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(Undid edit by MemeDedede: Significant amounts of info removed and/or changed without cause.) Tag: Undo |
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Although Isabelle speaks {{iw|nookipedia|Animalese}} within her home series and reveal trailer, she is completely mute in ''Ultimate''. | Although Isabelle speaks {{iw|nookipedia|Animalese}} within her home series and reveal trailer, she is completely mute in ''Ultimate''. | ||
Isabelle is ranked 69th out of 82 on the current [[tier list]], placing her at the end of the D+ tier. Isabelle possesses good defensive play, and excellent [[ | Isabelle is ranked 69th out of 82 on the current [[tier list]], placing her at the end of the D+ tier. Isabelle possesses good defensive play, and excellent [[ledge trap]]ping; owing to her slingshot, [[special move]]s, and fast close-range moves. Isabelle also has a good [[juggle]], making it difficult for the opponent’s to safely land via her [[up aerial]], [[up tilt]], and aforementioned traits. Some of Isabelle's close-range moves are considered to be better than Villager's, such as neutral attack, forward tilt, and up tilt, the latter of which is an excellent combo starter. Somewhat akin to [[Sonic]]'s perception in ''Ultimate'', Isabelle is often considered to be frustrating to play against, particularly for her tendency to avoid unsafe interactions in some matchups. This can cause opponent's to make risky approaches, providing opportunities for Isabelle to [[punish]]. Notably, Isabelle's unique [[jab]] gives her the ability to perform the "Wobbelle" technique, which can trap opponents at the ledge up to KO percentages. | ||
However, Isabelle has numerous drawbacks. Some include poor offense, low [[damage]] output, sluggish movement, low [[weight]], a slow [[grab]], and a difficulty in closing [[stock | However, Isabelle has numerous drawbacks. Some include poor offense, low [[damage]] output, sluggish movement, low [[weight]], a slow [[grab]], and a difficulty in closing [[stock]]s. In addition, both [[Lloid Trap]] and [[Fishing Rod]] have significant flaws that hinder their reliability. Isabelle’s Lloid Trap can be easily destroyed by many characters, causing a explosion that uniquely hurts the user. Furthermore, if the trap hasn’t been set off or destroyed within ten seconds, it will disappear entirely. Fishing Rod will sometimes disconnect if a [[platform]] obstructs Isabelle’s ability to reel in her line. In addition, what happens when this occurs is rather unpredictable; ranging from breaking off immediately, to bringing her catch in, without performing a [[throw]]. While the latter can be desirable, the effect is neither common nor controllable. Losing her catch often results in no [[Punishment|punish]], and can leave her vulnerable to a counter attack. | ||
Overall, Isabelle's weaknesses hold her back in [[ | Overall, Isabelle's weaknesses hold her back in [[competitive play]] and she is considered unviable in the current metagame. However, her standing and results have nevertheless improved since the launch of the game, due to buffs in balance patches and efforts from players such as {{sm|Jaka}}, {{Sm|Nery}}, and {{Sm|Rokki}}. | ||
==How to unlock== | ==How to unlock== | ||
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|game=SSBU | |game=SSBU | ||
|neutralcount=1 | |neutralcount=1 | ||
|neutralname=Toy Hammer ({{ja|ピコピコハンマー|Pikopiko Hanmā}}) | |neutralname=Toy Hammer ({{ja|ピコピコハンマー|Pikopiko Hanmā}}, ''Piko Piko Hammer'') | ||
|neutral1dmg=2% | |neutral1dmg=2% | ||
|neutraldesc=Swings a {{iw|nookipedia|toy hammer}} downward. It is very quick overall, but consists of only a single hit that inflicts very minimal damage and knockback both very low. These traits make it a useful [[lock]]ing option, and at low percentages, it can combo into itself multiple times. As of update 4.0.0, it has a [[wobbling]]-inspired technique known as the "Wobbelle", which enables it to reliably trap an opponent at an edge as long as Isabelle walks forward very slightly and immediately following each hit.<ref>[https://www.youtube.com/watch?v=X08zu6cxI-0 Smash Ultimate - Isabelle's Inescapable Jab Combo (Wobelle)]</ref> As a result, the Wobbelle allows neutral attack to rack up damage even past 200%. It also allows neutral attack to combo reliably into Isabelle's tilt attacks, down smash and Pocket; its forward tilt, clean down tilt and especially down smash combos, in particular, are potent KO confirms. Although the Wobbelle is a useful technique, maintaining it requires precise timing between hits, and it is susceptible to SDI. | |neutraldesc=Swings a {{iw|nookipedia|toy hammer}} downward. It is very quick overall, but consists of only a single hit that inflicts very minimal damage and knockback both very low. These traits make it a useful [[lock]]ing option, and at low percentages, it can combo into itself multiple times. As of update 4.0.0, it has a [[wobbling]]-inspired technique known as the "Wobbelle", which enables it to reliably trap an opponent at an edge as long as Isabelle walks forward very slightly and immediately following each hit.<ref>[https://www.youtube.com/watch?v=X08zu6cxI-0 Smash Ultimate - Isabelle's Inescapable Jab Combo (Wobelle)]</ref> As a result, the Wobbelle allows neutral attack to rack up damage even past 200%. It also allows neutral attack to combo reliably into Isabelle's tilt attacks, down smash and Pocket; its forward tilt, clean down tilt and especially down smash combos, in particular, are potent KO confirms. Although the Wobbelle is a useful technique, maintaining it requires precise timing between hits, and it is susceptible to SDI. | ||
|ftiltname=Umbrella ({{ja|かさ|Kasa}}) | |ftiltname=Umbrella/Parasol ({{ja|かさ|Kasa}}) | ||
|ftiltdmg=9% | |ftiltdmg=9% | ||
|ftiltdesc=Swings a [[nookipedia:item:Candy umbrella (New Horizons)|candy umbrella]] horizontally. Compared to {{SSBU|Villager}}'s, it launches at a slightly lower angle and has higher knockback growth, which make it capable of KOing at reasonable percentages while near the edge. However, it has more ending lag compared to Villager's version. | |ftiltdesc=Swings a [[nookipedia:item:Candy umbrella (New Horizons)|candy umbrella]] horizontally. Compared to {{SSBU|Villager}}'s, it launches at a slightly lower angle and has higher knockback growth, which make it capable of KOing at reasonable percentages while near the edge. However, it has more ending lag compared to Villager's version. | ||
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|utiltdmg=8% | |utiltdmg=8% | ||
|utiltdesc=Swings a [[nookipedia:item:Broom and dustpan (New Horizons)|broom]] in an overhead arcing motion. It has minimal startup (frame 6) and, as of update 8.0.0, it can combo reliably into itself at low percentages, and into neutral, up and forward aerials at low to medium percentages. It can even combo into up smash's second hit at 0%, although this is only effective during its final frames and if the opponent fails to DI properly. | |utiltdesc=Swings a [[nookipedia:item:Broom and dustpan (New Horizons)|broom]] in an overhead arcing motion. It has minimal startup (frame 6) and, as of update 8.0.0, it can combo reliably into itself at low percentages, and into neutral, up and forward aerials at low to medium percentages. It can even combo into up smash's second hit at 0%, although this is only effective during its final frames and if the opponent fails to DI properly. | ||
|dtiltname=Weed Pluck ({{ja|草ぬき|Kusa Nuki}}) | |dtiltname=Weed/Grass Pluck ({{ja|草ぬき|Kusa Nuki}}) | ||
|dtiltdmg=13% (close), 8% (far) | |dtiltdmg=13% (close), 8% (far) | ||
|dtiltdesc=Uproots some {{iw|nookipedia|weed}}s. It has noticeably less ending lag than Villager's version, but a shorter hitbox duration compared to his. The move's damage output is also more polarized as the sweetspot deals slightly more damage, whereas the sourspot deals much less damage. | |dtiltdesc=Uproots some {{iw|nookipedia|weed}}s. It has noticeably less ending lag than Villager's version, but a shorter hitbox duration compared to his. The move's damage output is also more polarized as the sweetspot deals slightly more damage, whereas the sourspot deals much less damage. | ||
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|fsmashdmg={{ChargedSmashDmgSSBU|17}} (clean), {{ChargedSmashDmgSSBU|8}} (late) | |fsmashdmg={{ChargedSmashDmgSSBU|17}} (clean), {{ChargedSmashDmgSSBU|8}} (late) | ||
|fsmashdesc=Fires a {{iw|nookipedia|party popper}} forward. Somewhat fast startup (frame 14) for a smash attack, but has noticeable ending lag (27 frames). It also has two hitboxes: a small hitbox close to Isabelle and a bigger one farther away from her. However, it has poor range despite being disjointed. When clean, it is her most reliable KO option, although the clean hit only lasts for 3 frames. In comparison, its late hit fails to KO at reasonable percentages. | |fsmashdesc=Fires a {{iw|nookipedia|party popper}} forward. Somewhat fast startup (frame 14) for a smash attack, but has noticeable ending lag (27 frames). It also has two hitboxes: a small hitbox close to Isabelle and a bigger one farther away from her. However, it has poor range despite being disjointed. When clean, it is her most reliable KO option, although the clean hit only lasts for 3 frames. In comparison, its late hit fails to KO at reasonable percentages. | ||
|usmashname=Sign ({{ja|ひょうしき|Hyōshiki}}) | |usmashname=Marker Sign ({{ja|ひょうしき|Hyōshiki}}) | ||
|usmashdmg={{ChargedSmashDmgSSBU|2}} (hit 1), {{ChargedSmashDmgSSBU|12}} (clean hit 2), {{ChargedSmashDmgSSBU|10}} (late hit 2) | |usmashdmg={{ChargedSmashDmgSSBU|2}} (hit 1), {{ChargedSmashDmgSSBU|12}} (clean hit 2), {{ChargedSmashDmgSSBU|10}} (late hit 2) | ||
|usmashdesc=Blows her whistle, causing a [[nookipedia:item:Do-not-enter sign (New Leaf)|do-not-enter sign]] to spring up from the ground in front of her. It has 2 hits that connect into each other; the second hit can combo into up aerial at low percentages and, when clean, KO outright at reasonable percentages. | |usmashdesc=Blows her whistle, causing a [[nookipedia:item:Do-not-enter sign (New Leaf)|do-not-enter sign]] to spring up from the ground in front of her. It has 2 hits that connect into each other; the second hit can combo into up aerial at low percentages and, when clean, KO outright at reasonable percentages. | ||
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|bairdmg=9% (clean), 5% (mid), 3% (late) | |bairdmg=9% (clean), 5% (mid), 3% (late) | ||
|bairdesc=Fires a pellet from a slingshot. Functions identically to Villager's back aerial. | |bairdesc=Fires a pellet from a slingshot. Functions identically to Villager's back aerial. | ||
|uairname= | |uairname=Up Turnips ({{ja|上カブ|Ue Kabu}}) | ||
|uairdmg=10% (clean), 5% (late) | |uairdmg=10% (clean), 5% (late) | ||
|uairdesc=Swings a pair of {{iw|nookipedia|turnip}}s upward. Due to swinging 2 turnips, Isabelle's up aerial is overall more consistent than Villager's up aerial. It also has less landing lag compared to Villager's version, which makes it safer to use when landing on the stage. | |uairdesc=Swings a pair of {{iw|nookipedia|turnip}}s upward. Due to swinging 2 turnips, Isabelle's up aerial is overall more consistent than Villager's up aerial. It also has less landing lag compared to Villager's version, which makes it safer to use when landing on the stage. | ||
|dairname= | |dairname=Down Turnips ({{ja|下カブ|Shita Kabu}}) | ||
|dairdmg=10% (clean), 5% (late) | |dairdmg=10% (clean), 5% (late) | ||
|dairdesc=Swings a pair of turnips downward. Like her up aerial, Isabelle always swings 2 turnips, making it more consistent than Villager's down aerial. Isabelle's version is also safer to use upon landing on the stage, thanks to its lower landing lag. The clean hit will meteor smash opponents if sweetspotted, whereas any other part of the turnips will launch opponents horizontally. | |dairdesc=Swings a pair of turnips downward. Like her up aerial, Isabelle always swings 2 turnips, making it more consistent than Villager's down aerial. Isabelle's version is also safer to use upon landing on the stage, thanks to its lower landing lag. The clean hit will meteor smash opponents if sweetspotted, whereas any other part of the turnips will launch opponents horizontally. | ||
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|bthrowdmg=11% | |bthrowdmg=11% | ||
|bthrowdesc=Turns around to throw the opponent with a horizontal swing. Isabelle's most damaging throw, and one of the strongest back throws in the game, KOing even the heaviest characters reliably at around 150% without rage and with optimal DI from the opponent. | |bthrowdesc=Turns around to throw the opponent with a horizontal swing. Isabelle's most damaging throw, and one of the strongest back throws in the game, KOing even the heaviest characters reliably at around 150% without rage and with optimal DI from the opponent. | ||
|uthrowname=Up Net Throw ({{ja|上あみ投げ| | |uthrowname=Up Net Throw ({{ja|上あみ投げ|Ue Ami Nage}}) | ||
|uthrowdmg=10% | |uthrowdmg=10% | ||
|uthrowdesc=Flips the net over and tosses the opponent upward. Like forward throw, it has very high base knockback and very low knockback growth. As a result, it is best suited for setting up aerial pressure and cannot KO at reasonable percentages. | |uthrowdesc=Flips the net over and tosses the opponent upward. Like forward throw, it has very high base knockback and very low knockback growth. As a result, it is best suited for setting up aerial pressure and cannot KO at reasonable percentages. |
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