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|originconsole = [[Nintendo Entertainment System]] (Famicom Disk System) | |originconsole = [[Nintendo Entertainment System]] (Famicom Disk System) | ||
|firstinstallment = ''{{b|The Legend of Zelda|game}}'' (1986) | |firstinstallment = ''{{b|The Legend of Zelda|game}}'' (1986) | ||
|latestinstallment = ''{{s|zeldawiki|The Legend of Zelda: | |latestinstallment = ''{{s|zeldawiki|The Legend of Zelda: Echoes of Wisdom}}'' (2024) | ||
|interwiki = zeldawiki | |interwiki = zeldawiki | ||
|interwikiname = Zelda Wiki | |interwikiname = Zelda Wiki | ||
|interwikipage = The Legend of Zelda (Series) | |interwikipage = The Legend of Zelda (Series) | ||
}} | }} | ||
'''''The Legend of Zelda'' universe''' ({{ja|ゼルダの伝説|Zeruda no Densetsu}}, ''The Legend of Zelda'') refers to the ''{{b|Super Smash Bros.|series}}'' series' collection of characters, stages, and properties that hail from [[Nintendo]]'s long-running and famous ''The Legend of Zelda'' game series. It is a series of fantasy action-adventure titles produced by Nintendo throughout the company's history. It is widely considered one of the most influential video game franchises ever created, and has earned a spot as one of the company's flagship franchises alongside such notable series as {{uv|Mario}} and {{uv|Pokémon}}, with ''{{s|zeldawiki|The Legend of Zelda: Ocarina of Time}}'' being the best-reviewed game of all time by certain sources. | '''''The Legend of Zelda'' universe''' ({{ja|ゼルダの伝説|Zeruda no Densetsu}}, ''The Legend of Zelda'') refers to the ''{{b|Super Smash Bros.|series}}'' series' collection of characters, stages, and properties that hail from [[Nintendo]]'s long-running and famous ''The Legend of Zelda'' game series. It is a series of fantasy action-adventure titles produced by Nintendo throughout the company's history. It is widely considered one of the most influential video game franchises ever created, and has earned a spot as one of the company's flagship franchises alongside such notable series as {{uv|Mario}} and {{uv|Pokémon}}, with ''{{s|zeldawiki|The Legend of Zelda: Ocarina of Time}}'' being the best-reviewed game of all time by certain sources. The series has sold over 100 million units, making it the one of the best-selling video game franchises of all-time. As a result, it is heavily featured in the ''Super Smash Bros.'' series, with five separate characters playable in ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]'', and 6 separate characters in ''[[Super Smash Bros. Ultimate]]'': The main hero [[Link]], his younger counterpart [[Young Link]] (''Melee'' & ''Ultimate'') and [[Toon Link]] (''Brawl'' onward) incarnations, the titular [[Princess Zelda]], her alternate ninja-like guise [[Sheik]], and series villain [[Ganondorf]]. | ||
==Franchise description== | ==Franchise description== | ||
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[[File:SSBM opening Link Zelda Sheik.jpg|thumb|[[Link]], [[Princess Zelda]], and [[Sheik]] in their ''Ocarina of Time'' designs, as depicted in the [[opening movie]] of ''Melee''.]] | [[File:SSBM opening Link Zelda Sheik.jpg|thumb|[[Link]], [[Princess Zelda]], and [[Sheik]] in their ''Ocarina of Time'' designs, as depicted in the [[opening movie]] of ''Melee''.]] | ||
At least three other releases in the main series were arguably revolutionary in their own right. The third game, ''{{s|zeldawiki|The Legend of Zelda: A Link to the Past}}'' for Super Nintendo in early April 1992, advanced many of the conventions introduced by the original game's formula to resemble what a modern-day top-down ''Zelda''-style game traditionally features, with refined combat, item-usage, puzzle-filled dungeon aspects, and more detail to the archetypal story. It is widely considered today to be one of the greatest video games ever released, and the many ''Zelda'' games that make use of this top-down style are typically relegated to Nintendo handhelds. However, even more momentous was the late-1998 release of ''[[The Legend of Zelda: Ocarina of Time]]'' for the Nintendo 64, which seamlessly converted the ''Zelda'' formula into a fully realized and detailed three-dimensional world presented in the third person, and introduced what has since become common elements in 3D action-adventure games: a target-lock system to orient the player-character towards specific enemies and circle strafe around them in combat situations in areas with a freely rotatable camera, and context-sensitive buttons. On its initial release, it received perfect review scores from the majority of video game publications that reviewed it, and it sold over seven million copies worldwide. Like ''A Link to the Past'' for the top-down 2D perspective, ''Ocarina of Time'' introduced to the series the 3D-style of gameplay regularly used by console-based ''Zelda'' releases, which typically are the "biggest" releases in the series. Finally, after years of elaborating on the formulas set by ''A Link to the Past'' and ''Ocarina'', ''{{s|zeldawiki|The Legend of Zelda: Breath of the Wild}}'' was released in 2017 for the Wii U and Nintendo Switch. ''Breath'' expanded ''Zelda'' to a highly engrossing open-world style, giving the player freedom to explore the game's world at their own leisure and adding a high degree of realism to the gameplay mechanics, and received near-unanimous praise as one of the series' best entries and the first truly revolutionary ''Zelda'' game since ''Ocarina of Time''. | At least three other releases in the main series were arguably revolutionary in their own right. The third game, ''{{s|zeldawiki|The Legend of Zelda: A Link to the Past}}'' for Super Nintendo in early April 1992, advanced many of the conventions introduced by the original game's formula to resemble what a modern-day top-down ''Zelda''-style game traditionally features, with refined combat, item-usage, puzzle-filled dungeon aspects, and more detail to the archetypal story. It is widely considered today to be one of the greatest video games ever released, and the many ''Zelda'' games that make use of this top-down style are typically relegated to Nintendo handhelds. However, even more momentous was the late-1998 release of ''[[The Legend of Zelda: Ocarina of Time]]'' for the Nintendo 64, which seamlessly converted the ''Zelda'' formula into a fully realized and detailed three-dimensional world presented in the third person, and introduced what has since become common elements in 3D action-adventure games: a target-lock system to orient the player-character towards specific enemies and circle strafe around them in combat situations in areas with a freely rotatable camera, and context-sensitive buttons. On its initial release, it received perfect review scores from the majority of video game publications that reviewed it, and it sold over seven million copies worldwide. Like ''A Link to the Past'' for the top-down 2D perspective, ''Ocarina of Time'' introduced to the series the 3D-style of gameplay regularly used by console-based ''Zelda'' releases, which typically are the "biggest" releases in the series. Finally, after years of elaborating on the formulas set by ''A Link to the Past'' and ''Ocarina'', ''{{s|zeldawiki|The Legend of Zelda: Breath of the Wild}}'' was released in 2017 for the Wii U and Nintendo Switch. ''Breath of the Wild'' expanded ''Zelda'' to a highly engrossing open-world style, giving the player freedom to explore the game's world at their own leisure and adding a high degree of realism to the gameplay mechanics, and received near-unanimous praise as one of the series' best entries and the first truly revolutionary ''Zelda'' game since ''Ocarina of Time''. | ||
It is customary for at least one main ''Zelda'' title to be released over the lifespan of a given Nintendo console or handheld. Many of these adhere by default to a realistic, comparatively "adult" aesthetic, starting with ''Ocarina of Time'' and including titles as recent as ''{{s|zeldawiki|The Legend of Zelda: Breath of the Wild}}''; however, in early 2003, a radically different "younger" alternative look and style was introduced into the series with the release of ''{{s|zeldawiki|The Legend of Zelda: The Wind Waker}}'' for the GameCube. This introduces a heavily cartoon-stylized, cel-shaded design and graphical style both to Link and the rest of his world, and this exact "[[Toon Link]]" design and aesthetic is reused in several subsequent releases on Nintendo handhelds, all of which are separate from the games featuring the "adult" aesthetic. Given the nearly-''Mario''-scale importance and relevance the ''Zelda'' franchise has had both to Nintendo and to the industry as a whole, it is unfailingly one of the first franchises confirmed for a starring role in each game of Nintendo's ''[[Super Smash Bros.]]'' series of crossover fighting games. Later games in the ''Smash Bros.'' series have featured content from both the realistic and the cartoon ''Zelda'' styles. | It is customary for at least one main ''Zelda'' title to be released over the lifespan of a given Nintendo console or handheld. Many of these adhere by default to a realistic, comparatively "adult" aesthetic, starting with ''Ocarina of Time'' and including titles as recent as ''{{s|zeldawiki|The Legend of Zelda: Breath of the Wild}}''; however, in early 2003, a radically different "younger" alternative look and style was introduced into the series with the release of ''{{s|zeldawiki|The Legend of Zelda: The Wind Waker}}'' for the GameCube. This introduces a heavily cartoon-stylized, cel-shaded design and graphical style both to Link and the rest of his world, and this exact "[[Toon Link]]" design and aesthetic is reused in several subsequent releases on Nintendo handhelds, all of which are separate from the games featuring the "adult" aesthetic. Given the nearly-''Mario''-scale importance and relevance the ''Zelda'' franchise has had both to Nintendo and to the industry as a whole, it is unfailingly one of the first franchises confirmed for a starring role in each game of Nintendo's ''[[Super Smash Bros.]]'' series of crossover fighting games. Later games in the ''Smash Bros.'' series have featured content from both the realistic and the cartoon ''Zelda'' styles. | ||
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*[[File:GreatBayIconSSBM.png|right|link=Great Bay]]'''Termina: [[Great Bay]]''' ([[Starter stage|Starter]]): This stage is based on ''Majora's Mask'', a game where Young Link travels to another country away from Hyrule called Termina. The stage takes place in the west coast of Termina where the third of the four dungeons in the game lies. The stage consists of three main solid platforms over water. On the right side of the stage is a turtle, acting as a fourth platform that sinks after 30 seconds, only to reappear after some time. [[Tingle]] can be seen floating in the air via a red balloon that can be stood on until it pops.{{clr}} | *[[File:GreatBayIconSSBM.png|right|link=Great Bay]]'''Termina: [[Great Bay]]''' ([[Starter stage|Starter]]): This stage is based on ''Majora's Mask'', a game where Young Link travels to another country away from Hyrule called Termina. The stage takes place in the west coast of Termina where the third of the four dungeons in the game lies. The stage consists of three main solid platforms over water. On the right side of the stage is a turtle, acting as a fourth platform that sinks after 30 seconds, only to reappear after some time. [[Tingle]] can be seen floating in the air via a red balloon that can be stood on until it pops.{{clr}} | ||
*[[File:TempleIconSSBM.png|right|link=Temple]]'''Hyrule: [[Temple]]''' ([[Starter stage|Starter]]): This iconic stage does not necessarily represent a specific location from any ''Zelda'' game, but is rather an amalgamation of many designs from throughout the ''Zelda'' series up to this point, though it does bear a resemblance to the palaces in ''Zelda II: The Adventure of Link''. The stage consists of three main sections; the left section that has a large platform above, the larger right section with three small platforms in the sky, and the underground section next to a tiny platform. This is by far the largest stage in ''Melee''.{{clr}} | *[[File:TempleIconSSBM.png|right|link=Temple]]'''Hyrule: [[Temple]]''' ([[Starter stage|Starter]]): This iconic stage does not necessarily represent a specific location from any ''Zelda'' game, but is rather an amalgamation of many designs from throughout the ''Zelda'' series up to this point, though it does bear a resemblance to the palaces in ''Zelda II: The Adventure of Link''. The stage consists of three main sections; the left section that has a large platform above, the larger right section with three small platforms in the sky, and the underground section next to a tiny platform. This is by far the largest stage in ''Melee''.{{clr}} | ||
==={{SSBM|Adventure Mode}} stage=== | |||
*[[File:SSBM-AdvTunnel.png|100px|right|link=Underground Maze]] '''[[Underground Maze]]''': Based on the dungeons in ''The Legend of Zelda'' series, Underground Maze appears as the first part of Stage 3 in Adventure Mode. The player is tasked with finding the Triforce in one of the six chambers. The other five chambers contain the Master Sword and lock the player in a duel with Link. Which chamber the Triforce is in is randomly selected on each playthrough. [[ReDead]]s, [[Octorok]]s, and [[Like Like]]s appear as enemies to impede the player's progress. After finishing the stage, the player then fights Zelda on Temple.{{clr}} | |||
===Enemies=== | |||
*'''[[ReDead]]s''': These hollow zombies are forged from dark magic, and they would bite onto you and do damage before letting go. In ''The Legend of Zelda: Ocarina of Time,'' they also demonstrated the ability to paralyze Link to where he was standing with their gazes. They appear in the Adventure Mode stage Underground Maze. | |||
*'''[[Octorok]]s''': Octopus-like creatures that can shoot nuts from their cannon-like mouths at Link starting with their first appearance in the original ''Legend of Zelda''. In ''Melee'', they do the exact same thing. They are modeled off their appearances from ''Ocarina of Time.'' They appear in the Adventure Mode stage Underground Maze. | |||
*'''[[Like-Like]]s''': Giant leech-like creatures that would swallow up Link and digest his shield before spitting him back out in many ''Zelda'' games. They incapacitate a character temporarily in ''Melee'' and damage him before spitting him back out. These are modeled off their ''Ocarina of Time'' appearances. They appear in the Adventure Mode stage Underground Maze. | |||
===Items=== | ===Items=== | ||
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*'''[[Heart Container]]''': Returns from ''Smash 64'' somewhat powered down. While it still heals players, it now restores only up to 100% damage in normal play rather than all % points to the character that picks it up. In [[All-Star Mode]], however, it heals fully provided the character remains within the [[Rest Area]] until their damage reaches 0%. | *'''[[Heart Container]]''': Returns from ''Smash 64'' somewhat powered down. While it still heals players, it now restores only up to 100% damage in normal play rather than all % points to the character that picks it up. In [[All-Star Mode]], however, it heals fully provided the character remains within the [[Rest Area]] until their damage reaches 0%. | ||
*'''''[[Bunny Hood]]''''': An item that first appeared in ''Ocarina of Time'' as a sellable item, but then appeared in ''Majora's Mask'' as an equippable item that allows Young Link to run very fast. In ''Melee'', when it is equipped by the character, it drastically increases that character's walking speed, running speed, jumping height, and falling speed for about 20 seconds. | *'''''[[Bunny Hood]]''''': An item that first appeared in ''Ocarina of Time'' as a sellable item, but then appeared in ''Majora's Mask'' as an equippable item that allows Young Link to run very fast. In ''Melee'', when it is equipped by the character, it drastically increases that character's walking speed, running speed, jumping height, and falling speed for about 20 seconds. | ||
===Music=== | ===Music=== |
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