Perfect shield: Difference between revisions

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[[File:Peach Powershield Laser.gif|thumb|220px|In ''Melee'', during the first two frames of shield activation, powershielding will reflect any projectile, even ones that have already been powershielded.]]
[[File:Peach Powershield Laser.gif|thumb|220px|In ''Melee'', during the first two frames of shield activation, powershielding will reflect any projectile, even ones that have already been powershielded.]]
A '''perfect shield''' ({{ja|ジャストシールド|Jasuto shīrudo}}, '''Just shield''') (officially called the '''Power Shield''' in ''Melee'') is a technique introduced in ''Melee'' where one activates a full [[shield]] (or drops their shield as of ''Ultimate'') such that it connects with an incoming [[attack]] on the first few frames. In order for the technique to be executed, one must rely on timing and skill. When the opponent is ready to strike, the player must quickly use their shield. If done correctly, the [[character]] takes no [[shield damage]] and they can immediately perform any action when dropping their shield without having to wait for their drop shield animation to end (alternatively known as [[powershield canceling]] in games prior to ''Ultimate''). The powershield technique in ''[[Melee]]'', ''[[Brawl]]'', ''[[Smash 4]]'', and ''[[Ultimate]]'' is comparable to a parry in traditional fighting games, as it results in little to no knockback and freezes the opponent for a couple frames.
A '''perfect shield''' ({{ja|ジャストシールド|Jasuto shīrudo}}, '''Just shield''') (officially called the '''Power Shield''' in ''Melee'') is a technique introduced in ''Melee'' where one activates a full [[shield]] (or drops their shield as of ''Ultimate'') such that it connects with an incoming [[attack]] on the first few frames. In order for the technique to be executed, one must rely on timing and skill. When the opponent is ready to strike, the player must quickly use their shield. If done correctly, the [[character]] takes no [[shield damage]] and they can immediately perform any action when dropping their shield without having to wait for their drop shield animation to end (alternatively known as [[powershield canceling]] in games prior to ''Ultimate''). The perfect shield technique in ''[[Melee]]'', ''[[Brawl]]'', ''[[Smash 4]]'', and ''[[Ultimate]]'' is comparable to a parry in traditional fighting games, as it results in little to no knockback and freezes the opponent for a couple frames.


Perfect shielding up until ''Smash 4'' is done by quickly pressing the shield button as an attack is about to connect (the exact window to perfect shield depends on the game). If done correctly, there will be a significant flash on the shield and a distinctive "chlink" sound. Because it is technically a shield, it is ineffective against [[grab]]s and [[unblockable attack]]s. In ''Melee'', powershielding can [[reflect]] [[projectile]]s during the first two frames, although they deal half their usual damage (unlike other reflectors, which increase their damage), and [[Poké Ball]]s reflected this way retain the ownership of the character that threw them. In ''Brawl'' and ''Smash 4'', perfect shielding merely redirects projectiles at an angle without changing their ownership.
Perfect shielding up until ''Smash 4'' is done by quickly pressing the shield button as an attack is about to connect (the exact window to perfect shield depends on the game). If done correctly, there will be a significant flash on the shield and a distinctive "chlink" sound. Because it is technically a shield, it is ineffective against [[grab]]s and [[unblockable attack]]s. In ''Melee'', powershielding can [[reflect]] [[projectile]]s during the first two frames, although they deal half their usual damage (unlike other reflectors, which increase their damage), and [[Poké Ball]]s reflected this way retain the ownership of the character that threw them. In ''Brawl'' and ''Smash 4'', perfect shielding merely redirects projectiles at an angle without changing their ownership.
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