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{{articleIcons|ultimate=y}} | {{articleIcons|ultimate=y}} | ||
{{disambig2|the realm in World of Light|the mode the Japanese name matches with|Adventure Mode: World of Light}} | |||
{{Infobox Game | {{Infobox Game | ||
|title=The Light Realm | |title=The Light Realm | ||
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|caption=Map of The Light Realm, featuring all fighters that can be unlocked.}} | |caption=Map of The Light Realm, featuring all fighters that can be unlocked.}} | ||
'''The Light Realm''' is the starting area in [[World of Light]]. After Galeem vaporized everyone who opposed him (aside from {{SSBU|Kirby}}), Kirby crash lands into The Light Realm with the task of rescuing all captured fighters and defeating Galeem. | '''The Light Realm''' ({{ja|光の世界|Hikari no Sekai}}, ''World of Light'') is the starting area in [[World of Light]]. After [[Galeem]] vaporized everyone who opposed him (aside from {{SSBU|Kirby}}), Kirby crash lands into The Light Realm with the task of rescuing all captured fighters and defeating Galeem. | ||
==Spirits== | ==Spirits== | ||
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====Start area==== | ====Start area==== | ||
This is where the player starts the game. The spirits are mostly of neutral types, so players can familiarize with Spirit battles. After unlocking a character, {{SSBU|Master Hand}} creates bubbles blocking the other two characters which disappear when the player defeats at least one boss. | This is where the player starts the game. The spirits are mostly of neutral types, so players can familiarize with Spirit battles. After unlocking a character, {{SSBU|Master Hand}} creates bubbles blocking the other two characters which disappear when the player defeats at least one boss or can disappear individually if the player finds a route to defeat the blocked fighters. | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
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====Forest area==== | ====Forest area==== | ||
Just to the north of the Start area is the Forest area which has a waterfall and ground with star decals. Upon arrival, Master Hand destroys a bridge which can be repaired if the player has a bridge repair Spirit. | Just to the north of the Start area is the Forest area which has a waterfall and ground with star decals. Upon arrival, Master Hand destroys a bridge which can be repaired if the player has a [[Spirits with overworld effects#Bridge Repair|bridge repair]] Spirit. | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
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|{{SpiritType|Grab}} | |{{SpiritType|Grab}} | ||
|4,400 | |4,400 | ||
|[[ | |[[Garden of Hope]] ([[Battlefield form]]) | ||
|•Attack Power ↑<br>•Hazard: Sticky Floor | |•Attack Power ↑<br>•Hazard: Sticky Floor | ||
|•The floor is sticky<br>•The enemy's throws have increased power<br>•The enemy has increased attack power when the enemy's at high damage | |•The floor is sticky<br>•The enemy's throws have increased power<br>•The enemy has increased attack power when the enemy's at high damage | ||
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====Mushroom area==== | ====Mushroom area==== | ||
Just to the west of the Starting area is the Mushroom area. The terrain mainly consists of mushrooms. Most of the spirits in this area are affiliated with fungi. If the player has a rain conjuring spirit, they can grow a set of mushrooms leading to Olimar's | Just to the west of the Starting area is the Mushroom area. The terrain mainly consists of mushrooms. Most of the spirits in this area are affiliated with fungi. If the player has a [[Spirits with overworld effects#Rain Conjuring|rain conjuring]] spirit, they can grow a set of mushrooms leading to Olimar's fighter battle. | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
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|[[Garden of Hope]] ([[Battlefield form]]) | |[[Garden of Hope]] ([[Battlefield form]]) | ||
|•Slippery Stage | |•Slippery Stage | ||
|•Reinforcements will appear during the battle<br>•The stage's platforms are very slippery<br>•The enemy starts the battle with a | |•Reinforcements will appear during the battle<br>•The stage's platforms are very slippery<br>•The enemy starts the battle with a [[Drill]] | ||
|{{SSBUMusicLink|Pikmin|Mission Mode - Pikmin 3}} | |{{SSBUMusicLink|Pikmin|Mission Mode - Pikmin 3}} | ||
|- | |- | ||
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|•The enemy's physical attacks have increased power<br>•[[Stamina battle]]<br>•Hostile assist trophies will appear | |•The enemy's physical attacks have increased power<br>•[[Stamina battle]]<br>•Hostile assist trophies will appear | ||
|{{SSBUMusicLink|Sonic The Hedgehog|Sunset Heights}} | |{{SSBUMusicLink|Sonic The Hedgehog|Sunset Heights}} | ||
|- | |- | ||
|861 | |861 | ||
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====Racing circuit area==== | ====Racing circuit area==== | ||
To the east of the Starting area is the Racing Circuit area. This area is themed around ''Mario Kart'' with some aspect from the {{uv|F-Zero}} series. Most of the area can only be accessed using the | To the east of the Starting area is the Racing Circuit area. This area is themed around ''Mario Kart'' with some aspect from the {{uv|F-Zero}} series. Most of the area can only be accessed using the Wild Goose, which can only be operated if the player has the [[Spirits with overworld effects#Wild Goose Driver|Pico]] spirit. The spirits in this area mainly depict vehicles. | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
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====Plains area==== | ====Plains area==== | ||
This area is a grassy area featuring a Sheikah Tower from ''The Legend of Zelda: Breath of the Wild''. The spirits found | This area is a grassy area featuring a Sheikah Tower from ''The Legend of Zelda: Breath of the Wild''. The spirits found here are mainly characters who are based in grassy settings. There is also a green warp pipe which teleports the player near the Shrouded Forest area. | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
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|[[New Donk City Hall]] | |[[New Donk City Hall]] | ||
|N/A | |N/A | ||
|•The enemy's smash attacks have increased power<br>•The enemy favors smash attacks<br>•The enemy starts the battle with a | |•The enemy's smash attacks have increased power<br>•The enemy favors smash attacks<br>•The enemy starts the battle with a [[Drill]] | ||
|{{SSBUMusicLink|Super Mario Bros.|New Donk City}} | |{{SSBUMusicLink|Super Mario Bros.|New Donk City}} | ||
|- | |- | ||
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====Shrouded forest area==== | ====Shrouded forest area==== | ||
A foggy forest area. Spirits in this area are generally reside in forests with some battles featuring fog. | |||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
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====Village area==== | ====Village area==== | ||
This is the westernmost town found in the light realm. If the player has | This is the westernmost town found in the light realm. If the player has the [[Spirits with overworld Effects#Bus Transportation|Kapp'n (Wild World)]] spirit, they can take a bus which goes to the Town area. | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
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====Pond area==== | ====Pond area==== | ||
A heart-shaped pond which features the red switch which can be activated to open the red gate leading to the [[Temple of Light]] sub area. | |||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
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====Ribbon hills area==== | ====Ribbon hills area==== | ||
An area with colorful hills bridged by giant ribbons. Spirits found here are ones that are cute in appearance, or are associated with crafts or bright colors. There is a tube here that connects to a tunnel below. | |||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
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====Space area==== | ====Space area==== | ||
This area is located to the west of [[Galeem]]. This area is themed around outer space and is loosely based around the {{uv|Star Fox}} universe. The spirits found in this area are associated with space. The player must have | This area is located to the west of [[Galeem]]. This area is themed around outer space and is loosely based around the {{uv|Star Fox}} universe. The spirits found in this area are associated with space. The player must have a [[Spirits with overworld effects#Great Fox Repair|Great Fox repair spirit]] to ride the [[Great Fox]] to explore this area. | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
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====Lake area==== | ====Lake area==== | ||
This area can only be accessed if the the player has the [[Spirits with overworld effects#Boat Transportation|Kapp'n]] spirit to operate the boat. It connects the mushroom and plains areas, and leads to the [[World Tour]] sub-region. | |||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
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====8-bit maze area==== | ====8-bit maze area==== | ||
A maze resembling a level from the {{uv|Pac-Man}} arcade games. The main gimmick is a labyrinth of teleporters. Player must choose the correct sequence of teleporters to reach certain spirits or to the other side. Most of the spirits found in this area are from NES games. | |||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
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|3,900 | |3,900 | ||
|[[The Great Cave Offensive]] ([[Battlefield form]]) | |[[The Great Cave Offensive]] ([[Battlefield form]]) | ||
|•Item: | |•Item: [[Drill]] | ||
|•The enemy starts the battle with a Drill<br>•The enemy is giant | |•The enemy starts the battle with a Drill<br>•The enemy is giant | ||
|{{SSBUMusicLink|Metroid|Magmoor Caverns - Metroid: Samus Returns}} | |{{SSBUMusicLink|Metroid|Magmoor Caverns - Metroid: Samus Returns}} | ||
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====Island area==== | ====Island area==== | ||
An island chain off the coast from the Coastal Town area. The player needs the Lapras spirit in order to access the island. Most of the spirits are based off of characters who reside in a tropical setting. The island also has a portal that accesses the [[Forest Hill]] sub area. Once [[Rathalos]] is defeated, the player can use the blue [[Warp Pipe]] to access the western side of the map. | |||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
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====Cloud area==== | ====Cloud area==== | ||
An area set in the sky with many floating islands. Many of the spirits are associated with skies. There is also a section set on a pink cloud resembling [[Magicant]]. To access the area, the player needs a [[Spirits with overworld effects#Rain Conjuring|rain conjuring]] spirit to grow a beanstalk which players can climb. In order to access the Magicant area, the player will need to find a pipe near the wasteland area. | |||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
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==Bosses== | ==Bosses== | ||
There are five bosses present in | There are five bosses present in The Light Realm, with three of them fought in sub-worlds. [[Giga Bowser]] is found in the [[Molten Fortress]], [[Galleom]] is found in the [[Base]], and [[Rathalos]] is found in the [[Forest Hill]]. | ||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
|- | |- | ||
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==Captured Fighters== | ==Captured Fighters== | ||
Since Kirby escaped from | Since Kirby escaped from Galeem's attack, he is the only fighter the player has available from the start. The other 73 base roster fighters (with {{SSBU|Pokémon Trainer}} counting as one) have been captured and must be awakened for the player to unlock. Any [[Downloadable content (SSBU)#Fighters|downloaded fighters]] are simply unlocked after the player has awakened a total of 10 fighters. 42 of the 73 captured fighters are unlocked in The Light Realm. 10 of them reside in sub-worlds. Aside from {{SSBU|Bowser}}, all captured fighters must be unlocked through a fighter battle. {{SSBU|Mario}} is always awakened first, with the second awakening being a choice between {{SSBU|Sheik}}, {{SSBU|Marth}}, or {{SSBU|Villager}}. After the second awakening, {{SSBU|Master Hand}} appears and forms barriers over the two fighters the player didn't unlock, preventing them from being unlocked until the player beats one of the [[boss]]es or finds an alternate route back. The lists of fighters are organized roughly by order of appearance. | ||
===Overworld=== | ===Overworld=== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
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| ''{{SSBUMusicLink|Kirby|King Dedede's Theme (Brawl)}}'' | | ''{{SSBUMusicLink|Kirby|King Dedede's Theme (Brawl)}}'' | ||
|} | |} | ||
==Names in other languages== | ==Names in other languages== | ||
{{langtable | {{langtable |
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