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|game=SSB4 | |game=SSB4 | ||
|neutralcount=2 | |neutralcount=2 | ||
|neutralname=Slash ({{ja|スラッシュ|Surasshu}}) | |neutralname=Slash ({{ja|スラッシュ|Surasshu}})<br>Combination Slash ({{ja|コンビネーションスラッシュ|Konbinēshon Surasshu}}) | ||
|neutral1dmg=3%/5% | |neutral1dmg=3%/5% | ||
|neutral2dmg=4%/6% | |neutral2dmg=4%/6% | ||
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|ftiltdmg=9%/12% | |ftiltdmg=9%/12% | ||
|ftiltdesc=A fast upward swipe while leaning forward. Has a large arc that is useful for spacing, and deals moderately strong knockback when tippered, making it a go-to spacing and KO option. Deals much weaker knockback if untippered. | |ftiltdesc=A fast upward swipe while leaning forward. Has a large arc that is useful for spacing, and deals moderately strong knockback when tippered, making it a go-to spacing and KO option. Deals much weaker knockback if untippered. | ||
|utiltname=Anti- | |utiltname=Anti-Air Slash ({{ja|アンチエアスラッシュ|Anchi Ea Surasshu}}) | ||
|utiltdmg=6% (blade), 5% (body), 9% (tip) | |utiltdmg=6% (blade), 5% (body), 9% (tip) | ||
|utiltdesc=Swings Falchion in a large arc above his head, with a large hitbox that can hit enemies behind him. Can combo into itself at low percentages and KO at high percents when tippered. | |utiltdesc=Swings Falchion in a large arc above his head, with a large hitbox that can hit enemies behind him. Can combo into itself at low percentages and KO at high percents when tippered. | ||
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|uairdmg=9.5%/13% | |uairdmg=9.5%/13% | ||
|uairdesc=An overhead crescent slash with good coverage, ending in a delayed somersault. Marth's fastest aerial, it is good for juggling at low percents thanks to its large arc, making it a good anti-air as well, but it has weak knockback unless tippered. Due to its angle and low ending lag during the first few frames, it can be used for a somewhat reliable KO confirm of a landing up aerial to down aerial meteor smash at around 55-60% near the edge. It can also KO at high percents from a down throw on a handful of the cast when tippered, but only in stages with platforms. | |uairdesc=An overhead crescent slash with good coverage, ending in a delayed somersault. Marth's fastest aerial, it is good for juggling at low percents thanks to its large arc, making it a good anti-air as well, but it has weak knockback unless tippered. Due to its angle and low ending lag during the first few frames, it can be used for a somewhat reliable KO confirm of a landing up aerial to down aerial meteor smash at around 55-60% near the edge. It can also KO at high percents from a down throw on a handful of the cast when tippered, but only in stages with platforms. | ||
|dairname= | |dairname=Half Moon ({{ja|ハーフムーン|Hāfu Mūn}}) | ||
|dairdmg=12% (blade), 14% (non-meteor tip), 15% (meteor) | |dairdmg=12% (blade), 14% (non-meteor tip), 15% (meteor) | ||
|dairdesc=A downward, wide crescent slash with large coverage. If the attack connects at the middle of the swinging arc (directly below Marth), it serves as a powerful meteor smash. However, the meteor smash window lasts only one frame (frame 11). Other hitboxes when tippered result in moderate knockback. It also has high ending and landing lag. | |dairdesc=A downward, wide crescent slash with large coverage. If the attack connects at the middle of the swinging arc (directly below Marth), it serves as a powerful meteor smash. However, the meteor smash window lasts only one frame (frame 11). Other hitboxes when tippered result in moderate knockback. It also has high ending and landing lag. | ||
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|djump = 33.660133 | |djump = 33.660133 | ||
|rdjump = 30-31 | |rdjump = 30-31 | ||
|ellag = 4 | |||
|rellag = 1-46 | |||
}} | }} | ||
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===[[Crowd cheer]]=== | ===[[Crowd cheer]]=== | ||
{{ | {| class="wikitable" border="1" cellpadding="4" cellspacing="1" | ||
| | |- | ||
| | !{{{name|}}} | ||
| | !Cheer (English) | ||
| | !Cheer (Japanese) | ||
| | !Cheer (Spanish) | ||
| | |- | ||
! scope="row"|Cheer | |||
|[[File:Marth Cheer English SSB4 SSBU.ogg|center]]||[[File:Marth Cheer Japanese SSB4 SSBU.ogg|center]]||{{NTSC}} [[File:Marth Cheer Spanish NTSC SSB4 SSBU.ogg|center]] <br> {{PAL}} [[File:Marth Cheer Spanish PAL SSB4.ogg|center]] | |||
|- | |||
! scope="row"|Description | |||
|Marth Marth Marth! || Mar - u - su! || Marth Marth Marth! | |||
|- | |||
!{{{name|}}} | |||
!Cheer (French) | |||
!Cheer (German) | |||
!Cheer (Italian) | |||
|- | |||
! scope="row"|Cheer | |||
|{{NTSC}} [[File:Marth Cheer French NTSC SSB4.ogg|center]] <br> {{PAL}} [[File:Marth Cheer French PAL SSB4.ogg|center]]||[[File:Marth Cheer German SSB4.ogg|center]]||[[File:Marth Cheer Italian SSB4 SSBU.ogg|center]] | |||
|- | |||
! scope="row"|Description | |||
|Marth ! *claps 3 times* || Marth! || Marth Marth Marth! | |||
|} | |||
===[[Victory pose]]s=== | ===[[Victory pose]]s=== | ||
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==In [[competitive play]]== | ==In [[competitive play]]== | ||
===[[Official Custom Moveset Project]]=== | ===[[Official Custom Moveset Project]]=== | ||
{{OfficialCustomMoves | {{OfficialCustomMoves | ||
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|set10=3131 | |set10=3131 | ||
}} | }} | ||
=== | |||
===Most historically significant players=== | |||
{{cleanup|Further cleanup is required. Sections should have more than just a list of placements and wins.}} | |||
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines --> | |||
*{{Sm|AirVault|USA}} - Ranked 9th on the [[Arizona Smash 4 Power Rankings]]; 7th at [[MVG Sandstorm]]. | *{{Sm|AirVault|USA}} - Ranked 9th on the [[Arizona Smash 4 Power Rankings]]; 7th at [[MVG Sandstorm]]. | ||
*{{Sm|Dexter|p=Maryland|USA}} - The best Marth in MD/VA. Ranked 4th on the [[MD/VA Power Rankings]]. Has set wins over {{Sm|Pink Fresh}}, {{Sm|ZD}} and {{Sm|Seagull Joe}}. | *{{Sm|Dexter|p=Maryland|USA}} - The best Marth in MD/VA. Ranked 4th on the [[MD/VA Power Rankings]]. Has set wins over {{Sm|Pink Fresh}}, {{Sm|ZD}} and {{Sm|Seagull Joe}}. | ||
*{{Sm|False|USA}} | *{{Sm|False|USA}} - One of the best Marth players in North America in 2016, picking up the character as a co-main for {{SSB4|Sheik}} around that time. He won {{Trn|Midwest Mayhem 3}} using Marth to win several crucial sets, including the Grand Finals reset. In addition, he has also placed 7th at {{Trn|CEO 2016}}, 13th at {{Trn|2GGT: KTAR Saga}}, and 17th at {{Trn|Get On My Level 2016}} using Marth in several sets. He is ranked 73rd on the [[PGR 100]] with both characters. | ||
*{{Sm|Fuwa|Japan}} - One of Japan's best Marth players. Ranked 110th on the [[JAPAN Power Rankings]]; 2nd at [[Sumabato 13]], 3rd at [http://challonge.com/Karisuma11T Karisuma 11], 5th at [[Waseda Festival 2016]], and 9th at [[Umebura BenQ ZOWIE Cup]]. An excellent [[Doubles]] player with {{Sm|Earth}}; 1st at [http://challonge.com/Karisuma10T Karisuma 10], 2nd at [[Sumabato 14]]. | *{{Sm|Fuwa|Japan}} - One of Japan's best Marth players. Ranked 110th on the [[JAPAN Power Rankings]]; 2nd at [[Sumabato 13]], 3rd at [http://challonge.com/Karisuma11T Karisuma 11], 5th at [[Waseda Festival 2016]], and 9th at [[Umebura BenQ ZOWIE Cup]]. An excellent [[Doubles]] player with {{Sm|Earth}}; 1st at [http://challonge.com/Karisuma10T Karisuma 10], 2nd at [[Sumabato 14]]. | ||
*{{Sm|MkLeo|Mexico}} | *{{Sm|MkLeo|Mexico}} - One of the greatest ''Smash 4'' players of all time, ranking 3rd on the [[PGR 100]], who was the undisputed greatest Marth player of all time, often piloting the character alongside {{SSB4|Cloud}}. He is the only Marth player to win a major, winning a total of eight majors with primarily Marth including {{Trn|2GGT: ZeRo Saga}}, {{Trn|GENESIS 4}}, and {{Trn|GENESIS 5}}. | ||
*{{Sm|Mr E|USA}} | *{{Sm|Mr E|USA}} - The second-best Marth player in the world in the early years of competitive-''Smash 4''. He is best known for his performances in the second half of 2016, where he placed 13th at {{Trn|EVO 2016}} defeating {{Sm|ZeRo}} and {{Sm|Salem}} and 5th at {{Trn|UGC Smash Open}} defeating {{Sm|Marss}}. He switched to playing primarily {{SSB4|Lucina}} in 2017, but maintained Marth as a counterpick. He was ranked 37th on the [[PGR 100]]. | ||
*{{Sm| | *{{Sm|Pugwest|USA}} - One of the best Marth players in North America during his prime and one of the best New England players of all time, with several wins over both {{Sm|Marss}} and {{Sm|Light|p=Connecticut}} at regional events, such as {{Trn|GUMS 13}} and {{Trn|GUMS 14}}. Globally, he is best known for placing 17th at {{Trn|EVO 2016}} defeating {{Sm|Tweek}} and 33rd at {{Trn|The Big House 6}} defeating {{Sm|6WX}}. He was eventually ranked 91st on the [[PGR 100]]. In addition to singles, he and {{Sm|Marss}} comprises one of the best doubles teams in the world, and they notably placed 3rd at {{Trn|The Big House 6}}, 4th at {{Trn|UGC Smash Open}}, and 5th at {{Trn|GENESIS 3}}. | ||
*{{Sm|Rizeasu|Japan}} - A master of diversity known for performing well with many characters, with one of his most common characters being Marth. He notably used only Marth to place 4th at {{Trn|Sumabato 15}} and primarily Marth to place 13th at {{Trn|Umebura Japan Major 2017}}. He is ranked 68th on the [[PGR 100]]. | |||
===Tier placement and history=== | |||
In the early lifespan of ''Smash 4'', players quickly recognized the changes and nerfs to Marth's moveset, with players mostly criticizing on his range; while still notable, and even improved in some aspects from ''Brawl'', it was nowhere near as impressive due to other characters receiving significant range increases. This culminated in Marth being widely regarded poorly early on; however, Marth received small buffs in balance patches, and by the time of updates [[1.0.8]] and [[1.1.0]], Marth received some notable buffs that helped mitigate some of his initial issues, which contributed to the growth of his playerbase, thanks to dedicated players such as {{Sm|False}}, {{Sm|Mr E}} and {{Sm|Pugwest}}. While Marth's results were still poor overall, the buffs improved his perception as a character, culminating in him being ranked 41st on the first ''4BR'' [[tier list]]. | |||
Marth would continue to improve with time, and gained his most significant buffs in updates [[1.1.3]] and [[1.1.4]]. These buffs, supplemented with previous ones, allowed Marth's game to flow far more consistently, and allowed his playerbase to gain significantly better and more consistent results. As an example, {{Sm|Fuwa}} was able to achieve strong placings in Japan, a region considered to be difficult for him to earn high results. In the USA and Canada, Mr E was able to place 5th at [[KTAR XVII]], 17th at [[GOML 2016]] and 13th at [[EVO 2016]] (defeating {{Sm|ZeRo}} 2-1 in the latter tournament), while Pugwest placed 17th at [[Pound 2016]] and EVO 2016, and False placed 17th at GOML 2016, with such finishes prior to the patch being almost unspoken of for him. Most notably, {{Sm|MkLeo}} begun bringing in his share of highlights: this included 1st place at [[Smash Factor 5]] while using Marth through a majority of the tournament, and notably resetting the Grand Finals bracket against {{Sm|Mr.R}}'s Sheik 3-0. Overall, [https://smashboards.com/threads/tournament-placing-database-scoring-project.437773/ Marth gained between the 12th and 16th best overall tournament results from patch 1.1.4 to present time], and all of these traits allowed Marth to rise to 19th on the second official tier list, gaining the second largest rise between the first and second tier lists. | |||
While his placement on the second tier list was considered to be fairly accurate, some top players (e.g, ZeRo and {{Sm|Dabuz}}) believed Marth to be too low, and his increasing tournament success further called his placement into question: Leo won [[Canada Cup 2016]] after beating {{Sm|Ally}} in very close sets of Grand Finals with Marth, he beat ZeRo 3-0 at [[2GGT: ZeRo Saga]] in Losers Semi-finals and turned around a harsh deficit in Grand Finals against Larry Lurr using only Marth, and he won [[GENESIS 4]] using Marth for the entirety of Top 8 (although he used {{SSB4|Cloud}} exclusively prior to this). These even stronger results have helped Marth rise further in the third tier list, at 10th place, this tier rise being the third highest between the second and third tier lists. | |||
However, while Marth has continued to perform well in the current metagame and has achieved strong results, his current placement has been recently disputed due to some smashers viewing Leo as the only Marth player to place very high at major tournaments, while Leo himself has used his other main, Cloud, more frequently over Marth. Mr E had also began to use Lucina more often in tournament. In addition, characters ranked below him on the tier list such as {{SSB4|Corrin}} have placed higher than Marth in tournaments as of late. As a result of this, Marth dropped one spot to 11th/12th place, now sharing the spot with {{SSB4|Ryu}}. In spite of these slight downturns, he has tremendously improved throughout the competitive lifespan of the game, and is one of the characters that had its meta developed the most, alongside {{SSB4|Mewtwo}}. | |||
==In Solo Modes== | ==In Solo Modes== | ||
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==[[Trophies]]== | ==[[Trophies]]== | ||
Marth's default trophy is obtained by clearing Classic Mode as Marth. His alternate trophy is obtained by clearing All-Star Mode as Marth in the 3DS version or purchasing it in the Trophy Shop for 1000G in the Wii U version. The Critical Hit (Marth) trophy is obtained only in the Wii U version by clearing All-Star Mode as Marth. | Marth's default trophy is obtained by clearing Classic Mode as Marth. His alternate trophy is obtained by clearing All-Star Mode as Marth in the 3DS version or purchasing it in the Trophy Shop for 1000G in the Wii U version (the latter can only appear after clearing Classic or All-Star as Marth). The Critical Hit (Marth) trophy is obtained only in the Wii U version by clearing All-Star Mode as Marth. | ||
{{Trophy/Fighter | {{Trophy/Fighter | ||
|name=Marth | |name=Marth |