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(→Overview: I wrote this and now I realised "don't all karts have wheels"...) |
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==Overview== | ==Overview== | ||
Upon using this move, Bowser Jr. will transform his Clown Kart | Upon using this move, Bowser Jr. will transform his Clown Kart, driving forwards at a fast speed. There is a small delay where the vehicle activates the wheels, and then boosts forward. The Clown Kart's dash deals damage based on the speed Bowser Jr. is traveling, capping after a short duration; maximum speed is attained after a few seconds of driving. If no further button presses are made, the move will inflict low damage and knockback on contact with opponents; pressing forward on the control stick will make the kart accelerate faster, and therefore make it reach maximum damage quicker. While driving, the move has a minimal amount of [[armor]] that can withstand attacks that deal no more than 8%. | ||
While driving, Bowser Jr. can jump out without becoming [[helpless]], air dodge (''SSB4'' only) or force a spin out by pressing an attack button or if the opposite direction is inputted. The kart will also eventually spin out on its own; regardless of which way it ends, the spinout deals significantly more knockback than simply driving the kart, though relatively weak unless near the sides of a stage. If Bowser Jr. jumps out of the move in the air, he will lose his remaining aerial jump, but it can be done even if he has already used his aerial jump (''SSB4'' only). If Bowser Jr. drives off the edge of a platform, he will automatically jump and keep dashing. If Bowser Jr. hits a wall in the air, he will bounce up the wall, ending the dash, but can still use his midair jump, meaning he can potentially stall his recovery using a wall if the player anticipates an [[edgeguard]]. Jump-canceling the start of this move allows faster travel and plays a unique sound effect. | While driving, Bowser Jr. can jump out without becoming [[helpless]], air dodge (''SSB4'' only) or force a spin out by pressing an attack button or if the opposite direction is inputted. The kart will also eventually spin out on its own; regardless of which way it ends, the spinout deals significantly more knockback than simply driving the kart, though relatively weak unless near the sides of a stage. If Bowser Jr. jumps out of the move in the air, he will lose his remaining aerial jump, but it can be done even if he has already used his aerial jump (''SSB4'' only). If Bowser Jr. drives off the edge of a platform, he will automatically jump and keep dashing. If Bowser Jr. hits a wall in the air, he will bounce up the wall, ending the dash, but can still use his midair jump, meaning he can potentially stall his recovery using a wall if the player anticipates an [[edgeguard]]. Jump-canceling the start of this move allows faster travel and plays a unique sound effect. | ||
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==Origin== | ==Origin== | ||
{{ImageCaption|File:MK7 Koopa Clown.png|File:Koopa Clown (Mario Kart 8 Deluxe).png|width1=x100px|width2=x100px|caption=The Koopa Clown body as seen in ''Mario Kart 7'' and ''Mario Kart 8 Deluxe.}} | {{ImageCaption|File:MK7 Koopa Clown.png|File:Koopa Clown (Mario Kart 8 Deluxe).png|width1=x100px|width2=x100px|caption=The Koopa Clown body as seen in ''Mario Kart 7'' and ''Mario Kart 8 Deluxe.}} | ||
This move is likely based on the {{s|mariowiki|Koopa Clown}} kart body from ''{{s|mariowiki|Mario Kart 7}}'', which in itself was based on the [[Koopa Clown Car]]. However, neither Bowser Jr. nor the Koopalings appeared in ''Mario Kart 7'', which was the first appearance of the Koopa Clown body part, while the body part and Bowser Jr. didn't appear in {{s|mariowiki|Mario Kart 8}} where the Koopalings made their first playable debut. ''{{s|mariowiki|Mario Kart 8 Deluxe}}'' became the first game to have the body part, Koopalings and Bowser Jr. in the same game. In addition, when the Koopalings are riding the Koopa Clown, its appearance changes to their version of the Junior Clown Car from ''Smash 4''. | This move is likely based on the {{s|mariowiki|Koopa Clown}} kart body from ''{{s|mariowiki|Mario Kart 7}}'', which in itself was based on the [[Koopa Clown Car]]. However, neither Bowser Jr. nor the Koopalings appeared in ''Mario Kart 7'', which was the first appearance of the Koopa Clown body part, while the body part and Bowser Jr. didn't appear in ''{{s|mariowiki|Mario Kart 8}}'' where the Koopalings made their first playable debut. ''{{s|mariowiki|Mario Kart 8 Deluxe}}'' became the first game to have the body part, Koopalings and Bowser Jr. in the same game. In addition, when the Koopalings are riding the Koopa Clown, its appearance changes to their version of the Junior Clown Car from ''Smash 4''. | ||
The Junior Clown Car would later be shown to have retractable wheels in ''{{s|mariowiki|Mario Tennis Aces}}'', as seen in Bowser Jr.'s forward and backward {{s|mariowiki|Trick Shot}} ('''Wild Ride'''). However, the wheels are black and not orange as they are in ''Smash''. | The Junior Clown Car would later be shown to have retractable wheels in ''{{s|mariowiki|Mario Tennis Aces}}'', as seen in Bowser Jr.'s forward and backward {{s|mariowiki|Trick Shot}} ('''Wild Ride'''). However, the wheels are black and not orange as they are in ''Smash''. |
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