as doing so upward can allow the opponent to avoid the main attack with a well-timed air dodge, while doing so towards Corrin will cause enemies to end up behind him if close enough. Based on the second hit of the Dragon Fang skill in ''Fire Emblem Fates''.
|fsmashdesc=Extends the free arm into a spear with Dragon Fang and thrusts it forward. Tremendous reach, being the longest reaching non-projectile forward smash in the game while it can also be angled, making it good for catching opponents trying to return to the stage when angled up or hitting crouching/small opponents when angled down. The sweetspot is at the tip and deals very high knockback, KOing at 108%, although the rest of the attack is considerably weaker. Has a hitbox while charging, where Corrin holds Omega Yato in front of him as the chainsaw blades start to move to repeatedly damage opponents in range, and though this does not lead into the sweetspot, it can catch opponents for a fully charged blow. However, the Yato's hitbox is rather easy to Smash DI out, as doing so upward can allow the opponent to avoid the main attack with a well-timed air dodge, while doing so towards Corrin will cause enemies to end up behind him if close enough. Based on the second hit of the Dragon Fang skill in ''Fire Emblem Fates''.
|usmashname=Vertical Dragon Fang Thrust ({{ja|直上竜穿突|Chokujō Ryūsen Totsu}})
|usmashname=Vertical Dragon Fang Thrust ({{ja|直上竜穿突|Chokujō Ryūsen Totsu}}, ''Straight Above Dragon Fang/Drill Thrust'')
|usmashdmg={{ChargedSmashDmgSSB4|15}} (tip), {{ChargedSmashDmgSSB4|13}} (mid), {{ChargedSmashDmgSSB4|10}} (side)
|usmashdmg={{ChargedSmashDmgSSB4|15}} (tip), {{ChargedSmashDmgSSB4|13}} (mid), {{ChargedSmashDmgSSB4|10}} (side)
|usmashdesc=Crouches and transforms both arms into Dragon Fangs, pointing them upward across himself in a bracing position to launch opponents. Has a sweetspot at the tip that KOs around 107%, but its range is poor and knockback is lacking on the sourspot. However, it has the lowest ending lag out of all smash attacks.
|usmashdesc=Crouches and transforms both arms into Dragon Fangs, pointing them upward across himself in a bracing position to launch opponents. Has a sweetspot at the tip that KOs around 107%, but its range is poor and knockback is lacking on the sourspot. However, it has the lowest ending lag out of all smash attacks.
|dsmashname=Yato Dragon Fang ({{ja|夜刀竜穿|Yato Ryūsen}})
|dsmashname=Yato Dragon Fang ({{ja|夜刀竜穿|Yatō Ryūsen}}, ''Night Blade Dragon Fang/Drill'')
|dsmashdmg={{ChargedSmashDmgSSB4|11}} (sword), {{ChargedSmashDmgSSB4|14}} (leg, sweetspot) {{ChargedSmashDmgSSB4|9}} (leg, sourspot)
|dsmashdmg={{ChargedSmashDmgSSB4|11}} (sword), {{ChargedSmashDmgSSB4|14}} (leg, sweetspot) {{ChargedSmashDmgSSB4|9}} (leg, sourspot)
|dsmashdesc=Corrin transforms one leg into a Dragon Fang, then launches opponents on both sides with the Omega Yato and Dragon Fang leg by stabbing behind and in front in a one-legged forward lean stance. Animation is similar to the {{SSB4|Mii Brawler}}'s down smash. The tip of Corrin's leg has a sweetspot that KOs at 110%. Moderate ending lag.
|dsmashdesc=Corrin transforms one leg into a Dragon Fang, then launches opponents on both sides with the Omega Yato and Dragon Fang leg by stabbing behind and in front in a one-legged forward lean stance. Animation is similar to the {{SSB4|Mii Brawler}}'s down smash. The tip of Corrin's leg has a sweetspot that KOs at 110%. Moderate ending lag.
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|fairdmg=7.5%
|fairdmg=7.5%
|fairdesc=Slashes forward with the Omega Yato in an inward single-handed reaping slash, similar to {{SSB4|Marth}}'s, {{SSB4|Roy}}'s, and {{SSB4|Lucina}}'s forward aerials (only with Corrin’s legs being positioned differently). Interestingly, it launches at a fairly high angle, similar to {{SSBM|Marth}}'s [[Marth (SSBM)/Forward aerial|tipped forward aerial]] in ''[[Melee]]'' (as well as Corrin's own forward tilt), it autocancels from a short hop, has a wide arching reach, and low ending lag, making it very viable for aerial combos.
|fairdesc=Slashes forward with the Omega Yato in an inward single-handed reaping slash, similar to {{SSB4|Marth}}'s, {{SSB4|Roy}}'s, and {{SSB4|Lucina}}'s forward aerials (only with Corrin’s legs being positioned differently). Interestingly, it launches at a fairly high angle, similar to {{SSBM|Marth}}'s [[Marth (SSBM)/Forward aerial|tipped forward aerial]] in ''[[Melee]]'' (as well as Corrin's own forward tilt), it autocancels from a short hop, has a wide arching reach, and low ending lag, making it very viable for aerial combos.
|bairname=Dragon Fang Wings ({{ja|竜穿翼|Ryūsen Tsubasa}})
|bairname=Dragon Fang/Drill Wings ({{ja|竜穿翼|Ryūsen Tsubasa}})
|bairdmg=11% (clean), 9% (late)
|bairdmg=11% (clean), 9% (late)
|bairdesc=Corrin sprouts dragon wings and uses them to attack behind him by flapping them. Can be used for recovering as it propels Corrin forward like {{SSB4|R.O.B.}}'s back aerial. It also has good range and knockback, KOing at 114% near the edge when clean, but has the slowest startup out of all of Corrin's aerials as its hitbox is active starting on frame 13.
|bairdesc=Corrin sprouts dragon wings and uses them to attack behind him by flapping them. Can be used for recovering as it propels Corrin forward like {{SSB4|R.O.B.}}'s back aerial. It also has good range and knockback, KOing at 114% near the edge when clean, but has the slowest startup out of all of Corrin's aerials as its hitbox is active starting on frame 13.
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|uairdmg=9%
|uairdmg=9%
|uairdesc=Slashes with the Omega Yato above him in a backwards flip, closely resembling the up aerials of all the other ''Fire Emblem'' characters (sans {{SSB4|Ike}}). Has wide range, quick startup and surprisingly good knockback, making it a go-to vertical KO move and an excellent finisher from Corrin's combos.
|uairdesc=Slashes with the Omega Yato above him in a backwards flip, closely resembling the up aerials of all the other ''Fire Emblem'' characters (sans {{SSB4|Ike}}). Has wide range, quick startup and surprisingly good knockback, making it a go-to vertical KO move and an excellent finisher from Corrin's combos.
|dairname=Dragon's Piercing Drop ({{ja|竜穿落|Ryūsen Ochi}})
|dairname=Dragon's Piercing Drop ({{ja|竜穿落|Ryūsen Raku}}, ''Dragon Fang/Drill Fall'')
|dairdmg=2% (loop), 3% (landing)
|dairdmg=2% (loop), 3% (landing)
|dairdesc=Corrin's legs morph into spears with Dragon Fang, zooming downward feet first. A [[stall-then-fall]] drill that meteor smashes weakly with set knockback, excluding the landing hit which deals moderate upwards knockback, both in the air and when landing. However, since Corrin fast-falls during the attack, it is almost impossible to cancel out of it and recover offstage. As a result, it works better when used for a [[sacrificial KO]], or to quickly punish actions air-to-ground. If the move is used immediately after hitstun ends, Corrin will drop downwards significantly slower during the move, allowing it to hit up to 9 times if timed well. One of the most damaging aerial attacks in the game, dealing 19% should all hits connect.
|dairdesc=Corrin's legs morph into spears with Dragon Fang, zooming downward feet first. A [[stall-then-fall]] drill that meteor smashes weakly with set knockback, excluding the landing hit which deals moderate upwards knockback, both in the air and when landing. However, since Corrin fast-falls during the attack, it is almost impossible to cancel out of it and recover offstage. As a result, it works better when used for a [[sacrificial KO]], or to quickly punish actions air-to-ground. If the move is used immediately after hitstun ends, Corrin will drop downwards significantly slower during the move, allowing it to hit up to 9 times if timed well. One of the most damaging aerial attacks in the game, dealing 19% should all hits connect.
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|uthrowdmg=6.5% (hit 1), 3% (throw)
|uthrowdmg=6.5% (hit 1), 3% (throw)
|uthrowdesc=Lifts the opponent above him and assumes dragon form, headbutting them skyward and reverting back to human form. Corrin's strongest throw, it works well in unison with down throw for mindgames. Corrin’s strongest throw, KOing at around 160%.
|uthrowdesc=Lifts the opponent above him and assumes dragon form, headbutting them skyward and reverting back to human form. Corrin's strongest throw, it works well in unison with down throw for mindgames. Corrin’s strongest throw, KOing at around 160%.
|dthrowname=Dragon-Form Kick ({{ja|竜化蹴|Ryūka Ke}}, ''Dragonization Kick'')
|dthrowname=Dragon-Form Kick ({{ja|竜化蹴|Ryūka Geri}}, ''Dragonization Kick'')
|dthrowdmg=6.5% (hit 1), 3% (throw)
|dthrowdmg=6.5% (hit 1), 3% (throw)
|dthrowdesc=Throws the opponent to the ground and assumes dragon form, body-slamming them and reverting back to human form. Similar to up throw with high base knockback, making it nonviable for combos, despite one of the in-game tips stating such. However, it works well in unison with an up throw for mindgames, and can be used near the ledge as a way for DI mixups. Second strongest throw, being slightly weaker than the up throw. KOs at 164%.
|dthrowdesc=Throws the opponent to the ground and assumes dragon form, body-slamming them and reverting back to human form. Similar to up throw with high base knockback, making it nonviable for combos, despite one of the in-game tips stating such. However, it works well in unison with an up throw for mindgames, and can be used near the ledge as a way for DI mixups. Second strongest throw, being slightly weaker than the up throw. KOs at 164%.
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|dsc2desc=
|dsc2desc=
|fsname=Torrential Roar
|fsname=Torrential Roar
|fsdmg=7% (initial), 34% (whirlpool)
|fsdmg=7%/4%/2% (light pillars), 1.5% (cutscene, 14 hits) 13% (finish)
|fsdesc=Corrin performs a motion similar to [[Counter Surge]]. If the move hits any opponents, they are transported to a rocky mountain scene in a similar fashion to [[Captain Falcon]]'s [[Blue Falcon]]. Corrin then transforms into a dragon and unleashes a whirlpool that traps all the fighters before launching them before going back to the standard stage.
|fsdesc=Corrin performs a motion similar to [[Counter Surge]]. If the move hits any opponents, they are transported to a rocky mountain scene in a similar fashion to [[Captain Falcon]]'s [[Blue Falcon]]. Corrin then transforms into a dragon and unleashes a whirlpool that traps all the fighters before launching them before going back to the standard stage.
}}
}}
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|djump = 31
|djump = 31
|rdjump = 40-41
|rdjump = 40-41
|ellag = 4
|rellag = 1-46
}}
}}


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===[[Crowd cheer]]===
===[[Crowd cheer]]===
{{Crowd
{| class="wikitable" border="1" cellpadding="4" cellspacing="1"
|game=SSB4
|-
|char=Corrin
!{{{name|}}}
|char-jp=Kamui
!Cheer (English)
|desc-us=Corr-in!
!Cheer (Japanese)
|desc-jp=Ka-mu-i
!Cheer (French)
|pitch-us=Group chant
!Cheer (German)
|pitch-jp=Group chant}}
!Cheer (Italian/Spanish)
|-
! scope="row"|Cheer
|[[File:Corrin Cheer English SSB4 SSBU.ogg|center]]||[[File:Corrin Cheer Japanese SSB4.ogg|center]]||[[File:Corrin Cheer French SSB4.ogg|center]]||[[File:Corrin Cheer German SSB4 SSBU.ogg|center]]||[[File:Corrin Cheer Italian & Spanish SSB4 SSBU.ogg|center]]
|-
! scope="row"|Description
|Corr - in! || Ka - mu - i! || Allez Cor - rin ! || Corr - in! *claps 3 times* || Corr - in! Corr - in! *claps 4 times*
|}


===[[Victory pose]]s===
===[[Victory pose]]s===
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==In [[competitive play]]==
==In [[competitive play]]==
===Tier placement and history===
Corrin was, along with {{SSB4|Bayonetta}}, one of the only two characters to miss out on the first ''4BR'' [[tier list]], due to them being available two days after the tier list was released. Upon release, Corrin was deemed to be a viable, if unusual, mold-breaking character, due to the extreme reach of his attacks granting him a strong neutral game. Corrin's release, however, was ultimately overlooked and overshadowed by the simultaneous release of Bayonetta and her great status in competitive play, causing his standing among the cast to be debatable, moreso after the nerfs he received in update [[1.1.5]], most notably to Counter Surge. Despite this, a healthy amount of representation in tournaments followed, namely from smashers like {{Sm|Cosmos}}, {{Sm|Earth}} and {{Sm|Ryuga}}, and their results were strong enough for Corrin to be ranked at 18th on the second ''4BR'' tier list.
As the metagame progressed, however, Corrin would be studied further, which would follow into several KO confirms and neutral game optimizations that allowed Corrin's results to bloom much more. This burst of results was reflected on him rising on the third tier list, at 13th. However, after repeated appearances among the Top 8 of major tournaments from Cosmos (who also upset {{Sm|ZeRo}} at [[The Big House 7]]), opinions on Corrin have shifted to that of a top tier, rather than a high tier character. Regardless, Corrin remains on the 13th spot on the fourth and final tier list, still at the high tier.
===Most historically significant players===
===Most historically significant players===
{{cleanup|Further cleanup is likely required.}}
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''Any number following the Smasher name indicates placement on the [[PGR 100]], which recognizes the official top 100 players in [[Super Smash Bros. 4]] of all time.''
''See also: [[:Category:Corrin players (SSB4)]]''
 
*{{Sm|Cosmos|USA}} - By far the greatest Corrin player of all-time, as he has achieved results that no other Corrin players have ever come close to, including becoming the the first and only Corrin player to win a major, doing so at {{Trn|The Big House 8}}; becoming the only Corrin player to take a set off of {{Sm|ZeRo}}, doing so to place 3rd at {{Trn|The Big House 7}}; and being the highest-ranking Corrin player on the [[PGR 100]], ranking 30th. He especially became one of the best ''Smash 4'' players in the world in the game's final year, with many top 8 finishes at the year's largest events such as 3rd at {{Trn|CEO 2018}} and 4th at {{Trn|Super Smash Con 2018}}.
*{{Sm|Earth|Japan}} - Known throughout competitive ''Smash 4'' for using {{SSB4|Pit}}, but had a noteworthy Corrin that he eventually picked up as a co-main and became one of the best Corrin players in Japan. He used Corrin alongside Pit to place 2nd at {{Trn|Sumabato 14}}, 5th at {{Trn|Umebura 27}}, and 7th at {{Trn|Sumabato 18}}. Though still primarily ranked as a Pit player, he is the only other Corrin player ranked in the top 50 on the [[PGR 100]], ranking 42nd.
*{{Sm|Frozen|USA}} - One of the best Corrin players in North American at her peak in 2016 and 2017. She is best known for placing 9th at {{Trn|Royal Flush}}, defeating both {{Sm|Marss}} and {{Sm|ANTi}} along the way. In addition, she saw several other noteworthy performances during those years, including placing 7th at {{Trn|Olympus}}, placing 9th at {{Trn|KTAR XVIII}}, and defeating {{Sm|ESAM}} at {{Trn|The Big House 6}}. Although never ranked on the [[PGR]], she was ranked 86th on the alternative [[OrionRank 2016]].
*{{Sm|MkLeo|Mexico}} - Though more well known for using other characters, he briefly used Corrin as a secondary in the second half of 2017, and was one of the best Corrin players in the world. He often used Corrin as a counterpick for the {{SSB4|Bayonetta}} matchup, using him to defeat {{Sm|Salem}} to place 2nd at {{Trn|CEO 2017}} and 3rd at {{Trn|Super Smash Con 2017}}, as well as defeating both {{Sm|CaptainZack}} and {{Sm|Mistake}} for one game to place 2nd at {{Trn|2GGC: SCR Saga}}. In addition, he also used primarily Corrin to win {{Trn|The Arena 2017}}.  
*{{Sm|Ramses|Netherlands}} - One of the best Corrin players in Europe, known for having more of a presence outside of his home country of the [[Netherlands]]. He is best known for placing 9th at both {{Trn|Albion 2}} and {{Trn|Albion 3}}, defeating {{Sm|IxisNaugus}} in the latter event, as well as his win over {{Sm|SuperGirlKels}} at {{Trn|Syndicate 2017}}, placing 17th overall.
*{{Sm|Ryuga|USA}} - The second-best Corrin player in North America in 2016 and 2017. He is especially known for his performances during the [[PGR v4]] season, when he defeated {{Sm|Larry Lurr}} at {{Trn|2GGC: Fire Emblem Saga}} to place 17th, {{Sm|CaptainZack}} at {{Trn|Super Smash Con 2017}} to place 25th, and {{Sm|Locus}} at {{Trn|The Big House 7}} to place 25th, in addition to defeating Cosmos in the Corrin ditto at {{Trn|Midwest Mayhem 9: Old vs New}}. He was ultimately ranked 86th on the [[PGR 100]] as the only other solo-Corrin player on the rankings.
*{{Sm|Space|Netherlands}} - One of the best Corrin players in Europe, though most of his tournament activity was relegated to the Netherlands. He has placed top 8 at a slew of Dutch events, including 2nd at {{Trn|Fortuna}} and 3rd at both {{Trn|Elysium II}} and {{Trn|Smash Session: Final Encore}}. He was ranked 14th on the [[European Smash 4 Power Rankings]], several places higher than Ramses.
*{{Sm|YOC|Japan}} - The best Corrin player in Japan during his peak in 2016, best known for winning {{Trn|Rikabura 5}} over {{Sm|KEN}}, placing 7th at {{Trn|Umebura 23}} defeating {{Sm|RAIN}}, and placing 13th at {{Trn|Umebura 24}} defeating {{Sm|Kirihara}}. He eventually dropped Corrin for {{SSB4|Cloud}}, but returned to co-maining both characters by 2018 with mixed success.
*{{Sm|Zackray|Japan}} - Co-mained Corrin alongside {{SSB4|Bayonetta}} and was the best Corrin player in Japan in the game's final year. He was ''Smash 4''{{'}}s final prodigy and rising star, as he won both {{Trn|Sumabato 27}} and {{Trn|Sumabato Smash 4 Final}} and placed 3rd at {{Trn|Umebura 34}} and 7th at {{Trn|Umebura 33}} during the final few months of competitive ''Smash 4'', all the while defeating many of Japan's established ''Smash 4'' players. He was ranked 88th on the [[PGR 100]].


''See also: [[:Category:Corrin players (SSB4)]]''
===Tier placement and history===
Corrin was, along with {{SSB4|Bayonetta}}, one of the only two characters to miss out on the first ''4BR'' [[tier list]], due to them being released two days after the tier list was released. Upon release, Corrin was deemed to be a viable, if unusual, mold-breaking character, due to the extreme reach of his attacks granting him a strong neutral game. Corrin's release, however, was ultimately overlooked and overshadowed by the simultaneous release of Bayonetta and her great status in competitive play, causing his standing among the cast to be debatable, more so after the nerfs he received in update [[1.1.5]], most notably to Counter Surge. Despite this, a healthy amount of representation in tournaments followed, namely from smashers like {{Sm|Cosmos}}, {{Sm|Earth}} and {{Sm|Ryuga}}, and their results were strong enough for Corrin to be ranked at 18th on the second ''4BR'' tier list.


*{{Sm|Cosmos|USA}} (#30) - The best Corrin player in the world. Placed 1st at {{Trn|The Big House 8}}, 3rd at both {{Trn|The Big House 7}} and {{Trn|CEO 2018}}, 4th at {{Trn|Super Smash Con 2018}}, and 5th at {{Trn|2GG: Hyrule Saga}} with wins over players such as {{Sm|ZeRo}}, {{Sm|Nairo}}, and {{Sm|MkLeo}}.
As the metagame progressed, Corrin would be studied further, which would follow into several KO confirms and neutral game optimizations that allowed his results to bloom significantly. This burst of results was reflected on him rising on the third tier list, at 13th. However, after repeated appearances among the top 8 of major tournaments from Cosmos and his win over {{Sm|ZeRo}} at {{Trn|The Big House 7}}, opinions on Corrin have further improved to that of a top tier, rather than a high tier character. Regardless, Corrin remains on the 13th spot on the fourth and final tier list, still at the high tier, although many players have argued he should have been ranked higher, especially with Cosmos becoming an established top player and winning {{Trn|The Big House 8}} in the game's final year.
*{{Sm|Earth|Japan}} (#42) - Co-mained Corrin alongside {{SSB4|Pit}} and is one of the best Corrin players in Japan. Placed 2nd at {{Trn|Sumabato 14}}, 5th at {{Trn|Umebura 27}}, 7th at {{Trn|Sumabato 18}}, 9th at {{Trn|Umebura T.A.T.}}, and 13th at {{Trn|Frame Perfect Series 2}} with wins over players such as {{Sm|KEN}}, {{Sm|Ranai}}, and {{Sm|Kirihara}}.
*{{Sm|Frozen|USA}} - The best Corrin player in New York. Placed 7th at {{Trn|Olympus}}, 9th at both {{Trn|Royal Flush}} and {{Trn|The Legend of Glentendo}}, 17th at {{Trn|Super Smash Con 2016}}, and 25th at {{Trn|Collision XV}} with wins over players such as {{Sm|ANTi}}, {{Sm|Marss}}, and {{Sm|ESAM}}.
*{{Sm|MkLeo|Mexico}} (#1) - Used Corrin as a secondary alongside {{SSB4|Marth}} and {{SSB4|Cloud}}, and was one of the best Corrin players in the world but has since dropped the character. Placed 1st at both {{Trn|The Arena 2017}} and {{Trn|Smash Factor 6}}, 2nd at {{Trn|CEO 2017}}, 3rd at {{Trn|Super Smash Con 2017}}, and 5th at {{Trn|Shine 2017}}.
*{{Sm|Ramses|Netherlands}} - One of the best Corrin players in Europe. Placed 5th at both {{Trn|NHSmash 3}} and {{Trn|Smash Session: Final Encore}}, 9th at both {{Trn|Albion 2}} and {{Trn|Albion 3}}, and 17th at {{Trn|Syndicate 2017}} with wins over players such as {{Sm|Ixis}}, {{Sm|SuperGirlKels}}, and {{Sm|Purple~H}}. Ranked 21st on the [[European Smash 4 Power Rankings]].
*{{Sm|Ryuga|USA}} (#86) - One of the best Corrin players in the United States. Placed 9th at {{Trn|Midwest Mayhem 9: Old vs New}}, 13th at both {{Trn|UGC Smash Open}} and {{Trn|Showdown: Battle Royale 2}}, and 17th at both {{Trn|Frostbite 2017}} and {{Trn|2GGC: Fire Emblem Saga}} with wins over players such as {{Sm|Larry Lurr}}, {{Sm|Ally}}, and {{Sm|Cosmos}}.
*{{Sm|Space|Netherlands}} - One of the best Corrin players in Europe. Placed 2nd at {{Trn|Fortuna}}, 3rd at both {{Trn|Elysium II}} and {{Trn|Smash Session: Final Encore}}, 7th at {{Trn|Elysium}}, and 17th at {{Trn|Syndicate 2017}} with wins over players such as {{Sm|Glutonny}}, {{Sm|S1}}, and {{Sm|Meru}}. Ranked 14th on the [[European Smash 4 Power Rankings]].
*{{Sm|YOC|Japan}} - Co-mained Corrin alongside {{SSB4|Cloud}}. Placed 7th at {{Trn|Umebura 23}} , 13th at both {{Trn|Sumabato 8}} and {{Trn|Umebura 24}}, and 25th at both {{Trn|Umebura 25}} and {{Trn|2GGC: Fire Emblem Saga}} with wins over players such as {{Sm|KEN}}, {{Sm|Kirihara}}, and {{Sm|Rain}}.
* {{Sm|Zackray|Japan}} (#88) - Co-mained Corrin alongside {{SSB4|Bayonetta}} and is one of the best Corrin players in Japan. Placed 1st at both {{Trn|Sumabato 27}} and {{Trn|Sumabato Smash 4 Final}}, 3rd at {{Trn|Umebura 34}}, 7th at {{Trn|Umebura 33}}, and 9th at {{Trn|Umebura T.A.T.}} with wins over players such as {{Sm|KEN}}, {{Sm|Abadango}}, and {{Sm|Kirihara}}.


==[[Alternate costume (SSB4)#Corrin|Alternate costumes]]==
==In Solo Modes==
{|style="margin:1em auto 1em auto;text-align:center"
===[[All-Star Mode]]===
|-
In All-Star Mode, Corrin is fought in Stage 7 in the 3DS version or Stage 1 in the Wii U version if they have been downloaded alongside {{SSB4|Wii Fit Trainer}}, {{SSB4|Rosalina & Luma}}, {{SSB4|Greninja}}, {{SSB4|Dark Pit}}, {{SSB4|Lucina}}, {{SSB4|Robin}}, {{SSB4|Shulk}}, and {{SSB4|Bayonetta}}.
|colspan=8|[[File:Corrin Palette (SSB4).png|link=Alternate costume (SSB4)#Corrin]]
|-
|{{Head|Corrin|g=SSB4|s=50px}}
|{{Head|Corrin|g=SSB4|s=50px|cl=Female}}
|{{Head|Corrin|g=SSB4|s=50px|cl=Red}}
|{{Head|Corrin|g=SSB4|s=50px|cl=Orange}}
|{{Head|Corrin|g=SSB4|s=50px|cl=Blue}}
|{{Head|Corrin|g=SSB4|s=50px|cl=Pink}}
|{{Head|Corrin|g=SSB4|s=50px|cl=Green}}
|{{Head|Corrin|g=SSB4|s=50px|cl=Black}}
|}


==[[List of Super Smash Bros. 4 character trailers#Corrin|Reveal trailer]]==
===[[Congratulations screen]]s===
{{#widget:YouTube|id=vMvgKqMWAlg}}
<center>
====3DS====
<gallery>
SSB4-3DS Congratulations Classic Corrin.png|Classic Mode
SSB4-3DS Congratulations All-Star Corrin.png|All-Star Mode
</gallery>
====Wii U====
<gallery>
SSB4-Wii U Congratulations Classic Corrin.png|Classic Mode
SSB4-Wii U Congratulations All-Star Corrin.png|All-Star Mode
</gallery>
</center>


==[[Trophies]]==
==[[Trophies]]==
Corrin's default trophy is obtained by clearing Classic Mode as Corrin. Their alternate trophy is obtained by clearing All-Star Mode as Corrin in the 3DS version or booting up the game after downloading Corrin in the Wii U version. The Torrential Roar trophy is obtained only in the Wii U version by clearing All-Star Mode as Corrin.
{{Trophy/Fighter
{{Trophy/Fighter
|name=Corrin
|name=Corrin
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}}
}}
{{clrl}}
{{clrl}}
==[[Alternate costume (SSB4)#Corrin|Alternate costumes]]==
{|style="margin:1em auto 1em auto;text-align:center"
|-
|colspan=8|[[File:Corrin Palette (SSB4).png|link=Alternate costume (SSB4)#Corrin]]
|-
|{{Head|Corrin|g=SSB4|s=50px}}
|{{Head|Corrin|g=SSB4|s=50px|cl=Female}}
|{{Head|Corrin|g=SSB4|s=50px|cl=Red}}
|{{Head|Corrin|g=SSB4|s=50px|cl=Orange}}
|{{Head|Corrin|g=SSB4|s=50px|cl=Blue}}
|{{Head|Corrin|g=SSB4|s=50px|cl=Pink}}
|{{Head|Corrin|g=SSB4|s=50px|cl=Green}}
|{{Head|Corrin|g=SSB4|s=50px|cl=Black}}
|}
==[[List of Super Smash Bros. 4 character trailers#Corrin|Reveal trailer]]==
{{#widget:YouTube|id=vMvgKqMWAlg}}


==Gallery==
==Gallery==
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==Trivia==
==Trivia==
*Corrin is the newest character to be introduced as playable in ''Super Smash Bros. 4'', with ''Fire Emblem Fates'' post-dating ''SSB4'''s release by nine months in Japan and sixteen months in North America.
*Corrin is the newest character to be introduced as playable in ''Super Smash Bros. 4'', with ''Fire Emblem Fates'' post-dating ''SSB4'''s release by nine months in Japan and sixteen months in North America.
**Corrin almost didn't make it into ''Smash 4'', as Sakurai had thought there were already too many ''Fire Emblem'' characters in the game. However, after the critical and commercial success of ''Fire Emblem Fates'' in Japan and in anticipation for the game's worldwide localization, the team convinced them that Corrin would be a unique addition to the roster, so Sakurai allowed him to be playable.<ref>https://www.vgfacts.com/trivia/10911/</ref>
**Corrin almost didn't make it into ''Smash 4'', as Sakurai had thought there were already too many ''Fire Emblem'' characters in the game. However, after the critical and commercial success of ''Fire Emblem Fates'' in Japan and in anticipation for the game's worldwide localization, the team convinced him that Corrin would be a unique addition to the roster, so Sakurai allowed him to be playable.<ref>https://www.vgfacts.com/trivia/10911/</ref>
*Corrin is the only DLC newcomer that does not come packed with a stage, although downloading him on ''Super Smash Bros. for Wii U'' adds the [[List of SSB4 Music (Fire Emblem series)#Lost in Thoughts All Alone (Original)|the original version]] and [[List of SSB4 Music (Fire Emblem series)#Lost in Thoughts All Alone (Remix)|rearrangement]] of the song {{iw|fireemblemwiki|Lost In Thoughts All Alone}} from ''Fire Emblem Fates'' to the existing ''Fire Emblem'' stages [[Castle Siege]] and [[Coliseum]]. The remix is also added in ''Super Smash Bros. for Nintendo 3DS'' as a [[Smash Run]] track. Additionally, trophies of {{h2|List of SSB4 trophies (Fire Emblem series)|Ryoma}} and {{h2|List of SSB4 trophies (Fire Emblem series)|Xander}} are added to the 3DS version.
*Corrin is the only DLC newcomer that does not come packed with a stage, although downloading him on ''Super Smash Bros. for Wii U'' adds the [[List of SSB4 Music (Fire Emblem series)#Lost in Thoughts All Alone (Original)|original version]] and [[List of SSB4 Music (Fire Emblem series)#Lost in Thoughts All Alone (Remix)|rearrangement]] of the song {{iw|fireemblemwiki|Lost In Thoughts All Alone}} from ''Fire Emblem Fates'' to the existing ''Fire Emblem'' stages [[Castle Siege]] and [[Coliseum]]. The remix is also added in ''Super Smash Bros. for Nintendo 3DS'' as a [[Smash Run]] track. Additionally, trophies of {{h2|List of SSB4 trophies (Fire Emblem series)|Ryoma}} and {{h2|List of SSB4 trophies (Fire Emblem series)|Xander}} are added to the 3DS version.
*Corrin is the first DLC newcomer to not be a third party character, followed by {{SSBU|Piranha Plant}}, {{SSBU|Byleth}}, {{SSBU|Min Min}}, {{SSBU|Pyra}}, and {{SSBU|Mythra}}, making him the only one in ''Smash 4''.
*Corrin is the first DLC newcomer to not be a third party character, followed by {{SSBU|Piranha Plant}}, {{SSBU|Byleth}}, {{SSBU|Min Min}}, {{SSBU|Pyra}}, and {{SSBU|Mythra}}, making him the only one in ''Smash 4''.
*Corrin is the only ''Fire Emblem'' character:
*Corrin is the only ''Fire Emblem'' character: