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|ftiltdmg=17% (hilt), 18% (blade) | |ftiltdmg=17% (hilt), 18% (blade) | ||
|ftiltdesc=A delayed downward swing. Somewhat slow but above average damage and knockback for a forward tilt. | |ftiltdesc=A delayed downward swing. Somewhat slow but above average damage and knockback for a forward tilt. | ||
|utiltname=Half-Moon Slash ({{ja|半月斬り|Hangetsu | |utiltname=Half-Moon Slash ({{ja|半月斬り|Hangetsu Giri}}) | ||
|utiltdmg=10%, 15% (NTSC-J) | |utiltdmg=10%, 15% (NTSC-J) | ||
|utiltdesc=Quickly swings the Master Sword in a small arc above him. Can be chained together and good for leading into combos, usually forward tilt or neutral aerial. The attack's trajectory is based on where they are positioned on hit; when facing right, there's a slight right angle, and vice versa. This move can usually KO a foe reliably above very high damages such as 200%. Changes heavily in Japanese version of Smash 64, doing 15% damage and being able to [[shield break]] and a better angle for combos. | |utiltdesc=Quickly swings the Master Sword in a small arc above him. Can be chained together and good for leading into combos, usually forward tilt or neutral aerial. The attack's trajectory is based on where they are positioned on hit; when facing right, there's a slight right angle, and vice versa. This move can usually KO a foe reliably above very high damages such as 200%. Changes heavily in Japanese version of Smash 64, doing 15% damage and being able to [[shield break]] and a better angle for combos. | ||
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|grabname=[[Hookshot]] ({{ja|フックショット|Fukkushotto}}) | |grabname=[[Hookshot]] ({{ja|フックショット|Fukkushotto}}) | ||
|grabdesc=Uses the Hookshot while standing. Link, along with {{SSB|Samus}} and {{SSB|Yoshi}}, has an "extended grab". This allows him to grab opponents from a distance, but the grab is very laggy if it misses. This can lead to various unique combos due to Link's high grab range. | |grabdesc=Uses the Hookshot while standing. Link, along with {{SSB|Samus}} and {{SSB|Yoshi}}, has an "extended grab". This allows him to grab opponents from a distance, but the grab is very laggy if it misses. This can lead to various unique combos due to Link's high grab range. | ||
|fthrowname=Kick Off ({{ja|蹴り飛ばし|Keri Tobashi}}, ''Kick | |fthrowname=Kick Off ({{ja|蹴り飛ばし|Keri Tobashi}}, ''Kick Fly-Off'') | ||
|fthrowdmg=14% (throw), 8% (collateral) | |fthrowdmg=14% (throw), 8% (collateral) | ||
|fthrowdesc=Kicks his foe forward with good power. Often throws the foe far enough to set up a quick boomerang or bomb-based edgeguard, or simply one of Link's aerials. | |fthrowdesc=Kicks his foe forward with good power. Often throws the foe far enough to set up a quick boomerang or bomb-based edgeguard, or simply one of Link's aerials. | ||
|bthrowname=Reverse Kick Off ({{ja|後方蹴り飛ばし|Kōhō Keri Tobashi}}, ''Backward Kick | |bthrowname=Reverse Kick Off ({{ja|後方蹴り飛ばし|Kōhō Keri Tobashi}}, ''Backward Kick Fly-Off'') | ||
|bthrowdmg=16% (throw), 8% (collateral) | |bthrowdmg=16% (throw), 8% (collateral) | ||
|bthrowdesc=Takes the foe and kicks them directly behind him. Somewhat better KO power than his forward throw. | |bthrowdesc=Takes the foe and kicks them directly behind him. Somewhat better KO power than his forward throw. |
edits