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Like in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Wii U]]'', and the {{uv|Metroid}} series, Ridley's voice clips consist of computer-generated but realistic roars and screeches. | Like in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Wii U]]'', and the {{uv|Metroid}} series, Ridley's voice clips consist of computer-generated but realistic roars and screeches. | ||
Ridley is ranked 64th out of 82 on the current [[tier list]], placing him in the C- tier. Ridley’s greatest strength lies in his powerful offensive game: Ridley’s neutral game is quite good, thanks to a combination of excellent mobility, multiple midair jumps, and many of his moves | Ridley is ranked 64th out of 82 on the current [[tier list]], placing him in the C- tier. Ridley’s greatest strength lies in his powerful offensive game: Ridley’s neutral game is quite good, thanks to a combination of excellent mobility, multiple midair jumps, and many of his moves having excellent disjointed range and power, such as his forward tilt, which combined with his frame data being better than most heavyweights, and a long distanced command grab with Space Pirate Rush, allows Ridley to pressure opponents very effectively. His advantage state is also excellent as a result, with several effective combo starters such as neutral air, up tilt and down tilt being able lead into many of his damaging attacks. Finally, Ridley’s edge guarding abilities are among the best in the game: Plasma Breath is excellent at gimping with him being able to fire up to five fireballs at once, his forward air being capable of performing the Wall of Pain technique due to his extra midair jump, and his Wing Blitz consisting of a long lasting meteor smash when angled downwards. | ||
However, Ridley’s disadvantage state is severe enough to cripple his overall effectiveness. Ridley’s hurtbox is not only among the largest in the game, he’s also surprisingly light for a heavyweight, all while not having an effective way to break out of combos. As a result, not only is Ridley among the most susceptible to combos and juggling, he doesn’t share the same advantage as other heavyweights of being able to survive up to very high percents. Ridley’s recovery is also surprisingly limited despite having an extra midair jump, due to Space Pirate Rush having rather high startup and ending lag, as well as Wing Blitz having limited angles that makes it difficult for him to recover safely. Due to this, his endurance is quite poor, and opponents can keep Ridley in disadvantage just as long as how Ridley is able to keep them in disadvantage. Finally, Ridley suffers from a weak grab game, having no reliable KO throws until very high percents, and his | However, Ridley’s disadvantage state is severe enough to cripple his overall effectiveness. Ridley’s hurtbox is not only among the largest in the game, he’s also surprisingly light for a heavyweight, all while not having an effective way to break out of combos. As a result, not only is Ridley among the most susceptible to combos and juggling, he doesn’t share the same advantage as other heavyweights of being able to survive up to very high percents. Ridley’s recovery is also surprisingly limited despite having an extra midair jump, due to Space Pirate Rush having rather high startup and ending lag, as well as Wing Blitz having limited angles that makes it difficult for him to recover safely. Due to this, his endurance is quite poor, and opponents can keep Ridley in disadvantage just as long as how Ridley is able to keep them in disadvantage. Finally, Ridley suffers from a weak grab game, having no reliable KO throws until very high percents, and his down throw being greatly affected by DI, limiting its combos. | ||
Overall, Ridley is considered to be the glass cannon among the heavyweights. His quick speed, large hitboxes and | Overall, Ridley is considered to be the glass cannon among the heavyweights. His quick speed, large hitboxes and high power allow him to easily overpower opponents once he wins neutral, dealing heavy damage or even take stocks early. At the same time, Ridley’s undesirable combination of a large hurtbox and light weight results in opponents being able to exploit him the same way, trapping him in disadvantage for a long time. Ridley’s representation has been below average throughout Ultimate’s lifespan due to his flaws making him too risky, although he has seen success nevertheless thanks to players such as Nair^, proving that he does offer plenty of reward in spite of his shortcomings. | ||
==How to unlock== | ==How to unlock== | ||
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|neutralcount=3 | |neutralcount=3 | ||
|neutralinf=y | |neutralinf=y | ||
|neutralname=Scratch ({{ja|スクラッチ| | |neutralname=Scratch ({{ja|スクラッチ|Sukuracchi}})<br>Counter Scratch ({{ja|カウンタースクラッチ|Kauntā Sukuracchi}})<br>Bite Off ({{ja|バイトオフ|Baito Ofu}})<br>Thousand Needle ({{ja|サウザンドニードル|Sauzando Nīdoru}})<br>Tail Finish ({{ja|テイルフィニッシュ|Teiru Finisshu}}) | ||
|neutral1dmg=2% | |neutral1dmg=2% | ||
|neutral2dmg=1.5% | |neutral2dmg=1.5% | ||
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|nairname=Ridley Spin ({{ja|リドリースピン|Ridorī Supin}}) | |nairname=Ridley Spin ({{ja|リドリースピン|Ridorī Supin}}) | ||
|nairdmg={{ShortHopDmgSSBU|9}} (clean tail), {{ShortHopDmgSSBU|12}} (clean tip), {{ShortHopDmgSSBU|5}} (late) | |nairdmg={{ShortHopDmgSSBU|9}} (clean tail), {{ShortHopDmgSSBU|12}} (clean tip), {{ShortHopDmgSSBU|5}} (late) | ||
|nairdesc=Backflips and swings his tail around himself | |nairdesc=Backflips and swings his tail around himself. Has the lowest startup, ending lag and landing lag out of Ridley's aerials, as well as a long duration and a large hitbox, making it widely considered one of his most viable approach options. Upon landing, it can also combo into a jab, forward tilt, down tilt or grab at low percents, and another neutral aerial or a forward aerial at mid percents, especially if the sourspot is landed. | ||
|fairname=Triple Thrust ({{ja|トリプルスラスト|Toripuru Surasuto}}) | |fairname=Triple Thrust ({{ja|トリプルスラスト|Toripuru Surasuto}}) | ||
|fairdmg={{ShortHopDmgSSBU|3}} (hits 1-2, tail), {{ShortHopDmgSSBU|5}} (hits 1-2, tip; hit 3, tail), {{ShortHopDmgSSBU|7}} (hit 3, tip) | |fairdmg={{ShortHopDmgSSBU|3}} (hits 1-2, tail), {{ShortHopDmgSSBU|5}} (hits 1-2, tip; hit 3, tail), {{ShortHopDmgSSBU|7}} (hit 3, tip) | ||
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| shorthop=14.2 | rshorthop=70-71 | | shorthop=14.2 | rshorthop=70-71 | ||
| djump=32 | rdjump=59-60 | | djump=32 | rdjump=59-60 | ||
| ellag=4 | rellag=2-75 | |||
}} | }} | ||
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|- | |- | ||
! scope="row"|Cheer | ! scope="row"|Cheer | ||
|[[File:Ridley Cheer English SSBU.ogg|center]]||[[File:Ridley Cheer Japanese SSBU.ogg|center]]||[[File:Ridley Cheer Italian SSBU.ogg|center]]||[[File:Ridley Cheer Dutch SSBU.ogg|center]]|| | |[[File:Ridley Cheer English SSBU.ogg|center]]||[[File:Ridley Cheer Japanese SSBU.ogg|center]]||[[File:Ridley Cheer Italian SSBU.ogg|center]]||[[File:Ridley Cheer Dutch SSBU.ogg|center]]||[[File:Ridley Cheer French SSBU.ogg|center]] | ||
|- | |- | ||
! scope="row"|Description | ! scope="row"|Description | ||
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|- | |- | ||
! scope="row"|Cheer | ! scope="row"|Cheer | ||
|[[File:Ridley Cheer German SSBU.ogg|center]]|| | |[[File:Ridley Cheer German SSBU.ogg|center]]||[[File:Ridley Cheer Spanish SSBU.ogg|center]]||[[File:Ridley Cheer Russian SSBU.ogg|center]]||[[File:Ridley Cheer Korean SSBU.ogg|center]] | ||
|- | |- | ||
! scope="row"|Description | ! scope="row"|Description | ||
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===Tier placement and history=== | ===Tier placement and history=== | ||
Ridley was a widely requested character, so excitement followed his announcement as playable. However, initial opinions of Ridley's viability in the E3 demo build were very negative. Due to one of the largest hurtboxes in the game, while not himself a super heavyweight like similarly large characters, along with his attacks suffering from poor frame data, many people claimed that Ridley's disadvantage state was too risky for him to make a significant impact on the meta. This perception remained in the early metagame, and although Ridley saw some success in the early months after a brief stint from {{Sm|Tweek}}, who placed 5th at {{Trn|Collision 2019}} with Ridley, many agreed that Ridley was at best a low tier character. | |||
As time went on, dedicated mains were able to see sparks of success with the character. During the early metagame, {{Sm|Nair^}} notably defeated {{Sm|Dark Wizzy}} at {{Trn|Mexican Gaming Championship}} and was ultimately ranked top 10 in Mexico. Even after the online metagame, in which Nair^ picked up {{SSBU|Hero}}, he continued to garner solid results with Ridley, including a win over {{Sm|Sparg0}} at {{Trn|SWT: Central America Ultimate Regional Finals}}. In addition, the post-pandemic metagame saw the rise of many other Ridley players, including {{Sm|momon|p=Japan}} and {{Sm|smub}}, players who saw great success at superregionals and respectable placements at majors. Most notably, {{Sm|Mezcaul}} became a regular threat at European events, and has been regularly ranked in the top 150 globally since 2021. Furthermore, players began taking more note on Ridley's strengths, specifically his excellent advantage state, which allows Ridley to utilize his range, speed, and power to provide him with a strong and versatile neutral game. These positive developments improved Ridley's perception, leading the community to reassess Ridley as a mid tier. This is reflected in Ridley's tier list placements, as he was ranked 60th on the first tier list as a lower-mid tier character, then ranked 64th on the second tier list in the C-tier; Ridley's drop on the second tier list is mostly attributed to the rise of {{SSBU|Incineroar}} and {{SSBU|Lucario}} in the metagame. | As time went on, dedicated mains were able to see sparks of success with the character. During the early metagame, {{Sm|Nair^}} notably defeated {{Sm|Dark Wizzy}} at {{Trn|Mexican Gaming Championship}} and was ultimately ranked top 10 in Mexico. Even after the online metagame, in which Nair^ picked up {{SSBU|Hero}}, he continued to garner solid results with Ridley, including a win over {{Sm|Sparg0}} at {{Trn|SWT: Central America Ultimate Regional Finals}}. In addition, the post-pandemic metagame saw the rise of many other Ridley players, including {{Sm|momon|p=Japan}} and {{Sm|smub}}, players who saw great success at superregionals and respectable placements at majors. Most notably, {{Sm|Mezcaul}} became a regular threat at European events, and has been regularly ranked in the top 150 globally since 2021. Furthermore, players began taking more note on Ridley's strengths, specifically his excellent advantage state, which allows Ridley to utilize his range, speed, and power to provide him with a strong and versatile neutral game. These positive developments improved Ridley's perception, leading the community to reassess Ridley as a mid tier. This is reflected in Ridley's tier list placements, as he was ranked 60th on the first tier list as a lower-mid tier character, then ranked 64th on the second tier list in the C-tier; Ridley's drop on the second tier list is mostly attributed to the rise of {{SSBU|Incineroar}} and {{SSBU|Lucario}} in the metagame. | ||
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==[[Spirit]]s== | ==[[Spirit]]s== | ||
Ridley's default fighter spirit can be obtained by completing {{SSBU|Classic Mode}}. It is also available periodically for purchase in the shop for 300 Gold, but only after Ridley has been unlocked. Unlocking Ridley in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. His Meta Ridley outfit has a fighter spirit of its own, available through the shop, or by completing a challenge (Smash: ''Use Ridley's down special, Skewer, for a critical hit on an opponent 4 times within a single battle''). Each fighter spirit has an alternate version that replaces them with their artwork in ''Ultimate''. | Ridley's default fighter spirit can be obtained by completing {{SSBU|Classic Mode}} as Ridley. It is also available periodically for purchase in the shop for 300 Gold, but only after Ridley has been unlocked. Unlocking Ridley in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. His Meta Ridley outfit has a fighter spirit of its own, available through the shop, or by completing a challenge (Smash: ''Use Ridley's down special, Skewer, for a critical hit on an opponent 4 times within a single battle''). Each fighter spirit has an alternate version that replaces them with their artwork in ''Ultimate''. | ||
Additionally, other forms of Ridley make an appearance in a few primary and support spirits. | Additionally, other forms of Ridley make an appearance in a few primary and support spirits. |
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