Ganondorf (SSBM): Difference between revisions
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'''Ganondorf''' ({{ja|ガノンドロフ|Ganondorofu}}, ''Ganondorf'') appears as an unlockable playable character in ''[[Super Smash Bros. Melee]]''. His | '''Ganondorf''' ({{ja|ガノンドロフ|Ganondorofu}}, ''Ganondorf'') appears as an unlockable playable character in ''[[Super Smash Bros. Melee]]''. His model is directly taken from his appearance in the {{iw|zeldawiki|SpaceWorld 2000 GameCube Tech Demo}}, which is itself based on his appearance in his original Gerudo form from ''[[The Legend of Zelda: Ocarina of Time]]'' (being the only playable character in ''Melee'' to have his model taken from elsewhere). Ganondorf is a [[clone]] of {{SSBM|Captain Falcon}}, and as such, he fights in a brawler style similar to Captain Falcon, but in a slower, more powerful manner. | ||
Ganondorf is voiced by {{s|wikipedia|Takashi Nagasako}}, with most voice clips being reused from ''The Legend of Zelda: Ocarina of Time''. | Ganondorf is voiced by {{s|wikipedia|Takashi Nagasako}}, with most voice clips being reused from ''The Legend of Zelda: Ocarina of Time''. | ||
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*{{nerf|Ganondorf's [[jumpsquat]] is slower (4 → 6) than Captain Falcon's, slowing his ability to be airborne and perform aerials and [[wavedash]]es.}} | *{{nerf|Ganondorf's [[jumpsquat]] is slower (4 → 6) than Captain Falcon's, slowing his ability to be airborne and perform aerials and [[wavedash]]es.}} | ||
*{{nerf|Ganondorf cannot [[wall jump]].}} | *{{nerf|Ganondorf cannot [[wall jump]].}} | ||
*{{nerf|Ganondorf's [[falling speed]] is much slower than Falcon's (2.9 → 2), | *{{nerf|Ganondorf's [[falling speed]] is much slower than Falcon's (2.9 → 2), improving his ability to recover in a vacuum, but also making him easier to chaingrab and combo, as well as nerfing his ability to chase down fast fallers such as Fox.}} | ||
*{{change|Captain Falcon's attacks that deal [[flame]] damage, such as forward smash, [[Falcon Punch]], [[Raptor Boost]], and [[Falcon Kick]], are replaced by [[darkness]] for Ganondorf's counterparts.}} | *{{change|Captain Falcon's attacks that deal [[flame]] damage, such as forward smash, [[Falcon Punch]], [[Raptor Boost]], and [[Falcon Kick]], are replaced by [[darkness]] for Ganondorf's counterparts.}} | ||
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===Special moves=== | ===Special moves=== | ||
*[[Warlock Punch]]: | *[[Warlock Punch]]: | ||
**{{buff|Warlock Punch deals much more damage (23%/25%/27% → 30%/32%/34%) than | **{{buff|Warlock Punch deals much more damage (23%/25%/27% → 30%/32%/34%) than [[Falcon Punch]], with its knockback not being fully compensated (scaling 102 → 100).}} | ||
**{{nerf|It has smaller hitboxes (3.906u/3.5154u/4.8825u (ground)/5.2731u/4.6872u/4.8825u (air)) → 2.3436u/3.906u/3.5154u (both)).}} | **{{nerf|It has smaller hitboxes (3.906u/3.5154u/4.8825u (ground)/5.2731u/4.6872u/4.8825u (air)) → 2.3436u/3.906u/3.5154u (both)).}} | ||
**{{nerf|Warlock Punch has much more startup lag and a shorter duration than the Falcon Punch (52-56 frames → 70-72), and Ganondorf is unable to perform an equivalent to Captain Falcon's [[Falcon Punch#In Super Smash Bros. Melee|Sacred Combo]] due to his lower air speed and Warlock Punch's higher startup.}} | **{{nerf|Warlock Punch has much more startup lag and a shorter duration than the Falcon Punch (52-56 frames → 70-72), and Ganondorf is unable to perform an equivalent to Captain Falcon's [[Falcon Punch#In Super Smash Bros. Melee|Sacred Combo]] due to his lower air speed, slower run speed, slower jumpsquat and Warlock Punch's higher startup.}} | ||
**{{change|Warlock Punch has significantly different aesthetics from the Falcon Punch; even discounting the darkness effect, it lacks the falcon-shaped fiery aura and falcon screech during the punch.}} | **{{change|Warlock Punch has significantly different aesthetics from the Falcon Punch; even discounting the darkness effect, it lacks the falcon-shaped fiery aura and falcon screech during the punch.}} | ||
*[[Gerudo Dragon]]: | *[[Gerudo Dragon]]: | ||
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**{{nerf|It covers slightly less horizontal momentum (1.1 → 0.85).}} | **{{nerf|It covers slightly less horizontal momentum (1.1 → 0.85).}} | ||
*[[Wizard's Foot]]: | *[[Wizard's Foot]]: | ||
**{{buff|Grounded Wizard's Foot has higher and consistent knockback than [[Falcon Kick]] (50 base/70, 60, and 50 growth → 60/85).}} | **{{buff|Grounded Wizard's Foot has higher and consistent knockback than [[Falcon Kick]] (50 base/70, 60, and 50 growth → 60/85) that does not get weaker over time.}} | ||
**{{buff|Grounded Wizard's Foot has consistent damage output that does not get weaker over time (15% clean/12% mid/9% late → 15%).}} | |||
**{{change|Grounded Wizard's Foot always launches horizontally (361° clean/80° mid/90° late → 361°), whereas the mid and late hits of grounded Falcon Kick have vertical knockback.}} | |||
**{{buff|Grounded Wizard's Foot has a longer duration (14-32 → 14-34).}} | **{{buff|Grounded Wizard's Foot has a longer duration (14-32 → 14-34).}} | ||
**{{buff|Aerial Wizard's Foot is also a powerful [[spike]] instead of dealing horizontal knockback like Falcon Kick (361° → 290°).}} | **{{buff|Aerial Wizard's Foot is also a powerful [[spike]] instead of dealing horizontal knockback like Falcon Kick (361° → 290°).}} | ||
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|neutral1dmg=7% (hand), 8% (body) | |neutral1dmg=7% (hand), 8% (body) | ||
|neutraldesc=A quick palm strike that [[Electric|shocks]] enemies on contact. Has KO potential at higher damages, but since he jabs directly in front of him, some smaller characters can easily duck under it. It hits on frame 3, making it Ganondorf's fastest attack. It is often used in combos with his other attacks, especially his down aerial. | |neutraldesc=A quick palm strike that [[Electric|shocks]] enemies on contact. Has KO potential at higher damages, but since he jabs directly in front of him, some smaller characters can easily duck under it. It hits on frame 3, making it Ganondorf's fastest attack. It is often used in combos with his other attacks, especially his down aerial. | ||
|ftiltname=Armor Crusher ({{ja| | |ftiltname=Armor Crusher ({{ja|甲冑割|Katchū-Wari}}, ''Armor Splitter'') | ||
|ftiltangles=3 | |ftiltangles=3 | ||
|ftiltupdmg=12-14% | |ftiltupdmg=12-14% | ||
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|utiltdmg=27% | |utiltdmg=27% | ||
|utiltdesc=Lifts up and charges his leg, then brings it down in a violent explosion. It has extremely long start-up, taking over a second to come out and nearly two seconds to finish. Though it is very powerful; it can OHKO from its extremely high base knockback if landed by an edge. It is by far the most powerful tilt in the game, and can KO even earlier than the [[Warlock Punch]], but its abhorrent start-up combined with its deceptively poor reach limit it to only a niche ledge-trap or shield-break punish. | |utiltdesc=Lifts up and charges his leg, then brings it down in a violent explosion. It has extremely long start-up, taking over a second to come out and nearly two seconds to finish. Though it is very powerful; it can OHKO from its extremely high base knockback if landed by an edge. It is by far the most powerful tilt in the game, and can KO even earlier than the [[Warlock Punch]], but its abhorrent start-up combined with its deceptively poor reach limit it to only a niche ledge-trap or shield-break punish. | ||
|dtiltname=Sweeping Snake ({{ja| | |dtiltname=Sweeping Snake ({{ja|掃脚|Sōkyaku}}, ''Sweep Leg'') | ||
|dtiltdmg=12% | |dtiltdmg=12% | ||
|dtiltdesc=Does a quick low sweep kick. Long reach, and is rewarding on hit; it can combo into most aerials for a KO. Rather slow when compared to other down tilts and extremely vulnerable to [[Crouch cancel|crouch cancelling]]. Can KO at very high percentages. Fourth most powerful down tilt in the game. | |dtiltdesc=Does a quick low sweep kick. Long reach, and is rewarding on hit; it can combo into most aerials for a KO. Rather slow when compared to other down tilts and extremely vulnerable to [[Crouch cancel|crouch cancelling]]. Can KO at very high percentages. Fourth most powerful down tilt in the game. | ||
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|dashdmg=14% (clean), 10% (late) | |dashdmg=14% (clean), 10% (late) | ||
|dashdesc= A quick shoulder tackle. Poor combo potential, but a great burst option with decent damage output. Much more rewarding if reversed, setting up for comboes if timed right. This is the second most powerful dash attack in the game, beaten only by {{SSBM|Samus}}. | |dashdesc= A quick shoulder tackle. Poor combo potential, but a great burst option with decent damage output. Much more rewarding if reversed, setting up for comboes if timed right. This is the second most powerful dash attack in the game, beaten only by {{SSBM|Samus}}. | ||
|fsmashname=Nightmare Lunge ({{ja| | |fsmashname=Nightmare Lunge ({{ja|紫炎肘|Shienchū}}, ''Violet Flame Elbow'') | ||
|fsmashangles=3 | |fsmashangles=3 | ||
|fsmashupdmg={{ChargedSmashDmgSSBM|24}} | |fsmashupdmg={{ChargedSmashDmgSSBM|24}} | ||
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|fsmashdowndmg={{ChargedSmashDmgSSBM|20}} | |fsmashdowndmg={{ChargedSmashDmgSSBM|20}} | ||
|fsmashdesc=Lunges forward, thrusting out his elbow. Great reach thanks to how far forward Ganon steps during the thrust; it can outrange other pokes and occasionally even {{SSBM|Marth}}'s forward smash, but its poor start-up and cooldown render it catastrophically unsafe on block and very easy to punish. Despite being hard to Dl, forward smash can struggle to kill, especially on fastfallers, and is generally outclassed by his two other smash attacks. | |fsmashdesc=Lunges forward, thrusting out his elbow. Great reach thanks to how far forward Ganon steps during the thrust; it can outrange other pokes and occasionally even {{SSBM|Marth}}'s forward smash, but its poor start-up and cooldown render it catastrophically unsafe on block and very easy to punish. Despite being hard to Dl, forward smash can struggle to kill, especially on fastfallers, and is generally outclassed by his two other smash attacks. | ||
|usmashname=Tornado Kick ({{ja| | |usmashname=Tornado Kick ({{ja|二連脚|Nirenkyaku}}, ''Double Kick'') | ||
|usmashdmg={{ChargedSmashDmgSSBM|22}} (hit 1), {{ChargedSmashDmgSSBM|19}} (hit 2) | |usmashdmg={{ChargedSmashDmgSSBM|22}} (hit 1), {{ChargedSmashDmgSSBM|19}} (hit 2) | ||
|usmashdesc=A 540 kick. It has three unique hitboxes; the first on his pelvis sends sideways with strong knockback, great for calling out high recoveries; the second is located on his thigh and is fairly rare to land, but links into the second hit to deal nearly 40%. The final hit covering his foot sends up with great knockback, consistently killing even fast-fallers below 100%. Up smash has great priority, making it a great anti-air and callout for shorthops and aerials from ledge, and is surprisingly safe on shield (-7). This move isn't without its flaws however; it loses to most ground attacks, has slow, reactable start-up and is extremely susceptible to low profiling. Knockback wise, this is the 5th most powerful up smash in the game, if only the first kick connects (only beaten by {{SSBM|Pikachu}}, {{SSBM|Fox}}, {{SSBM|Sheik}}, and {{SSBM|Peach}}). | |usmashdesc=A 540 kick. It has three unique hitboxes; the first on his pelvis sends sideways with strong knockback, great for calling out high recoveries; the second is located on his thigh and is fairly rare to land, but links into the second hit to deal nearly 40%. The final hit covering his foot sends up with great knockback, consistently killing even fast-fallers below 100%. Up smash has great priority, making it a great anti-air and callout for shorthops and aerials from ledge, and is surprisingly safe on shield (-7). This move isn't without its flaws however; it loses to most ground attacks, has slow, reactable start-up and is extremely susceptible to low profiling. Knockback wise, this is the 5th most powerful up smash in the game, if only the first kick connects (only beaten by {{SSBM|Pikachu}}, {{SSBM|Fox}}, {{SSBM|Sheik}}, and {{SSBM|Peach}}). | ||
|dsmashname=Leg Whip ({{ja| | |dsmashname=Leg Whip ({{ja|連繋蹴|Renkeishū}}, ''Chain Kick'') | ||
|dsmashdmg={{ChargedSmashDmgSSBM|8}} (hit 1), {{ChargedSmashDmgSSBM|14}} (hit 2 leg), {{ChargedSmashDmgSSBM|12}} (hit 2 foot) | |dsmashdmg={{ChargedSmashDmgSSBM|8}} (hit 1), {{ChargedSmashDmgSSBM|14}} (hit 2 leg), {{ChargedSmashDmgSSBM|12}} (hit 2 foot) | ||
|dsmashdesc=Kicks on either side of him. One of Ganon's best launchers and his fastest smash attack in terms of startup. The first hit chains into the second, and the second hit sends upward, making down smash into an aerial a viable kill confirm on fastfallers. The first hit can rarely fail to link properly and send the opponent at a deep semi-spike angle, setting them up for an edgeguard. The move's biggest flaw is its noticeable blindspot below Ganon's leg, allowing characters that pancake their hurtboxes (e.g {{SSBM|Marth}} to dodge under the move and punish him. If only the second hit connects, this is the second most powerful down smash in the game, only beaten by {{SSBM|Marth}}. | |dsmashdesc=Kicks on either side of him. One of Ganon's best launchers and his fastest smash attack in terms of startup. The first hit chains into the second, and the second hit sends upward, making down smash into an aerial a viable kill confirm on fastfallers. The first hit can rarely fail to link properly and send the opponent at a deep semi-spike angle, setting them up for an edgeguard. The move's biggest flaw is its noticeable blindspot below Ganon's leg, allowing characters that pancake their hurtboxes (e.g {{SSBM|Marth}} to dodge under the move and punish him. If only the second hit connects, this is the second most powerful down smash in the game, only beaten by {{SSBM|Marth}}. | ||
|nairname=Swooping Keese ({{ja| | |nairname=Swooping Keese ({{ja|旋風陣|Senpūjin}}, ''Whirlwind Formation'') | ||
|nairdmg=12% (hits 1-2) | |nairdmg=12% (hits 1-2) | ||
|nairdesc=Two quick mid-air kicks. Both kicks have high knockback (especially the second kick, capable of KOing under 130%), and can deal very high damage when landed in succession. The first hit can be used as a niche poke and has limited killpower and combo ability on poor DI, but rarely links into the second kick even at low percents; it's completely impossible to do so past ~25%. It's possible to land the second kick without the first one, which is occasionally useful to deter reckless approaches, but requires correct timing. With both kicks, it is the second strongest neutral aerial in the game (exceeded by {{SSBM|Mr. Game & Watch}}'s). | |nairdesc=Two quick mid-air kicks. Both kicks have high knockback (especially the second kick, capable of KOing under 130%), and can deal very high damage when landed in succession. The first hit can be used as a niche poke and has limited killpower and combo ability on poor DI, but rarely links into the second kick even at low percents; it's completely impossible to do so past ~25%. It's possible to land the second kick without the first one, which is occasionally useful to deter reckless approaches, but requires correct timing. With both kicks, it is the second strongest neutral aerial in the game (exceeded by {{SSBM|Mr. Game & Watch}}'s). | ||
|fairname=Skull Crusher ({{ja| | |fairname=Skull Crusher ({{ja|頭蓋割|Zugai-Wari}}, ''Skull Splitter'') | ||
|fairdmg=17% | |fairdmg=17% | ||
|fairdesc=Ganondorf brings his fist down in an arc rather quickly, with impressive knockback and damage, though slightly weaker than {{SSBM|Captain Falcon}}'s [[Knee Smash]]. Unlike the Knee Smash, however, it always strikes with the same force, and is also just as fast as the Knee with much more reach, though it has more landing lag. KO's at 109% from the center of Final Destination. This is the fifth most powerful f-aerial in the game ({{SSBM|Zelda}}, {{SSBM|Dr. Mario}}, Captain Falcon, and {{SSBM|Yoshi}} respectively surpass him in this regard). | |fairdesc=Ganondorf brings his fist down in an arc rather quickly, with impressive knockback and damage, though slightly weaker than {{SSBM|Captain Falcon}}'s [[Knee Smash]]. Unlike the Knee Smash, however, it always strikes with the same force, and is also just as fast as the Knee with much more reach, though it has more landing lag. KO's at 109% from the center of Final Destination. This is the fifth most powerful f-aerial in the game ({{SSBM|Zelda}}, {{SSBM|Dr. Mario}}, Captain Falcon, and {{SSBM|Yoshi}} respectively surpass him in this regard). | ||
|bairname=Hidden Gauntlet ({{ja| | |bairname=Hidden Gauntlet ({{ja|裏拳|Uraken}}, ''Backfist'') | ||
|bairdmg=16% | |bairdmg=16% | ||
|bairdesc=Punches behind him with high power. It is fast, very powerful, good for [[edgeguarding]], and has great range. It has less base knockback than his forward aerial, but has more knockback scaling, making its power proportional to his forward aerial, knockback-wise. Has the exact amount of frames as Captain Falcon's back aerial, but unlike his, it hits with the same power throughout the entirety of the attack. KO's at 105% from the center of Final Destination. This is the second most powerful back aerial in the game (second to Zelda). | |bairdesc=Punches behind him with high power. It is fast, very powerful, good for [[edgeguarding]], and has great range. It has less base knockback than his forward aerial, but has more knockback scaling, making its power proportional to his forward aerial, knockback-wise. Has the exact amount of frames as Captain Falcon's back aerial, but unlike his, it hits with the same power throughout the entirety of the attack. KO's at 105% from the center of Final Destination. This is the second most powerful back aerial in the game (second to Zelda). | ||
|uairname=Vulture Kick ({{ja| | |uairname=Vulture Kick ({{ja|後転脚|Kōtenkyaku}}, ''Back Turn Kick'') | ||
|uairdmg=13%/12% (clean), 12%/10% (mid), 8%/6% (late) | |uairdmg=13%/12% (clean), 12%/10% (mid), 8%/6% (late) | ||
|uairdesc=Does a flip kick, covering a large arc above him. Knockback direction depends on which angle the foe was hit in. If Ganondorf is facing away from the opponent and the attack hits with the sourspot at the tip of his foot, the opponent will be [[semi-spike]]d, with low damage but extremely high hitstun. This is the sixth most powerful up aerial in the game (Bowser, Fox, Kirby, Peach, and Zelda respectively surpasses him in this regard). | |uairdesc=Does a flip kick, covering a large arc above him. Knockback direction depends on which angle the foe was hit in. If Ganondorf is facing away from the opponent and the attack hits with the sourspot at the tip of his foot, the opponent will be [[semi-spike]]d, with low damage but extremely high hitstun. This is the sixth most powerful up aerial in the game (Bowser, Fox, Kirby, Peach, and Zelda respectively surpasses him in this regard). | ||
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|grabname=Grab ({{ja|つかみ|Tsukami}}) | |grabname=Grab ({{ja|つかみ|Tsukami}}) | ||
|grabdesc=Grabs with his left hand. Frame 7 startup, but one of the shorter ranged grabs in the game, beating {{SSBM|Captain Falcon}} but losing to {{SSBM|Peach}}. | |grabdesc=Grabs with his left hand. Frame 7 startup, but one of the shorter ranged grabs in the game, beating {{SSBM|Captain Falcon}} but losing to {{SSBM|Peach}}. | ||
|pummelname=Armored Knee ({{ja| | |pummelname=Armored Knee ({{ja|つかみ膝蹴|Tsukami Hizageri}}, ''Grab Knee Kick'') | ||
|pummeldmg=3% | |pummeldmg=3% | ||
|pummeldesc=Knees the opponent. | |pummeldesc=Knees the opponent. | ||
|fthrowname=Gut Punch ({{ja| | |fthrowname=Gut Punch ({{ja|剛突|Gōtotsu}}, ''Strong Thrust'') | ||
|fthrowdmg=5% (hit 1), 4% (throw) | |fthrowdmg=5% (hit 1), 4% (throw) | ||
|fthrowdesc=Punches foe in front. Its only use is setting up edgeguarding situations at high percentages. | |fthrowdesc=Punches foe in front. Its only use is setting up edgeguarding situations at high percentages. | ||
|bthrowname=Blind Mule Kick ({{ja| | |bthrowname=Blind Mule Kick ({{ja|衝脚|Shōkyaku}}, ''Piercing Leg'') | ||
|bthrowdmg=5% (hit 1), 4% (throw) | |bthrowdmg=5% (hit 1), 4% (throw) | ||
|bthrowdesc=Brings foe behind him and kicks. Can set up edgeguards at high percentages. | |bthrowdesc=Brings foe behind him and kicks. Can set up edgeguards at high percentages. | ||
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|uthrowdmg=4% (hit 1), 3% (throw) | |uthrowdmg=4% (hit 1), 3% (throw) | ||
|uthrowdesc=Knocks his foe above him. Excellent set up for juggles and platform pressure, and can be an effective chain-grab against fast fallers until high percentages, but its high endlag makes it somewhat clunky to start setups with | |uthrowdesc=Knocks his foe above him. Excellent set up for juggles and platform pressure, and can be an effective chain-grab against fast fallers until high percentages, but its high endlag makes it somewhat clunky to start setups with | ||
|dthrowname=Dirt Nap ({{ja| | |dthrowname=Dirt Nap ({{ja|地割落|Jiwariraku}}, ''Earth Splitting Fall'') | ||
|dthrowdmg=7% | |dthrowdmg=7% | ||
|dthrowdesc=Takes foe and slams them into the floor. Another throw well-suited for juggling. Can also chain-grab characters with average falling speeds until around 90%, and fast-fallers to about 130%. Can combo into jab then down aerial on [[Space animal]]s around 50%. Comboes into all aerials at higher percentages and is one of Ganon's most common bread-and-butter kill confirms. | |dthrowdesc=Takes foe and slams them into the floor. Another throw well-suited for juggling. Can also chain-grab characters with average falling speeds until around 90%, and fast-fallers to about 130%. Can combo into jab then down aerial on [[Space animal]]s around 50%. Comboes into all aerials at higher percentages and is one of Ganon's most common bread-and-butter kill confirms. | ||
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|djump = 22.23 | |djump = 22.23 | ||
|rdjump = 17 | |rdjump = 17 | ||
|ellag = 5 | |||
|rellag = 24-25 | |||
}} | }} | ||
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|djump = 22.23 | |djump = 22.23 | ||
|rdjump = 17 | |rdjump = 17 | ||
|ellag = 5 | |||
|rellag = 24-25 | |||
}} | }} | ||
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===[[Crowd cheer]]=== | ===[[Crowd cheer]]=== | ||
{{ | {| class="wikitable" border="1" cellpadding="4" cellspacing="1" | ||
| | |- | ||
| | !{{{name|}}} | ||
| | !Cheer (International) | ||
| | !Cheer (Japanese) | ||
| | |- | ||
! scope="row"|Cheer | |||
|[[File:Ganondorf Cheer International SSBM.ogg|center]]||[[File:Ganondorf Cheer Japanese SSBM.ogg|center]] | |||
|- | |||
! scope="row"|Description | |||
|Gaaa-non-doorff...! || Ganondorf! *claps 3 times* | |||
|} | |||
===[[Victory pose]]s=== | ===[[Victory pose]]s=== | ||
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*'''[[Event 51: The Showdown]]''': The final event match pits the player against a team of [[Giga Bowser#In Super Smash Bros. Melee|Giga Bowser]], {{SSBM|Mewtwo}}, and Ganondorf on the Final Destination stage, without friendly fire, and all four characters having three stocks apiece and unlimited time. | *'''[[Event 51: The Showdown]]''': The final event match pits the player against a team of [[Giga Bowser#In Super Smash Bros. Melee|Giga Bowser]], {{SSBM|Mewtwo}}, and Ganondorf on the Final Destination stage, without friendly fire, and all four characters having three stocks apiece and unlimited time. | ||
=== | ===[[Congratulations_screen#Super_Smash_Bros._Melee|Congratulations Screens]]=== | ||
<center><gallery> | <center><gallery> | ||
GanondorfClassicMode.jpg|Classic Mode | GanondorfClassicMode.jpg|Classic Mode | ||
GanondorfAdventureMode.jpg|Adventure Mode | GanondorfAdventureMode.jpg|Adventure Mode | ||
GanondorfAllStarMode.jpg|All-Star Mode | GanondorfAllStarMode.jpg|All-Star Mode | ||
</gallery></center> | </gallery></center> | ||
==[[Trophies]]== | ==[[Trophies]]== | ||
In addition to the normal trophy about Ganondorf as a character, there are two trophies about him as a fighter, unlocked by completing | In addition to the normal trophy about Ganondorf as a character unlocked by completing {{SSBM|Classic Mode}} as Ganondorf on any difficulty, there are two trophies about him as a fighter, unlocked by completing {{SSBM|Adventure Mode}} and [[All-Star Mode]] respectively as Ganondorf on any difficulty. Each of the trophies can also be unlocked by playing 100, 200, and 300 versus matches respectively as Ganondorf: | ||
{{Trophy/Fighter | {{Trophy/Fighter | ||
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<center> | <center> | ||
<gallery> | <gallery> | ||
SSBMWebsiteGanondorf1.jpg| | SSBMWebsiteGanondorf1.jpg|Fighting {{SSBM|Link}} and {{SSBM|Zelda}} on [[Temple]]. | ||
Ganondorfbmove.jpg|Using [[Warlock Punch]] on {{SSBM|Captain Falcon}} on [[Princess Peach's Castle]]. | Ganondorfbmove.jpg|Using [[Warlock Punch]] on {{SSBM|Captain Falcon}} on [[Princess Peach's Castle]]. | ||
SSBMWebsiteGanondorf3.jpg|Using his [[neutral attack]] on {{SSBM|Yoshi}} on [[Pokémon Stadium]]. | SSBMWebsiteGanondorf3.jpg|Using his [[neutral attack]] on {{SSBM|Yoshi}} on [[Pokémon Stadium]]. | ||
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*Not counting Donkey Kong and Mario, as they have been both a protagonist and antagonist, Ganondorf, along with Bowser, are the first two playable antagonists in the ''Smash'' franchise. <!--Mewtwo does not count, due to its antagonistic role being exclusive to the main anime series and possibly other non-game adaptations, but being non-existence in at least the main series games. Do not use its appearance in Event 51: The Showdown as a counterargument, as some antagonistic fighters who aren't necessarily villains are still considered villains in certain scenarios in the Smash series.--> | *Not counting Donkey Kong and Mario, as they have been both a protagonist and antagonist, Ganondorf, along with Bowser, are the first two playable antagonists in the ''Smash'' franchise. <!--Mewtwo does not count, due to its antagonistic role being exclusive to the main anime series and possibly other non-game adaptations, but being non-existence in at least the main series games. Do not use its appearance in Event 51: The Showdown as a counterargument, as some antagonistic fighters who aren't necessarily villains are still considered villains in certain scenarios in the Smash series.--> | ||
*Strangely, in his challenger approaching screen, Ganondorf appears to have no cape, more closely matching his design in the promo art of ''The Legend of Zelda: Ocarina of Time''. | *Strangely, in his challenger approaching screen, Ganondorf appears to have no cape, more closely matching his design in the promo art of ''The Legend of Zelda: Ocarina of Time''. | ||
*This is the only time in the series where Ganondorf is ranked higher than a low/bottom tier. | |||
==References== | ==References== |