Pound: Difference between revisions

152 bytes added ,  1 month ago
m
no edit summary
m (Text replacement - "{{[Cc]lear}}" to "{{clr}}")
mNo edit summary
 
(4 intermediate revisions by 4 users not shown)
Line 13: Line 13:
}}
}}


'''Pound''' ({{ja|はたく|Hataku}}, ''Strike'') is [[Jigglypuff]]'s [[neutral special move]] in ''[[Super Smash Bros.]]'' and [[side special move]] from ''[[Melee]]'' onward.
'''Pound''' ({{ja|はたく|Hataku}}, ''Pound'') is [[Jigglypuff]]'s [[neutral special move]] in ''[[Super Smash Bros.]]'' and [[side special move]] from ''[[Super Smash Bros. Melee]]'' onward.


==Overview==
==Overview==
Pound is a quick, short-ranged punch that sends Jigglypuff forward a short distance. While using the move, Jigglypuff will vocalize "Puff!" with its arm out in front of it while punching. Pound is very useful when [[Recovery|recovering]], as it can be used between [[jump]]s to give Jigglypuff more horizontal distance. This technique is required to beat Jigglypuff's [[Board the Platforms]] in ''[[Super Smash Bros.]]''
Pound is a quick, short-ranged punch that sends Jigglypuff forward a short distance. While using the move, Jigglypuff will vocalize "Puff!" with its arm out in front of it while punching. Pound is very useful when [[Recovery|recovering]], as it can be used between [[jump]]s to give Jigglypuff more horizontal distance. This technique is required to beat Jigglypuff's [[Board the Platforms]] in ''Super Smash Bros.''


While useful for mobility, Pound also has offensive uses due to its [[sex kick]] properties and high [[shield damage]]. Due to its lingering [[hitbox]], Pound stays out longer than one might expect, which often causes opponents to drop their guard too early at times. In certain situations, this can serve as a set-up for Jigglypuff's powerful [[Rest]] attack. Its usefulness against shields is particularly useful due to Jigglypuff's constant aerial playstyle, and can punish opponents who overuse shields in an attempt to punish Jigglypuff out of shield. In ''Smash 4'', Pound significantly benefits from the removal of damage reduction on shields, allowing it to pop shields with less than 70% health, a technique which was further improved in ''Ultimate''.
While useful for mobility, Pound also has offensive uses due to its [[sex kick]] properties and high [[shield damage]]. Due to its lingering [[hitbox]], Pound stays out longer than one might expect, which often causes opponents to drop their guard too early at times. In certain situations, this can serve as a set-up for Jigglypuff's powerful [[Rest]] attack. Its usefulness against shields is particularly useful due to Jigglypuff's constant aerial playstyle, and can punish opponents who overuse shields in an attempt to punish Jigglypuff out of shield. In ''[[Super Smash Bros. 4]]'', Pound significantly benefits from the removal of damage reduction on shields, allowing it to pop shields with less than 70% health, a technique which was further improved in ''[[Super Smash Bros. Ultimate]]''.


In the original, the move always launched opponents at a diagonal angle behind Jigglypuff. In ''Melee'', Pound either knocks opponents vertically if used at a close range, or sends them at a slightly more horizontal angle than in the original game if it hits afterwards, while in ''Brawl'' onwards, the angles are the opposite of ''Melee''. The move does a maximum of 13% damage in the original and ''Melee'', and 11% since ''Brawl''.
In the original, the move always launched opponents at a diagonal angle behind Jigglypuff. In ''Melee'', Pound either knocks opponents vertically if used at a close range, or sends them at a slightly more horizontal angle than in the original game if it hits afterwards, while in ''[[Super Smash Bros. Brawl]]'' onwards, the angles are the opposite of ''Melee''. The move does a maximum of 13% damage in the original and ''Melee'', and 11% since ''Brawl''.


In ''Ultimate'', this move has reduced ending lag and an improved hitstun modifier, giving it exceptional combo potential into all of Jigglypuff's aerials and [[Rest]]. It also has improved shield pressure capabilities and a larger hitbox when airborne, making it overall an extremely useful [[neutral]] option and one of Jigglypuff's better moves overall.  
In ''Ultimate'', this move has reduced ending lag and an improved hitstun modifier, giving it exceptional combo potential into all of Jigglypuff's aerials and [[Rest]]. It also has improved shield pressure capabilities and a larger hitbox when airborne, making it overall an extremely useful [[neutral]] option and one of Jigglypuff's better moves overall.


===Rising Pound===
===Rising Pound===
[[File:Rising Pound.gif|thumb|Pound performed repeatedly in ''Melee''. Note how Jigglypuff travels a large horizontal distance while losing almost no height and using no jumps.]]
[[File:Rising Pound.gif|thumb|Pound performed repeatedly in ''Melee''. Note how Jigglypuff travels a large horizontal distance while losing almost no height and using no jumps.]]
As pressing up quickly after using Pound causes Jigglypuff to gain height, and the move does not put it into [[helpless]] state, Pound gives Jigglypuff a gigantic horizontal recovery. This technique is known as a "rising Pound". Contrary to popular belief, this is not infinite, as the ending lag causes Jigglypuff to end up slightly lower than its original position. However, it still gives it a great advantage in stalling, being able to go under many stages and go to the other side. In all games except ''SSB'' and ''SSB4'', this technique actually bolsters Jigglypuff's vertical recovery if she uses an rising Pound after each jump.  
As pressing up quickly after using Pound causes Jigglypuff to gain height, and the move does not put it into [[helpless]] state, Pound gives Jigglypuff a gigantic horizontal recovery. This technique is known as a "rising Pound". Contrary to popular belief, this is not infinite, as the ending lag causes Jigglypuff to end up slightly lower than its original position. However, it still gives it a great advantage in stalling, being able to go under many stages and go to the other side. In all games except ''SSB'' and ''SSB4'', this technique actually bolsters Jigglypuff's vertical recovery if it uses a rising Pound after each jump.


It is also possible to perform a "falling Pound" by pressing down instead of up after using Pound, which instead moves Jigglypuff slightly downwards.
It is also possible to perform a "falling Pound" by pressing down instead of up after using Pound, which instead moves Jigglypuff slightly downwards.
Line 36: Line 36:
==Instructional quotes==
==Instructional quotes==
{{InstructionalQuotes
{{InstructionalQuotes
|ssbmchar=Jigglypuff
|ssbmtrophychar=Jigglypuff
|ssbmdesc=Pound does serious damage, and it can also help as a recovery move.
|ssbmtrophydesc=Pound does serious damage, and it can also help as a recovery move.
|ssb4-uchar=Jigglypuff
|ssb4-uchar=Jigglypuff
|ssb4-udesc=Slap your opponents so hard they fly straight into the air.
|ssb4-udesc=Slap your opponents so hard they fly straight into the air.
Line 54: Line 54:


==Origin==
==Origin==
[[File:JigglypuffPoundRBY.gif|thumb|[[Jigglypuff]] using {{pkmn|Pound}} in ''{{pkmn|Pokémon Red}}''.]]
[[File:JigglypuffPoundRBY.gif|thumb|Jigglypuff using {{iw|bulbapedia|Pound|move}} in ''{{iw|bulbapedia|Pokémon Red}}''.]]
Introduced in Generation I, {{pkmn|Pound}} is a physical Normal-type attack that is learned at start or at a low level by many Pokémon, similar to both {{pkmn|Tackle}} and {{pkmn|Scratch}}. Due to its very low base power and the existence of superior Normal-type attacks, players as a result will typically replace Pound with more powerful and effective moves that their Pokémon learn later as they level up. Jigglypuff can learn it at a very low level in all generations; in Pokémon Red, it learns it at level 9. Pound is the first move in the series's move index, implying it was the first move ever made.  
Introduced in Generation I, {{iw|bulbapedia|Pound|move}} is a physical Normal-type attack that is learned at start or at a low level by many Pokémon, similar to both {{iw|bulbapedia|Tackle|move}} and {{iw|bulbapedia|Scratch|move}}. Due to its very low base power and the existence of superior Normal-type attacks, players as a result will typically replace Pound with more powerful and effective moves that their Pokémon learn later as they level up. Jigglypuff can learn it at a very low level in all generations; in Pokémon Red, it learns it at level 9. Pound is the first move in the series's move index, implying it was the first move ever made.


<gallery>
<gallery>
Line 91: Line 91:
**Of the three neutral special moves that became side special moves from the jump to ''Super Smash Bros. Melee'', Pound is the only one that isn't a [[projectile]].
**Of the three neutral special moves that became side special moves from the jump to ''Super Smash Bros. Melee'', Pound is the only one that isn't a [[projectile]].
*Prior to ''Smash 4'', this is Jigglypuff's only special move where it doesn't face the screen when performed while facing left.
*Prior to ''Smash 4'', this is Jigglypuff's only special move where it doesn't face the screen when performed while facing left.
{{clr}}
 
{{Special Moves|char=Jigglypuff}}
{{Special Moves|char=Jigglypuff}}


Line 103: Line 103:
[[Category:Jigglypuff (SSB4)]]
[[Category:Jigglypuff (SSB4)]]
[[Category:Jigglypuff (SSBU)]]
[[Category:Jigglypuff (SSBU)]]
[[es:Destructor]]
2,443

edits