Talk:Ike (SSBB): Difference between revisions
→Tier Status?
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Personally I play as Ike and have found that his UP B recovery to be especially useful when characters attempt to edge guard by either standing there or by grabbing the edge. When they stand there the just get beat up by the sword then get knocked back so Ike can recover. If the character grabs the edge then Ike will almost always spike and kill the opponent off the bottom of the screen when he grabs the edge over top of them. ~ TheDragonReborn | Personally I play as Ike and have found that his UP B recovery to be especially useful when characters attempt to edge guard by either standing there or by grabbing the edge. When they stand there the just get beat up by the sword then get knocked back so Ike can recover. If the character grabs the edge then Ike will almost always spike and kill the opponent off the bottom of the screen when he grabs the edge over top of them. ~ TheDragonReborn | ||
Both Ike's side and up specials are decent recovery moves, but he can really only recover in two directions, making his recovery very predictable. He is also extremely vulnerable to edgehogging if he is below the stage. He is low for more reasons than these, though; his moves are sluggish and easily punished, and due to his slow overall speed, he is very easily shut down. He is overly reliable on taking advantage of an opponent's mistakes to win, as mostly anything else will result in him being shut down. These factors give him poor matchups, especially against the higher-tiered characters. An Ike player with enough skill can overcome these things and destroy opponents, but it's an extremely difficult thing to do. [[User:AuraStUrm|AuraStUrm]] ([[User talk:AuraStUrm|talk]]) 15:17, December 11, 2009 (UTC) | |||
== Ike's Counter == | == Ike's Counter == |