Luigi (SSB): Difference between revisions

 
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==How to unlock==
==How to unlock==
Complete [[Break the Targets]] with all eight of the [[starter character]]s, then defeat Luigi on [[Peach's Castle]].  
Complete [[Break the Targets]] with all eight of the [[starter character]]s, then defeat Luigi on [[Peach's Castle]]. Players that lose the fight against Luigi can re-fight him by completing Break the Targets again with any character.


==Attributes==
==Attributes==
[[File:SSB64 Congratulations Luigi.png|thumb|250px|Luigi's ending picture in ''[[Super Smash Bros.]]'']]
[[File:SSB64 Congratulations Luigi.png|thumb|250px|Luigi's [[congratulations screen]].]]
Luigi is notable for being the only full [[clone]] in ''Smash 64''. Many of his attacks, pros, and cons are similar to Mario's, although there are differences. Luigi's main problem is his terrible physics - a combination of slow [[dashing]] speed, very slow [[air speed]], low [[traction]], and low [[falling speed]] gives him very poor mobility and big trouble [[approach]]ing, even with a [[projectile]] in his [[Fireball]]s. He also has a high [[short hop]] and short [[range]].
Luigi is notable for being the only full [[clone]] in ''Smash 64''. Many of his attacks, pros, and cons are similar to Mario's, although there are differences. Luigi's main problem is his terrible physics - a combination of slow [[dashing]] speed, very slow [[air speed]], low [[traction]], and low [[falling speed]] gives him very poor mobility and big trouble [[approach]]ing, even with a [[projectile]] in his [[Fireball]]s. He also has a high [[short hop]] and short [[range]].


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===Attributes===
===Attributes===
*{{nerf|Luigi [[dash]]es slower than Mario (44 → 40).}}
*{{nerf|Luigi [[dash]]es slower than Mario (44 → 40).}}
*{{nerf|Luigi has significantly lower [[traction]] than Mario (1.5 → 0.7), giving him much less ground control.}}
*{{nerf|Luigi has much slower [[air speed]] than Mario (30 → 26 (JPN) / 22.5 (NA / PAL)), hindering his recovery and aerial maneuverability.}}
*{{nerf|Luigi has much slower [[air speed]] than Mario (30 → 26 (JPN) / 22.5 (NA / PAL)), hindering his recovery and aerial maneuverability.}}
*{{change|Luigi [[jump]]s much higher than Mario (1360.133333 → 1718.214881), improving his recovery and making it easier to pull off aerial combos. However, this somewhat impairs his grounded combo ability due to giving him a much higher short hop.}}
*{{change|Luigi has lower [[gravity]] than Mario (2.4 → 2.1).}}
*{{change|Luigi has lower [[gravity]] than Mario (2.4 → 2.1).}}
*{{change|Luigi [[falling speed|fall]]s slightly slower than Mario (44 → 42), hindering his vertical endurance, but improving his recovery.}}
*{{change|Luigi [[falling speed|fall]]s slightly slower than Mario (44 → 42), hindering his vertical endurance, but improving his recovery.}}
**{{change|Luigi's [[fast-falling]] speed is also slightly slower than Mario's (70 → 67.5).}}
**{{nerf|Subsequently, Luigi's [[fast-falling]] speed is also slightly slower than Mario's (70 → 67.5).}}
*{{nerf|Luigi has significantly lower [[traction]] than Mario (1.5 → 0.7). This makes it considerably more difficult to pressure Luigi’s shield (albeit at the cost of his Out of Shield punish hame) and it makes Luigi’s pivots travel further.}}
*{{change|Luigi [[jump]]s much higher than Mario (1360.133333 → 1718.214881), improving his recovery and allowing him to output more aerials after jumping. However, this impairs his grounded combo ability and his ability to pressure grounded opponents with aerials due to giving him a much higher short hop.}}


===Ground attacks===
===Ground attacks===
*{{buff|The third hit of Luigi's neutral attack has a longer duration (frames 3-7 → 3-8).}}
*{{buff|The third hit of Luigi's neutral attack has a longer duration (frames 3-7 → 3-8).}}
*{{buff|Luigi has a different dash attack; a flurry of weak punches. It has less startup lag (frame 8 → 3).}}
*{{change|Luigi has a different dash attack; a flurry of weak punches.}}
*{{buff|Luigi’s dash attack has less startup lag (frame 8 → 3).}}
*{{nerf|Luigi's dash attack accelerates slower.}}
*{{nerf|Luigi's dash attack accelerates slower.}}
*{{nerf|Luigi's dash attack has more ending lag (FAF 41 → 61).}}
*{{nerf|Luigi's dash attack has more ending lag (FAF 41 → 61).}}
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*{{nerf|Luigi's forward tilt has a shorter duration (frames 8-17 → 8-12).}}
*{{nerf|Luigi's forward tilt has a shorter duration (frames 8-17 → 8-12).}}
*{{nerf|Luigi's forward tilt deals less damage (14%/13%/12% → 10%), hindering its KO potential.}}
*{{nerf|Luigi's forward tilt deals less damage (14%/13%/12% → 10%), hindering its KO potential.}}
*{{nerf|Luigi's forward tilt's near hitbox is smaller (115u → 110u) and it is positioned further away from Luigi (x offset: 90 → 80).}}
*{{nerf|Luigi's forward tilt's foot hitbox is smaller (115u → 110u) and it is positioned closer to Luigi (x offset: 90 → 80), reducing its range.}}
*{{change|Luigi's up tilt launches opponents at a slightly lower angle (86° → 80°).}}
*{{change|Luigi's up tilt launches opponents at a slightly lower angle (86° → 80°).}}
*{{buff|Luigi has a different down tilt, a quick low kick rather than a sweep kick. It has less startup lag (frame 5 → 3) and much less ending lag (FAF 40 → 18) than Mario's down tilt.}}
*{{buff|Luigi has a different down tilt, a quick low kick rather than a sweep kick. It has less startup lag (frame 5 → 3) and much less ending lag (FAF 40 → 18) than Mario's down tilt.}}
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===[[Crowd cheer]]===
===[[Crowd cheer]]===
{{Crowd
{| class="wikitable" border="1" cellpadding="4" cellspacing="1"
|char=Luigi
|-
|game=SSB
!{{{name|}}}
|desc-us=Lu-i-gi *claps three times*
!Cheer (International)
|desc-jp=Lu-i-gi *claps three times*
!Cheer (Japanese)
|pitch-us=Group chant
|-
|pitch-jp=Group chant}}
! scope="row"|Cheer
|[[File:Luigi Cheer International SSB.ogg|center]]||[[File:Luigi Cheer Japanese SSB.ogg|center]]
|-
! scope="row"|Description
|Lui - gi! *claps 3 times* || Lui - gi! *claps 3 times*
|}


===[[Victory pose]]s===
===[[Victory pose]]s===
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===Tier placement and history===
===Tier placement and history===
Luigi has always been considered a low-tier character, hovering around the bottom three each time throughout all established tier lists. He was ranked 10th on the first two tier lists, and 11th on the third one. Although he has a decent amount of powerful KO moves and a projectile to use for interrupting approaches, he has failed to make a significant impact throughout the entire metagame, primarily due to his poor approach, bad disadvantage state, and unimpressive range. This has culminated to scarce representation and results, where players who enter rarely place high at nationals. Currently, he sits at 12th place, where players generally agree his placement is accurate, and his metagame is anticipated to remain similar to before. Other low-tiers have accomplished more significant feats, with characters such as {{SSB|Link}} developing better tools to deal with {{SSB|Kirby}} and {{SSB|Samus}} having developed more innovations to navigate around platforms efficiently.
Although Luigi has a decent amount of powerful KO moves and a projectile to use for interrupting approaches, he has failed to make a significant impact throughout the entire metagame, primarily due to his poor approach, bad disadvantage state, and unimpressive range. It has not helped that he is outclassed in most aspects by his brother {{SSB|Mario}}, another factor related to Luigi's unpopularity. In the very early metagame, Luigi results always seemed sparse despite notable attempts with players such as {{Sm|Igai}} and {{Sm|Hoto}} in Japan. In North America, Luigi results were almost nonexistent and as such, culminated to scarce representation and low placements at notable tournaments. This has caused Luigi to hover around the bottom three throughout all established tier lists for ''Smash 64''; being ranked 10th on the first two tier lists, 11th on the third one, and 12th on the fourth and current tier list. Years after the most recent tier list dropped, his best representative in {{Sm|Freean}} managed to bring some spotlight to the character, with solo and co-main results in singles and appearing on most power rankings since 2018. Despite this, his metagame has remained the same as it was in the beginning of competitive play and in the same timeframe, other low-tiers have accomplished more significant feats, with characters such as {{SSB|Link}} and {{SSB|Samus}} developing a wider playerbase at top level due to their advancements in their movesets such as their technical play and better navigation around platforms. Luigi has always been considered a low-tier character and his metagame has seemed to lack much innovation in comparison, causing any chances to appear frequently in competitive play very unlikely.
 
In doubles tournaments, Luigi has seen more success as a character. This is due to some of his pre-existing strengths such as his decent combo game working well with other combo-centric characters such as {{SSB|Pikachu}} and {{SSB|Mario}}, as well as his combo finishers such as Super Jump Punch and Luigi Tornado helping in closing stocks very effectively. Additionally, a higher tier character such as Pikachu can be matched with other teammate using Luigi, which can help mitigate some of Luigi's problems in disadvantage. Some players such as {{Sm|Shears}} and {{Sm|Razz}} have gone as far as regulating Luigi as their doubles main instead of their traditional character used in singles. This representation of Luigi in doubles can be seen with top 8s of tournaments such as {{Trn|The Empire Smashes Back}} and even tournament wins with {{Trn|Rewind II}} and {{Trn|Snosa IV}}, who had one or both players using Luigi in the winning team.


==In 1P Game==
==In 1P Game==
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*Luigi's overalls in this game are purple instead of blue, similar to [[mariowiki:File:SMWLuigiSprite.png|his sprite]] from ''[[Super Mario World]]''.
*Luigi's overalls in this game are purple instead of blue, similar to [[mariowiki:File:SMWLuigiSprite.png|his sprite]] from ''[[Super Mario World]]''.
**His artwork, however, still depicts him with blue overalls.
**His artwork, however, still depicts him with blue overalls.
*Luigi's [[Character selection screen]] portrait greatly resembles his artwork from ''{{s|mariowiki|Mario Kart 64}}'', albeit mirrored.
*Luigi's [[Character selection screen]] portrait greatly resembles [[mariowiki:File:MK64 Luigi.png|his artwork]] from ''{{s|mariowiki|Mario Kart 64}}'', albeit mirrored.
*Luigi is the only character with a [[Taunt#Taunt_attacks|taunt attack]].
*Luigi is the only character with a [[Taunt#Taunt_attacks|taunt attack]].
*When Luigi is hit or uses his Fire Ball, his face texture uses Mario's sideburns.
*When Luigi is hit or uses his Fire Ball, his face texture uses Mario's sideburns.
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