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Tag: Mobile edit |
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|game=SSB4 | |game=SSB4 | ||
|neutralcount=2 | |neutralcount=2 | ||
|neutralname=Jab ({{ja|たたき|Tataki}}) | |neutralname=Jab ({{ja|たたき|Tataki}}, ''Thrash'')<br>Continuous Jab ({{ja|つづけてたたき|Tsuzukete Tataki}}, ''Continuing Thrash'') | ||
|neutral1dmg=3% | |neutral1dmg=3% | ||
|neutral2dmg=3% | |neutral2dmg=3% | ||
|neutraldesc=Two alternating punches. It is very quick, which allows it to function as a pseudo-[[jab cancel]] into itself, forward tilt, down tilt, a grab or [[Pound]]. However, it is extremely short-ranged. | |neutraldesc=Two alternating punches. It is very quick, which allows it to function as a pseudo-[[jab cancel]] into itself, forward tilt, down tilt, a grab or [[Pound]]. However, it is extremely short-ranged. | ||
|ftiltname=Rolling Kick ({{ja|まわしげり| | |ftiltname=Rolling Kick ({{ja|まわしげり|Mawashi Geri}}, ''Roundhouse Kick'') | ||
|ftiltdmg=10% | |ftiltdmg=10% | ||
|ftiltdesc=A spinning roundhouse kick. Due to it being short-ranged, it is best used as a follow-up from neutral attack. | |ftiltdesc=A spinning roundhouse kick. Due to it being short-ranged, it is best used as a follow-up from neutral attack. | ||
|utiltname=Back Kick ({{ja|うしろあしげり|Ushiro Ashigeri}}) | |utiltname=Back Kick ({{ja|うしろあしげり|Ushiro Ashigeri}}, ''Back Leg Kick'') | ||
|utiltdmg=9% | |utiltdmg=9% | ||
|utiltdesc=A scorpion kick. Has some start-up, but is somewhat powerful for a tilt attack, as it begins KOing at 127%. Although it is best used for scoring KOs, it possesses almost no combo potential unlike {{SSB4|Kirby}}'s up tilt. It can combo into itself twice at very low percents, or a short hopped up aerial up to around 30%. While it can hit opponents in front of Jigglypuff, it has to go right in front of them in order to land it, and lacks this ability entirely against small fighters like [[Pikachu]] and Kirby. | |utiltdesc=A scorpion kick. Has some start-up, but is somewhat powerful for a tilt attack, as it begins KOing at 127%. Although it is best used for scoring KOs, it possesses almost no combo potential unlike {{SSB4|Kirby}}'s up tilt. It can combo into itself twice at very low percents, or a short hopped up aerial up to around 30%. While it can hit opponents in front of Jigglypuff, it has to go right in front of them in order to land it, and lacks this ability entirely against small fighters like [[Pikachu]] and Kirby. | ||
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|dashdmg=12% (clean) 8% (late) | |dashdmg=12% (clean) 8% (late) | ||
|dashdesc=A lunging headbutt. Decently quick with good knockback for a dash attack and its hitbox blocks opposing attacks and (similarly to Ganondorf's dash attack) neutralises most projectiles, although it is unsafe on hit at low percentages, and Jigglypuff's slow dashing speed somewhat limits its utility. Begins KOing at 115% while near the edge. | |dashdesc=A lunging headbutt. Decently quick with good knockback for a dash attack and its hitbox blocks opposing attacks and (similarly to Ganondorf's dash attack) neutralises most projectiles, although it is unsafe on hit at low percentages, and Jigglypuff's slow dashing speed somewhat limits its utility. Begins KOing at 115% while near the edge. | ||
|fsmashname=Lunge Kick ({{ja|とびこみげり|Tobikomi Geri}}) | |fsmashname=Lunge Kick ({{ja|とびこみげり|Tobikomi Geri}}, ''Plunge-In Kick'') | ||
|fsmashdmg={{ChargedSmashDmgSSB4|15}} (clean), {{ChargedSmashDmgSSB4|12}} (late) | |fsmashdmg={{ChargedSmashDmgSSB4|15}} (clean), {{ChargedSmashDmgSSB4|12}} (late) | ||
|fsmashdesc=A thrust kick. Powerful and has the most range of Jigglypuff's smash attacks, but has considerable ending lag. Begins KOing at 77% while near the edge. | |fsmashdesc=A thrust kick. Powerful and has the most range of Jigglypuff's smash attacks, but has considerable ending lag. Begins KOing at 77% while near the edge. | ||
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|usmashdmg={{ChargedSmashDmgSSB4|14}} (sweetspot), {{ChargedSmashDmgSSB4|12}} (sourspot) | |usmashdmg={{ChargedSmashDmgSSB4|14}} (sweetspot), {{ChargedSmashDmgSSB4|12}} (sourspot) | ||
|usmashdesc=An upward headbutt. Like up tilt, it is most effective if the opponent is behind Jigglypuff. Begins KOing at 112% sweetspotted, and 132% sourspotted. It suffers from a slow startup and a lack of range (despite having a large hitbox size). | |usmashdesc=An upward headbutt. Like up tilt, it is most effective if the opponent is behind Jigglypuff. Begins KOing at 112% sweetspotted, and 132% sourspotted. It suffers from a slow startup and a lack of range (despite having a large hitbox size). | ||
|dsmashname=Jiggly Split ({{ja|りょうあしげり| | |dsmashname=Jiggly Split ({{ja|りょうあしげり|Ryōashi Geri}}, ''Both-Feet Kick'') | ||
|dsmashdmg={{ChargedSmashDmgSSB4|11}} | |dsmashdmg={{ChargedSmashDmgSSB4|11}} | ||
|dsmashdesc=A spinning split kick. It is short-ranged, but is a [[semi-spike]] that deals horizontal knockback and causes launched opponents to slide a long way across the stage. It can also hit below the edge, placing recovering opponents in a very vulnerable position, and although it will not actually KO under these circumstances until 132%, it makes it very difficult for the opponent to recover. | |dsmashdesc=A spinning split kick. It is short-ranged, but is a [[semi-spike]] that deals horizontal knockback and causes launched opponents to slide a long way across the stage. It can also hit below the edge, placing recovering opponents in a very vulnerable position, and although it will not actually KO under these circumstances until 132%, it makes it very difficult for the opponent to recover. | ||
|nairname=Jigglypuff Kick ({{ja|プリンキック|Purin Kikku}}) | |nairname=Jigglypuff Kick ({{ja|プリンキック|Purin Kikku}}, ''Purin Kick'') | ||
|nairdmg=11% (clean), 6% (late) | |nairdmg=11% (clean), 6% (late) | ||
|nairdesc=A flying kick. It is a [[sex kick]] with a long-lasting late hitbox. One of Jigglypuff's best moves, as it is very safe and has decent knockback when sweetspotted. Commonly used to block opponents from the edge or to end a [[Wall of Pain]]. The clean hit can KO at 108% at the ledge, and even earlier offstage. | |nairdesc=A flying kick. It is a [[sex kick]] with a long-lasting late hitbox. One of Jigglypuff's best moves, as it is very safe and has decent knockback when sweetspotted. Commonly used to block opponents from the edge or to end a [[Wall of Pain]]. The clean hit can KO at 108% at the ledge, and even earlier offstage. | ||
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|fairdmg=9% (clean), 6% (late) | |fairdmg=9% (clean), 6% (late) | ||
|fairdesc=A {{s|wikipedia|dropkick}}. Somewhat weak knockback, but good for spacing and can be used for a Wall of Pain. Has a lingering hitbox, though it does not as last as long as neutral aerial's hitbox, while its late hitbox can combo into Rest. Autocancels, but only if quickly inputted after a short hop. | |fairdesc=A {{s|wikipedia|dropkick}}. Somewhat weak knockback, but good for spacing and can be used for a Wall of Pain. Has a lingering hitbox, though it does not as last as long as neutral aerial's hitbox, while its late hitbox can combo into Rest. Autocancels, but only if quickly inputted after a short hop. | ||
|bairname=Spinning Back Kick ({{ja|うしろげり|Ushiro Geri}}) | |bairname=Spinning Back Kick ({{ja|うしろげり|Ushiro Geri}}, ''Back Kick'') | ||
|bairdmg=13% | |bairdmg=13% | ||
|bairdesc=A spinning back kick. Jigglypuff's slowest aerial and lacks a lingering hitbox unlike its other aerials, but has strong knockback and good range while still being reasonably quick, making it a potent finisher. Safe on shield if spaced properly. KOs from 100%-135% sourspotted and from 75%-110% sweetspotted while near the edge. Autocancels, but only if quickly inputted after a short hop. | |bairdesc=A spinning back kick. Jigglypuff's slowest aerial and lacks a lingering hitbox unlike its other aerials, but has strong knockback and good range while still being reasonably quick, making it a potent finisher. Safe on shield if spaced properly. KOs from 100%-135% sourspotted and from 75%-110% sweetspotted while near the edge. Autocancels, but only if quickly inputted after a short hop. | ||
|uairname=Clean Sweep ({{ja|なぎはらい|Nagiharai}}) | |uairname=Clean Sweep ({{ja|なぎはらい|Nagiharai}}, ''Mow-Down'') | ||
|uairdmg=9% | |uairdmg=9% | ||
|uairdesc=Waves its arm in an overhead arcing motion. Very short range, but its hitbox lingers without losing strength. Good for [[juggling]] and [[sharking]]. Can combo into Rest at low percentages, but only on fast-fallers, making it an incredibly situational set-up. Autocancels, but only if quickly inputted after a short hop. | |uairdesc=Waves its arm in an overhead arcing motion. Very short range, but its hitbox lingers without losing strength. Good for [[juggling]] and [[sharking]]. Can combo into Rest at low percentages, but only on fast-fallers, making it an incredibly situational set-up. Autocancels, but only if quickly inputted after a short hop. | ||
|dairname=Spinning Kick ({{ja|かいてんげり|Kaiten Geri}}) | |dairname=Spinning Kick ({{ja|かいてんげり|Kaiten Geri}}, ''Rotating Kick'') | ||
|dairdmg=1.5% (hits 1-8), 2% (hit 9), 14% (all hits connect) | |dairdmg=1.5% (hits 1-8), 2% (hit 9), 14% (all hits connect) | ||
|dairdesc=A diagonal corkscrew dropkick. Good out of shield option and somewhat effective as an anti-juggling option, but it is unsafe to land with due to its 30 frames of landing lag being punishable even on hit. With precise movement, a rising down aerial can combo into Rest at very specific percents, but only if Jigglypuff predicts the direction the opponent will be sent in, and their DI, making it incredibly risky to attempt, especially since the percent range varies drastically depending on the opponent and DI. | |dairdesc=A diagonal corkscrew dropkick. Good out of shield option and somewhat effective as an anti-juggling option, but it is unsafe to land with due to its 30 frames of landing lag being punishable even on hit. With precise movement, a rising down aerial can combo into Rest at very specific percents, but only if Jigglypuff predicts the direction the opponent will be sent in, and their DI, making it incredibly risky to attempt, especially since the percent range varies drastically depending on the opponent and DI. | ||
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|bthrowdmg=10% | |bthrowdmg=10% | ||
|bthrowdesc=A [[wikipedia:Suplex#German suplex|German suplex]]. Like forward throw, it is useful for setting up edgeguards. | |bthrowdesc=A [[wikipedia:Suplex#German suplex|German suplex]]. Like forward throw, it is useful for setting up edgeguards. | ||
|uthrowname=Tornado Throw ({{ja|たつまきなげ|Tatsumaki | |uthrowname=Tornado Throw ({{ja|たつまきなげ|Tatsumaki Nage}}) | ||
|uthrowdmg=10% | |uthrowdmg=10% | ||
|uthrowdesc=Spins once to fling the opponent upward in a trail of sparkles. High base knockback but low growth. Jigglypuff's strongest throw, though it only KOs when used with high [[rage]] and while on a platform. | |uthrowdesc=Spins once to fling the opponent upward in a trail of sparkles. High base knockback but low growth. Jigglypuff's strongest throw, though it only KOs when used with high [[rage]] and while on a platform. | ||
|dthrowname=Grinder ({{ja|ぐりぐり|Guriguri}}) | |dthrowname=Grinder ({{ja|ぐりぐり|Guriguri}}, ''Grinding Grinding'') | ||
|dthrowdmg=4% (hit 1), 6% (throw) | |dthrowdmg=4% (hit 1), 6% (throw) | ||
|dthrowdesc=Pins the opponent to the ground and then rolls back and forth on their back, which launches them upward. At certain percents, it can be used as a mix-up into Rest by successfully reading the opponent's reaction. | |dthrowdesc=Pins the opponent to the ground and then rolls back and forth on their back, which launches them upward. At certain percents, it can be used as a mix-up into Rest by successfully reading the opponent's reaction. | ||
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|djump = 24.82302388, 23.02210164, 19.62369296, 16.74676861, 14.09776771 | |djump = 24.82302388, 23.02210164, 19.62369296, 16.74676861, 14.09776771 | ||
|rdjump = 53 | |rdjump = 53 | ||
|ellag = 4 | |||
|rellag = 1-46 | |||
}} | }} | ||
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===[[Crowd cheer]]=== | ===[[Crowd cheer]]=== | ||
{{ | {| class="wikitable" border="1" cellpadding="4" cellspacing="1" | ||
|- | |||
| | !{{{name|}}} | ||
| | !Cheer (English) | ||
| | !Cheer (Japanese) | ||
| | !Cheer (Spanish) | ||
| | |- | ||
| | ! scope="row"|Cheer | ||
|[[File:Jigglypuff Cheer English SSB4 SSBU.ogg|center]]||[[File:Jigglypuff Cheer Japanese SSB4 SSBU.ogg|center]]||{{NTSC}} [[File:Jigglypuff Cheer Spanish NTSC SSB4.ogg|center]] <br> {{PAL}} [[File:Jigglypuff Cheer Spanish PAL SSB4.ogg|center]] | |||
|- | |||
! scope="row"|Description | |||
|Jigglypuff! || Pu - ri - n! || Jigglypuff! | |||
|- | |||
!{{{name|}}} | |||
!Cheer (French) | |||
!Cheer (German) | |||
!Cheer (Italian) | |||
|- | |||
! scope="row"|Cheer | |||
|{{NTSC}} [[File:Jigglypuff Cheer French NTSC SSB4.ogg|center]] <br> {{PAL}} [[File:Jigglypuff Cheer French PAL SSB4.ogg|center]]||[[File:Jigglypuff Cheer German SSB4.ogg|center]]||[[File:Jigglypuff Cheer Italian SSB4 SSBU.ogg|center]] | |||
|- | |||
! scope="row"|Description | |||
|Rondoudou ! || Pu - mme - luff! || Jigglyyyyy - Puuuuuff! | |||
|} | |||
===[[Victory pose]]s=== | ===[[Victory pose]]s=== | ||
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==[[Trophies]]== | ==[[Trophies]]== | ||
Jigglypuff's default trophy is obtained by clearing Classic Mode as Jigglypuff. Its alternate trophy is obtained by clearing All-Star Mode as Jigglypuff in the 3DS version or purchasing it in the Trophy Shop for 1000G in the Wii U version. The Puff Up trophy is obtained only in the Wii U version by clearing All-Star Mode as Jigglypuff. | Jigglypuff's default trophy is obtained by clearing Classic Mode as Jigglypuff. Its alternate trophy is obtained by clearing All-Star Mode as Jigglypuff in the 3DS version or purchasing it in the Trophy Shop for 1000G in the Wii U version (the latter can only appear after clearing Classic or All-Star as Jigglypuff). The Puff Up trophy is obtained only in the Wii U version by clearing All-Star Mode as Jigglypuff. | ||
{{Trophy/Fighter | {{Trophy/Fighter | ||
|name=Jigglypuff | |name=Jigglypuff |
edits