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'''Luigi''' ({{ja|ルイージ|Ruīji}}, ''Luigi'') appears in ''[[Super Smash Bros.]]'' as one of the four [[unlockable character]]s. He is a [[clone]] of {{SSB|Mario}}, keeping most of his moves and animations, though differing in terms of attributes. | '''Luigi''' ({{ja|ルイージ|Ruīji}}, ''Luigi'') appears in ''[[Super Smash Bros.]]'' as one of the four [[unlockable character]]s. He is a [[clone]] of {{SSB|Mario}}, keeping most of his moves and animations, though differing in terms of attributes. High-pitched versions of Mario's ''Super Mario 64'' voice clips, originally performed by Charles Martinet, serve as Luigi's voice. | ||
Luigi ranks 12th on the [[tier list]], placing him at the bottom of the C tier and the entire tier list itself and is his worst tier placement in the series. Luigi's [[combo]] ability is varied and versatile, and they can be followed by his most devastating finisher, the {{h1|Super Jump Punch|Luigi}}. He also has a long distanced recovery. However, his weaknesses are extremely overwhelming: he has very slow movement speed, with the slowest traction, dashing, and air speeds, along with the third lowest falling speed and gravity. Despite the latter attribute giving him great jumping prowess, it also gives him a high short hop. Like Mario, his reach is poor, giving him trouble at hitting opponents. Altogether, these attributes result in very weak and almost complete lack of offensive options in the neutral game, despite having {{h1|Fireball|Luigi}} as a projectile. While being a clone in terms of attacks, some of his attacks are much weaker, an exception to it being Super Jump Punch, which is hard to land without confirming a combo into it. Lastly, his recovery is predictable despite being long distanced, and he is easier to gimp because of his lower air speed. As a result of these attributes, he has almost no dedicated players in [[competitive play]], and suffers from poor tournament results. | Luigi ranks 12th on the [[tier list]], placing him at the bottom of the C tier and the entire tier list itself and is his worst tier placement in the series. Luigi's [[combo]] ability is varied and versatile, and they can be followed by his most devastating finisher, the {{h1|Super Jump Punch|Luigi}}. He also has a long distanced recovery. However, his weaknesses are extremely overwhelming: he has very slow movement speed, with the slowest traction, dashing, and air speeds, along with the third lowest falling speed and gravity. Despite the latter attribute giving him great jumping prowess, it also gives him a high short hop. Like Mario, his reach is poor, giving him trouble at hitting opponents. Altogether, these attributes result in very weak and almost complete lack of offensive options in the neutral game, despite having {{h1|Fireball|Luigi}} as a projectile. While being a clone in terms of attacks, some of his attacks are much weaker, an exception to it being Super Jump Punch, which is hard to land without confirming a combo into it. Lastly, his recovery is predictable despite being long distanced, and he is easier to gimp because of his lower air speed. As a result of these attributes, he has almost no dedicated players in [[competitive play]], and suffers from poor tournament results. | ||
==How to unlock== | ==How to unlock== | ||
Complete [[Break the Targets]] with all eight of the [[starter character]]s, then defeat Luigi on [[Peach's Castle]]. | Complete [[Break the Targets]] with all eight of the [[starter character]]s, then defeat Luigi on [[Peach's Castle]]. Players that lose the fight against Luigi can re-fight him by completing Break the Targets again with any character. | ||
==Attributes== | ==Attributes== | ||
[[File:SSB64 Congratulations Luigi.png|thumb|250px|Luigi's | [[File:SSB64 Congratulations Luigi.png|thumb|250px|Luigi's [[congratulations screen]].]] | ||
Luigi is notable for being the only full [[clone]] in ''Smash 64''. Many of his attacks, pros, and cons are similar to Mario's, although there are differences. Luigi's main problem is his terrible physics - a combination of slow [[dashing]] speed, very slow [[air speed]], low [[traction]], and low [[falling speed]] gives him very poor mobility and big trouble [[approach]]ing, even with a [[projectile]] in his [[Fireball]]s. He also has a high [[short hop]] and short [[range]]. | Luigi is notable for being the only full [[clone]] in ''Smash 64''. Many of his attacks, pros, and cons are similar to Mario's, although there are differences. Luigi's main problem is his terrible physics - a combination of slow [[dashing]] speed, very slow [[air speed]], low [[traction]], and low [[falling speed]] gives him very poor mobility and big trouble [[approach]]ing, even with a [[projectile]] in his [[Fireball]]s. He also has a high [[short hop]] and short [[range]]. | ||
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To his credit, Luigi is a good edgeguarder, courtesy of Mario's edgeguarding tools being mostly untouched for Luigi's versions. His forward aerial can semi-spike, and it has multiple hits. Luigi's back aerial has more range, but is slower than Mario's, but is still a solid KO move, and it along with forward aerial can be used to space. As mentioned earlier, his down aerial can drag opponents down if used repeatedly, due to being a high damage, set knockback meteor smash. However, some fighters (Pikachu, Kirby, Mario and other Luigis) are able to escape. His neutral aerial, while inferior to back aerial in terms of power and range, may be used to edgeguard whenever Luigi is in the situational position to use it after a combo, like Mario's. The Luigi Cyclone can pseudo-spike most characters as an [[edgeguarding]] technique, but this is ineffective against characters who can recover from it quickly, including {{SSB|Pikachu}}, Mario, and other Luigis. | To his credit, Luigi is a good edgeguarder, courtesy of Mario's edgeguarding tools being mostly untouched for Luigi's versions. His forward aerial can semi-spike, and it has multiple hits. Luigi's back aerial has more range, but is slower than Mario's, but is still a solid KO move, and it along with forward aerial can be used to space. As mentioned earlier, his down aerial can drag opponents down if used repeatedly, due to being a high damage, set knockback meteor smash. However, some fighters (Pikachu, Kirby, Mario and other Luigis) are able to escape. His neutral aerial, while inferior to back aerial in terms of power and range, may be used to edgeguard whenever Luigi is in the situational position to use it after a combo, like Mario's. The Luigi Cyclone can pseudo-spike most characters as an [[edgeguarding]] technique, but this is ineffective against characters who can recover from it quickly, including {{SSB|Pikachu}}, Mario, and other Luigis. | ||
====In doubles==== | ====In doubles==== | ||
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===Attributes=== | ===Attributes=== | ||
*{{ | *{{nerf|Luigi [[dash]]es slower than Mario (44 → 40).}} | ||
*{{ | *{{nerf|Luigi has much slower [[air speed]] than Mario (30 → 26 (JPN) / 22.5 (NA / PAL)), hindering his recovery and aerial maneuverability.}} | ||
*{{change|Luigi | *{{change|Luigi has lower [[gravity]] than Mario (2.4 → 2.1).}} | ||
*{{nerf|Luigi | *{{change|Luigi [[falling speed|fall]]s slightly slower than Mario (44 → 42), hindering his vertical endurance, but improving his recovery.}} | ||
*{{nerf|Luigi has significantly lower traction than Mario (0.7 → | **{{nerf|Subsequently, Luigi's [[fast-falling]] speed is also slightly slower than Mario's (70 → 67.5).}} | ||
*{{nerf|Luigi has significantly lower [[traction]] than Mario (1.5 → 0.7). This makes it considerably more difficult to pressure Luigi’s shield (albeit at the cost of his Out of Shield punish hame) and it makes Luigi’s pivots travel further.}} | |||
*{{change|Luigi [[jump]]s much higher than Mario (1360.133333 → 1718.214881), improving his recovery and allowing him to output more aerials after jumping. However, this impairs his grounded combo ability and his ability to pressure grounded opponents with aerials due to giving him a much higher short hop.}} | |||
===Ground attacks=== | ===Ground attacks=== | ||
*{{buff|The third hit of Luigi's neutral attack has a longer duration (frames 3-7 → 3-8).}} | *{{buff|The third hit of Luigi's neutral attack has a longer duration (frames 3-7 → 3-8).}} | ||
*{{ | *{{change|Luigi has a different dash attack; a flurry of weak punches.}} | ||
*{{buff|Luigi’s dash attack has less startup lag (frame 8 → 3).}} | |||
*{{nerf|Luigi's dash attack accelerates slower.}} | *{{nerf|Luigi's dash attack accelerates slower.}} | ||
*{{nerf|Luigi's dash attack has more ending lag (FAF 41 → 61).}} | *{{nerf|Luigi's dash attack has more ending lag (FAF 41 → 61).}} | ||
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*{{nerf|Luigi's forward tilt has a shorter duration (frames 8-17 → 8-12).}} | *{{nerf|Luigi's forward tilt has a shorter duration (frames 8-17 → 8-12).}} | ||
*{{nerf|Luigi's forward tilt deals less damage (14%/13%/12% → 10%), hindering its KO potential.}} | *{{nerf|Luigi's forward tilt deals less damage (14%/13%/12% → 10%), hindering its KO potential.}} | ||
*{{ | *{{nerf|Luigi's forward tilt's foot hitbox is smaller (115u → 110u) and it is positioned closer to Luigi (x offset: 90 → 80), reducing its range.}} | ||
*{{change|Luigi's up tilt launches opponents at a slightly lower angle (86° → 80°).}} | *{{change|Luigi's up tilt launches opponents at a slightly lower angle (86° → 80°).}} | ||
*{{buff|Luigi | *{{buff|Luigi has a different down tilt, a quick low kick rather than a sweep kick. It has less startup lag (frame 5 → 3) and much less ending lag (FAF 40 → 18) than Mario's down tilt.}} | ||
*{{nerf|Luigi's down tilt has a shorter duration (frames 5-11 → 3-6).}} | *{{nerf|Luigi's down tilt has a shorter duration (frames 5-11 → 3-6).}} | ||
*{{nerf|Luigi's down tilt has much less range due to its new animation.}} | *{{nerf|Luigi's down tilt has much less range due to its new animation.}} | ||
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**{{buff|However when combined with its much faster speed, this improves its combo potential.}} | **{{buff|However when combined with its much faster speed, this improves its combo potential.}} | ||
*{{buff|Luigi's forward smash has less ending lag (FAF 54 → 42), significantly improving its safety.}} | *{{buff|Luigi's forward smash has less ending lag (FAF 54 → 42), significantly improving its safety.}} | ||
*{{nerf|Luigi's forward smash deals less damage (18%/17%16% → 16%/15%/14%), hindering its KO potential | *{{nerf|Luigi's forward smash deals less damage (18%/17%/16% → 16%/15%/14%), hindering its KO potential.}} | ||
**{{nerf|Luigi's slightly down angled forward tilt in particular deals significantly less damage (17% → 14%), significantly hindering its KO potential.}} | |||
**{{nerf| | |||
*{{buff|Luigi's up smash has a larger hitbox (190u → 200u).}} | *{{buff|Luigi's up smash has a larger hitbox (190u → 200u).}} | ||
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===Attributes=== | ===Attributes=== | ||
*{{ | *{{change|Luigi is bigger (1.0x → 1.12x). This improves his range but makes him easier to hit.}} | ||
*{{buff|Luigi's head | *{{buff|Luigi's head is skinnier (Y stretch: 200 → 160).}} | ||
*{{nerf| | *{{buff|Luigi's rolls travel farther due to his larger model size.}} | ||
*{{nerf|Luigi's air speed is lower (26 → 22.5).}} | |||
===Throws=== | ===Throws=== | ||
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==Moveset== | ==Moveset== | ||
''For a gallery of Luigi's hitboxes, see [[Luigi (SSB)/Hitboxes|here]].'' | ''For a gallery of Luigi's hitboxes, see [[Luigi (SSB)/Hitboxes|here]].'' | ||
[[File:SSB64 Luigi.gif|thumb | [[File:SSB64 Luigi.gif|thumb]] | ||
[[File:Luigi Aerial attacks SSB.png|thumb|Luigi's aerial attacks.]] | [[File:Luigi Aerial attacks SSB.png|thumb|Luigi's aerial attacks.]] | ||
{{MovesetTable | {{MovesetTable | ||
|game=SSB | |game=SSB | ||
|neutralcount=3 | |neutralcount=3 | ||
|neutralname= | |neutralname=Left Punch ({{ja|左パンチ|Hidari Panchi}}) / Right Punch ({{ja|右パンチ|Migi Panchi}}) / Kick ({{ja|キック|Kikku}}) | ||
|neutral1dmg=2% | |neutral1dmg=2% | ||
|neutral2dmg=2% | |neutral2dmg=2% | ||
|neutral3dmg=4% | |neutral3dmg=4% | ||
|neutraldesc=Two punches and a kick. This move is a [[natural combo]]. Taken directly from [[Mario]]'s attack combo in ''[[Super Mario 64]]''. | |neutraldesc=Two punches and a kick. This move is a [[natural combo]]. Taken directly from [[Mario]]'s attack combo in ''[[Super Mario 64]]''. | ||
|ftiltname= | |ftiltname=Middle Kick ({{ja|ミドルキック|Midoru Kikku}}) | ||
|ftiltdmg=10% | |ftiltdmg=10% | ||
|ftiltdesc=Luigi kicks forwards. The move is similar to Mario's, except it is considerably weaker. Decent spacing move but it is not particularly fast or strong, not KOing until very high percent. Can be angled. | |ftiltdesc=Luigi kicks forwards. The move is similar to Mario's, except it is considerably weaker. Decent spacing move but it is not particularly fast or strong, not KOing until very high percent. Can be angled. | ||
|utiltname= | |utiltname=Uppercut ({{ja|アッパーカット|Appākatto}}) | ||
|utiltdmg=10% | |utiltdmg=10% | ||
|utiltdesc=Luigi does an uppercut. It is almost the same as Mario's except for a few minor hitbox differences, giving it many of the same uses as Mario's uppercut in that it is a good combo starter at mid percents, chains into itself, and can KO at high percentages. | |utiltdesc=Luigi does an uppercut. It is almost the same as Mario's except for a few minor hitbox differences, giving it many of the same uses as Mario's uppercut in that it is a good combo starter at mid percents, chains into itself, and can KO at high percentages. | ||
|dtiltname= | |dtiltname=Low Kick ({{ja|ローキック|Rō Kikku}}) | ||
|dtiltdmg=7% | |dtiltdmg=7% | ||
|dtiltdesc=Luigi performs a quick low kick. Low knockback and range, although it is very fast. It can lead into a Super Jump Punch at certain percents and it is safe on shield. | |dtiltdesc=Luigi performs a quick low kick. Low knockback and range, although it is very fast. It can lead into a Super Jump Punch at certain percents and it is safe on shield. | ||
|dashname= | |dashname=Flurry Punches ({{ja|ぽこぽこパンチ|Pokopokok Panchi}}) | ||
|dashdmg=2% (hits 1-6), 12% (total) | |dashdmg=2% (hits 1-6), 12% (total) | ||
|dashdesc=Six hits, 2% per hit. Due to a [https://www.youtube.com/watch?v=2sa25aojJDs developer oversight], there is no finishing hit, and coupled with some ending lag, this move is easily punished. | |dashdesc=Six hits, 2% per hit. Due to a [https://www.youtube.com/watch?v=2sa25aojJDs developer oversight], there is no finishing hit, and coupled with some ending lag, this move is easily punished. | ||
|fsmashangles=3 | |fsmashangles=3 | ||
|fsmashname= | |fsmashname=Smash Punch ({{ja|スマッシュパンチ|Sumasshu Panchi}}) | ||
|fsmashupdmg=16% | |fsmashupdmg=16% | ||
|fsmashsidedmg=15% | |fsmashsidedmg=15% | ||
|fsmashdowndmg=14% | |fsmashdowndmg=14% | ||
|fsmashdesc=Luigi winds up his fist for a bit and then punches with an enlarged fist. It is the weakest forward smash in the game. Using it in a short step will cause Luigi to slide forward a short distance. Has less power than Mario's, but it also has less ending lag, making it slightly better overall. | |fsmashdesc=Luigi winds up his fist for a bit and then punches with an enlarged fist. It is the weakest forward smash in the game. Using it in a short step will cause Luigi to slide forward a short distance. Has less power than Mario's, but it also has less ending lag, making it slightly better overall. | ||
|usmashname= | |usmashname=Lead Headbutt ({{ja|スマッシュヘッドバット|Sumasshu Heddobatto}}, ''Smash Headbutt'') | ||
|usmashdmg=19% | |usmashdmg=19% | ||
|usmashdesc=Luigi lunges his head upwards in an arc. It is mostly the same as Mario's, except it has a slightly larger hitbox. Very powerful vertical finisher; tied with Mario, Donkey Kong Jigglypuff for strongest up smash in the game. Can KO Mario as low as 73% on {{SSB|Dream Land}} at ground level. | |usmashdesc=Luigi lunges his head upwards in an arc. It is mostly the same as Mario's, except it has a slightly larger hitbox. Very powerful vertical finisher; tied with Mario, Donkey Kong, and Jigglypuff for strongest up smash in the game. Can KO Mario as low as 73% on {{SSB|Dream Land}} at ground level. | ||
|dsmashname= | |dsmashname=Double Kick ({{ja|ダブルキック|Daburu Kikku}}) | ||
|dsmashdmg=17% | |dsmashdmg=17% | ||
|dsmashdesc=Luigi performs a double sided breakdance leg sweep. It has good power and decent speed/range. It is the same as Mario's version. | |dsmashdesc=Luigi performs a double sided breakdance leg sweep. It has good power and decent speed/range. It is the same as Mario's version. | ||
|nairname= | |nairname=Luigi Kick ({{ja|ルイージキック|Ruīji Kikku}}) | ||
|nairdmg=14% (clean), 11% (late) | |nairdmg=14% (clean), 11% (late) | ||
|nairdesc=Does a [[sex kick]], which gets weaker over time. | |nairdesc=Does a [[sex kick]], which gets weaker over time. | ||
|fairname= | |fairname=Forward Dropkick ({{ja|前方ドロップキック|Zenpō Doroppukikku}}) | ||
|fairdmg=16% (clean), 10% (late) | |fairdmg=16% (clean), 10% (late) | ||
|fairdesc=Luigi sticks his feet out in front, his body aimed forward with them, and spins. Has slow startup lag but it has a decently powerful hitbox when it first comes out. | |fairdesc=Luigi sticks his feet out in front, his body aimed forward with them, and spins. Has slow startup lag but it has a decently powerful hitbox when it first comes out. | ||
|bairname= | |bairname=Backward Dropkick ({{ja|バックワードキック|Bakkuwādo Kikku}}) | ||
|bairdmg=16% (clean), 10% (late) | |bairdmg=16% (clean), 10% (late) | ||
|bairdesc=Luigi thrusts his feet back and flips. Similar to forward aerial except it has slightly lower startup and a shorter lasting hitbox. Good for edgeguarding, and has good power. | |bairdesc=Luigi thrusts his feet back and flips. Similar to forward aerial except it has slightly lower startup and a shorter lasting hitbox. Good for edgeguarding, and has good power. | ||
|uairname= | |uairname=Air Slash ({{ja|エアスラッシュ|Ea Surasshu}}) | ||
|uairdmg=12% (clean), 9% (late) | |uairdmg=12% (clean), 9% (late) | ||
|uairdesc=Luigi performs a flip kick. It comes out on frame 2, making it the fastest aerial in the game in terms of startup lag (along with Mario's up aerial). Knockback direction depends on which angle the foe was hit on. Lower power than most of his moves, but an effective juggling and combo move. | |uairdesc=Luigi performs a flip kick. It comes out on frame 2, making it the fastest aerial in the game in terms of startup lag (along with Mario's up aerial). Knockback direction depends on which angle the foe was hit on. Lower power than most of his moves, but an effective juggling and combo move. | ||
|dairname= | |dairname=Drill Kick ({{ja|ドリルキック|Doriru Kikku}}) | ||
|dairdmg=3% (hits 1-8), 24% (total) | |dairdmg=3% (hits 1-8), 24% (total) | ||
|dairdesc=Luigi performs a drill kick, 8 hits, 3% per hit for a total of 24%. A useful meteor smash; Similar to Jigglypuff's down aerial, it can be used multiple times to ensure that the foe is unable to recover. It has slow startup lag but minimal ending lag compared to other drill kills. Can combo into itself and up aerial/Super Jump Punch easily. It also has solid shield pressuring potential due to its low ending lag. Like other drills, it is heavily SDIable however. | |dairdesc=Luigi performs a drill kick, 8 hits, 3% per hit for a total of 24%. A useful meteor smash; Similar to Jigglypuff's down aerial, it can be used multiple times to ensure that the foe is unable to recover. It has slow startup lag but minimal ending lag compared to other drill kills. Can combo into itself and up aerial/Super Jump Punch easily. It also has solid shield pressuring potential due to its low ending lag. Like other drills, it is heavily SDIable however. | ||
|grabname= | |grabname=Grab ({{ja|つかみ|Tsukami}}) | ||
|grabdesc= | |grabdesc= | ||
|fthrowname= | |fthrowname=Forward Spin Throw ({{ja|前方スピンスロー|Zenpō supinsurō}}) | ||
|fthrowdmg=16%, 12% (NTSC-J) | |fthrowdmg=16%, 12% (NTSC-J) | ||
|fthrowdesc=Same as Mario, swings foe once and tosses them in front with good power. | |fthrowdesc=Same as Mario, swings foe once and tosses them in front with good power. | ||
|bthrowname= | |bthrowname=Airplane Swing ({{ja|ジャイアントスイング|Jaianto Suingu}}, ''Giant Swing'') | ||
|bthrowdmg=12% (throw), 16% (NTSC-J throw), 10% (collateral) | |bthrowdmg=12% (throw), 16% (NTSC-J throw), 10% (collateral) | ||
|bthrowdesc=Swings three times and tosses foe behind with excellent KO power, a throw from [[Super Mario 64]]. | |bthrowdesc=Swings three times and tosses foe behind with excellent KO power, a throw from [[Super Mario 64]]. | ||
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|tauntdesc=Performs a bashful kick with his left foot while looking down to the ground. The only damaging taunt in the game, it deals weak damage with low set knockback. Although it is possible to perform an infinite combo against lightweights with two Luigis using the taunt, it has otherwise almost nonexistent utility due to its poor range, startup and power. | |tauntdesc=Performs a bashful kick with his left foot while looking down to the ground. The only damaging taunt in the game, it deals weak damage with low set knockback. Although it is possible to perform an infinite combo against lightweights with two Luigis using the taunt, it has otherwise almost nonexistent utility due to its poor range, startup and power. | ||
}} | }} | ||
===[[Announcer]] call=== | |||
<gallery> | |||
File: Luigi Announcer SSB.wav|English/Japanese/Chinese | |||
File: Luigi French Announcer SSB.wav|French | |||
File: Luigi German Announcer SSB.wav|German | |||
</gallery> | |||
===[[On-screen appearance]]=== | ===[[On-screen appearance]]=== | ||
{{Appearance | {{Appearance | ||
|desc=Jumps out of a Warp Pipe just like Mario. | |desc=Jumps out of a Warp Pipe (with a stern expression on his face) just like Mario. | ||
|char=Luigi | |char=Luigi | ||
|game=SSB}} | |game=SSB}} | ||
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===[[Crowd cheer]]=== | ===[[Crowd cheer]]=== | ||
{{ | {| class="wikitable" border="1" cellpadding="4" cellspacing="1" | ||
| | |- | ||
| | !{{{name|}}} | ||
| | !Cheer (International) | ||
| | !Cheer (Japanese) | ||
| | |- | ||
! scope="row"|Cheer | |||
|[[File:Luigi Cheer International SSB.ogg|center]]||[[File:Luigi Cheer Japanese SSB.ogg|center]] | |||
|- | |||
! scope="row"|Description | |||
|Lui - gi! *claps 3 times* || Lui - gi! *claps 3 times* | |||
|} | |||
===[[Victory pose]]s=== | ===[[Victory pose]]s=== | ||
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==In [[competitive play]]== | ==In [[competitive play]]== | ||
===Most historically significant players=== | ===Most historically significant players=== | ||
:''See also: [[:Category:Luigi | <!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines --> | ||
:''See also: [[:Category:Luigi players (SSB)]]'' | |||
*{{Sm|Cafe|Japan}} - Japan's best Luigi | |||
*{{Sm|Czar|USA}} | *{{Sm|Cafe|Japan}} - Japan's best Luigi and one of the best in the world. Some of his highest placements such as 9th at {{Trn|Kanto 2015}} and {{Trn|Kanto 2016}} are some of the only serious Luigi results seen in the country since {{Sm|Igai}}'s results during a few Chuo University events. | ||
*{{Sm|Czar|USA}} - One of the best {{SSB|Mario}} players in the world who has a strong Luigi secondary. Placed 5th at {{Trn|Super Smash Con 2015}} and 7th at {{Trn|COA VI}} using the Mario brothers. He was formerly ranked 65th on the [[2021-2022 Smash 64 Power Rankings]] with both characters. | |||
*{{Sm|Freean|USA}} - | *{{Sm|Freean|USA}} - A Luigi and Captain Falcon co-main who is the best Luigi player in the world. Despite his co-main status, he has shown proficiency in playing Luigi at high level, placing 3rd at {{Trn|Operation Desert Smash 3}}, 9th at {{Trn|GENESIS 6}}, and 17th at {{Trn|Snosa III}}, being some of the best solo Luigi results seen at North American tournaments. He was formerly 35th on the [[2021-2022 Smash 64 Power Rankings]] as the best Luigi player on the list. | ||
*{{Sm|Igai|Japan}} - | *{{Sm|Igai|Japan}} - The best Luigi player in Japan in the early meta. He showed one of the first Luigi results for ''Smash 64'' with a 3rd and 5th at {{Trn|Chuo University 2012}} and {{Trn|Chuo University 2013}}, respectively. He also made rare appearances during the modern era of the game, placing 25th at {{Trn|Kanto 2018}}. | ||
===Tier placement and history=== | ===Tier placement and history=== | ||
Luigi | Although Luigi has a decent amount of powerful KO moves and a projectile to use for interrupting approaches, he has failed to make a significant impact throughout the entire metagame, primarily due to his poor approach, bad disadvantage state, and unimpressive range. It has not helped that he is outclassed in most aspects by his brother {{SSB|Mario}}, another factor related to Luigi's unpopularity. In the very early metagame, Luigi results always seemed sparse despite notable attempts with players such as {{Sm|Igai}} and {{Sm|Hoto}} in Japan. In North America, Luigi results were almost nonexistent and as such, culminated to scarce representation and low placements at notable tournaments. This has caused Luigi to hover around the bottom three throughout all established tier lists for ''Smash 64''; being ranked 10th on the first two tier lists, 11th on the third one, and 12th on the fourth and current tier list. Years after the most recent tier list dropped, his best representative in {{Sm|Freean}} managed to bring some spotlight to the character, with solo and co-main results in singles and appearing on most power rankings since 2018. Despite this, his metagame has remained the same as it was in the beginning of competitive play and in the same timeframe, other low-tiers have accomplished more significant feats, with characters such as {{SSB|Link}} and {{SSB|Samus}} developing a wider playerbase at top level due to their advancements in their movesets such as their technical play and better navigation around platforms. Luigi has always been considered a low-tier character and his metagame has seemed to lack much innovation in comparison, causing any chances to appear frequently in competitive play very unlikely. | ||
In doubles tournaments, Luigi has seen more success as a character. This is due to some of his pre-existing strengths such as his decent combo game working well with other combo-centric characters such as {{SSB|Pikachu}} and {{SSB|Mario}}, as well as his combo finishers such as Super Jump Punch and Luigi Tornado helping in closing stocks very effectively. Additionally, a higher tier character such as Pikachu can be matched with other teammate using Luigi, which can help mitigate some of Luigi's problems in disadvantage. Some players such as {{Sm|Shears}} and {{Sm|Razz}} have gone as far as regulating Luigi as their doubles main instead of their traditional character used in singles. This representation of Luigi in doubles can be seen with top 8s of tournaments such as {{Trn|The Empire Smashes Back}} and even tournament wins with {{Trn|Rewind II}} and {{Trn|Snosa IV}}, who had one or both players using Luigi in the winning team. | |||
==In 1P Game== | ==In 1P Game== | ||
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*Luigi's overalls in this game are purple instead of blue, similar to [[mariowiki:File:SMWLuigiSprite.png|his sprite]] from ''[[Super Mario World]]''. | *Luigi's overalls in this game are purple instead of blue, similar to [[mariowiki:File:SMWLuigiSprite.png|his sprite]] from ''[[Super Mario World]]''. | ||
**His artwork, however, still depicts him with blue overalls. | **His artwork, however, still depicts him with blue overalls. | ||
*Luigi's [[Character selection screen]] portrait greatly resembles his artwork from ''{{s|mariowiki|Mario Kart 64}}'', albeit mirrored. | *Luigi's [[Character selection screen]] portrait greatly resembles [[mariowiki:File:MK64 Luigi.png|his artwork]] from ''{{s|mariowiki|Mario Kart 64}}'', albeit mirrored. | ||
*Luigi is the only character with a [[Taunt#Taunt_attacks|taunt attack]]. | *Luigi is the only character with a [[Taunt#Taunt_attacks|taunt attack]]. | ||
*When Luigi is hit or uses his Fire Ball, his face texture uses Mario's sideburns. | *When Luigi is hit or uses his Fire Ball, his face texture uses Mario's sideburns. |
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