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*{{change|Ness's grounded jump is no longer psychokinetic.}} | *{{change|Ness's grounded jump is no longer psychokinetic.}} | ||
*{{change|Ness has new voice samples.}} | *{{change|Ness has new voice samples.}} | ||
*{{change|Ness now has a blue hue in his eyes.}} | *{{change|Ness now has a blue hue in his eyes.}} | ||
*{{change|Ness's default costume have been slightly changed (red cap has blue instead of purple, beige and blue striped shirt and blue shorts instead of yellow/purple and purple, blue cap has purple instead of violet, tan and purple striped shirt and purple shorts instead of yellow/violet and violet, and green cap has orange and brown striped shirt and green shorts instead of light green/orange and orange like Mario's team battle costume.)}} | *{{change|Ness's default costume have been slightly changed (red cap has blue instead of purple, beige and blue striped shirt and blue shorts instead of yellow/purple and purple, blue cap has purple instead of violet, tan and purple striped shirt and purple shorts instead of yellow/violet and violet, and green cap has orange and brown striped shirt and green shorts instead of light green/orange and orange like Mario's team battle costume.)}} | ||
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|game=SSBM | |game=SSBM | ||
|neutralcount=3 | |neutralcount=3 | ||
|neutralname=Hook ({{ja|ジャブ|Jabu}}, ''Jab'') | |neutralname=Hook ({{ja|ジャブ|Jabu}}, ''Jab'')<br>Straight ({{ja|ストレート|Sutorēto}})<br>Kick ({{ja|ミドルキック|Midoru Kikku}}, ''Middle Kick'') | ||
|neutral1dmg=3% | |neutral1dmg=3% | ||
|neutral2dmg=2% | |neutral2dmg=2% | ||
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|utiltname=Push Up ({{ja|トス|Tosu}}, ''Toss'') | |utiltname=Push Up ({{ja|トス|Tosu}}, ''Toss'') | ||
|utiltdmg=7% | |utiltdmg=7% | ||
|utiltdesc=Thrusts both his hands upward. Ness's head is intangible during the early part of the animation. Can combo into itself and DJC'd up aerials. | |utiltdesc=Thrusts both his hands upward as he jumps in place. Ness's head is intangible during the early part of the animation. Can combo into itself and DJC'd up aerials. | ||
|dtiltname=Squat Kick ({{ja|クラウチングキック|Kurauchingu Kikku}}, ''Crouching Kick'') | |dtiltname=Squat Kick ({{ja|クラウチングキック|Kurauchingu Kikku}}, ''Crouching Kick'') | ||
|dtiltdmg=3% | |dtiltdmg=3% | ||
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|nairdmg=11% (clean), 8% (late) | |nairdmg=11% (clean), 8% (late) | ||
|nairdesc=Spins around, arms stretched out. Has good knockback and is very fast with high combo potential. Poor range. | |nairdesc=Spins around, arms stretched out. Has good knockback and is very fast with high combo potential. Poor range. | ||
|fairname=Flying PK Shove ({{ja|空中PKハンドスタンプ|Kūchū Pīkei Hando Sutanpu}} | |fairname=Flying PK Shove ({{ja|空中PKハンドスタンプ|Kūchū Pīkei Hando Sutanpu}}, ''Midair PK Hand Stamp'') | ||
|fairdmg=3% (hits 1-4), 5% (hit 5) (≈15.74% total) | |fairdmg=3% (hits 1-4), 5% (hit 5) (≈15.74% total) | ||
|fairdesc=Throws both his hands forward, sending multiple sparks PSI energy in front of himself. Is a fast, multi-hitting move, with good range and high knockback on the last hit KOing under 130% off-stage. Generally used as a [[spacing]] move and can chain into itself several times at low to high percents. | |fairdesc=Throws both his hands forward, sending multiple sparks PSI energy in front of himself. Is a fast, multi-hitting move, with good range and high knockback on the last hit KOing under 130% off-stage. Generally used as a [[spacing]] move and can chain into itself several times at low to high percents. | ||
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|dthrowname=PK Inferno ({{ja|ラピッドPKファイヤー|Rapiddo Pīkei Faiyā}}, ''Rapid PK Fire'') | |dthrowname=PK Inferno ({{ja|ラピッドPKファイヤー|Rapiddo Pīkei Faiyā}}, ''Rapid PK Fire'') | ||
|dthrowdmg=1% (hits 1-5), 4% (throw) | |dthrowdmg=1% (hits 1-5), 4% (throw) | ||
|dthrowdesc=Slams the opponent to the ground and | |dthrowdesc=Slams the opponent to the ground and burns them as he floats above for a bit. Low knockback but allows a decent amount of followups, including being able to lead into an up aerial to KO. The fire hitboxes are fairly small (so small in fact that they flat out whiff against {{SSBM|Mr. Game & Watch}}). | ||
|floorfname= | |floorfname= | ||
|floorfdmg=6% | |floorfdmg=6% | ||
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|djump = ? | |djump = ? | ||
|rdjump = ? | |rdjump = ? | ||
|ellag = 4 | |||
|rellag = 2-23 | |||
}} | }} | ||
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|djump = ? | |djump = ? | ||
|rdjump = ? | |rdjump = ? | ||
|ellag = 4 | |||
|rellag = 2-23 | |||
}} | }} | ||
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===[[Crowd cheer]]=== | ===[[Crowd cheer]]=== | ||
{ | {| class="wikitable" border="1" cellpadding="4" cellspacing="1" | ||
| | |- | ||
| | !{{{name|}}} | ||
| | !Cheer (All versions) | ||
| | |- | ||
| | ! scope="row"|Cheer | ||
|[[File:Ness Cheer SSBM.ogg|center]] | |||
|- | |||
! scope="row"|Description | |||
|Ness -- Ness -- Ness! | |||
|} | |||
===[[Victory pose]]s=== | ===[[Victory pose]]s=== | ||
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*'''[[Event 36: Space Travelers]]''': As Ness, the player must defeat {{SSBM|Samus}}, Kirby, {{SSBM|Fox}}, Captain Falcon, and {{SSBM|Falco}}. The player battles the first three characters on [[Fourside]] and battles the last two on {{SSBM|Battlefield}}. | *'''[[Event 36: Space Travelers]]''': As Ness, the player must defeat {{SSBM|Samus}}, Kirby, {{SSBM|Fox}}, Captain Falcon, and {{SSBM|Falco}}. The player battles the first three characters on [[Fourside]] and battles the last two on {{SSBM|Battlefield}}. | ||
=== | ===[[Congratulations_screen#Super_Smash_Bros._Melee|Congratulations Screens]]=== | ||
<center> | <center> | ||
<gallery> | <gallery> | ||
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==[[Trophies]]== | ==[[Trophies]]== | ||
In addition to the normal trophy about Ness as a character, there are two trophies about him as a fighter, unlocked by completing | In addition to the normal trophy about Ness as a character unlocked by completing {{SSBM|Classic Mode}} as Ness on any difficulty, there are two trophies about him as a fighter, unlocked by completing {{SSBM|Adventure Mode}} and [[All-Star Mode]] respectively as Ness on any difficulty. Each of the trophies can also be unlocked by playing 100, 200, and 300 versus matches respectively as Ness: | ||
{{Trophy/Fighter | {{Trophy/Fighter |
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