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(→Mushroom Kingdom (Finale): Fix) Tag: Mobile edit |
(Updated this page to match how the sound test is formatted in future games, as well as adding some credits to some confirmed tracks) |
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{{ArticleIcons|ssbm=y}} | {{ArticleIcons|ssbm=y}} | ||
The '''music''' in ''[[Super Smash Bros. Melee]]'' was composed and | The '''music''' in ''[[Super Smash Bros. Melee]]'' was composed by Hirokazu Ando and Shogo Sakai, with music arrangements by Hirokazu Ando, Shogo Sakai, Tadashi Ikegami, and Takuto Kitsuta. Among other sources, most of the orchestral music was sequenced using two sound libraries called Peter Siedlaczek's Advanced Orchestra and Quantum Leap Brass, while other songs were sequenced using the Roland Sound Canvas.<ref>[https://docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o/edit#gid=854550438 NEWER VGM Sound Sources - Google Sheets]</ref> A select few tracks are also recorded with a live orchestra referred to as "Orchestra Melee", who later performed the ''[[Smashing...Live!]]'' soundtrack suite. The tracks as they are presented in the game's [[Sound Test]] are listed and described here. Almost all of the game's music can be heard in the game's Sound Test feature, and they are given their "official titles" there. | ||
==Opening== | ==Opening== | ||
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===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Composition and Arrangement Supervisor: Shogo Sakai | |||
Composition and Arrangement: HAL Laboratory, Inc. | |||
Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc. | |||
Japanese title: {{ja|オープニング|Ōpuningu}}, ''Opening'' | Japanese title: {{ja|オープニング|Ōpuningu}}, ''Opening'' | ||
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===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Source: Super Mario Bros. | |||
Composition Supervisor: Koji Kondo | |||
Arrangement Supervisor: Shogo Sakai | |||
Composition: Nintendo | |||
Arrangement: HAL Laboratory, Inc. | |||
Composition and arrangement Copyright Nintendo | |||
Japanese title: {{ja|ピーチ城|Pīchi-jō}}, ''Peach Castle'' | Japanese title: {{ja|ピーチ城|Pīchi-jō}}, ''Peach Castle'' | ||
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===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Source: Super Mario 64 | |||
Composition Supervisor: Koji Kondo | |||
Arrangement Supervisor: Shogo Sakai | |||
Composition: Nintendo | |||
Arrangement: HAL Laboratory, Inc. | |||
Composition and arrangement Copyright Nintendo | |||
Japanese title: {{ja|レインボークルーズ|Reinbō Kurūzu}}, ''Rainbow Cruise'' | Japanese title: {{ja|レインボークルーズ|Reinbō Kurūzu}}, ''Rainbow Cruise'' | ||
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===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Source: Donkey Kong 64 | |||
Composition Supervisor: Grant Kirkhope | |||
Arrangement Supervisor: Hirokazu Ando | |||
Lyrics: George Andreas | |||
Vocals: James W. Norwood Jr. | Vocals: James W. Norwood Jr. | ||
Composition: Rare Limited | |||
Arrangement: HAL Laboratory, Inc. | |||
Composition and arrangement Copyright Nintendo | |||
Japanese title: {{ja|コンゴジャングル|Kongo Janguru}}, ''Kongo Jungle'' | Japanese title: {{ja|コンゴジャングル|Kongo Janguru}}, ''Kongo Jungle'' | ||
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===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Source: Donkey Kong Country | |||
Composition Supervisor: David Wise | |||
Arrangement Supervisor: Shogo Sakai | |||
Composition: Rare Limited | |||
Arrangement: HAL Laboratory, Inc. | |||
Composition and arrangement Copyright Nintendo | |||
Japanese title: {{ja|ジャングルガーデン|Janguru Gāden}}, ''Jungle Garden'' | Japanese title: {{ja|ジャングルガーデン|Janguru Gāden}}, ''Jungle Garden'' | ||
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===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Source: The Legend of Zelda | |||
Composition Supervisor: Koji Kondo | |||
Arrangement Supervisor: Takuto Kitsuta | |||
Composition: Nintendo | |||
Arrangement: HAL Laboratory, Inc. | |||
Composition and arrangement Copyright Nintendo | |||
Japanese title: {{ja|グレートベイ|Gurēto Bei}}, ''Great Bay'' | Japanese title: {{ja|グレートベイ|Gurēto Bei}}, ''Great Bay'' | ||
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This track plays on the [[Temple]] stage and in the [[Underground Maze]]. It is one of {{SSBM|Link}}'s [[Credits]] themes. | This track plays on the [[Temple]] stage and in the [[Underground Maze]]. It is one of {{SSBM|Link}}'s [[Credits]] themes. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Source: Zelda II: The Adventure of Link | |||
Composition Supervisor: Akito Nakatsuta | |||
Arrangement Supervisor: Shogo Sakai | |||
Japanese title: {{ja|神殿|Shinden}}, ''Temple'' | Composition: Nintendo | ||
Arrangement: HAL Laboratory, Inc. | |||
Composition and arrangement Copyright Nintendo | |||
Japanese title: {{ja|神殿|Shinden}}, ''Temple'' | |||
===Trivia=== | ===Trivia=== | ||
*In [https://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/0118/kokaon.html an interview] on the original ''Super Smash Bros. Melee'' website, Shogo Sakai stated that the arrangement was [https://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/0118/shrin_botsu.wav originally going to sound more eerie and ominous], a choice that was inspired by the tone of the ''Dungeon Theme'' from the first ''Legend of Zelda'' game and ''Yotsuya Kaidan'', a famous Japanese ghost story. Realizing that few would understand the reference, the arrangement was revised. | *In [https://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/0118/kokaon.html an interview] on the original ''Super Smash Bros. Melee'' website, Shogo Sakai stated that the arrangement was [https://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/0118/shrin_botsu.wav originally going to sound more eerie and ominous], a choice that was inspired by the tone of the ''Dungeon Theme'' from the first ''Legend of Zelda'' game and ''Yotsuya Kaidan'', a famous Japanese ghost story. Realizing that few would understand the reference, the arrangement was revised. | ||
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This track plays on the [[Brinstar]] stage. It is one of {{SSBM|Samus}}'s [[Credits]] themes. | This track plays on the [[Brinstar]] stage. It is one of {{SSBM|Samus}}'s [[Credits]] themes. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Source: Metroid | |||
Composition Supervisor: Hirokazu Tanaka | |||
Arrangement Supervisor: Shogo Sakai | |||
Composition: Nintendo | |||
Arrangement: HAL Laboratory, Inc. | |||
Composition and arrangement Copyright Nintendo | |||
Japanese title: {{ja|ブリンスタ|Burinsuta}}, ''Brinstar'' | Japanese title: {{ja|ブリンスタ|Burinsuta}}, ''Brinstar'' | ||
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This track plays on the [[Brinstar Depths]] stage. It is one of {{SSBM|Samus}}'s [[Credits]] themes. | This track plays on the [[Brinstar Depths]] stage. It is one of {{SSBM|Samus}}'s [[Credits]] themes. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Source: Metroid | |||
Composition Supervisor: Hirokazu Tanaka | |||
Arrangement Supervisor: Shogo Sakai | |||
Composition: Nintendo | |||
Arrangement: HAL Laboratory, Inc. | |||
Composition and arrangement Copyright Nintendo | |||
Japanese title: {{ja|ブリンスタ深部|Burinsuta-shinbu}}, ''Brinstar Depths'' | Japanese title: {{ja|ブリンスタ深部|Burinsuta-shinbu}}, ''Brinstar Depths'' | ||
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This track plays on the [[Yoshi's Story]] stage. It is one of {{SSBM|Yoshi}}'s [[Credits]] themes. | This track plays on the [[Yoshi's Story]] stage. It is one of {{SSBM|Yoshi}}'s [[Credits]] themes. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Source: Yoshi's Story | |||
Composition Supervisor: Kazumi Totaka | |||
Arrangement Supervisor: Hirokazu Ando | |||
Composition: Nintendo | |||
Arrangement: HAL Laboratory, Inc. | |||
Composition and arrangement Copyright Nintendo | |||
Japanese title: {{ja|ヨッシーストーリー|Yosshī Sutōrī}}, ''Yoshi Story'' | Japanese title: {{ja|ヨッシーストーリー|Yosshī Sutōrī}}, ''Yoshi Story'' | ||
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This track plays on the {{SSBM|Yoshi's Island}} stage. It is one of {{SSBM|Yoshi}}'s [[Credits]] themes. | This track plays on the {{SSBM|Yoshi's Island}} stage. It is one of {{SSBM|Yoshi}}'s [[Credits]] themes. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Source: Super Mario World | |||
Composition Supervisor: Koji Kondo | |||
Arrangement Supervisor: Hirokazu Ando | |||
Composition: Nintendo | |||
Arrangement: HAL Laboratory, Inc. | |||
Composition and arrangement Copyright Nintendo | |||
Japanese title: {{ja|ヨースター島|Yōsutā-to}}, ''Yoster Island'' | Japanese title: {{ja|ヨースター島|Yōsutā-to}}, ''Yoster Island'' | ||
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This track plays on the [[Fountain of Dreams]] stage. It can also play on the [[Green Greens]] stage during [[Adventure Mode]]. It is one of {{SSBM|Kirby}}'s [[Credits]] themes. | This track plays on the [[Fountain of Dreams]] stage. It can also play on the [[Green Greens]] stage during [[Adventure Mode]]. It is one of {{SSBM|Kirby}}'s [[Credits]] themes. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Source: Kirby Super Star | |||
Composition Supervisor: Jun Ishikawa | |||
Arrangement Supervisor: Tadashi Ikegami | |||
Composition: HAL Laboratory, Inc. | |||
Arrangement: HAL Laboratory, Inc. | |||
Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc. | |||
Japanese title: {{ja|夢の泉|Yume no Izumi}}, ''Fountain of Dreams'' | Japanese title: {{ja|夢の泉|Yume no Izumi}}, ''Fountain of Dreams'' | ||
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This track plays on the [[Green Greens]] stage. It is one of {{SSBM|Kirby}}'s [[Credits]] themes. It also plays on [[Corneria]] during [[Event 16: Kirby's Air-raid]]. | This track plays on the [[Green Greens]] stage. It is one of {{SSBM|Kirby}}'s [[Credits]] themes. It also plays on [[Corneria]] during [[Event 16: Kirby's Air-raid]]. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Source: Kirby's Dream Land / Kirby Super Star | |||
Composition Supervisor: Jun Ishikawa | |||
Arrangement Supervisor: Hirokazu Ando | |||
Japanese title: {{ja|グリーングリーンズ|Gurīn Gurīnzu}}, ''Green Greens'' | Composition: HAL Laboratory, Inc. | ||
{{clr}} | |||
Arrangement: HAL Laboratory, Inc. | |||
Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc. | |||
Japanese title: {{ja|グリーングリーンズ|Gurīn Gurīnzu}}, ''Green Greens'' | |||
{{clr}} | |||
==Corneria== | ==Corneria== | ||
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This track plays on the [[Corneria]] stage. It also plays when unlocking Falco on {{SSBM|Battlefield}}. It is one of {{SSBM|Fox}}'s and {{SSBM|Falco}}'s [[Credits]] themes. | This track plays on the [[Corneria]] stage. It also plays when unlocking Falco on {{SSBM|Battlefield}}. It is one of {{SSBM|Fox}}'s and {{SSBM|Falco}}'s [[Credits]] themes. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Source: Star Fox | |||
Composition Supervisor: Hajime Hirasawa | |||
Arrangement Supervisor: Hirokazu Ando | |||
Composition: Nintendo | |||
Arrangement: HAL Laboratory, Inc. | |||
Composition and arrangement Copyright Nintendo | |||
Japanese title: {{ja|惑星コーネリア|Wakusei Kōneria}}, ''Planet Corneria'' | Japanese title: {{ja|惑星コーネリア|Wakusei Kōneria}}, ''Planet Corneria'' | ||
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===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Source: Star Fox 64 | |||
Composition Supervisor: Koji Kondo | |||
Arrangement Supervisor: Tadashi Ikegami | |||
Composition: Nintendo | |||
Arrangement: HAL Laboratory, Inc. | |||
Composition and arrangement Copyright Nintendo | |||
Japanese title: {{ja|惑星ベノム|Wakusei Benomu}}, ''Planet Venom'' | Japanese title: {{ja|惑星ベノム|Wakusei Benomu}}, ''Planet Venom'' | ||
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This track plays on the [[Pokémon Stadium]] stage. It is one of {{SSBM|Pikachu}}'s and {{SSBM|Jigglypuff}}'s [[Credits]] themes. | This track plays on the [[Pokémon Stadium]] stage. It is one of {{SSBM|Pikachu}}'s and {{SSBM|Jigglypuff}}'s [[Credits]] themes. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Source: Pokémon Red / Pokémon Blue | |||
Composition Supervisor: Junichi Masuda | |||
Arrangement Supervisor: Shogo Sakai | |||
Composition: GAME FREAK inc. | |||
Arrangement: HAL Laboratory, Inc. | |||
Composition Copyright Nintendo / Creatures Inc. / GAME FREAK inc. | |||
Arrangement Copyright Nintendo | |||
Japanese title: {{ja|ポケモンスタジアム|Pokemon Sutajiamu}}, ''Pokémon Stadium'' | Japanese title: {{ja|ポケモンスタジアム|Pokemon Sutajiamu}}, ''Pokémon Stadium'' | ||
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===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Source: Pokémon Red / Pokémon Blue | |||
Composition Supervisor: Junichi Masuda | |||
Arrangement Supervisor: Hirokazu Ando | |||
Composition: GAME FREAK inc. | |||
Arrangement: HAL Laboratory, Inc. | |||
Composition Copyright Nintendo / Creatures Inc. / GAME FREAK inc. | |||
Arrangement Copyright Nintendo | |||
Japanese title: {{ja|ポケモン亜空間|Pokemon Akūkan}}, ''Pokémon Subspace'' | Japanese title: {{ja|ポケモン亜空間|Pokemon Akūkan}}, ''Pokémon Subspace'' | ||
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===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Source: F-Zero | |||
Composition Supervisor: Yumiko Kanki | |||
Arrangement Supervisor: Takuto Kitsuta | |||
Japanese title: {{ja|ミュートシティ|Myūto Shiti}}, ''Mute City'' | Composition: Nintendo | ||
{{clr}} | |||
Arrangement: HAL Laboratory, Inc. | |||
Composition and arrangement Copyright Nintendo | |||
Japanese title: {{ja|ミュートシティ|Myūto Shiti}}, ''Mute City'' | |||
{{clr}} | |||
==Big Blue== | ==Big Blue== | ||
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This track plays on the [[Big Blue]] stage. It is also one of the tracks that can play in the [[F-Zero Grand Prix]] level in [[Adventure Mode]]. It is one of {{SSBM|Captain Falcon}}'s [[Credits]] themes. | This track plays on the [[Big Blue]] stage. It is also one of the tracks that can play in the [[F-Zero Grand Prix]] level in [[Adventure Mode]]. It is one of {{SSBM|Captain Falcon}}'s [[Credits]] themes. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Source: F-Zero | |||
Composition Supervisor: Naoto Ishida | |||
Arrangement Supervisor: Hirokazu Ando | |||
Composition: Nintendo | |||
Arrangement: HAL Laboratory, Inc. | |||
Composition and arrangement Copyright Nintendo | |||
Japanese title: {{ja|ビッグブルー|Bigguburū}}, ''Big Blue'' | Japanese title: {{ja|ビッグブルー|Bigguburū}}, ''Big Blue'' | ||
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This track plays on the [[Onett]] stage. It is one of {{SSBM|Ness}}'s [[Credits]] themes. | This track plays on the [[Onett]] stage. It is one of {{SSBM|Ness}}'s [[Credits]] themes. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Source: EarthBound Beginnings | |||
Composition Supervisor: Keiichi Suzuki / Hirokazu Tanaka | |||
Arrangement Supervisor: Shogo Sakai | |||
Composition: Keiichi Suzuki / Nintendo | |||
Arrangement: HAL Laboratory, Inc. | |||
Composition Copyright Keiichi Suzuki / Nintendo | |||
Arrangement Copyright Nintendo | |||
Japanese title: {{ja|マザー|Mazā}}, ''Mother'' | Japanese title: {{ja|マザー|Mazā}}, ''Mother'' | ||
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This track plays on the [[Fourside]] stage. It also plays on [[Battlefield]] when fighting {{SSBM|Falco}} and {{SSBM|Captain Falcon}} during [[Event 36: Space Travelers]]. It is one of {{SSBM|Ness}}'s [[Credits]] themes. | This track plays on the [[Fourside]] stage. It also plays on [[Battlefield]] when fighting {{SSBM|Falco}} and {{SSBM|Captain Falcon}} during [[Event 36: Space Travelers]]. It is one of {{SSBM|Ness}}'s [[Credits]] themes. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Source: EarthBound | |||
Composition Supervisor: Keiichi Suzuki / Hirokazu Tanaka | |||
Arrangement Supervisor: Hirokazu Ando | |||
Composition: Keiichi Suzuki / Nintendo | |||
Arrangement: HAL Laboratory, Inc. | |||
Composition Copyright Keiichi Suzuki / Nintendo | |||
Arrangement Copyright Nintendo | |||
Japanese title: {{ja|マザー2|Mazā 2}}, ''Mother 2'' | Japanese title: {{ja|マザー2|Mazā 2}}, ''Mother 2'' | ||
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This track plays on the [[Mushroom Kingdom]] stage. | This track plays on the [[Mushroom Kingdom]] stage. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Source: Super Mario Bros. | |||
Composition and Arrangement Supervisor: Koji Kondo | |||
Composition and Arrangement: Nintendo | |||
Composition and arrangement Copyright Nintendo | |||
Japanese title: {{ja|いにしえの王国|Inishie no Ōkoku}}, ''Ancient Kingdom'' | Japanese title: {{ja|いにしえの王国|Inishie no Ōkoku}}, ''Ancient Kingdom'' | ||
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===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Source: Super Mario Bros. | |||
Composition and Arrangement Supervisor: Koji Kondo | |||
Composition and Arrangement: Nintendo | |||
Composition and arrangement Copyright Nintendo | |||
Japanese title: {{ja|いにしえの王国 (ラスト)|Inishie no Ōkoku (Rasuto)}}, ''Ancient Kingdom (Last)'' | Japanese title: {{ja|いにしえの王国 (ラスト)|Inishie no Ōkoku (Rasuto)}}, ''Ancient Kingdom (Last)'' | ||
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This track plays on the [[Mushroom Kingdom II]] stage. It is {{SSBM|Luigi}}'s [[Credits]] theme. | This track plays on the [[Mushroom Kingdom II]] stage. It is {{SSBM|Luigi}}'s [[Credits]] theme. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Source: Super Mario Bros. 2 | |||
Composition and Arrangement Supervisor: Koji Kondo | |||
Composition and Arrangement: Nintendo | |||
Composition and arrangement Copyright Nintendo | |||
Japanese title: {{ja|いにしえの王国II|Inishie no Ōkoku II}}, ''Ancient Kingdom II'' | Japanese title: {{ja|いにしえの王国II|Inishie no Ōkoku II}}, ''Ancient Kingdom II'' | ||
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===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Source: Super Mario Bros. 2 | |||
Composition and Arrangement Supervisor: Koji Kondo | |||
Composition and Arrangement: Nintendo | |||
Composition and arrangement Copyright Nintendo | |||
Japanese title: {{ja|いにしえの王国II (ラスト)|Inishie no Ōkoku II (Rasuto)}}, ''Ancient Kingdom II (Last)'' | Japanese title: {{ja|いにしえの王国II (ラスト)|Inishie no Ōkoku II (Rasuto)}}, ''Ancient Kingdom II (Last)'' | ||
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This track plays on the [[Icicle Mountain]] stage, and the Icicle Mountain level in [[Adventure Mode]]. It is one of {{SSBM|Ice Climbers}}' [[Credits]] themes. | This track plays on the [[Icicle Mountain]] stage, and the Icicle Mountain level in [[Adventure Mode]]. It is one of {{SSBM|Ice Climbers}}' [[Credits]] themes. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Source: Ice Climber | |||
Composition Supervisor: Akito Nakatsuka | |||
Arrangement Supervisor: Shogo Sakai | |||
Composition: Nintendo | |||
Arrangement: HAL Laboratory, Inc. | |||
Composition and arrangement Copyright Nintendo | |||
Japanese title: {{ja|アイシクルマウンテン|Aishikuru Maunten}}, ''Icicle Mountain'' | Japanese title: {{ja|アイシクルマウンテン|Aishikuru Maunten}}, ''Icicle Mountain'' | ||
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This track plays on the [[Flat Zone]] stage. It is {{SSBM|Mr. Game & Watch}}'s [[Credits]] theme. | This track plays on the [[Flat Zone]] stage. It is {{SSBM|Mr. Game & Watch}}'s [[Credits]] theme. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Source: Game & Watch | |||
Composition and Arrangement Supervisor: Hirokazu Ando | |||
Composition and Arrangement: HAL Laboratory, Inc. | |||
Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc. | |||
Japanese title: {{ja|フラットゾーン|Furattozōn}}, ''Flat Zone'' | Japanese title: {{ja|フラットゾーン|Furattozōn}}, ''Flat Zone'' | ||
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This track plays on the [[Kongo Jungle N64]] stage. | This track plays on the [[Kongo Jungle N64]] stage. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Source: Donkey Kong Country | |||
Composition Supervisor: David Wise | |||
Arrangement Supervisor: Hirokazu Ando | |||
Composition: Rare Limited | |||
Arrangement: HAL Laboratory, Inc. | |||
Composition and arrangement Copyright Nintendo | |||
Japanese title: {{ja|コンゴジャングル (旧)|Kongo Janguru (Kyū)}}, ''Kongo Jungle (Old)'' | Japanese title: {{ja|コンゴジャングル (旧)|Kongo Janguru (Kyū)}}, ''Kongo Jungle (Old)'' | ||
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===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Source: Yoshi's Story | |||
Composition Supervisor: Kazumi Totaka | |||
Arrangement Supervisor: Hirokazu Ando | |||
Composition: Nintendo | |||
Arrangement: HAL Laboratory, Inc. | |||
Composition and arrangement Copyright Nintendo | |||
Japanese title: {{ja|ヨッシーアイランド (旧)|Yosshī Airando (Kyū)}}, ''Yoshi Island (Old)'' | Japanese title: {{ja|ヨッシーアイランド (旧)|Yosshī Airando (Kyū)}}, ''Yoshi Island (Old)'' | ||
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This track plays on the {{SSB|Dream Land}} stage. It also plays during the [[Giant Kirby]] fight in [[Adventure Mode]]. | This track plays on the {{SSB|Dream Land}} stage. It also plays during the [[Giant Kirby]] fight in [[Adventure Mode]]. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Source: Kirby Super Star | |||
Composition Supervisor: Jun Ishikawa | |||
Arrangement Supervisor: Hirokazu Ando | |||
Composition: HAL Laboratory, Inc. | |||
Arrangement: HAL Laboratory, Inc. | |||
Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc. | |||
Japanese title: {{ja|プププランド (旧)|Pupupurando (Kyū)}}, ''Pupupu Land (Old)'' | Japanese title: {{ja|プププランド (旧)|Pupupurando (Kyū)}}, ''Pupupu Land (Old)'' | ||
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This track can play on the {{SSBM|Yoshi's Island}} stage. It also plays when fighting {{SSBM|Bowser}} in [[All-Star Mode]], and can play in the [[Mushroom Kingdom (Adventure Mode)|Mushroom Kingdom]] stage in [[Adventure Mode]]. It is {{SSBM|Mario}}'s [[Credits]] theme. | This track can play on the {{SSBM|Yoshi's Island}} stage. It also plays when fighting {{SSBM|Bowser}} in [[All-Star Mode]], and can play in the [[Mushroom Kingdom (Adventure Mode)|Mushroom Kingdom]] stage in [[Adventure Mode]]. It is {{SSBM|Mario}}'s [[Credits]] theme. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Source: Super Mario Bros. 3 | |||
Composition Supervisor: Koji Kondo | |||
Arrangement Supervisor: Shogo Sakai | |||
Composition: Nintendo | |||
Arrangement: HAL Laboratory, Inc. | |||
Composition and arrangement Copyright Nintendo | |||
Japanese title: {{ja|スーパーマリオ3|Sūpā Mario 3}}, ''Super Mario 3'' | Japanese title: {{ja|スーパーマリオ3|Sūpā Mario 3}}, ''Super Mario 3'' | ||
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===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Source: The Legend of Zelda: Ocarina of Time | |||
Composition Supervisor: Koji Kondo | |||
Arrangement Supervisor: Hirokazu Ando | |||
Composition: Nintendo | |||
Arrangement: HAL Laboratory, Inc. | |||
Composition and arrangement Copyright Nintendo | |||
Japanese title: {{ja|サリアの歌|Saria no Uta}}, ''Saria's Song'' | Japanese title: {{ja|サリアの歌|Saria no Uta}}, ''Saria's Song'' | ||
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===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Source: Pokémon Gold / Pokémon Silver | |||
Composition Supervisor: Junichi Masuda | |||
Arrangement Supervisor: Hirokazu Ando | |||
Composition: GAME FREAK inc. | |||
Arrangement: HAL Laboratory, Inc. | |||
Composition Copyright Nintendo / Creatures Inc. / GAME FREAK inc. | |||
Arrangement Copyright Nintendo | |||
Japanese title: {{ja|ポケモンスタジアム金銀|Pokemon Sutajiamu Kingin}}, ''Pokémon Stadium Gold and Silver'' | Japanese title: {{ja|ポケモンスタジアム金銀|Pokemon Sutajiamu Kingin}}, ''Pokémon Stadium Gold and Silver'' | ||
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===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Source: Fire Emblem: Shadow Dragon and the Blade of Light | |||
Composition Supervisor: Yuka Tsujiyoko | |||
Arrangement Supervisor: Shogo Sakai | |||
Composition: INTELLIGENT SYSTEMS | |||
Arrangement: HAL Laboratory, Inc. | |||
Composition Copyright Nintendo / INTELLIGENT SYSTEMS | |||
Arrangement Copyright Nintendo | |||
Japanese title: {{ja|ファイアーエムブレム|Faiā Emuburemu}}, ''Fire Emblem'' | Japanese title: {{ja|ファイアーエムブレム|Faiā Emuburemu}}, ''Fire Emblem'' | ||
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This track can play on the [[Big Blue]] stage, and the [[F-Zero Grand Prix]] level in [[Adventure Mode]]. | This track can play on the [[Big Blue]] stage, and the [[F-Zero Grand Prix]] level in [[Adventure Mode]]. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Source: Mach Rider | |||
Composition Supervisor: Hideki Kanazashi | |||
Arrangement Supervisor: Hirokazu Ando | |||
Composition: HAL Laboratory, Inc. | |||
Arrangement: HAL Laboratory, Inc. | |||
Composition and arrangement Copyright Nintendo | |||
Japanese title: {{ja|マッハライダー|Mahha Raidā}}, ''Mach Rider'' | Japanese title: {{ja|マッハライダー|Mahha Raidā}}, ''Mach Rider'' | ||
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This track can play on the [[Onett]] stage. | This track can play on the [[Onett]] stage. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Source: Mother | |||
Arrangement Supervisor: Hirokazu Ando | |||
Composition: Keiichi Suzuki | |||
Arrangement: HAL Laboratory, Inc. | |||
Composition Copyright Keiichi Suzuki | |||
Arrangement Copyright Nintendo | |||
Japanese title: {{ja|マザー裏|Mazā Ura}}, ''Mother Alternate'' | Japanese title: {{ja|マザー裏|Mazā Ura}}, ''Mother Alternate'' | ||
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This track can play on the [[Mushroom Kingdom]] and [[Mushroom Kingdom II]] stages. It also plays on [[Princess Peach's Castle]] when unlocking {{SSBM|Dr. Mario}}. It is {{SSBM|Dr. Mario}}'s [[Credits]] theme. | This track can play on the [[Mushroom Kingdom]] and [[Mushroom Kingdom II]] stages. It also plays on [[Princess Peach's Castle]] when unlocking {{SSBM|Dr. Mario}}. It is {{SSBM|Dr. Mario}}'s [[Credits]] theme. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Source: Dr. Mario | |||
Composition Supervisor: Hirokazu Tanaka | |||
Japanese title: {{ja|ドクターマリオ|Dokutā Mario}}, ''Dr. Mario'' | Arrangement Supervisor: Shogo Sakai | ||
Composition: Nintendo | |||
Arrangement: HAL Laboratory, Inc. | |||
Composition and arrangement Copyright Nintendo | |||
Japanese title: {{ja|ドクターマリオ|Dokutā Mario}}, ''Dr. Mario'' | |||
===Trivia=== | ===Trivia=== | ||
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This track can play on the [[Icicle Mountain]] stage, as well as the Icicle Mountain level in [[Adventure Mode]]. It is one of {{SSBM|Ice Climbers}}' [[Credits]] themes. | This track can play on the [[Icicle Mountain]] stage, as well as the Icicle Mountain level in [[Adventure Mode]]. It is one of {{SSBM|Ice Climbers}}' [[Credits]] themes. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Source: Balloon Fight | |||
Composition and Arrangement Supervisor: Hirokazu Tanaka | |||
Composition and Arrangement: Nintendo | |||
Composition and arrangement Copyright Nintendo | |||
Japanese title: {{ja|バルーンファイト|Barūn Faito}}, ''Balloon Fight'' | Japanese title: {{ja|バルーンファイト|Barūn Faito}}, ''Balloon Fight'' | ||
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Like the previous installment, each character (aside from those in a multi-character series, e.g. {{uv|Mario|Super Mario Bros.}}, {{uv|The Legend of Zelda}}, {{uv|Pokémon}}, or {{uv|Fire Emblem}}) gets a unique flourish for when they win a match. Characters in the above mentioned series share their victory theme with the other characters in said series. These themes are named by the Sound Test as '''[Character]'s Victory''' (i.e. '''Samus's Victory'''). However, there are a few quirks in this naming convention: | Like the previous installment, each character (aside from those in a multi-character series, e.g. {{uv|Mario|Super Mario Bros.}}, {{uv|The Legend of Zelda}}, {{uv|Pokémon}}, or {{uv|Fire Emblem}}) gets a unique flourish for when they win a match. Characters in the above mentioned series share their victory theme with the other characters in said series. These themes are named by the Sound Test as '''[Character]'s Victory''' (i.e. '''Samus's Victory'''). However, there are a few quirks in this naming convention: | ||
*Series with multiple characters are instead titled '''[Series] Team Victory''' (i.e. '''Fire Emblem Team Victory''') | *Series with multiple characters are instead titled '''[Series] Team Victory''' (i.e. '''Fire Emblem Team Victory''') | ||
**Despite there being | **Despite there being five characters from the ''[[Mario (universe)|Super Mario Bros.]]'' series, their victory theme is nonetheless entitled '''Mario's Victory'''. | ||
*Some victory themes have their series or character's name shortened: | *Some victory themes have their series or character's name shortened: | ||
**Donkey Kong is abbreviated as "DK." | **Donkey Kong is abbreviated as "DK." | ||
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This track will play when the player battles a [[Metal Box|metal character]] in {{SSBM|Classic Mode}}, or [[Metal Bros.|Metal Mario (and Metal Luigi)]] in [[Adventure Mode]] on the {{SSBM|Battlefield}} stage. | This track will play when the player battles a [[Metal Box|metal character]] in {{SSBM|Classic Mode}}, or [[Metal Bros.|Metal Mario (and Metal Luigi)]] in [[Adventure Mode]] on the {{SSBM|Battlefield}} stage. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Composition and | Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc. | ||
Japanese title: {{ja|メタルバトル|Metaru Batoru}}, ''Metal Battle'' | Japanese title: {{ja|メタルバトル|Metaru Batoru}}, ''Metal Battle'' | ||
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This track plays on {{SSBM|Battlefield}} in standard matches and [[Classic Mode]], and while battling the [[Fighting Wire Frames]] during [[Adventure Mode]]. ''Battlefield'' also plays during {{SSBM|Race to the Finish}}. | This track plays on {{SSBM|Battlefield}} in standard matches and [[Classic Mode]], and while battling the [[Fighting Wire Frames]] during [[Adventure Mode]]. ''Battlefield'' also plays during {{SSBM|Race to the Finish}}. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Composition and | Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc. | ||
Japanese title: {{ja|戦場|Senjō}}, ''Battlefield'' | Japanese title: {{ja|戦場|Senjō}}, ''Battlefield'' | ||
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This track plays on {{SSBM|Final Destination}} outside of battles involving [[Giga Bowser]]. | This track plays on {{SSBM|Final Destination}} outside of battles involving [[Giga Bowser]]. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Composition and | |||
Composition and Arrangement supervisor: Hirokazu Ando | |||
Composition and Arrangement: HAL Laboratory, Inc. | |||
Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc. | |||
Japanese title: {{ja|終点|Shūten}}, ''Endpoint'' | Japanese title: {{ja|終点|Shūten}}, ''Endpoint'' | ||
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''Menu 1'' plays on the game's [[Modes|main menu]] by default. | ''Menu 1'' plays on the game's [[Modes|main menu]] by default. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Composition and Arrangement supervisor: Hirokazu Ando | |||
Composition and Arrangement: HAL Laboratory, Inc. | |||
Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc. | |||
Japanese title: {{ja|メニュー|Menyū}}, ''Menu'' | Japanese title: {{ja|メニュー|Menyū}}, ''Menu'' | ||
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''Menu 2'' is a remix of the opening theme that is unlocked after obtaining every character and stage, after which point it has a random chance of playing on the game's [[Modes|main menu]]. | ''Menu 2'' is a remix of the opening theme that is unlocked after obtaining every character and stage, after which point it has a random chance of playing on the game's [[Modes|main menu]]. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Composition and Arrangement supervisor: Shogo Sakai | |||
Composition and Arrangement: HAL Laboratory, Inc. | |||
Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc. | |||
Japanese title: {{ja|新メニュー|Shin Menyū}}, ''New Menu'' | Japanese title: {{ja|新メニュー|Shin Menyū}}, ''New Menu'' | ||
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''How to Play'' is used when the player is viewing the tutorial movie that can be seen by waiting on the [[title screen]] for a short length of time, or by accessing it through [[Movies|Archives]]. | ''How to Play'' is used when the player is viewing the tutorial movie that can be seen by waiting on the [[title screen]] for a short length of time, or by accessing it through [[Movies|Archives]]. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Composition and | Composition and Arrangement supervisor: Hirokazu Ando | ||
Composition and Arrangement: HAL Laboratory, Inc. | |||
Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc. | |||
{{clr}} | {{clr}} | ||
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===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Composition and | Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc. | ||
Japanese title: {{ja|ターゲットをこわせ!|Tāgetto o kowase!}}, ''Break the Targets!'' | Japanese title: {{ja|ターゲットをこわせ!|Tāgetto o kowase!}}, ''Break the Targets!'' | ||
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This track can play whenever the player participates in [[Multi-Man Melee]] mode, with the other option being ''Multi-Man Melee 2''. It is also the alternate music track that may play on {{SSBM|Battlefield}}. | This track can play whenever the player participates in [[Multi-Man Melee]] mode, with the other option being ''Multi-Man Melee 2''. It is also the alternate music track that may play on {{SSBM|Battlefield}}. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Composition and | Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc. | ||
Japanese title: {{ja|百人組み手1|Hyaku-ri Kumi-te 1}}, ''Hundred-Man Group Combat 1'' | Japanese title: {{ja|百人組み手1|Hyaku-ri Kumi-te 1}}, ''Hundred-Man Group Combat 1'' | ||
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===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Composition and | Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc. | ||
Japanese title: {{ja|百人組み手2|Hyaku-ri Kumi-te 2}}, ''Hundred-Man Group Combat 2'' | Japanese title: {{ja|百人組み手2|Hyaku-ri Kumi-te 2}}, ''Hundred-Man Group Combat 2'' | ||
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''All-Star Intro'' plays whenever the player's character is in the [[All-Star Rest Area]], which is only accessible in [[All-Star Mode]], in between battles. | ''All-Star Intro'' plays whenever the player's character is in the [[All-Star Rest Area]], which is only accessible in [[All-Star Mode]], in between battles. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Source: Kirby Super Star | |||
Composition Supervisor: Jun Ishikawa | |||
Composition: HAL Laboratory, Inc. | |||
Arrangement: HAL Laboratory, Inc. | |||
Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc. | |||
Japanese title: {{ja|オールスター休憩所|Ōrusutā Kyūkeisho}}, ''All-Star Rest Area'' | Japanese title: {{ja|オールスター休憩所|Ōrusutā Kyūkeisho}}, ''All-Star Rest Area'' | ||
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===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Composition and | Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc. | ||
Japanese title: {{ja|トーナメント|Tōnamento}}, ''Tournament'' | Japanese title: {{ja|トーナメント|Tōnamento}}, ''Tournament'' | ||
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===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Composition and | Composition and Arrangement supervisor: Hirokazu Ando | ||
Composition and Arrangement: HAL Laboratory, Inc. | |||
Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc. | |||
Japanese title: {{ja|フィギュア|Figyua}}, ''Figure'' | Japanese title: {{ja|フィギュア|Figyua}}, ''Figure'' | ||
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''Classic Intro'' will play during {{SSBM|Classic Mode}} when the player's next opponent is being revealed, just before the battle begins. | ''Classic Intro'' will play during {{SSBM|Classic Mode}} when the player's next opponent is being revealed, just before the battle begins. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Composition and | Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc. | ||
Japanese title: {{ja|シンプルイントロ|Shinpuru Intoro}}, ''Simple Intro'' | Japanese title: {{ja|シンプルイントロ|Shinpuru Intoro}}, ''Simple Intro'' | ||
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===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Composition and | Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc. | ||
Japanese title: {{ja|アドベンチャーイントロ|Adobenchā Intoro}}, ''Adventure Intro'' | Japanese title: {{ja|アドベンチャーイントロ|Adobenchā Intoro}}, ''Adventure Intro'' | ||
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Upon clearing a stage in {{SSBM|Classic Mode}} or [[Adventure Mode]], one of two songs can play, with both having an equal chance. | Upon clearing a stage in {{SSBM|Classic Mode}} or [[Adventure Mode]], one of two songs can play, with both having an equal chance. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Composition and | Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc. | ||
Japanese title: {{ja|ステージクリア|Sutējikuria}}, ''Stage Clear'' | Japanese title: {{ja|ステージクリア|Sutējikuria}}, ''Stage Clear'' | ||
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''Continue'' will play when the player's character loses all of their [[stock]] during {{SSBM|Classic Mode}} or [[Adventure Mode]], and is given the option to [[continue]] the mode at the expense of [[Coins (collectable)|coins]]. This fanfare is also rearranged in ''[[Brawl]]'' for the same purpose, and is also reused in ''[[Smash 4]]'' and ''[[Ultimate]]''. | ''Continue'' will play when the player's character loses all of their [[stock]] during {{SSBM|Classic Mode}} or [[Adventure Mode]], and is given the option to [[continue]] the mode at the expense of [[Coins (collectable)|coins]]. This fanfare is also rearranged in ''[[Brawl]]'' for the same purpose, and is also reused in ''[[Smash 4]]'' and ''[[Ultimate]]''. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Composition and | Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc. | ||
Japanese title: {{ja|コンティニュー|Kontinyū}}, ''Continue'' | Japanese title: {{ja|コンティニュー|Kontinyū}}, ''Continue'' | ||
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===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Composition and | Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc. | ||
Japanese title: {{ja|ゲームオーバー|Gēmuōbā}}, ''Game Over'' | Japanese title: {{ja|ゲームオーバー|Gēmuōbā}}, ''Game Over'' | ||
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''New Trophy'' plays whenever the player collects a randomly obtainable trophy via methods such as [[Lottery]] and [[Snag the Trophies]]. The fanfare is also used in ''[[Brawl]]'' and ''[[Smash 4]]''. | ''New Trophy'' plays whenever the player collects a randomly obtainable trophy via methods such as [[Lottery]] and [[Snag the Trophies]]. The fanfare is also used in ''[[Brawl]]'' and ''[[Smash 4]]''. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Composition and | Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc. | ||
Japanese title: {{ja|フィギュアゲット|Figyua Getto}}, ''Figure Get'' | Japanese title: {{ja|フィギュアゲット|Figyua Getto}}, ''Figure Get'' | ||
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===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Composition and | Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc. | ||
Japanese title: {{ja|レアフィギュアゲット |Rea Figyua Getto}}, ''Rare Figure Get'' | Japanese title: {{ja|レアフィギュアゲット |Rea Figyua Getto}}, ''Rare Figure Get'' | ||
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''Challenger!'' plays on the Challenger Approaching screen prior to a character unlock battle. | ''Challenger!'' plays on the Challenger Approaching screen prior to a character unlock battle. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Composition and | Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc. | ||
Japanese title: {{ja|チャレンジャー登場|Charenjā tōjō}}, ''Challenger Appearance'' | Japanese title: {{ja|チャレンジャー登場|Charenjā tōjō}}, ''Challenger Appearance'' | ||
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When unlocking a significant new feature, such as a playable [[character]] or [[stage]], one of three tracks can play at random. | When unlocking a significant new feature, such as a playable [[character]] or [[stage]], one of three tracks can play at random. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Composition and | Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc. | ||
Japanese title: {{ja|新要素お知らせ|Shin Yōso Oshirase}}, ''New Feature Notice'' | Japanese title: {{ja|新要素お知らせ|Shin Yōso Oshirase}}, ''New Feature Notice'' | ||
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|universe={{uv|Donkey Kong}} | |universe={{uv|Donkey Kong}} | ||
|debut=''{{iw|mariowiki|Donkey Kong|game}}'' | |debut=''{{iw|mariowiki|Donkey Kong|game}}'' | ||
|arrangement=''Super Smash Bros.'' | |||
|stage=None | |stage=None | ||
|link={{YouTube|Bm4jvOGXTls}} | |link={{YouTube|Bm4jvOGXTls}} | ||
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In homage to the usage of the hammer item in ''Donkey Kong'', this track will play when a character uses the hammer item in ''Melee''. | In homage to the usage of the hammer item in ''Donkey Kong'', this track will play when a character uses the hammer item in ''Melee''. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Source: Donkey Kong | |||
Composition Supervisor: Yukio Kaneoka | |||
Arrangement Supervisor: Hirokazu Ando | |||
Composition: Nintendo | |||
Arrangement: HAL Laboratory, Inc. | |||
Composition and arrangement Copyright Nintendo | |||
Japanese title: {{ja|ハンマー状態|Hanmā jōtai}}, ''Hammer Condition'' | Japanese title: {{ja|ハンマー状態|Hanmā jōtai}}, ''Hammer Condition'' | ||
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Whenever a character is under the effects of the Starman item, this track will play for the duration of its usage. | Whenever a character is under the effects of the Starman item, this track will play for the duration of its usage. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Source: Super Mario Bros. | |||
Composition Supervisor: Koji Kondo | |||
Arrangement Supervisor: Hirokazu Ando | |||
Composition: Nintendo | |||
Arrangement: HAL Laboratory, Inc. | |||
Composition and arrangement Copyright Nintendo | |||
Japanese title: {{ja|無敵状態|Muteki jōtai}}, ''Invincible Condition'' | Japanese title: {{ja|無敵状態|Muteki jōtai}}, ''Invincible Condition'' | ||
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''Warning Siren'' plays exclusively in [[Adventure Mode]], specifically during [[Adventure Mode#Part 2: Escape Zebes|Escape Zebes]] on the [[Brinstar Escape Shaft]] stage. | ''Warning Siren'' plays exclusively in [[Adventure Mode]], specifically during [[Adventure Mode#Part 2: Escape Zebes|Escape Zebes]] on the [[Brinstar Escape Shaft]] stage. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Composition and | Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc. | ||
Japanese title: {{ja|サイレン|Sairen}}, ''Siren'' | Japanese title: {{ja|サイレン|Sairen}}, ''Siren'' | ||
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This short piece serves as a victory theme when the player completes {{SSBM|Classic Mode}}, [[Adventure Mode]] or [[All-Star Mode]]. | This short piece serves as a victory theme when the player completes {{SSBM|Classic Mode}}, [[Adventure Mode]] or [[All-Star Mode]]. | ||
===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Composition and | Composition and Arrangement supervisor: Hirokazu Ando | ||
Composition and Arrangement: HAL Laboratory, Inc. | |||
Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc. | |||
Japanese title: {{ja|エンディング|Endingu}}, ''Ending'' | Japanese title: {{ja|エンディング|Endingu}}, ''Ending'' | ||
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===Composition & Arrangements=== | ===Composition & Arrangements=== | ||
Copyright HAL Laboratory, Inc. | Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc. | ||
Japanese title: {{ja|ギガクッパ|Giga Kuppa}}, ''Giga Koopa'' | Japanese title: {{ja|ギガクッパ|Giga Kuppa}}, ''Giga Koopa'' | ||
{{clr}} | |||
==Peach's Castle N64== | |||
{{Infobox Music | |||
|name=Peach's Castle N64 | |||
|universe={{uv|Mario}} | |||
|debut=''Super Mario Bros.'' | |||
|arrangement=''Super Smash Bros.'' | |||
|stage=[[Princess Peach's Castle]] (during {{SSBM|Luigi}}'s introduction cutscene in {{SSBM|Adventure Mode}} only) | |||
|link={{YouTube|fdq0weM3ClI}} | |||
}} | |||
===Origin=== | |||
This track is a remix of the Overworld Theme from ''Super Mario Bros.'' This music is recorded from the [[Nintendo 64]] game ''[[Super Smash Bros.]]'', where it likewise plays on the [[Peach's Castle]] stage. | |||
===Usage=== | |||
This track plays only plays during Luigi's introduction cutscene in Adventure Mode if the player has cleared {{b|Mushroom Kingdom|Adventure Mode}} with a 2 in the seconds place, where only the first few seconds of the track is played. It does not appear in the Sound Test. | |||
===Composition & Arrangements=== | |||
Source: Super Mario Bros. | |||
Composition Supervisor: Koji Kondo | |||
Arrangement Supervisor: Hirokazu Ando | |||
Composition: Nintendo | |||
Arrangement: HAL Laboratory, Inc. | |||
Composition and arrangement Copyright Nintendo | |||
Japanese title: {{ja|ピーチ城上空 (旧)|Pīchi-jō Jōkū (Kyū)}}, ''Above Peach Castle (Old)'' | |||
{{clr}} | {{clr}} | ||
edits