Flare / Megaflare / Gigaflare: Difference between revisions

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:''Flare redirects here. For the {{uv|Custom Robo}} character appearing as a spirit, see [[List of spirits (Others)#Flare|here]].''
{{Infobox Special Move
{{Infobox Special Move
|name=Flare/Megaflare/Gigaflare
|name=Flare/Megaflare/Gigaflare
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All three versions of the move launch a [[projectile]] that travels horizontally. The projectile will explode upon hitting an opponent, the stage, or another projectile, or after traveling a certain distance. The charge can be cancelled during the Flare and Megaflare stages with the shield or jump button, but this simply stops the move; the charge cannot be stored for later and will automatically launch when fully charged.
All three versions of the move launch a [[projectile]] that travels horizontally. The projectile will explode upon hitting an opponent, the stage, or another projectile, or after traveling a certain distance. The charge can be cancelled during the Flare and Megaflare stages with the shield or jump button, but this simply stops the move; the charge cannot be stored for later and will automatically launch when fully charged.


Flare is a large red fireball that moves slowly and travels about two-thirds length of Final Destination. Its slow speed allows Sephiroth to combo into or off it, similar to King K. Rool's [[Blunderbuss]]. While Flare has fairly high base knockback, it has poor knockback scaling. This makes it difficult to KO onstage even at high percents, though it still has reasonable offstage KO capabilities.  
'''Flare''' is a large red fireball that moves slowly and travels about two-thirds length of Final Destination. Its slow speed allows Sephiroth to combo into or off it, similar to King K. Rool's [[Blunderbuss]]. While Flare has fairly high base knockback, it has poor knockback scaling. This makes it difficult to KO onstage even at high percents, though it still has reasonable offstage KO capabilities. Aesthetically, the fireball visually swirls around while traveling in a straight trajectory.


Megaflare is a stronger blue fireball that moves faster but covers just under half the distance as Flare. Unlike Flare, Megaflare boasts impressive kill power, being able to KO at the ledge starting at 100%, and even earlier offstage. The explosion is also a larger multi-hit and lingers for longer.  
'''Megaflare''' is a stronger blue fireball that moves faster but covers just under half the distance as Flare. Unlike Flare, Megaflare boasts impressive kill power, being able to KO at the ledge starting at 100%, and even earlier offstage. The explosion is also a larger multi-hit and lingers for longer.  


Gigaflare is a small sparkling projectile that results in a large and extremely powerful explosion, though barely traveling past melee range. The ensuing explosion is large enough to hit opponents nearly halfway across Final Destination, though the explosion is the strongest at the center, being able to KO as low as 20%, while the outer edges typically will only kill at percents where Megaflare could have also done so. In [[Winged Form]], it is capable of KO'ing certain characters at 0% at ledge, as well as breaking a full shield. With proper spacing, Sephiroth is able to combo off Gigaflare's explosion, namely with grab, forward tilt and forward smash. The latter is notable for being able to potentially KO at 0%, making it a deadly shield break punish.
'''Gigaflare''' is a small sparkling projectile that results in a large and extremely powerful explosion, though barely traveling past melee range. The screen dramatically turns dark while the projectile is traveling; the ensuing explosion is large enough to hit opponents nearly halfway across Final Destination, though the explosion is the strongest at the center, being able to KO as low as 20%. Meanwhile, the outer edges typically will only kill at percents where Megaflare could have also done so. In [[Winged Form]], it is capable of KO'ing certain characters at 0% at ledge, as well as breaking a full shield. With proper spacing, Sephiroth is able to combo off Gigaflare's explosion, namely with grab, forward tilt and forward smash. The latter is notable for being able to potentially KO at 0%, making it a deadly shield break punish.


Due to their long startup and ending lag, all three attacks are impractical as conventional projectiles, especially against opposing projectiles which will collide with them and detonate them early. Instead they are more useful as long range pressure, or used to bait opponents by cancelling the charge. Charging Flare at ledge is extremely potent at dealing with recoveries. Flare and Megaflare can be used against an offstage opponent to limit their mobility options, as they both travel a good distance and have strong kill power. When given time to set up, Gigaflare can cover a huge area at the ledge, allowing for early kills or launching them off stage again. Additionally Gigaflare can potentially cover every possible ledge option, though it can be avoided with good timing. The charge can also be cancelled if the opponent attempts to avoid the projectile for further pressure.
Due to their long startup and ending lag, all three attacks are impractical as conventional projectiles, especially against opposing projectiles which will collide with them and detonate them early. Instead they are more useful as long range pressure, or used to bait opponents by cancelling the charge. Charging Flare at ledge is extremely potent at dealing with recoveries. Flare and Megaflare can be used against an offstage opponent to limit their mobility options, as they both travel a good distance and have strong kill power. When given time to set up, Gigaflare can cover a huge area at the ledge, allowing for early kills or launching them off stage again. Additionally Gigaflare can potentially cover every possible ledge option, though it can be avoided with good timing. The charge can also be cancelled if the opponent attempts to avoid the projectile for further pressure.
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While moving, the projectile can be [[Reflection|reflected]] and [[Absorption|absorbed]] normally. However, the explosion itself is not considered a projectile and cannot be reflected, and Gigaflare's explosion additionally is no longer an energy attack and cannot be absorbed. Spacing is crucial when using a reflector or absorber, as the former will not offer any protection against the damaging explosions, and absorbing the projectile instead of Flare or Megaflare's explosions will only heal based on the damage that the projectile would do. This is most noticeable when absorbing Gigaflare, which does much of its damage through the explosion, thus only healing a minuscule amount. Reflectors, however, will increase the power of both the projectile and explosion. A reflected Gigaflare is strong enough for a nearly guaranteed OHKO.
While moving, the projectile can be [[Reflection|reflected]] and [[Absorption|absorbed]] normally. However, the explosion itself is not considered a projectile and cannot be reflected, and Gigaflare's explosion additionally is no longer an energy attack and cannot be absorbed. Spacing is crucial when using a reflector or absorber, as the former will not offer any protection against the damaging explosions, and absorbing the projectile instead of Flare or Megaflare's explosions will only heal based on the damage that the projectile would do. This is most noticeable when absorbing Gigaflare, which does much of its damage through the explosion, thus only healing a minuscule amount. Reflectors, however, will increase the power of both the projectile and explosion. A reflected Gigaflare is strong enough for a nearly guaranteed OHKO.


When releasing Megaflare, Sephiroth may say {{ja|行け|Ike.}} ("Go."), and when releasing Gigaflare, he may say {{ja|焼き尽くす|Yakitsukusu.}} ("Burn to nothing."). Releasing Gigaflare will also cause the screen to slightly darken.
When releasing Megaflare, Sephiroth may say {{ja|行け|Ike.}} ("Go."), and when releasing Gigaflare, he may say {{ja|焼き尽くす|Yakitsukusu.}} ("Be scorched away."). Releasing Gigaflare will also cause the screen to slightly darken.


==Instructional Quotes==
==Instructional Quotes==
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[https://finalfantasy.fandom.com/wiki/Gigaflare Gigaflare] first appeared in ''Final Fantasy V'' as the demon Twintania's most powerful attack. It would later appear in ''Final Fantasy VII'' as [https://finalfantasy.fandom.com/wiki/Neo_Bahamut_(Final_Fantasy_VII) Neo Bahamut]'s attack, and like Megaflare, would come to be closely associated with more powerful strains of Bahamut, though other monsters like the Archeodemon and Enuo would have access to it in their repertoire.
[https://finalfantasy.fandom.com/wiki/Gigaflare Gigaflare] first appeared in ''Final Fantasy V'' as the demon Twintania's most powerful attack. It would later appear in ''Final Fantasy VII'' as [https://finalfantasy.fandom.com/wiki/Neo_Bahamut_(Final_Fantasy_VII) Neo Bahamut]'s attack, and like Megaflare, would come to be closely associated with more powerful strains of Bahamut, though other monsters like the Archeodemon and Enuo would have access to it in their repertoire.
Sephiroth has neither used Megaflare or Gigaflare in any ''Final Fantasy'' game.


Flare is more powerful than both Megaflare and Gigaflare in ''Final Fantasy VII'', with 115 power compared to 65 and 80 power, respectively.
Flare is more powerful than both Megaflare and Gigaflare in ''Final Fantasy VII'', with 115 power compared to 65 and 80 power, respectively.
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==Trivia==
==Trivia==
*Sephiroth has currently never used both Megaflare or Gigaflare in any ''Final Fantasy'' game.
*Teraflare, another form of Flare, is used by [[Bahamut ZERO]] in [[Midgar]].
*Teraflare, another form of Flare, is used by [[Bahamut ZERO]] in [[Midgar]].
*Similar to Terry's [[Buster Wolf]] and [[Power Geyser]], Gigaflare briefly flashes a dark color that is unrelated to [[Special Zoom]].
*Similar to Terry's [[Buster Wolf]] and [[Power Geyser]], Gigaflare briefly flashes a dark color that is unrelated to [[Special Zoom]].
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