Mute City: Difference between revisions
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|name = F-Zero Grand Prix: Mute City | |name = F-Zero Grand Prix: Mute City | ||
|image = [[File:MuteCity.jpg|250px|Mute City]] | |image = [[File:MuteCity.jpg|250px|Mute City]] | ||
|caption = [[File:FZeroSymbol.svg|50px]]<br>Mute City in ''[[Super Smash Bros. Melee]]''. | |caption = [[File:FZeroSymbol.svg|50px|class=invert-dark]]<br>Mute City in ''[[Super Smash Bros. Melee]]''. | ||
|universe = | |universe = {{uv|F-Zero}} | ||
|games = ''[[Melee]]'' | |games = ''[[Melee]]'' | ||
|availability = [[Starter stage|Starter]] | |availability = [[Starter stage|Starter]] | ||
|meleemusic = ''{{MeleeMusic|Mute City}}'' | |meleemusic = ''{{MeleeMusic|Mute City}}'' | ||
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Mute City is currently banned in ''Melee'', though it was a common [[counterpick]] stage in past rulesets. The reason for its banning is due to a lack of ledges that can be grabbed (which ironically made {{SSBM|Captain Falcon}} very bad on this stage) and the stage's primary platform size; it can just barely provide sufficient space for two combatants, and it becomes far too small for doubles play. Similar to [[Fountain of Dreams]], the stage can also lag in doubles play, making gameplay detrimental in such cases. In addition, {{SSBM|Peach}} had a notorious advantage against {{SSBM|Fox}} and {{SSBM|Falco}} on this stage. | Mute City is currently banned in ''Melee'', though it was a common [[counterpick]] stage in past rulesets. The reason for its banning is due to a lack of ledges that can be grabbed (which ironically made {{SSBM|Captain Falcon}} very bad on this stage) and the stage's primary platform size; it can just barely provide sufficient space for two combatants, and it becomes far too small for doubles play. Similar to [[Fountain of Dreams]], the stage can also lag in doubles play, making gameplay detrimental in such cases. In addition, {{SSBM|Peach}} had a notorious advantage against {{SSBM|Fox}} and {{SSBM|Falco}} on this stage. | ||
This stage | This stage has only been unbanned for a handful of times: at {{Trn|Apex 2015}} for the {{Sm|Ken}} vs. {{Sm|PC Chris}} exhibition, although the stage was never played on, and at {{Trn|The Off-Season}} and {{Trn|The Off-Season 2}}, where Mute City was legalized due to a charity milestone. | ||
==Trophy== | ==Trophy== | ||
{{Trophy | |||
|name=Mute City | |||
|image=Mute City Trophy Melee.png | |||
{{ | |desc=F-Zero courses are set hundreds of feet above ground and kept afloat by opposing-gravity guard beams on both sides of the tracks. Mute City, which grew from an intergalactic trading post to a city with a population of over two billion, is the most famous stop on the F-Zero Grand Prix. This course layout is from the F-Zero X era. | ||
|gamelist={{Trophy games|game1=F-Zero|release1=8/91}} | |||
|game=Melee | |||
}} | |||
{{clrl}} | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
mutecitya.png|The starting area (note that when the match starts, the floating platform will start above here) | |||
mutecityb.jpg|The second area which is just from the starting line. | |||
mutecityc.png|The third area, where the platform goes through the tunnel underpass. | |||
mutecityd.png|The fourth area. | |||
mutecitye.png|The fifth area, where the lone platform tilts slowly to the left and right. | |||
mutecityf.png|The final area, and at this point, the stage cycles back to the beginning. | |||
</gallery> | </gallery> | ||
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*Racers are far larger and slower relative to the track than in ''F-Zero X''. | *Racers are far larger and slower relative to the track than in ''F-Zero X''. | ||
*The first time the F-Zero Racers appear on the stage in a match, the original 4 machines will be arranged in a square, but the others will be scattered all over the track. | *The first time the F-Zero Racers appear on the stage in a match, the original 4 machines will be arranged in a square, but the others will be scattered all over the track. | ||
*If an F-Zero Racer is destroyed during the fight, its charred carcass will remain at the exact point where it exploded for the remainder of the match. | *If an F-Zero Racer is destroyed during the fight, its charred carcass will remain at the exact point where it exploded for the remainder of the match, exactly like in ''F-Zero X''. | ||
*Mute City | *Mute City, along with [[Icicle Mountain]], {{SSBM|Mushroom Kingdom}} and [[Poké Floats]] are the only stages not to reappear outside of ''Melee''. | ||
**This is also the only ''F-Zero'' stage that is not in ''Ultimate'', as [[Port Town Aero Dive]] is a functionally | **This is also the only ''F-Zero'' stage that is not in ''Ultimate'', as [[Port Town Aero Dive]] is a functionally similar stage (both consist of platforms that move along with the racetrack with periodic stops, during some of which F-Zero Racers might plow into the fighters) and the game features the [[Mute City SNES|Mute City stage]] from ''for 3DS''. | ||
{{SSBMStages}} | {{SSBMStages}} |