Classic Mode (SSBU): Difference between revisions
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{{articleIcons|ultimate=y}} | {{articleIcons|ultimate=y}} | ||
[[File:ClassicSSBU.jpeg|thumb|300px|Classic Mode loading screen in ''[[Super Smash Bros. Ultimate]]''.]] | [[File:ClassicSSBU.jpeg|thumb|300px|Classic Mode loading screen in ''[[Super Smash Bros. Ultimate]]''.]] | ||
'''Classic Mode''' ({{ja|勝ちあがり乱闘|Kachi Agari Rantō}}, ''Survival Smash'') is a single-player (optionally 2 players) mode in ''[[Super Smash Bros. Ultimate]]''. Each character now has their own predetermined set of opponents and stages to face in this mode. A unique name is given to each character's path, and there may be special rules or conditions: for example, {{SSBU|Ryu}}'s path references ''Street Fighter II'' by using only [[Ω form]]s and [[Stamina Mode|Stamina]] mode alongside the fighters most closely representing the characters of ''Street Fighter II''. It is different from the Classic Mode versions found in the two versions of ''[[ | '''Classic Mode''' ({{ja|勝ちあがり乱闘|Kachi Agari Rantō}}, ''Survival Smash'') is a single-player (optionally 2 players) mode in ''[[Super Smash Bros. Ultimate]]''. Each character now has their own predetermined set of opponents and stages to face in this mode. A unique name is given to each character's path, and there may be special rules or conditions: for example, {{SSBU|Ryu}}'s path references ''Street Fighter II'' by using only [[Ω form]]s and [[Stamina Mode|Stamina]] mode alongside the fighters most closely representing the characters of ''Street Fighter II''. It is different from the Classic Mode versions found in the two versions of ''[[Super Smash Bros. 4]]'', shown by the return to the style of Classic Mode that was in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]''. Just like in {{forwiiu}}, Classic Mode can also be challenged by two players. When playing with two players, the route will always be based on Player 1's character. 1v1 battles (aside from Terry and Kazuya's Classic Mode) become 2v2 battles with two of the same opponent (if there is originally only one), one in an alternate costume. If P2 chooses the same costume as an opponent, the opponent will not switch to another costume unless they chose the same character as P1. | ||
Similar to the Classic Modes for the [[Classic Mode (SSB4-3DS)|previous]] [[Classic Mode (SSB4-Wii U)|entries]], players can select an intensity level, indicated by the position of the lengthy mural. The highest allowed starting intensity is 5.0, and it will increase slightly, depending on how well the player does, after each victory, to a maximum of 9.9. Each successful round moves the intensity up by a minimum of 0.1 depending on performance. Winning in fast times or with great dominance awards a "Nice Play!" label for the stage, and an intensity boost ranging from 0.6 to 1.4, depending also on how far along the player is in the game. Otherwise, the game's default intensity boost goes between 0.2 and 0.6, lower [[score]]s being awarded to long battles with more damage taken. The layout consists of seven stages plus a [[Bonus Stage|bonus stage]]. Unlike previous entries, the opponent in the last stage is not always [[Master Hand]] or [[Crazy Hand]]; each fighter has a different encounter at the end. Scores are also present in Classic Mode, which is displayed alongside the player's [[Global Smash Power]]. | Similar to the Classic Modes for the [[Classic Mode (SSB4-3DS)|previous]] [[Classic Mode (SSB4-Wii U)|entries]], players can select an intensity level, indicated by the position of the lengthy mural. The highest allowed starting intensity is 5.0, and it will increase slightly, depending on how well the player does, after each victory, to a maximum of 9.9. Each successful round moves the intensity up by a minimum of 0.1 depending on performance. Winning in fast times or with great dominance awards a "Nice Play!" label for the stage, and an intensity boost ranging from 0.6 to 1.4, depending also on how far along the player is in the game. Otherwise, the game's default intensity boost goes between 0.2 and 0.6, lower [[score]]s being awarded to long battles with more damage taken. The layout consists of seven stages plus a [[Bonus Stage|bonus stage]]. Unlike previous entries, the opponent in the last stage is not always [[Master Hand]] or [[Crazy Hand]]; each fighter has a different encounter at the end. Scores are also present in Classic Mode, which is displayed alongside the player's [[Global Smash Power]]. | ||
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*{{SSBU|Kazuya}} fights another Kazuya followed by a Metal Kazuya in his final round, and does not fight a traditional boss at all in his route. | *{{SSBU|Kazuya}} fights another Kazuya followed by a Metal Kazuya in his final round, and does not fight a traditional boss at all in his route. | ||
After defeating Bowser, Ganondorf or Mewtwo in the boss round, the player is given a [[Maxim Tomato]]. | After defeating Bowser, Ganondorf or Mewtwo in the boss round, the player is given a [[Maxim Tomato]]. | ||
{|class="wikitable" style="text-align:center;" | {|class="wikitable" style="text-align:center;" | ||
!Boss !!colspan=2 |Fighter Routes!!Total | !Boss!!colspan=2|Fighter Routes!!Total | ||
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|{{SSBU|Master Hand}}||{{head|Donkey Kong|g=SSBU|s=32px}}{{head|Samus|g=SSBU|s=32px}}{{head|Dark Samus|g=SSBU|s=32px}}{{head|Fox|g=SSBU|s=32px}}{{head|Ness|g=SSBU|s=32px}}{{head|Peach|g=SSBU|s=32px}}{{head|Daisy|g=SSBU|s=32px}}{{head|Sheik|g=SSBU|s=32px}}{{head|Dr. Mario|g=SSBU|s=32px}}{{head|Pichu|g=SSBU|s=32px}}{{head|Lucina|g=SSBU|s=32px}}{{head|Ganondorf|g=SSBU|s=32px}}{{head|Roy|g=SSBU|s=32px}}{{head|Mr. Game & Watch|g=SSBU|s=32px}}{{head|Zero Suit Samus|g=SSBU|s=32px}}{{head|Wario|g=SSBU|s=32px}}{{head|Ike|g=SSBU|s=32px}}{{head|Lucas|g=SSBU|s=32px}}<br>{{head|Sonic|g=SSBU|s=32px}}{{head|King Dedede|g=SSBU|s=32px}}{{head|Olimar|g=SSBU|s=32px}}{{head|Lucario|g=SSBU|s=32px}}{{head|Villager|g=SSBU|s=32px}}{{head|Wii Fit Trainer|g=SSBU|s=32px}}{{head|Little Mac|g=SSBU|s=32px}}{{head|Greninja|g=SSBU|s=32px}}{{head|Palutena|g=SSBU|s=32px}}{{head|Robin|g=SSBU|s=32px}}{{head|Shulk|g=SSBU|s=32px}}{{head|Bowser Jr.|g=SSBU|s=32px}}{{head|Cloud|g=SSBU|s=32px}}{{head|Corrin|g=SSBU|s=32px}}{{head|Ridley|g=SSBU|s=32px}}{{head|Isabelle|g=SSBU|s=32px}}{{head|Joker|g=SSBU|s=32px}}||{{head|Pikachu|g=SSBU|s=32px}}{{head|Pokémon Trainer|g=SSBU|s=32px}}||37 | |{{SSBU|Master Hand}}||{{head|Donkey Kong|g=SSBU|s=32px}}{{head|Samus|g=SSBU|s=32px}}{{head|Dark Samus|g=SSBU|s=32px}}{{head|Fox|g=SSBU|s=32px}}{{head|Ness|g=SSBU|s=32px}}{{head|Peach|g=SSBU|s=32px}}{{head|Daisy|g=SSBU|s=32px}}{{head|Sheik|g=SSBU|s=32px}}{{head|Dr. Mario|g=SSBU|s=32px}}{{head|Pichu|g=SSBU|s=32px}}{{head|Lucina|g=SSBU|s=32px}}{{head|Ganondorf|g=SSBU|s=32px}}{{head|Roy|g=SSBU|s=32px}}{{head|Mr. Game & Watch|g=SSBU|s=32px}}{{head|Zero Suit Samus|g=SSBU|s=32px}}{{head|Wario|g=SSBU|s=32px}}{{head|Ike|g=SSBU|s=32px}}{{head|Lucas|g=SSBU|s=32px}}<br>{{head|Sonic|g=SSBU|s=32px}}{{head|King Dedede|g=SSBU|s=32px}}{{head|Olimar|g=SSBU|s=32px}}{{head|Lucario|g=SSBU|s=32px}}{{head|Villager|g=SSBU|s=32px}}{{head|Wii Fit Trainer|g=SSBU|s=32px}}{{head|Little Mac|g=SSBU|s=32px}}{{head|Greninja|g=SSBU|s=32px}}{{head|Palutena|g=SSBU|s=32px}}{{head|Robin|g=SSBU|s=32px}}{{head|Shulk|g=SSBU|s=32px}}{{head|Bowser Jr.|g=SSBU|s=32px}}{{head|Cloud|g=SSBU|s=32px}}{{head|Corrin|g=SSBU|s=32px}}{{head|Ridley|g=SSBU|s=32px}}{{head|Isabelle|g=SSBU|s=32px}}{{head|Joker|g=SSBU|s=32px}}||{{head|Pikachu|g=SSBU|s=32px}}{{head|Pokémon Trainer|g=SSBU|s=32px}}||37 | ||
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|All||colspan=2 |{{head|Sephiroth|g=SSBU|s=32px}}||1 | |All||colspan=2 |{{head|Sephiroth|g=SSBU|s=32px}}||1 | ||
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|[[Galeem]] & [[Dharkon]] ||colspan=2 | ||0 | |||
|} | |} | ||
==Classic Mode routes== | ==Classic Mode routes== | ||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
![[Fighter]]!!Classic Mode title!!Description!!Inspiration | ![[Fighter]]!!Classic Mode title!!Description!!Inspiration | ||
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|{{CharHead|Peach|SSBU|hsize=20px}}||No Damsel in Distress<br> ({{ja|さらわれ姫から卒業!|Saraware hime kara sotsugyō!}}, ''Graduating from a Kidnapped Princess!'')||Peach fights against would-be kidnappers such as Bowser Jr. and the Koopalings, Donkey Kong (in his "classic" costume), Ganondorf and King K. Rool, with the penultimate battle against her own captor Bowser. The boss of this route is {{SSBU|Master Hand}}.||If this route is played with two players, Bowser appears with a copy in his eighth costume, referencing ''Super Mario Bros: The Lost Levels.'' | |{{CharHead|Peach|SSBU|hsize=20px}}||No Damsel in Distress<br> ({{ja|さらわれ姫から卒業!|Saraware hime kara sotsugyō!}}, ''Graduating from a Kidnapped Princess!'')||Peach fights against would-be kidnappers such as Bowser Jr. and the Koopalings, Donkey Kong (in his "classic" costume), Ganondorf and King K. Rool, with the penultimate battle against her own captor Bowser. The boss of this route is {{SSBU|Master Hand}}.||If this route is played with two players, Bowser appears with a copy in his eighth costume, referencing ''Super Mario Bros: The Lost Levels.'' | ||
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|{{CharHead|Daisy|SSBU|hsize=20px}}||Sarasaland Represent!<br> ({{ja|戦場のプリンセス|Senjō no purinsesu}}, ''Princess of the Battlefield'')||Daisy's opponents are | |{{CharHead|Daisy|SSBU|hsize=20px}}||Sarasaland Represent!<br> ({{ja|戦場のプリンセス|Senjō no purinsesu}}, ''Princess of the Battlefield'')||Most of Daisy's opponents are princesses in their respective franchises, such as Zelda and female Corrin. The penultimate battle is against Peach. The boss of this route is {{SSBU|Master Hand}}.||In English, the route is named after {{s|mariowiki|Sarasaland}}, Daisy's kingdom. | ||
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|{{CharHead|Bowser|SSBU|hsize=20px}}||The Red One. Every Red One!<br> ({{ja|因縁の赤いヤツ|Innen no akai yatsu}}, ''The Red Guys of Destiny'')||Bowser’s opponents in this route are all affiliated with the color red such as [[Ken]], [[Samus]] and [[Diddy Kong]], with the penultimate boss battle being against [[Rathalos]]. The final battle is against Mario, with [[Metal Mario]] being summoned upon Mario's defeat.||The route is named and themed after Bowser's long-standing rivalry with Mario. | |{{CharHead|Bowser|SSBU|hsize=20px}}||The Red One. Every Red One!<br> ({{ja|因縁の赤いヤツ|Innen no akai yatsu}}, ''The Red Guys of Destiny'')||Bowser’s opponents in this route are all affiliated with the color red such as [[Ken]], [[Samus]] and [[Diddy Kong]], with the penultimate boss battle being against [[Rathalos]]. The final battle is against Mario, with [[Metal Mario]] being summoned upon Mario's defeat.||The route is named and themed after Bowser's long-standing rivalry with Mario. | ||
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|{{CharHead|Wii Fit Trainer|SSBU|hsize=20px}}||Aerobic Smash<br> ({{ja|有酸素乱闘|Yūsanso rantō}}, ''Aerobic Fray'')||The opponents are round characters, such as King Dedede and Jigglypuff. Dr. Mario appears as a teammate. The boss of this route is {{SSBU|Master Hand}}.||-- | |{{CharHead|Wii Fit Trainer|SSBU|hsize=20px}}||Aerobic Smash<br> ({{ja|有酸素乱闘|Yūsanso rantō}}, ''Aerobic Fray'')||The opponents are round characters, such as King Dedede and Jigglypuff. Dr. Mario appears as a teammate. The boss of this route is {{SSBU|Master Hand}}.||-- | ||
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|{{CharHead|Rosalina & Luma|SSBU|hsize=20px}}||One Star after Another<br> ({{ja|星々へ探訪|Hoshiboshi e tanbō}}, ''Searching the Stars'')||The opponents are characters from space or other planets. [[Starfy]], another star, appears from every Assist Trophy. Her penultimate battle is against Bowser, with Mario as her partner. The boss of this route is [[Marx]], with Mario joining as her partner again.||The Bowser battle is a reference to the final battle against him in ''Super Mario Galaxy''. The Marx battle is likely a reference to his final battle in ''Kirby Super Star'' taking place in space. | |{{CharHead|Rosalina & Luma|SSBU|hsize=20px}}||One Star after Another<br> ({{ja|星々へ探訪|Hoshiboshi e tanbō}}, ''Searching the Stars'')||The opponents are characters from space or other planets. [[Starfy]], another star, appears from every Assist Trophy, and all items are space related. Her penultimate battle is against Bowser, with Mario as her partner. The boss of this route is [[Marx]], with Mario joining as her partner again.||The Bowser battle is a reference to the final battle against him in ''Super Mario Galaxy''. The Marx battle is likely a reference to his final battle in ''Kirby Super Star'' taking place in space. | ||
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|{{CharHead|Little Mac|SSBU|hsize=20px}}||Friendly Sparring<br> ({{ja|異種格闘戦!!|Ishu kakutō-sen!!}}, ''A Different Kind of Melee Combat!!'')||All of Little Mac's opponents are close-range martial artists. Every item except the [[Sandbag]] is disabled. As such, the Sandbag can still be hit, but it will only spawn confetti. The penultimate opponent is Donkey Kong. The boss of this route is {{SSBU|Master Hand}}.||Donkey Kong's presence is a reference to his secret boss fight in the Wii ''Punch-Out!!'' game. | |{{CharHead|Little Mac|SSBU|hsize=20px}}||Friendly Sparring<br> ({{ja|異種格闘戦!!|Ishu kakutō-sen!!}}, ''A Different Kind of Melee Combat!!'')||All of Little Mac's opponents are close-range martial artists. Every item except the [[Sandbag]] is disabled. As such, the Sandbag can still be hit, but it will only spawn confetti. The penultimate opponent is Donkey Kong. The boss of this route is {{SSBU|Master Hand}}.||Donkey Kong's presence is a reference to his secret boss fight in the Wii ''Punch-Out!!'' game. | ||
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All eight of the starter characters in ''Ultimate'' have their own character unlock trees, each with eight characters to unlock (except for Pikachu, who has seven). Completing Classic Mode with any character in a given tree will challenge the player to a Challenger Approaching duel for the next available character from the start of their tree down, as indicated in the table-chart below. For example, beating Classic Mode with {{SSBU|Donkey Kong}} will then trigger the fight to unlock {{SSBU|Bowser}}. If Bowser's Challenger Approaching duel has been previously attempted (via a timed encounter or a previous Classic Mode completion) or if he has already been unlocked through World of Light, {{SSBU|Pokémon Trainer}}'s duel would be issued next. When playing with two players, Player 1 will participate in the duel, and their fighter is used to determine whose duel will be issued. | All eight of the starter characters in ''Ultimate'' have their own character unlock trees, each with eight characters to unlock (except for Pikachu, who has seven). Completing Classic Mode with any character in a given tree will challenge the player to a Challenger Approaching duel for the next available character from the start of their tree down, as indicated in the table-chart below. For example, beating Classic Mode with {{SSBU|Donkey Kong}} will then trigger the fight to unlock {{SSBU|Bowser}}. If Bowser's Challenger Approaching duel has been previously attempted (via a timed encounter or a previous Classic Mode completion) or if he has already been unlocked through World of Light, {{SSBU|Pokémon Trainer}}'s duel would be issued next. When playing with two players, Player 1 will participate in the duel, and their fighter is used to determine whose duel will be issued. | ||
When all the characters in a tree are unlocked, completing Classic Mode | When all the characters in a tree are unlocked, completing Classic Mode again will unlock the next available character in the top four of Mario's tree, then Donkey Kong's, and so on until the top four characters in Pikachu’s tree have been fought, in which case the next character fought starts from Mario’s bottom four. Completing Classic Mode with [[Downloadable content (SSBU)|downloadable fighters]] would also unlock fighters in this order, as these characters are not assigned an unlock tree. | ||
The Challenger Approaching duels are the same as those issued on a timed basis; this is simply another way to trigger them. | The Challenger Approaching duels are the same as those issued on a timed basis; this is simply another way to trigger them. |