Sheik (SSBM): Difference between revisions
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'''Sheik''' ({{ja|シーク|Shīku}}, ''Sheik'') is a [[starter character]] in ''[[Super Smash Bros. Melee]]''. Announced at [[E3]] 2001, she transforms from {{SSBM|Zelda}} by using her [[down special move]] ([[Transform]]), and can transform back. By holding the "A" button at the stage loading screen, Zelda will automatically transform into Sheik at the start of a match. | '''Sheik''' ({{ja|シーク|Shīku}}, ''Sheik'') is a [[starter character]] in ''[[Super Smash Bros. Melee]]''. Announced at [[E3]] 2001, she transforms from {{SSBM|Zelda}} by using her [[down special move]] ([[Transform]]), and can transform back. By holding the "A" button at the stage loading screen, Zelda will automatically transform into Sheik at the start of a match. | ||
Jun Mizusawa reprises her role as Sheik from ''Ocarina of Time'' in the game. | Jun Mizusawa reprises her role as Sheik from ''Ocarina of Time'' in the game. In the Japanese version of ''Melee'', she is the only ''Legend of Zelda'' character with any actual dialogue (a single phrase spoken in Japanese). She shares this trait with {{SSBU|Zelda}} in ''Ultimate''. | ||
Sheik currently ranks 5th on the tier list, in the top of A tier. One of Sheik's greatest strengths is her formidable punish game. Sheik's down throw is one of the best combo starters in ''Melee'', as it can chaingrab many middleweight characters and create tech chases on fastfallers. Her forward tilt, dash attack, and down smash are all excellent at racking up damage, and multiple down throw chain grabs or tech chases can quickly apply high amounts of damage against opponents. Sheik possesses a fast dashing speed and great frame data on her attacks, with many extended hitboxes on moves such as her down smash, up tilt, and back aerial, which make her extremely difficult to break through defensively. Sheik's attacks also have great reach, especially her forward aerial, back aerial, forward tilt, and down smash. Sheik also possesses great finishing moves, including her up aerial, back aerial, and forward aerial, and her down throw, forward tilt and dash attack can all easily set up into one of her KO moves. Her forward aerial is notorious as one of the deadliest [[edgeguarding]] tools in the game, as it sends opponents at a horizontal angle that is extremely hard for many characters to recover from. | Sheik currently ranks 5th on the tier list, in the top of A tier. One of Sheik's greatest strengths is her formidable punish game. Sheik's down throw is one of the best combo starters in ''Melee'', as it can chaingrab many middleweight characters and create tech chases on fastfallers. Her forward tilt, dash attack, and down smash are all excellent at racking up damage, and multiple down throw chain grabs or tech chases can quickly apply high amounts of damage against opponents. Sheik possesses a fast dashing speed and great frame data on her attacks, with many extended hitboxes on moves such as her down smash, up tilt, and back aerial, which make her extremely difficult to break through defensively. Sheik's attacks also have great reach, especially her forward aerial, back aerial, forward tilt, and down smash. Sheik also possesses great finishing moves, including her up aerial, back aerial, and forward aerial, and her down throw, forward tilt and dash attack can all easily set up into one of her KO moves. Her forward aerial is notorious as one of the deadliest [[edgeguarding]] tools in the game, as it sends opponents at a horizontal angle that is extremely hard for many characters to recover from. | ||
Sheik's primary weakness, however, is her short and heavily exploitable recovery. Her primary recovery move, [[Vanish]], travels an extremely short distance and lacks a hitbox when she reappears, providing her with virtually zero protection as she returns to the stage, and Sheik receives a large amount of landing lag upon landing on the stage. As a result, her recovery is easily [[edgehog|edgehogged]], and if she lands on the stage, her opponents can freely land a large hit on her. If Sheik is forced to recover with her up special on stage, skilled opponents can continuously hit her back offstage and repeat until she gets KOed or self-destructs. Sheik also has | Sheik's primary weakness, however, is her short and heavily exploitable recovery. Her primary recovery move, [[Vanish]], travels an extremely short distance and lacks a hitbox when she reappears, providing her with virtually zero protection as she returns to the stage, and Sheik receives a large amount of landing lag upon landing on the stage. As a result, her recovery is easily [[edgehog|edgehogged]], and if she lands on the stage, her opponents can freely land a large hit on her. If Sheik is forced to recover with her up special on stage, skilled opponents can continuously hit her back offstage and repeat until she gets KOed or self-destructs. Sheik also has trouble dealing with [[crouch canceling]], as none of her moves besides a grab can break through crouch canceling at low percents. Combined with her slow horizontal [[air speed]], this limits her ability to find openings in the neutral game, especially against characters such as {{SSBM|Jigglypuff}} and the {{SSBM|Ice Climbers}}. Sheik's punish game can also be unreliable, especially against fastfallers, because her down throw tech chase requires her to correctly predict her opponent's actions, which can limit her damage output if she incorrectly reads the opponents' tech patterns. This is especially so in the [[PAL]] version of ''Melee'', as her down throw sends opponents diagonally rather than vertically, making it even more difficult for Sheik to land a strong punish in this version of the game. | ||
==Attributes== | ==Attributes== | ||
[[File:Sheik ChainGrab Melee.gif|thumb|Sheik [[chain grab]]bing in {{SSBM|Final Destination}}.]] | |||
Sheik is a very agile fighter, possessing a fast dash, high falling speed, good jumping prowess, and very quick, combo-friendly attacks. While only a small portion of her moveset can reliably KO to compensate for her speed, such options are very reliable combo finishers at most percentages, greatly offsetting her power loss. Sheik, however, has poor [[air speed]] (tied for 5th worst among the cast) and a rather high short hop. As a result of having high traction and a high falling speed, Sheik has a rather short, but fast, wavedash. | Sheik is a very agile fighter, possessing a fast dash, high falling speed, good jumping prowess, and very quick, combo-friendly attacks. While only a small portion of her moveset can reliably KO to compensate for her speed, such options are very reliable combo finishers at most percentages, greatly offsetting her power loss. Sheik, however, has poor [[air speed]] (tied for 5th worst among the cast) and a rather high short hop. As a result of having high traction and a high falling speed, Sheik has a rather short, but fast, wavedash. | ||
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|game=SSBM | |game=SSBM | ||
|neutralcount=3 | |neutralcount=3 | ||
|neutralname= | |neutralname=Slicing Blade ({{ja|小太刀|Kodachi}}, ''Kodachi'') / Cutting Blade ({{ja|逆小太刀|Gyaku Kodachi}}, ''Reverse Kodachi'') / Piercing Blade ({{ja|連突|Ren Totsu}}, ''Piercing Strikes'') | ||
|neutral1dmg=4% | |neutral1dmg=4% | ||
|neutral2dmg=3% | |neutral2dmg=3% | ||
|neutral3dmg=1% (loop) | |neutral3dmg=1% (loop) | ||
|neutraldesc=Two fast swipes with good [[jab cancel]] potential followed by a series of [[rapid jab]]s. | |neutraldesc=Two fast swipes with good [[jab cancel]] potential followed by a series of [[rapid jab]]s. | ||
|ftiltname= | |ftiltname=Wheel Kick ({{ja|円弧|Enko}}, ''Circular Arc'') | ||
|ftiltdmg=7% | |ftiltdmg=7% | ||
|ftiltdesc=A quick spin kick forward. Short range, but launches the foe directly up, leaving them open for aerial combos. Can be done repeatedly, and is very fast. | |ftiltdesc=A quick spin kick forward. Short range, but launches the foe directly up, leaving them open for aerial combos. Can be done repeatedly, and is very fast. | ||
|utiltname= | |utiltname=Bow Form ({{ja|真弓|Mayumi}}, ''Spindle Tree'') | ||
|utiltdmg=8% (hit 1), 4% (hit 2) | |utiltdmg=8% (hit 1), 4% (hit 2) | ||
|utiltdesc=Kicks up, and lets her leg down in an axe-like way. This attack is famous for its chainability against heavy characters such as {{SSBM|Bowser}}. | |utiltdesc=Kicks up, and lets her leg down in an axe-like way. This attack is famous for its chainability against heavy characters such as {{SSBM|Bowser}}. | ||
|dtiltname= | |dtiltname=Crouching Sweep ({{ja|旋風|Tsumuji}}, ''Whirlwind'') | ||
|dtiltdmg=8% | |dtiltdmg=8% | ||
|dtiltdesc=A quick ankle-sweep performed while crouching. Despite possessing limited utility at most percents, it can be used to prepare F-air at percents where F-tilt no longer combos. | |dtiltdesc=A quick ankle-sweep performed while crouching. Despite possessing limited utility at most percents, it can be used to prepare F-air at percents where F-tilt no longer combos. | ||
|dashname= | |dashname=Gale Form ({{ja|疾風|Shippū}}, ''Gale'') | ||
|dashdmg=10% (clean), 7% (late) | |dashdmg=10% (clean), 7% (late) | ||
|dashdesc=Slashes with her arms forward while coming to a stop. Excellent juggling due to little ending lag, sends opponents up and behind her. | |dashdesc=Slashes with her arms forward while coming to a stop. Excellent juggling due to little ending lag, sends opponents up and behind her. | ||
|fsmashname= | |fsmashname=Double Snake ({{ja|双蛇|Sōja}}) | ||
|fsmashdmg={{ChargedSmashDmgSSBM|5}} (hit 1), {{ChargedSmashDmgSSBM|10}} (hit 2) | |fsmashdmg={{ChargedSmashDmgSSBM|5}} (hit 1), {{ChargedSmashDmgSSBM|10}} (hit 2) | ||
|fsmashdesc=Kicks twice in front of herself. Both hits combined has moderate knockback. Decent for racking up damage, but not exactly easy to land both hits at higher percentages as the opponent can DI out of the first kick. | |fsmashdesc=Kicks twice in front of herself. Both hits combined has moderate knockback. Decent for racking up damage, but not exactly easy to land both hits at higher percentages as the opponent can DI out of the first kick. | ||
|usmashname= | |usmashname=Razor Wing ({{ja|割符|Warifu}}, ''Split Mark'') | ||
|usmashdmg={{ChargedSmashDmgSSBM|17}}/{{ChargedSmashDmgSSBM|16}} (sweetspot NTSC/PAL), {{ChargedSmashDmgSSBM|13}} (sourspot) | |usmashdmg={{ChargedSmashDmgSSBM|17}}/{{ChargedSmashDmgSSBM|16}} (sweetspot NTSC/PAL), {{ChargedSmashDmgSSBM|13}} (sourspot) | ||
|usmashdesc=Raises her arms over her head, then quickly brings them down to her sides. Incredibly powerful when sweetspotted, being among the most powerful in the game (2nd strongest next to Pikachu's), but otherwise does moderate knockback when sourspotted. In the NTSC version, it can be a reliable KO move after a d-throw chaingrab or a d-throw on its own. Both of Sheik's arms and her head are intangible while the hitboxes are out. | |usmashdesc=Raises her arms over her head, then quickly brings them down to her sides. Incredibly powerful when sweetspotted, being among the most powerful in the game (2nd strongest next to Pikachu's), but otherwise does moderate knockback when sourspotted. In the NTSC version, it can be a reliable KO move after a d-throw chaingrab or a d-throw on its own. Both of Sheik's arms and her head are intangible while the hitboxes are out. | ||
|dsmashname= | |dsmashname=Windmill ({{ja|大車輪|Daisharin}}, ''Large Wheel'') | ||
|dsmashdmg={{ChargedSmashDmgSSBM|13}} (clean), {{ChargedSmashDmgSSBM|10}} (late) | |dsmashdmg={{ChargedSmashDmgSSBM|13}} (clean), {{ChargedSmashDmgSSBM|10}} (late) | ||
|dsmashdesc=Gets on her back and does a break-dance style rotation. Can hit 3 times. The first active frame of the move, frame 5, grants Sheik intangibility on her legs. | |dsmashdesc=Gets on her back and does a break-dance style rotation. Can hit 3 times. The first active frame of the move, frame 5, grants Sheik intangibility on her legs. | ||
|nairname= | |nairname=Falling Leaves ({{ja|落葉|Rakuyō}}) | ||
|nairdmg=14%/10% (clean leg/knee), 9% (late) | |nairdmg=14%/10% (clean leg/knee), 9% (late) | ||
|nairdesc=A typical [[sex kick]] that gets weaker the longer it's out. Mostly used for its horizontal knockback, continuing combos, or potentially setting up an edgeguard game, or even using it to edgeguard alone. It is also a common [[OoS]] option. It is also a strong option on shield and crouch cancel when [[SHFFL]]'d, although due to Sheik's fall speed this is difficult to execute. | |nairdesc=A typical [[sex kick]] that gets weaker the longer it's out. Mostly used for its horizontal knockback, continuing combos, or potentially setting up an edgeguard game, or even using it to edgeguard alone. It is also a common [[OoS]] option. It is also a strong option on shield and crouch cancel when [[SHFFL]]'d, although due to Sheik's fall speed this is difficult to execute. | ||
|fairname= | |fairname=Hatchet ({{ja|鉈|Hata}}) | ||
|fairdmg=13% | |fairdmg=13% | ||
|fairdesc=A quick swipe in front of her, great finisher/edgeguarder that [[semi-spike]]s with high knockback, and very deadly offstage against characters with poor recovery. Can potentially be done against an opponent repeatedly if Sheik can maneuver correctly. | |fairdesc=A quick swipe in front of her, great finisher/edgeguarder that [[semi-spike]]s with high knockback, and very deadly offstage against characters with poor recovery. Can potentially be done against an opponent repeatedly if Sheik can maneuver correctly. | ||
|bairname= | |bairname=Flying Swallow ({{ja|飛燕|Hien}}) | ||
|bairdmg=Clean: 14%/10% (right foot/leg), 8% (left leg)<br/>Late: 10%/9% (right foot/leg), 6% (hip), 7% (left leg) | |bairdmg=Clean: 14%/10% (right foot/leg), 8% (left leg)<br/>Late: 10%/9% (right foot/leg), 6% (hip), 7% (left leg) | ||
|bairdesc=A quick kick in behind her, good for edgeguarding. The [[sweetspot]] is located at the foot. It is also her 2nd most powerful aerial after her F-air, dealing high knockback which is enough to KO Mario around 100% | |bairdesc=A quick kick in behind her, good for edgeguarding. The [[sweetspot]] is located at the foot. It is also her 2nd most powerful aerial after her F-air, dealing high knockback which is enough to KO Mario around 100% | ||
|uairname= | |uairname=Vortex Form ({{ja|錐|Kiri}}, ''Drill'') | ||
|uairdmg=NTSC: 12% (clean), 9% (late)<br/>PAL: 10% (clean), 8% (late) | |uairdmg=NTSC: 12% (clean), 9% (late)<br/>PAL: 10% (clean), 8% (late) | ||
|uairdesc=A spinning kick upwards with high vertical knockback and KO potential (most notably near a ceiling). In the PAL version, the attack's knockback is considerably reduced, making it a better attack for comboing. | |uairdesc=A spinning kick upwards with high vertical knockback and KO potential (most notably near a ceiling). In the PAL version, the attack's knockback is considerably reduced, making it a better attack for comboing. | ||
|dairname= | |dairname=Butcher Bird ({{ja|百舌|Mozu}}, ''Shrike'') | ||
|dairdmg=11% | |dairdmg=11% | ||
|dairdesc=A downwards kick with long ending lag. This move has a lot of hitstun and can lead into her other aerials easily, or even her Up-smash/tilts | |dairdesc=A downwards kick with long ending lag. This move has a lot of hitstun and can lead into her other aerials easily, or even her Up-smash/tilts | ||
|grabname= | |grabname=Grab ({{ja|つかみ|Tsukami}}) | ||
|grabdesc= | |grabdesc= | ||
|pummelname= | |pummelname=Forearm ({{ja|つかみ肘打|Tsukami Hiji-Da}}, ''Grab Elbow Strike'') | ||
|pummeldmg=3% | |pummeldmg=3% | ||
|pummeldesc=Hits opponent with her elbow. | |pummeldesc=Hits opponent with her elbow. | ||
|fthrowname= | |fthrowname=Battering Ram ({{ja|肩打|Katada}}, ''Shoulder Strike'') | ||
|fthrowdmg=6% (hit 1), 2% (throw) | |fthrowdmg=6% (hit 1), 2% (throw) | ||
|fthrowdesc=Launches her opponent forward with low horizontal knockback and hitstun. | |fthrowdesc=Launches her opponent forward with low horizontal knockback and hitstun. | ||
|bthrowname= | |bthrowname=Backlash ({{ja|踵打|Kakotoda}}, ''Heel Strike'') | ||
|bthrowdmg=5% (hit 1), 2% (throw) | |bthrowdmg=5% (hit 1), 2% (throw) | ||
|bthrowdesc=Throws her opponent behind and kicks them away. Better knockback and hitstun than her f-throw but otherwise weak, though it can force opponents offstage to set up edgeguards. | |bthrowdesc=Throws her opponent behind and kicks them away. Better knockback and hitstun than her f-throw but otherwise weak, though it can force opponents offstage to set up edgeguards. | ||
|uthrowname= | |uthrowname=Standing Crane ({{ja|倒立打|Tōritsuda}}, ''Handstand Strike'') | ||
|uthrowdmg=6% (hit 1), 2% (throw) | |uthrowdmg=6% (hit 1), 2% (throw) | ||
|uthrowdesc=Launches opponent above her. Excellent for an aerial-attack follow up, but due to low hitstun follow-ups are difficult. Can chain grab the space animals at high percentages. | |uthrowdesc=Launches opponent above her. Excellent for an aerial-attack follow up, but due to low hitstun follow-ups are difficult. Can chain grab the space animals at high percentages. | ||
|dthrowname= | |dthrowname=Guillotine ({{ja|断頭|Dantōda}}) | ||
|dthrowdmg=5% (hit 1), 3% (throw) | |dthrowdmg=5% (hit 1), 3% (throw) | ||
|dthrowdesc=Throws opponent on the ground, then performs an axe-kick, knocking the opponent up into the air. Overall, this is the best of Sheik's throws because it can reliably chain grab or tech chase many characters to high percentages, with a reliable KO option being a u-smash. However, in the PAL version, it does more knockback and so it cannot chaingrab reliably. | |dthrowdesc=Throws opponent on the ground, then performs an axe-kick, knocking the opponent up into the air. Overall, this is the best of Sheik's throws because it can reliably chain grab or tech chase many characters to high percentages, with a reliable KO option being a u-smash. However, in the PAL version, it does more knockback and so it cannot chaingrab reliably. | ||
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|usname=Vanish | |usname=Vanish | ||
|usdmg=12% | |usdmg=12% | ||
|usdesc=Vanishes into the air, then reappears further in one direction, which can be controlled with the [[control stick]]. Used for recovery. It does not travel as far as {{SSBM|Zelda}}'s [[Farore's Wind]], though if Sheik is above the ledge and far away from the stage, transforming into Zelda to get back to the stage is possible, but this should only be done if Vanish absolutely can't make it to the stage. Vanish deals decent knockback and can be used as a risky edgeguard move as well. | |usdesc=Vanishes into the air, then reappears further in one direction, which can be controlled with the [[control stick]]. Used for recovery. It does not travel as far as {{SSBM|Zelda}}'s [[Farore's Wind]], though if Sheik is above the ledge and far away from the stage, transforming into Zelda to get back to the stage is possible, but this should only be done if Vanish absolutely can't make it to the stage. Vanish deals decent knockback and can be used as a risky edgeguard move as well. Can possibly hit twice (a "double poof") if Sheik lands onstage with specific timing. | ||
|dsname=Transform | |dsname=Transform | ||
|dsdmg=0% | |dsdmg=0% | ||
|dsdesc=Transforms into {{SSBM|Zelda}}. | |dsdesc=Transforms into {{SSBM|Zelda}}. | ||
}} | |||
===Stats=== | |||
{{Attributes | |||
|cast = 26 | |||
|weight = 90 | |||
|rweight = 12-14 | |||
|dash = 1.7 | |||
|rdash = 8 | |||
|run = 1.8 | |||
|rrun = 3-5 | |||
|walk = 1.2 | |||
|rwalk = 6-10 | |||
|trac = 0.08 | |||
|rtrac = 7-13 | |||
|airfric = 0.04 | |||
|rairfric = 2 | |||
|air = 0.8 | |||
|rair = 21-22 | |||
|baseaccel = 0.02 | |||
|rbaseaccel = 2-23 | |||
|addaccel = 0.04 | |||
|raddaccel = 5-11 | |||
|gravity = 0.13 | |||
|rgravity = 3-5 | |||
|fall = 2.13 | |||
|rfall = 7-9 | |||
|ff = 3 | |||
|rff = 4-5 | |||
|jumpsquat = 3 | |||
|rjumpsquat = 1-7 | |||
|jumpheight = 34.08 | |||
|rjumpheight = 10 | |||
|shorthop = 20.16 | |||
|rshorthop = 2 | |||
|djump = 38 | |||
|rdjump = 3 | |||
|ellag = 4 | |||
|rellag = 2-23 | |||
}} | }} | ||
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===[[Crowd cheer]]=== | ===[[Crowd cheer]]=== | ||
{ | {| class="wikitable" border="1" cellpadding="4" cellspacing="1" | ||
| | |- | ||
!{{{name|}}} | |||
| | !Cheer (International) | ||
!Cheer (Japanese) | |||
| | |- | ||
| | ! scope="row"|Cheer | ||
|[[File:Sheik Cheer International SSBM.ogg|center]]||[[File:Sheik Cheer Japanese SSBM.ogg|center]] | |||
|- | |||
! scope="row"|Description | |||
|Goooooooo Sheik! || Sheik! Sheik! | |||
|} | |||
===[[Victory pose]]s=== | ===[[Victory pose]]s=== | ||
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|victory-desc=An orchestrated portion of the main theme from ''The Legend of Zelda'' series. | |victory-desc=An orchestrated portion of the main theme from ''The Legend of Zelda'' series. | ||
|desc-1=Uses one arm to hold up the other while she holds her other hand to her chin, as if in deep thought. | |desc-1=Uses one arm to hold up the other while she holds her other hand to her chin, as if in deep thought. | ||
|desc-2=Throws two needles, then holds her right hand up to her mouth. | |desc-2=Throws two needles, then holds her right hand up to her mouth. When the language is set to Japanese, Sheik says "{{ja|貰った。|Moratta}}" ("I got it.") during this pose. | ||
|desc-3=Kicks two times, then holds her left hand in front of her while exhaling loudly. When the language is set to Japanese, her exhale is delayed. | |||
|desc-3=Kicks two times, then holds her left hand in front of her while exhaling loudly. | |||
|char=Sheik}} | |char=Sheik}} | ||
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:''See also: [[:Category:Sheik players (SSBM)]]'' | :''See also: [[:Category:Sheik players (SSBM)]]'' | ||
*{{Sm|Amsah|Netherlands}} - | *{{Sm|Amsah|Netherlands}} - One of the greatest Sheik players of all time and one of the best overall players to come from Europe. Considered the best player in Europe before the rise of Armada, he showed dominance in the country, winning a variety of tournaments, including {{Trn|Epita Smash Arena 2}}. With this, Amsah became the first solo-sheik to win an uncontested major. Outside of Europe, he notably placed 3rd at {{Trn|Pound 4}} where he took sets over {{Sm|Armada}} and {{Sm|Jman}} in losers. Even past his peak, he still managed to make notable results at majors with 17th at {{Trn|Get On My Level 2018}} and 33rd at {{Trn|EVO 2018}}, as well as being ranked 64th on the [[2018 MPGR]]. | ||
*{{Sm| | *{{Sm|Captain Jack|Japan}} - The best player from Japan and one of the best players during the "Golden Age" of ''Melee''. Previously made runs at some of the most notable ''Melee'' tournaments at the time with winning {{Trn|MLG San Francisco 2004}} and placing 2nd at {{Trn|Tournament Go 6}} and 7th at {{Trn|Jack Garden Tournament}}. He was the only player from Asia and solo Sheik player to win a North American major/supermajor until {{Sm|aMSa}} won {{Trn|The Big House 10}} and Jmook won {{Trn|GENESIS 9}} respectively. | ||
*{{Sm| | *{{Sm|Drephen|USA}} - A top 10 player from 2007 and one of the best solo Sheiks during the Golden Age. Placing 8th on the 2007 [[RetroSSBMRank]] of the best Sheik players in the world due to his placements at 5th at {{Trn|Zero Challenge 3}} and {{Trn|Viva La Smashtaclysm}}. While his recent results vary, he has remained a top 100 player into the next decade, currently ranking 53rd on the [[SSBMRank 2023]]. | ||
*{{Sm| | *{{Sm|Druggedfox|USA}} - Known for playing {{SSBM|Fox}} but started by playing mostly Sheik and became known for his strong tech chasing with the character. Back when he mained her, he placed 4th at {{Trn|HTC Throwdown}} and 9th at {{Trn|EVO 2015}} with wins over {{Sm|SFAT}}, {{Sm|Duck}}, and {{Sm|S2J}}, causing him to be in contention for a top 5 Sheik in the world, ranking 18th on the [[2015 SSBMRank]]. | ||
*{{Sm| | *{{Sm|Faceroll|USA}} - A dominant top Sheik player from SoCal, commonly winning notable events in the local area. He hit a peak in 2019, winning regionals such as {{Trn|Fête}} and {{Trn|DreamHack Atlanta 2019}} by double-eliminating {{Sm|Setchi}} and Mew2King respectively and 9th at {{Trn|GENESIS 7}}, beating {{Sm|Cody Schwab}} and {{Sm|Wizzrobe}}. He ranked 17th on the [[2019 MPGR]], becoming the third best Sheik player of that year under Mew2King and Plup. | ||
*{{Sm| | *{{Sm|Ice|Germany}} - Formerly a triple-main of Sheik, Marth, and Fox, focusing primarily on Sheik and became the best Sheik in Europe and one of the best Sheik players in the world in 2013, being ranked 13th on the [[2013 SSBMRank]]. Placed 2nd at {{Trn|B.E.A.S.T 3}} and 3rd at {{Trn|B.E.A.S.T 4}}, and went undefeated in European tournaments between those events. Internationally, he placed 7th at {{Trn|EVO 2013}} and 9th at {{Trn|Apex 2014}}. He later switched to Fox as his primary main and slowly phased out his other characters, including Sheik. | ||
*{{Sm|KDJ|USA}} - One of the best players from 2006-2008; triple-mained Sheik, Marth and Fox before retiring. | *{{Sm|Jmook|USA}} - The best solo Sheik player in the world post-pandemic, and one of the greatest Sheik players of all time. He rose to prominence after his underdog run at {{Trn|GENESIS 8}}, making upsets over players such as Cody Schwab and Plup. A year later, he became the first Sheik player to win a modern ''Melee'' supermajor with {{Trn|GENESIS 9}}. He made history again with his 3rd place on the [[MPGR Summer 2022]], being the highest placement seen from a previously unranked player in the game's competitive history. | ||
*{{Sm|KDJ|USA}} - One of the best players from 2006-2008; triple-mained Sheik, Marth and Fox before retiring. He used the character to win {{Trn|MLG Long Island 2007}} where he double-eliminated Mew2King and place 2nd at {{Trn|MLG Las Vegas 2006}} with solo Sheik and taking a win over {{Sm|Ken}}. He eventually retired from competition in 2016. | |||
*{{Sm|Mew2King|USA}} - One of the best Sheik players | *{{Sm|KirbyKaze|Canada}} - Previously the best Sheik player in Canada before going on hiatus in 2018. He notably placed 3rd at {{Trn|Revival of Melee 3}}, defeating {{Sm|Mang0}} and {{Sm|PPMD}} in his bracket. He additionally placed 4th at {{Trn|Apex 2012}} beating {{Sm|Hungrybox}} and continued placing well at events throughout the latter half of his career such as 7th at {{Trn|Apex 2015}} and 9th at {{Trn|The Big House 6}} and {{Trn|Super Smash Con 2017}}. As such, he was one of the best solo Sheik players in the world for most of the 2010s, peaking at 9th in the world in [[2013 SSBMRank|2013]]. | ||
*{{Sm|Overtriforce|Spain}} - | *{{Sm|Mew2King|USA}} - One of the best Sheik players of all-time and one of the [[Five Gods]]. As his second main alongside {{SSBM|Marth}}, he commonly played Sheik for matchup advantage or stage counterpicks, using her to beat players such as {{Sm|Axe}} and {{Sm|Leffen}}. In the modern era of ''Melee'', he was considered one of the two best Sheik players in the world alongside Plup before retiring after his sparse activity post-pandemic. | ||
*{{Sm|Plup|USA}} - One of the two best Sheik players in the world. | *{{Sm|Overtriforce|Spain}} - One of the best players from Spain and one of the Sheik players in Europe. He became the first Spanish player to be ranked top 25 in the world, placing 25th on the [[SSBMRank 2013]]. He has placed 3rd at {{Trn|B.E.A.S.T 3}} and 4th at {{Trn|Heir 3}} where he defeated Leffen and placed 25th at {{Trn|EVO 2018}}. He has been permanently banned from tournament play following controversies involving sexual misconduct. | ||
*{{Sm|Shroomed|USA}} - | *{{Sm|Plup|USA}} - One of the two best Sheik players in the world. He won {{Trn|GENESIS 5}} and {{Trn| Smash World Tour 2021 Championships}} with primarily Sheik and made runner-up and top 8 placements at a multitude of supermajors in the game's history. Has beaten all [[Five Gods]] with Sheik, a feat that no other Sheik player has achieved. | ||
*{{Sm|Spark|USA}} - One of the best Sheik players in the world. | *{{Sm|Shroomed|USA}} - A top 10 player with Sheik from 2015-2016 and remains one of the best Sheik players in the world. Started primarily playing Sheik after dropping his renowned {{SSBM|Dr. Mario}} and continued his top player status with placements such as 4th at {{Trn|Smash 'N' Splash 2}}, 5th at {{Trn|Super Smash Con 2016}}, and 7th at {{Trn|GENESIS 7}} with solo Sheik. While he has recently underperformed in comparison to his previous heights, he remains a top 50 player at 45th on the [[SSBMRank 2023]]. | ||
*{{Sm|Swedish Delight|USA}} - One | *{{Sm|Spark|USA}} - One of the current best Sheik players in the world. While he became a respected Sheik player starting around 2017, he found greater success starting the next year where he defeated Mang0 and aMSa at {{Trn|Smash Camp: End of Summer}} and placed 4th, as well as major placements such as 13th at {{Trn|Shine 2019}}. Following the pandemic and leading into 2024, He has established himself as a top 20 player with placements such as 4th at {{Trn|Pat's House 4}} and 7th at {{Trn|Supernova 2024}}, and is considered the third best Sheik player in the world, only behind Jmook and Plup, currently ranked 12th on [[SSBMRank Summer 2024]]. | ||
*{{Sm|Swedish Delight|USA}} - One of the best Sheik players in the world pre-pandemic. He remained a top 20 player from 2016 to 2019 and made top 8s at many supermajors such as 7th at both {{Trn|Get On My Level 2018}} and {{Trn|Shine 2019}}, an finally grand finals of {{Trn|Smash 'N' Splash 2}}, placing 2nd. His win on Armada at {{Trn|EVO 2018}} marked the first time a non-top 6 player beat him in tournament in eight years. | |||
===Tier placement and history=== | ===Tier placement and history=== | ||
Sheik has always been a high/top tier character, as her amazing | Sheik has always been a high/top tier character, as her long-ranged aerial attacks, amazing punish game, and strong edgeguarding capabilities, has led her seeing widespread use in all levels of play. For the first five years of the ''Melee''{{'}}s competitive life, Sheik was considered the best character in the game, ranking at the top of every tier list up until the eighth (July 2006). Her down throw [[chain grab]]bing ability was considered especially powerful in the early metagame, and her ease of use allowed Sheik mains to succeed consistently, especially since counterplay to her options had not yet been popularized. In fact, at some points, players believed Sheik was so good that they contemplated banning her, although such a ban was never carried out. However, over time, competitive players slowly adapted to Sheik's weaknesses, leading to growing matchup problems that would still be present in the modern metagame. | ||
Sheik's dominance as a character was faltered with the discovery of the incredible potential of Fox and Falco. With these characters now perceived as having much higher skill caps while still being good against relevant top tiers, they took the top two spots while Sheik dropped to third place. With these developments in place and the growing skill of the playerbase, players soon found that Fox had an advantage over Sheik, as did the {{SSBM|Ice Climbers}}, both of which were growing in prevalence in the metagame. Soon after, {{Sm| | Sheik's dominance as a character was faltered with the discovery of the incredible potential of Fox and Falco. With these characters now perceived as having much higher skill caps while still being good against relevant top tiers, they took the top two spots while Sheik dropped to third place. With these developments in place and the growing skill of the playerbase, players soon found that Fox had an advantage over Sheik, as did the {{SSBM|Ice Climbers}}, both of which were growing in prevalence in the metagame. Soon after, {{Sm|Mang0}} and {{Sm|Hungrybox}} took {{SSBM|Jigglypuff}} to the next level, and demonstrated that it, too, was a very poor matchup for Sheik and possibly her worst, largely due to Jigglypuff's ability to exploit Sheik's laggy recovery by landing [[Rest]] KOs at extremely low percents. With three bad matchups and the meta being more adapted against its strengths, Sheik was no longer considered even a contender for the best in the game. Other top-tiered characters started improving their Sheik matchups as well (most notably Marth and Peach), causing less of an incentive for players to pick up Sheik just to deal with those characters. Due to this, and opinions on Marth improving further due to his better matchups against Fox and Falco, Sheik dropped to 4th in the twelfth tier list, and further to 5th on the thirteenth and current tier list due to the rise of Jigglypuff. | ||
Despite being considered one of the best characters in the game, Sheik was well known in the ''Melee'' community for her lack of success as a solo main. Prior to 2023, solo-Sheik had won only one major ({{Sm|Amsah}}'s victory at {{Trn|Epita Smash Arena 2}}) and one event considered by some sources as a major ({{Sm|CaptainJack}}'s victory at {{Trn|MLG San Francisco 2004}}), but had never won a supermajor, the latter of which lower-ranked characters such as {{SSBM|Captain Falcon}}, {{SSBM|Pikachu}}, and {{SSBM|Yoshi}} were able to achieve. This was largely due several factors, the first being that her most prominent top level players, {{Sm|Mew2King}} and {{Sm|Plup}}, switched to other characters in certain matchups, particularly against Hungrybox's Jigglypuff; as a result, her metagame advancements stagnated compared to those of the other top tiers. In addition, most ''Melee'' community members believed that winning a supermajor as solo Sheik required a lucky bracket that avoided running into Hungrybox (the #1 ranked player from 2017 to 2019), as well as extremely optimized play versus the multitude of Fox players that was considered unfeasible at the time. | |||
However, perceptions of Sheik's competitive viability were completely revived following the rise of {{Sm|Jmook}}, who burst onto the world stage in 2022 with his breakout performance at {{Trn|GENESIS 8}}, where he defeated Plup and {{Sm|iBDW}}, two Fox players who were known for hardly ever losing sets to Sheik, en route to a 2nd place finish, only falling to {{Sm|Zain}}, the number one ranked player, in grand finals. Jmook became a consistent tournament threat throughout the rest of 2022, boasting strong records against almost all the other top ten players, before finally winning his first supermajor -- and by extension Sheik's first supermajor -- at {{Trn|GENESIS 9}}. Jmook's meteoric rise was the result of him developing solo-Sheik even against her most difficult matchups. In particular, Jmook pushed Sheik's defensive and punish game to never before seen levels, becoming well known for utilizing Sheik's incredible [[crouch cancel]]ing abilities, [[Needle Storm]] edgeguards, and landing grabs at significantly higher rates than other Sheik players. As such, Jmook became the first player to truly optimize Sheik's reaction [[tech chasing]] versus the space animals, being able to consistently convert [[zero-to-death]]s against Fox and Falco and off of a single grab. With these advancements, many players began to rethink the Sheik-Fox matchup, arguing that Jmook's unforgiving punish game against Fox was enough to tilt the matchup more in Sheik's favor. | |||
Although Sheik's perceived competitive viability has continued to rise, she is still considered a step below the other top tiers. While her viability has been aided by a decline in Ice Climbers players following the [[wobbling]] ban, her extremely difficult matchup against Jigglypuff is what holds her back from the highest tiers. Hungrybox still maintains a lopsided record over Jmook, and Jmook has been able to dodge Hungrybox through both his major victories so far. As such, it remains to be seen whether Sheik mains will be able to overcome their challenges in the Jigglypuff matchup. Sheik still remains popular as a secondary character, especially among spacie mains, as many Fox and Falco players (most notably {{Sm|Leffen}}) have started using her as a counterpick against Marth; she is also known for excelling against mid-tiers like {{SSBM|Yoshi}} and {{SSBM|Pikachu}} that other top tiers, in particular Marth, can struggle with. | |||
====PAL viability==== | ====PAL viability==== | ||
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==In 1-P Mode== | ==In 1-P Mode== | ||
===In {{SSBM|Classic Mode}}=== | ===In {{SSBM|Classic Mode}}=== | ||
[[File:SheikIntro.png|thumb | [[File:SheikIntro.png|thumb|Sheik's unused intro image.]] | ||
Like {{SSBM|Ganondorf}} and {{SSBM|Roy}}, Sheik does not appear as an opponent in the game's Classic Mode | Like {{SSBM|Ganondorf}} and {{SSBM|Roy}}, Sheik does not appear as an opponent in the game's Classic Mode. However, Sheik can be fought if the opponent is {{SSBM|Zelda}} and transforms into Sheik. Despite this, Sheik does have an introduction image for the "Now Loading..." screen between matches in the game's files. | ||
===In [[Adventure Mode]]=== | ===In [[Adventure Mode]]=== | ||
Sheik's sole appearance in the [[Adventure Mode]] is in the second portion of Stage 3, the Underground Maze. The player has to fight against Zelda on the Temple stage; Sheik can be fought if Zelda transforms. | Sheik's sole appearance in the [[Adventure Mode]] is in the second portion of Stage 3, the [[Underground Maze]]. The player has to fight against Zelda on the Temple stage; Sheik can be fought if Zelda transforms. | ||
===In [[All-Star Mode]]=== | ===In [[All-Star Mode]]=== | ||
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*'''[[Event 44: Mewtwo Strikes!]]''': In this event, the player is initially placed on Battlefield, against Zelda. After fifteen seconds, however, Mewtwo appears on stage and will fight the player. The player's goal is to KO Mewtwo; while Zelda can be attacked, KOing her will result in failure. | *'''[[Event 44: Mewtwo Strikes!]]''': In this event, the player is initially placed on Battlefield, against Zelda. After fifteen seconds, however, Mewtwo appears on stage and will fight the player. The player's goal is to KO Mewtwo; while Zelda can be attacked, KOing her will result in failure. | ||
=== | ===[[Congratulations_screen#Super_Smash_Bros._Melee|Congratulations Screens]]=== | ||
Sheik and Zelda share ending images for the one-player modes, as well as the same cinematic; clearing the mode with one also gives the player both of their trophies. | Sheik and Zelda share ending images for the one-player modes, as well as the same cinematic; clearing the mode with one also gives the player both of their trophies. | ||
<gallery> | <gallery> | ||
ZeldaSheikClassicMode.jpg|Classic Mode | ZeldaSheikClassicMode.jpg|Classic Mode | ||
ZeldaSheikAdventureMode.jpg|Adventure Mode | ZeldaSheikAdventureMode.jpg|Adventure Mode | ||
ZeldaSheikAllStarMode.jpg|All-Star | ZeldaSheikAllStarMode.jpg|All-Star Mode | ||
</gallery> | </gallery> | ||
==[[Trophies]]== | ==[[Trophies]]== | ||
In addition to the normal trophy about Sheik as a character, there are two trophies about her as a fighter, unlocked | In addition to the normal trophy about Sheik as a character unlocked by completing {{SSBM|Classic Mode}} as Zelda/Sheik on any difficulty, there are two trophies about her as a fighter, unlocked by completing {{SSBM|Adventure Mode}} and [[All-Star Mode]] respectively as Zelda/Sheik on any difficulty. Each of the trophies can also be unlocked by playing 100, 200, and 300 versus matches respectively as Zelda/Sheik. The player will also unlock Zelda's equivalent trophy upon meeting either criteria: | ||
{{Trophy/Fighter | {{Trophy/Fighter | ||
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|{{Head|Sheik|g=SSBM|s=25px|cl=White}} | |{{Head|Sheik|g=SSBM|s=25px|cl=White}} | ||
|} | |} | ||
==Gallery== | |||
<center> | |||
<gallery> | |||
SSBMWebsiteSheik1.jpg|Posing on [[Temple]]. | |||
SSBMWebsiteSheik2.jpg|Using [[Vanish]] on [[Pokémon Stadium]]. | |||
SSBMWebsiteSheik3.jpg|Next to {{SSBM|Link}} on Temple. | |||
ChainMelee.jpg|Using [[Chain]] on {{SSBM|Mario}} on Pokémon Stadium. | |||
Needle Storm SSBM.jpg|Using [[Needle Storm]] on [[Corneria]]. | |||
STransMelee.jpg|Using [[Transform]]. | |||
</gallery> | |||
</center> | |||
==Trivia== | ==Trivia== | ||
*In ''Melee'', Sheik ends up sending opponents flying vertically with the [[Home-Run Bat]]. As a result, she needs to transform into Zelda to use the Home-Run Bat properly in the [[Home-Run Contest]]. | *In ''Melee'', Sheik ends up sending opponents flying {{file link|Sheik Bat Melee.gif|vertically}} with the [[Home-Run Bat]]. As a result, she needs to transform into Zelda to use the Home-Run Bat properly in the [[Home-Run Contest]]. | ||
*Sheik's appearance in ''Melee'' marked the first time the character was playable in any game. | *Sheik's appearance in ''Melee'' marked the first time the character was playable in any game. | ||
*Sheik is the only playable character in ''Melee'' to not appear on the character selection screen. | *Sheik is the only playable character in ''Melee'' to not appear on the character selection screen. | ||
**As {{SSBB|Sheik}} shares a character selection screen portrait with {{SSBB|Zelda}} in ''Brawl'', and ''Smash 4'' onwards splits {{SSB4|Zelda}} and {{SSB4|Sheik}} into separate characters, this marks the only time Sheik does not appear on the character selection screen. | **As {{SSBB|Sheik}} shares a character selection screen portrait with {{SSBB|Zelda}} in ''Brawl'', and ''Smash 4'' onwards splits {{SSB4|Zelda}} and {{SSB4|Sheik}} into separate characters, this marks the only time Sheik does not appear on the character selection screen. | ||
* | *All the unplayable characters have their name erroneously default to Sheik in the results screen. | ||
*Sheik and {{SSB4|Diddy Kong}} are the only characters to have been ranked 1st on the tier list for a ''Smash'' game that have lost the position in a later tier list. This also happened to her in ''Smash 4''. | *Sheik and {{SSB4|Diddy Kong}} are the only characters to have been ranked 1st on the tier list for a ''Smash'' game that have lost the position in a later tier list. This also happened to her in ''Smash 4''. | ||
*Sheik's white costume changes her skin tone to a very pale color, as opposed to all of her other swaps which have a darker skin tone. | *Sheik's white costume changes her skin tone to a very pale color, as opposed to all of her other swaps which have a darker skin tone. | ||
*This is the only ''Smash'' game where Sheik uses her canonical design. ''Brawl'' and ''Smash 4'' based her design off of unused concept art for ''Twilight Princess'' (which is the basis for Link, Zelda, and Ganondorf in those games), while ''Ultimate'' uses a completely original design based on the Stealth Armor set from ''Breath of the Wild'' (which is the basis for Link's design in ''Ultimate''), although retaining her braid. | *This is the only ''Smash'' game where Sheik uses her canonical design. ''Brawl'' and ''Smash 4'' based her design off of unused concept art for ''Twilight Princess'' (which is the basis for Link, Zelda, and Ganondorf in those games), while ''Ultimate'' uses a completely original design based on the Stealth Armor set from ''Breath of the Wild'' (which is the basis for Link's design in ''Ultimate''), although retaining her braid. Because of this, ''Brawl'' had her canonical design appear as a sticker, while ''Ultimate'' has this appear as a spirit. This leaves ''SSB4'' as the only game where Sheik's canonical design is not directly referenced. | ||
*Tuesday, February 22, 2022 was declared Sheik Day by the community, due to the "tu" noise Sheik provides every time she jumps (and wavedashes). | *Tuesday, February 22, 2022 was declared Sheik Day by the community, due to the "tu" noise Sheik provides every time she jumps (and wavedashes). | ||
==External links== | |||
*[https://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/1030/index.html Sheik's page at Smabura-Ken] | |||
*[[smashwiki:26TP/Sheik|Translation]] | |||
{{SSBMCharacters}} | {{SSBMCharacters}} |