Template:SSB4 to SSBU changelist/Wii Fit Trainer: Difference between revisions

(Repeating move names with each change is unnecessary (and also isn't done in other fighter's lists), so I cleaned it up a bit)
 
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*{{change|Wii Fit Trainer's face is clearer and has more detailed eyes, similarly to ''Wii Fit U'''s trainer. According to [[Sakurai]], this was a requested change from the ''Wii Fit'' development team.}}
*{{change|Wii Fit Trainer's face is clearer and has more detailed eyes, similarly to ''Wii Fit U'''s trainer. According to [[Sakurai]], this was a requested change from the ''Wii Fit'' development team.}}
*{{change|Wii Fit Trainer's body faces the screen more compared to the previous entry; however, their animations are not mirrored.}}
*{{change|Wii Fit Trainer's body faces the screen more compared to the previous entry; however, their animations are not mirrored.}}
*{{change|Much like other fighters, Wii Fit Trainer is more expressive. In particular, they smile while taunting and using Header, and appear angry while using [[smash attacks]].}}
*{{change|Much like other fighters, Wii Fit Trainer is more expressive. In particular, she smiles while taunting and using Header, and appear angry while using [[smash attacks]].}}
*{{change|All three of Wii Fit Trainer's [[victory pose]]s have been given more dynamic camera angles.}}
*{{change|All three of Wii Fit Trainer's [[victory pose]]s have been given more dynamic camera angles.}}


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*{{buff|Like all characters, Wii Fit Trainer's jumpsquat animation takes three frames to complete (down from 5).}}
*{{buff|Like all characters, Wii Fit Trainer's jumpsquat animation takes three frames to complete (down from 5).}}
*{{buff|Wii Fit Trainer's initial dash is significantly faster (1.5 → 2.024)}}
*{{buff|Wii Fit Trainer's initial dash is significantly faster (1.5 → 2.024)}}
*{{buff|Wii Fit Trainer runs much faster (1.696 → 1.866).}}
*{{buff|Wii Fit Trainer [[run]]s much faster (1.696 → 1.866).}}
*{{buff|Wii Fit Trainer [[walk|walks]] faster (1.166 → 1.224).}}
*{{buff|Wii Fit Trainer [[walk]]s faster (1.166 → 1.224).}}
*{{buff|Wii Fit Trainer's air speed is slightly faster (0.97 → 1.019).}}
*{{buff|Wii Fit Trainer [[crawl]]s forward faster (0.3 → 0.4).}}
*{{buff|Wii Fit Trainer's [[air speed]] is slightly faster (0.97 → 1.019).}}


===Ground attacks===
===Ground attacks===
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**{{buff|Jab 3 has less startup lag (frame 6 → 5).}}
**{{buff|Jab 3 has less startup lag (frame 6 → 5).}}
**{{buff|Jab 3 has larger hitboxes for both its sourspot and burying sweetspot.}}
**{{buff|Jab 3 has larger hitboxes for both its sourspot and burying sweetspot.}}
**{{buff|Jab 1 and 2 have the [[Sakurai angle]] which allows them to [[jablock]], creating new setups and punish options.}}
**{{buff|Jab 1 and 2 have the [[Sakurai angle]] which allows her to [[jablock]], creating new setups and punish options.}}
*[[Dash attack]]:
*[[Dash attack]]:
**{{buff|Dash attack has less [[startup]] (frame 7 → 6) and [[ending lag]] (FAF 43 → 39).}}
**{{buff|Dash attack has less [[startup]] (frame 7 → 6) and [[ending lag]] (FAF 43 → 39).}}
**{{buff|It has a new early hitbox that deals more damage (6% → 10%) and sends at a lower angle (65° → 50°), making it a better kill option despite its lower knockback growth (80 → 71).}}
**{{buff|It has a new early hitbox that deals more damage (6% → 10%) and sends at a lower angle (65° → 50°), making it a better kill option despite its lower knockback growth (80 → 71).}}
*[[Forward tilt]]:
*[[Forward tilt]]:
**{{buff|Forward tilt deals more damage (9% → 11%), improving its KO potential despite its lower knockback scaling (100 → 85).}}
**{{buff|Forward tilt deals more damage (9% → 11%), with its knockback scaling compensated (100 → 85).}}
**{{buff|It has a longer duration (frames 6-7 → 6-10).}}
**{{buff|It has a longer duration (frames 6-7 → 6-10).}}
**{{nerf|Its back hit has less horizontal range.}}
**{{nerf|Its back hit has less horizontal range.}}
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**{{buff|Forward smash has less ending lag (FAF 62 → 57).}}
**{{buff|Forward smash has less ending lag (FAF 62 → 57).}}
*[[Up smash]]:
*[[Up smash]]:
**{{buff|It has less startup lag (frame 14 → 11), with its total duration reduced as well (FAF 58 → 55) and earlier intangibility frames (frames 12-15 → 9-12).}}
**{{buff|Up smash has less startup lag (frame 14 → 11), with its total duration reduced as well (FAF 58 → 55) and earlier intangibility frames (frames 12-15 → 9-12).}}
**{{buff|One of up smash's sourspot hitboxes is much larger.}}
**{{buff|One of its sourspot hitboxes is much larger.}}
*[[Down smash]]
*[[Down smash]]
**{{buff|Down smash has less ending lag (FAF 57 → 47).}}
**{{buff|Down smash has less ending lag (FAF 57 → 47).}}
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*[[Neutral aerial]]:
*[[Neutral aerial]]:
**{{nerf|The first hit of neutral aerial links into the second hit less consistently.}}
**{{nerf|The first hit of neutral aerial links into the second hit less consistently.}}
**{{buff|The first hit of neutral aerial has an extra hitbox on the arms.}}
**{{buff|Its first hit has an extra hitbox on the arms.}}
*[[Forward aerial]]:
*[[Forward aerial]]:
**{{buff|Forward aerial has less ending lag (FAF 46 → 36).}}
**{{buff|Forward aerial has less ending lag (FAF 46 → 36).}}
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===Special moves===
===Special moves===
*{{nerf|The introduction of the [[1v1 multiplier]] hinders Wii Fit Trainer's ability to [[Healing|heal]] themself, as recovered damage is not increased by the multiplier.}}
*{{nerf|The introduction of the [[1v1 multiplier]] hinders Wii Fit Trainer's ability to [[Healing|heal]] herself, as recovered damage is not increased by the multiplier.}}
*[[Sun Salutation]]:
*[[Sun Salutation]]:
**{{change|Sun Salutation is orange in color instead of bright yellow.}}
**{{change|Sun Salutation is orange in color instead of bright yellow.}}
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**{{buff|The ball travels more quickly when headed (2.8 → 3.5).}}
**{{buff|The ball travels more quickly when headed (2.8 → 3.5).}}
**{{change|The ball has a higher vertical air speed during Header's startup (1.5 → 1.6).}}
**{{change|The ball has a higher vertical air speed during Header's startup (1.5 → 1.6).}}
**{{buff|It has significantly less ending lag (FAF 59-75 → 41-57).}}
**{{buff|It has significantly less ending lag (FAF 59-75 → 41-57) and landing lag (20 frames → 9).}}
**{{buff|It has less landing lag (14 frames → 9).}}
**{{buff|It offers a larger range of motion when hitting the ball both with a second input (10° min → 13°) and without (-7.7° max → -22°).}}
**{{buff|It offers a larger range of motion when hitting the ball both with a second input (10° min → 13°) and without (-7.7° max → -22°).}}
**{{buff|It s spike hitbox is larger (5u → 5.7u (clean), 3u → 4u (late)).}}
**{{buff|Its spike hitbox is larger (5u → 5.7u (clean), 3u → 4u (late)).}}
*[[Super Hoop]]:
*[[Super Hoop]]:
**{{buff|Super Hoop's base vertical speed is higher (0.75 → 0.88).}}
**{{buff|Super Hoop's base vertical speed is higher (0.75 → 0.88).}}
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**{{buff|It has less ending lag when activating on the ground (FAF 32 → 25).}}
**{{buff|It has less ending lag when activating on the ground (FAF 32 → 25).}}
**{{buff|Its effect lasts longer both when fresh (552 frames → 732) and stale (360 frames → 432).}}
**{{buff|Its effect lasts longer both when fresh (552 frames → 732) and stale (360 frames → 432).}}
**{{buff|Successfully using Deep Breathing improves many more attributes.}}
**{{buff|Successfully using Deep Breathing improves a much larger number of Wii Fit Trainer's attributes, instead of simply their damage output, damage resistance and walk speed.}}
***{{buff|Air speed: x1.17 ~ x1.2}}
***{{buff|Air speed: x1.17 ~ x1.2}}
***{{buff|Fall speed: x1.17 ~ x1.2}}
***{{buff|Fall speed: x1.17 ~ x1.2}}
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