Daisy (SSBU): Difference between revisions

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|game = SSBU
|game = SSBU
|availability = [[Unlockable character|Unlockable]]
|availability = [[Unlockable character|Unlockable]]
|tier = S-
|ranking = 7
}}
}}
'''Daisy''' ({{ja|デイジー|Deijī}}, ''Daisy'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. She was revealed as a newcomer alongside {{SSBU|Inkling}} and {{SSBU|Ridley}} on June 12th, 2018. Daisy is {{SSBU|Peach}}'s [[Echo Fighter]] and was the first new Echo Fighter to be revealed, thus being classified as [[Fighter number|Fighter #13<sup>ε</sup>]].
'''Daisy''' ({{ja|デイジー|Deijī}}, ''Daisy'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. She was revealed as a newcomer alongside {{SSBU|Inkling}} and {{SSBU|Ridley}} during the [https://www.youtube.com/watch?v=L93H7YC-83o June 12th, 2018 E3 trailer]. Daisy is {{SSBU|Peach}}'s [[Echo Fighter]] and was the first new Echo Fighter to be revealed, thus being classified as [[Fighter number|Fighter #13<sup>ε</sup>]].


{{s|mariowiki|Deanna Mustard}}, Daisy's voice actress since ''{{s|mariowiki|Mario Golf: Toadstool Tour}}'', reprises her role in all regions, albeit via repurposed voice clips from ''Mario Kart Wii'', ''Mario Super Sluggers'', ''Mario Party 9'', ''Mario Kart 8'', ''Mario Party 10'', ''Mario & Sonic at the Rio 2016 Olympic Games'' and ''Super Mario Run''.
{{iw|mariowiki|Deanna Mustard}}, Daisy's voice actress from ''{{iw|mariowiki|Mario Golf: Toadstool Tour}}'' to ''{{iw|mariowiki|Mario Strikers: Battle League}}'', reprises her role in all regions, with her portrayals being re-purposed from numerous ''Mario'' games beginning from ''Mario Kart Wii'' onward.
 
Daisy, alongside her base fighter Peach, is ranked 7th out of 82 on the current [[tier list]], placing her in the S- tier. As Daisy has no major gameplay differences from Peach, both characters are seen as interchangeable competitively. Like Peach, Daisy possesses a strong combo game thanks to her ability to float and her [[Vegetable]]. Floating also allows her to use aerials during a short hop without reducing their damage.
 
However, she shares Peach's weaknesses such as being lightweight and having difficulty landing when in disadvantage. Daisy is also difficult to play optimally with her float cancelling techniques and long combo trees, and she can sometimes struggle to KO opponents until very high percentages.
 
Overall, Daisy has seen relatively strong results in tournaments, with players such as [[Ling]] and [[Umeki]] demonstrating her potential.


==How to unlock==
==How to unlock==
Complete one of the following:
Complete one of the following:
*Play [[VS. match]]es, with Daisy being the 28th character to be unlocked.
*Play [[VS. match]]es, with Daisy being the 28th character to be unlocked.
*Clear {{SSBU|Classic Mode}} with {{SSBU|Fox}} or anyone in his unlock tree, being the 5th character unlocked after {{SSBU|Falco}}.
*Clear {{SSBU|Classic Mode}} with {{SSBU|Fox}} or any character in his unlock tree, being the 5th character unlocked after {{SSBU|Falco}}.
*Have Daisy join the player's party in [[World of Light]].
*Have Daisy join the player's party in [[World of Light]].
With the exception of the third method, Daisy must then be defeated on [[Figure-8 Circuit]].
With the exception of the third method, Daisy must then be defeated on [[Figure-8 Circuit]]. In World of Light, she is fought on [[Mushroom Kingdom U]].


==Attributes==
==Attributes==
Daisy is Peach's Echo Fighter; as such, she directly inherits Peach's moveset, attributes and animations without major modifications. Just like Peach, Daisy is a somewhat light character with somewhat below-average horizontal mobility and poor [[jump]] height who is extremely floaty, but possesses the second-best [[air acceleration]] in the game and retains Peach's unique [[floating]] ability. Curiously, Daisy's idle animation has her assuming a very slightly lower stance, but her arms are further stretched out, meaning that her horizontal hurtbox is wider while standing.
Daisy is Peach's Echo Fighter; as such, she directly inherits Peach's moveset, attributes and animations without major modifications. Just like Peach, Daisy is a somewhat light character with somewhat below-average horizontal mobility and below-average [[jump]] height who is extremely floaty, but possesses the second-best [[air acceleration]] in the game and retains Peach's unique [[floating]] ability. Curiously, Daisy's idle animation has her assuming a very slightly lower stance compared to Peach, but her arms are further stretched out, meaning that her horizontal hurtbox is wider while standing.


Just like Peach, Daisy's aerial game is one of her greatest strengths. Her retention of Peach's floating ability grants her the power to hover at any height she chooses, giving her a distinct advantage in combat. Floating also helps her to control space; floating low to the ground and using retreating aerials makes her difficult to [[punish]], and this greatly helps her own approach as well, because with good spacing, she can attack the opponent's shield with little fear of reprisal. Float can increase her mobility and movement options, allowing her to frustrate her opponents with quick and unpredictable mixups. Additionally, floating aids Daisy's off-stage presence when combined with her slow falling speed, despite her low jumps and the high ending lag of her aerial attacks (except for down aerial); not only does it help her cover certain angles when edgeguarding, it can also be used to aid her horizontal recovery or potentially even allow her to go underneath stages such as {{SSBU|Battlefield}}, {{SSBU|Final Destination}}, [[Smashville]] or [[Town and City]]. Neutral aerial is her fastest aerial with the lowest landing lag, and deals an impressively high amount of damage despite its speed while also possessing a decently long duration; when combined with her ability to float close to the ground, neutral aerial's combination of fast startup, low base knockback and low landing lag makes it an incredibly good combo tool at lower percents that can even lead into itself with enough [[technical skill]], especially after a down tilt, while its damage output and knockback scaling ensures that it still has decent KO potential at higher ones. Her forward aerial is her slowest aerial attack, but it is also her strongest one, and it can be used while floating to "fish" for a kill with relative safety, especially given its disjointed hitbox and fairly low landing lag relative to its strength; however, it possesses a weaker sourspot on her arm. Her back aerial possesses a decent combination of fast startup with good range and power in addition to being her most reliable follow-up from a down throw, and although it suffers from notable ending lag compared to other back aerials, Daisy's float and slow falling speed compensate for this. Up aerial hits twice and is impressively disjointed, while the first hit can potentially drag down opponents after a short hop height down aerial for grounded follow-ups; however, its horizontal range compared to Daisy's other aerial attacks is somewhat lacking. Finally, her down aerial has the lowest ending lag of all her aerial attacks, and can be used as a potential combo starter at low to middle percents thanks to the final hit's vertical angle.
Just like Peach, Daisy's aerial game is one of her greatest strengths. Her retention of Peach's floating ability grants her the power to hover at any height she chooses, giving her a distinct advantage in combat. Floating also helps her to control space; floating low to the ground and using retreating aerials makes her difficult to [[punish]], and this greatly helps her own approach as well, because with good spacing, she can attack the opponent's shield with little fear of reprisal. Float can increase her mobility and movement options, allowing her to frustrate her opponents with quick and unpredictable mixups. Additionally, floating aids Daisy's off-stage presence when combined with her slow falling speed, despite her low jumps and the high ending lag of her aerial attacks (except for down aerial); not only does it help her cover certain angles when edgeguarding, it can also be used to aid her horizontal recovery or potentially even allow her to go underneath stages such as {{SSBU|Battlefield}}, {{SSBU|Final Destination}}, [[Smashville]], or [[Town and City]]. Neutral aerial is her fastest aerial with the lowest landing lag, and deals an impressively high amount of damage despite its speed while also possessing a decently long duration; when combined with her ability to float close to the ground, neutral aerial's combination of fast startup, low base knockback and low landing lag makes it an incredibly good combo tool at lower percents that can even lead into itself with enough [[technical skill]], especially after a down tilt, while its damage output and knockback scaling ensures that it still has decent KO potential at higher ones. Her forward aerial is her slowest aerial attack, but it is also her strongest one, and it can be used while floating to "fish" for a kill with relative safety, especially given its disjointed hitbox and fairly low landing lag relative to its strength; however, it possesses a weaker sourspot on her arm. Her back aerial possesses a decent combination of fast startup with good range and power in addition to being her most reliable follow-up from a down throw, and although it suffers from notable ending lag compared to other back aerials, Daisy's float and slow falling speed compensate for this. Up aerial hits twice and is impressively disjointed, while the first hit can potentially drag down opponents after a short hop height down aerial for grounded follow-ups; however, its horizontal range compared to Daisy's other aerial attacks is somewhat lacking. Finally, her down aerial has the lowest ending lag of all her aerial attacks, and can be used as a potential combo starter at low to middle percents thanks to the final hit's vertical angle.


Comparatively, her grounded attacks are less effective in direct comparison, but are not without utility. Neutral attack comes out on frame 2, making it not only Daisy's fastest attack, but also one of the fastest neutral attacks in the entire game; conversely, it is fairly weak compared to other two-hit jabs. Up tilt has a disjointed hitbox above her and can be used as an anti-air attack. Forward tilt is a potential follow-up from down throw, has decent horizontal and vertical range while being disjointed, and interestingly has a vertical launch angle much like {{SSBU|Sheik}} and {{SSBU|Yoshi}}'s forward tilts. Down tilt is her fastest tilt attack, and while it is less disjointed than her other tilts, it possesses decent combo potential; with sufficient technical skill, it is possible to follow up the move with multiple neutral aerials performed from ground-level floats. Dash attack is relatively fast and decently disjointed, with the first hit reliably leading into the second, and it can also serve as a potential KO move at very high percents. She has a decent grab game, as her down throw can be followed up with a back aerial, forward tilt or neutral aerial, forward and back throws can easily setup edgeguards, and back throw can even serve as a KO move at extremely high percents. Daisy also has a potent if somewhat situational set of [[smash attack]]s, all of them possessing reasonably good range: her forward smash can be angled up or down, giving her access to three different weapons (golf club if unangled, frying pan if angled up, or tennis racket if angled down), each with their own useful properties; down smash is a multi-hit attack good for catching [[roll]]s and [[edge recovery]] options; and her up smash is a particularly powerful move when sweetspotted, while also granting [[intangibility]] to her head and arms.
Comparatively, her grounded attacks are less effective in direct comparison, but are not without utility. Neutral attack comes out on frame 2, making it not only Daisy's fastest attack, but also one of the fastest neutral attacks in the entire game; conversely, it is fairly weak compared to other two-hit jabs. Up tilt has a disjointed hitbox above her and can be used as an anti-air attack. Forward tilt is a potential follow-up from down throw, has decent horizontal and vertical range while being disjointed, and interestingly has a vertical launch angle much like {{SSBU|Sheik}} and {{SSBU|Yoshi}}'s forward tilts. Down tilt is her fastest tilt attack, and while it is less disjointed than her other tilts, it possesses decent combo potential; with sufficient technical skill, it is possible to follow up the move with multiple neutral aerials performed from ground-level floats. Dash attack is relatively fast and decently disjointed, with the first hit reliably leading into the second, and it can also serve as a potential KO move at very high percents. She has a decent grab game, as her down throw can be followed up with a back aerial, forward tilt or neutral aerial, forward and back throws can easily setup edgeguards, and back throw can even serve as a KO move at extremely high percents. Daisy also has a potent if somewhat situational set of [[smash attack]]s, all of them possessing reasonably good range: her forward smash can be angled up or down, giving her access to three different weapons (golf club if unangled, frying pan if angled up, or tennis racket if angled down), each with their own useful properties; down smash is a multi-hit attack good for catching [[roll]]s and [[edge recovery]] options; and her up smash is a particularly powerful move when sweetspotted, while also granting [[intangibility]] to her head and arms.


Her special moves have their uses as well. {{b|Toad|move}} is a [[counterattack]] where if either Daisy or the Toad are attacked, the latter will retaliate with spores hitting multiple times; like most other counterattacks, the move can be used as an edgeguarding tool against certain recovery moves with damaging hitboxes, most notably {{SSBU|Ike}}'s [[Aether]] and {{SSBU|Chrom}}'s [[Soaring Slash]]. Unlike most other counterattacks, Toad does not scale relative to the strength of the attack countered, while the Toad's spores can be curiously be reflected or absorbed, the former of the latter two in particular rendering the move useless against many reflectors, such as {{SSBU|Mario}}'s [[Cape]] or {{SSBU|Fox}}'s aptly-named {{b|Reflector|Fox}}. [[Daisy Bomber]] is a move where Daisy lunges forward and strikes with her rear end; it can be used as a horizontal recovery option in addition to her aforementioned floating ability, its travel distance is increased if the move is smash-inputted, and in addition to being decently strong if successfully landed, it is also very difficult to punish [[out of shield]] because of how she rebounds after successfully hitting a target, though it suffers from high ending lag if whiffed. [[Daisy Parasol]] is a serviceable vertical recovery move, and can be used as an out-of-shield option thanks to its fast startup and decent range. It is also fairly difficult to contest from above thanks to its large disjoint above her and lingering hitbox if the parasol is kept open after ascending. Finally, [[Vegetable]] serves as her projectile, and as a throwable [[item]], it is quite a versatile one; the move also has a 1/250 chance of spawning a powerful [[Bob-omb]] and a 1/166 chance of spawning a shield-shattering [[Mr. Saturn]].
Her special moves have their uses as well. {{b|Toad|move}} is a [[counterattack]] where if either Daisy or the Toad are attacked, the Toad will retaliate with spores hitting multiple times; like most other counterattacks, the move can be used as an edgeguarding tool against certain recovery moves with damaging hitboxes, most notably {{SSBU|Ike}}'s [[Aether]] and {{SSBU|Chrom}}'s [[Soaring Slash]]. Unlike most other counterattacks, Toad does not scale relative to the strength of the attack countered, while the Toad's spores can be curiously be reflected or absorbed, the former of the latter two in particular rendering the move useless against many reflectors, such as {{SSBU|Mario}}'s [[Cape]] or {{SSBU|Fox}}'s aptly-named {{b|Reflector|Fox}}. [[Daisy Bomber]] is a move where Daisy lunges forward and strikes with her butt; it can be used as a horizontal recovery option in addition to her aforementioned floating ability, its travel distance is increased if the move is smash-inputted, and in addition to being decently strong if successfully landed, it is also very difficult to punish [[out of shield]] because of how she rebounds after successfully hitting a target, though it suffers from high ending lag if whiffed. [[Daisy Parasol]] is a serviceable vertical recovery move, and can be used as an out-of-shield option thanks to its fast startup and decent range. It is also fairly difficult to contest from above thanks to its large disjoint above her and lingering hitbox if the parasol is kept open after ascending. Finally, [[Vegetable]] serves as her projectile, and as a throwable [[item]], it is quite a versatile one; the move also has a 1/250 chance of spawning a powerful [[Bob-omb]] and a 1/166 chance of spawning a shield-shattering [[Mr. Saturn]].


Despite her strengths, Daisy is not without her weaknesses, all shared with Peach. Faster opponents may be able to overwhelm her before she can begin throwing vegetables or otherwise defend herself. If thrown into the air, she can have difficulty landing, and when combined with her floatiness, this makes her susceptible to [[juggling]] and vertical combos. Daisy's ability to approach suffers against swordfighters like {{SSBU|Shulk}} and {{SSBU|Cloud}} or zoners like {{SSBU|R.O.B.}} and {{SSBU|Samus}}, as she lacks the agility to get in close before they can hit her. Her recovery, while very good, is also a potential point of failure, as while she can travel a great deal of horizontal distance, she can also be left vulnerable if forced to rely on Daisy Parasol and her vertical recovery is average at best (discounting the incredibly dangerous and situational Bob-omb), as well as predictable. Additionally, her vegetables, being item projectiles, can be picked up by opponents and used against her, despite being fairly useful overall.
Despite her strengths, Daisy is not without her weaknesses, all shared with Peach. Faster opponents may be able to overwhelm her before she can begin throwing vegetables or otherwise defend herself. If thrown into the air, she can have difficulty landing, and when combined with her floatiness, this makes her susceptible to [[juggling]] and vertical combos. Daisy's ability to approach suffers against swordfighters like {{SSBU|Shulk}} and {{SSBU|Cloud}} or zoners like {{SSBU|R.O.B.}} and {{SSBU|Samus}}, as she lacks the agility to get in close before they can hit her. Her recovery, while very good, is also a potential point of failure, as while she can travel a great deal of horizontal distance, she can also be left vulnerable if forced to rely on Daisy Parasol and her vertical recovery is average at best (discounting the incredibly dangerous and situational Bob-omb), as well as predictable. Additionally, her vegetables, being item projectiles, can be picked up by opponents and used against her, despite being fairly useful overall.


Compared to Peach, Daisy has lower representation in comparison. Despite this, she receives decent results from the few players who use her, such as {{Sm|Umeki}}, and also shares Peach's positive competitive reception, as both characters are collectively regarded as viable top-tier characters.
In direct comparison to Peach, Daisy has noticeably lower representation overall, mostly due to a general preference towards Peach aesthetically. Despite this, she receives decent results from the few players who use her, such as {{Sm|Umeki}}, and also shares Peach's positive competitive reception; both characters are collectively regarded as competitively viable high- or top-tier characters by professionals.


==Differences from {{SSBU|Peach}}==
==Differences from {{SSBU|Peach}}==
Unlike all other Echo Fighters in the game, Daisy is exactly the same as Peach gameplay-wise. She has different idle and running animations and different particle effects for some moves, but no properties that make any practical difference. This essentially means that Daisy is comparable to an [[alternate costume]] of Peach with a separate character slot, especially with the addition of alternate costumes with different animations, such as {{SSBU|Pokémon Trainer}} and {{SSBU|Byleth}}'s female counterparts.
The only major gameplay difference between Daisy and Peach is that Daisy's altered idle and running animations somewhat alter her hurtbox shape compared to Peach's similar animations, but this does not have a significant enough impact on her gameplay or competitive viability. Otherwise, Daisy shares all of her basic attributes with Peach, and all of her moves have identical animations, hitbox properties, and frame data. Additionally, certain other parameters (see the "Misc." section) have been altered, but these differences are extremely situational even compared to the aforementioned hurtbox shifting resulting from altered animations, and have no relevance in competitive play due to involving [[Tournament rulesets (SSBU)|non-legal stages]] or [[Spirits]]. Otherwise, Daisy plays and acts identically to Peach, and as such, choosing between one of the Princesses is entirely a matter of personal preference outside of extremely fringe circumstances.


In earlier versions, Daisy had an actual gameplay difference, as the turnips from [[Vegetable]] copied the knockback values from {{SSB4|Peach}} in ''Smash 4'' instead of her new knockback values. After this difference was discovered several months after ''Ultimate'''s release, version {{SSBU|3.0.0}} removed this difference, leaving Daisy with no practical differences for any of her moves.
While Daisy's gameplay differences are almost entirely nonexistent (and are insignificant enough to not make her better or worse in any matchup, unlike other Echo Fighters), she still has numerous aesthetic changes in spite of this, including some unique non-attack animations such as her altered idle and running animations as mentioned above, a blue Toad replacing [[Toad]] himself during her grab and neutral special, and bright orange flower and petal effects in place of Peach's pink heart effects for several of her attacks. Daisy's [[Final Smash]], Daisy Blossom, has also been visually altered from Peach's Peach Blossom; Daisy summons giant daisies instead of peaches as [[food]] items, and the move features visuals and animated artwork directly themed around Daisy herself.
 
In earlier versions, Daisy had a notable gameplay difference, as the turnips from [[Vegetable]] copied the knockback values from {{SSB4|Peach}} in ''SSB4'' instead of the latter's new knockback values. After this difference was discovered several months after ''Ultimate''{{'}}s release, Version {{SSBU|3.0.0}} removed this difference, leaving Daisy without any practical differences for any of her moves.


===Aesthetics===
===Aesthetics===
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*{{change|Daisy has a more energetic [[idle]] stance, with her arms held up by her side, and different idle poses. However, she reverts to Peach's idle animation when picking up light items.}}
*{{change|Daisy has a more energetic [[idle]] stance, with her arms held up by her side, and different idle poses. However, she reverts to Peach's idle animation when picking up light items.}}
*{{change|Daisy only has two unique idle animations like most other characters, compared to Peach's four.}}
*{{change|Daisy only has two unique idle animations like most other characters, compared to Peach's four.}}
*{{change|Daisy's dashing and turnaround animations are different, resembling her run animation in ''{{s|supermariowiki|Mario Party 10}}'', though her initial dash animation is identical.}}
*{{change|Daisy has noticeably different facial expressions from Peach, generally appearing less angry and more cheerful during most of her animations.}}
*{{change|Daisy has flower and petal effects for several of her attacks, including her dash attack, back aerial, up tilt, up smash and side special, instead of hearts.}}
*{{change|Daisy's dashing, braking, and turnaround animations are different, resembling her run animation in ''{{iw|supermariowiki|Mario Party 10}}'', though her initial dash animation is identical.}}
*{{change|Daisy has flower and petal visual effects for several of her attacks, including her dash attack, back aerial, up tilt, up smash, and side special, instead of hearts, referencing her flower-based abilities in several ''Mario'' games. These effects are also animated somewhat differently.}}
*{{change|Daisy vocalizes upon waking up from [[asleep|sleep]] status when not suffering from any knockback, similar to a few other characters such as {{SSBU|Link}} and {{SSBU|Palutena}}.}}
*{{change|Daisy vocalizes upon waking up from [[asleep|sleep]] status when not suffering from any knockback, similar to a few other characters such as {{SSBU|Link}} and {{SSBU|Palutena}}.}}


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===Ground attacks===
===Ground attacks===
*[[Up tilt]]:
**{{change|The flower and petal effects during the move visually appear larger than Peach's corresponding heart-based visual effects.}}
*[[Dash attack]]:
*[[Dash attack]]:
**{{change|The visuals for dash attack, in addition to featuring petals instead of hearts, commence one frame earlier than Peach's. This in particular causes the second hit to appear to come out late.}}
**{{change|The visuals for dash attack, in addition to featuring petals instead of hearts, commences one frame earlier than Peach's. This in particular causes the second hit to appear to come out late.}}
*[[Forward smash]]:
*[[Forward smash]]:
**{{change|The tennis racket has a different design, matching the one she uses in the original ''{{s|mariowiki|Mario Tennis|Nintendo 64}}'' for the Nintendo 64.}}
**{{change|The tennis racket has a different design, matching the one she uses in the original ''{{iw|mariowiki|Mario Tennis|Nintendo 64}}'' for the Nintendo 64.}}
*[[Down smash]]
**{{change|When doing a clockwise spin, Daisy closes her eyes whereas Peach does not.}}


===Aerial attacks===
===Aerial attacks===
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===Throws/other attacks===
===Throws/other attacks===
*{{change|A {{s|mariowiki|Blue Toad}} appears instead of {{s|mariowiki|Toad|character}} himself when Daisy grabs an opponent.}}
*{{change|A {{iw|mariowiki|Blue Toad}} appears instead of {{iw|mariowiki|Toad|character}} himself when Daisy grabs an opponent. The Toad does not appear angry during Daisy's [[pummel]].}}
*{{change|The sound effect when Daisy grabs an opponent is different, matching Peach's ''SSB4'' grab sound.}}


===Special moves===
===Special moves===
*{{b|Toad|move}}:
*{{b|Toad|move}}:
**{{change|A {{s|mariowiki|Blue Toad}} appears instead of {{s|mariowiki|Toad|character}} himself.}}
**{{change|A {{iw|mariowiki|Blue Toad}} appears instead of {{iw|mariowiki|Toad|character}} himself.}}
**{{change|Daisy smiles instead of looking terrified when the Blue Toad appears.}}
**{{change|Daisy smiles instead of looking terrified when the Blue Toad appears.}}
*[[Daisy Bomber]]:
**{{change|The flower and petal effects visually appear larger than Peach's corresponding heart-based visual effects.}}
*[[Daisy Parasol]]:
**{{change|The parasol's animation when Daisy is gliding down is very slightly different.}}
*[[Final Smash]]:
*[[Final Smash]]:
**{{change|[[Daisy Blossom]] summons giant daisies instead of peaches, and is themed around Daisy herself.}}
**{{change|[[Daisy Blossom]] summons giant daisies instead of peaches, and is themed around Daisy herself.}}
**{{change|The total number of unique Daisy images that can appear during the move is slightly lower than the total amount of Peach images that can appear during Peach Blossom, going from six to five.}}
===Misc.===
*{{change|Daisy uses a different animation when stuck inside of {{SSBU|Steve}}'s [[Minecart]].}}
*{{change|{{SSBU|Palutena}}'s [[Autoreticle]] aims slightly further down on Daisy's "hip" bone compared to Peach (X offset: 1u → 0u).}}
*{{change|Daisy's [[Spirits|Impact Run]] hitbox offset has been adjusted to match her different running animation (Y offset: 12u → 13.5u), better covering her arms and giving the spirit effect slightly more vertical range.}}
*{{change|Daisy launches out of [[Barrel Cannon]]s from deeper into the cannon itself, leading to slightly different trajectories (e.g. less vertical distance when pointing up, or hitting walls later when horizontal).}}


==Update history==
==Update history==
Much like her [[Peach (SSBU)|original parent]], Daisy has been largely nerfed overall, and also became the first full clone character to receive more nerfs than buffs. Additionally, update 3.0.0 altered the knockback values of Vegetable to match Peach's variant, removing the only genuine gameplay difference between the two.
Much like her [[Peach (SSBU)|original parent]], Daisy has been largely nerfed overall, and also became the first full clone character to receive more nerfs than buffs. While Daisy largely shares the same changes as Peach due to her being an Echo Fighter, there is one striking change that Daisy received, that change occurring in the update 3.0.0. Said update altered the knockback values of Vegetable to match Peach's variant. This change makes it better at comboing at lower percents and KOing at higher percents, but makes it worse at comboing at high percents. However, this change removed the only genuine gameplay difference between Daisy and Peach, now making Daisy a near 1:1 clone of Peach, with the only difference left being how her model and idle animation behaves.
 
Nonetheless, Peach and Daisy are both seen as top- or high-tier characters in ''Ultimate'', and the Princesses continue to gain incredible results in the competitive scene.


'''{{GameIcon|ssbu}} {{SSBU|1.1.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|1.1.0}}'''
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'''{{GameIcon|ssbu}} {{SSBU|8.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|8.0.0}}'''
{{UpdateList (SSBU)/8.0.0|char=Daisy}}
{{UpdateList (SSBU)/8.0.0|char=Daisy}}
'''{{GameIcon|ssbu}} {{SSBU|13.0.1}}'''
{{UpdateList (SSBU)/13.0.1|char=Daisy}}


==Moveset==
==Moveset==
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|game=SSBU
|game=SSBU
|neutralcount=2
|neutralcount=2
|neutralname=&nbsp;
|neutralname=Royal Slap ({{ja|ロイヤルビンタ|Roiyaru Binta}}) / Royal Round-Trip Slap ({{ja|ロイヤル往復びんた|Roiyaru Ōfuku Binta}})
|neutral1dmg=2%
|neutral1dmg=2%
|neutral2dmg=3%
|neutral2dmg=3%
|neutraldesc=Slaps the enemy twice with her {{rollover|leading arm|uses the left arm if facing right, and vice versa|?}}: the first being an inward forehand slap, and the second being an outward backhand slap. The first hit can [[lock]]. The move is similar to Peach's {{s|supermariowiki|Super Slap}} attack in ''{{s|supermariowiki|Super Mario RPG: Legend of the Seven Stars}}''.
|neutraldesc=Slaps the enemy twice with her {{rollover|leading arm|uses the left arm if facing right, and vice versa|?}}: the first being an inward forehand slap, and the second being an outward backhand slap. The first hit can [[lock]]. The move is similar to Peach's {{iw|supermariowiki|Super Slap}} attack in ''{{iw|supermariowiki|Super Mario RPG: Legend of the Seven Stars|Super Mario RPG}}''.
|ftiltname=&nbsp;
|ftiltname=Can-Can Kick ({{ja|カンカンキック|Kankan Kikku}})
|ftiltdmg=7% (early, clean leg), 8% (clean foot), 6% (late)
|ftiltdmg=7% (early, clean leg), 8% (clean foot), 6% (late)
|ftiltdesc=Kicks forward 180 degrees from low to high. Has good range for a forward tilt, and unusually for an attack of its type, launches opponents vertically, allowing it to perform air combos and juggles.
|ftiltdesc=Kicks forward 180 degrees from low to high. Has good range for a forward tilt, and unusually for an attack of its type, launches opponents vertically, allowing it to perform air combos and juggles.
|utiltname=&nbsp;
|utiltname=Royal Flower ({{ja|ロイヤルフラワー|Roiyaru Furawā}})
|utiltdmg=10% (blast), 8% (arm)
|utiltdmg=10% (blast), 8% (arm)
|utiltdesc=Extends her arm upward, creating a discharge of orange magic in the form of a flower. May be based on Peach's initial appearance in ''Melee''{{'}}s intro cutscene.
|utiltdesc=Extends her arm upward, creating a discharge of orange magic in the form of a flower. May be based on Peach's initial appearance in ''Melee''{{'}}s intro cutscene.
|dtiltname=&nbsp;
|dtiltname=Underfoot Kick ({{ja|足もとキック|Ashimoto Kikku}})
|dtiltdmg=7%
|dtiltdmg=7%
|dtiltdesc=A low sweep kick. This move meteor smashes grounded opponents. It has very good combo potential at low to mid percents, most infamously leading into multiple fast-fallen neutral aerials performed from ground-height floats at lower percents, though many other follow-ups are possible instead.
|dtiltdesc=A low sweep kick. This move meteor smashes grounded opponents. It has very good combo potential at low to mid percents, most infamously leading into multiple fast-fallen neutral aerials performed from ground-height floats at lower percents, though many other follow-ups are possible instead.
|dashname=&nbsp;
|dashname=Lady Push ({{ja|レディープッシュ|Redī Pusshu}})
|dashdmg=4% (hit 1), 6% (hit 2)
|dashdmg=4% (hit 1), 6% (hit 2)
|dashdesc=Creating magical sparks in her hands, Daisy strikes with both arms extended forward, then quickly spreads her arms out. A relatively quick dash attack with good range that can serve as a situational KO move at higher percents.
|dashdesc=Creating magical sparks in her hands, Daisy strikes with both arms extended forward, then quickly spreads her arms out. A relatively quick dash attack with good range that can serve as a situational KO move at higher percents.
|fsmashname=&nbsp;
|fsmashname=Daisy Smash ({{ja|デイジースマッシュ|Deijī Sumasshu}})
|fsmashdmg={{ChargedSmashDmgSSBU|18}} (frying pan), {{ChargedSmashDmgSSBU|15}} (golf club), {{ChargedSmashDmgSSBU|13.5}} (tennis racket)
|fsmashangles=3
|fsmashupdmg={{ChargedSmashDmgSSBU|18}} (frying pan)
|fsmashsidedmg={{ChargedSmashDmgSSBU|15}} (golf club)
|fsmashdowndmg={{ChargedSmashDmgSSBU|13.5}} (tennis racket)
|fsmashdesc=Strikes with a bludgeon, depending on the angle of the attack: angling it upward uses a [[supermariowiki:List of weapons in Super Mario RPG: Legend of the Seven Stars#Frying Pan|frying pan]] like the one used by Peach in ''Super Mario RPG: Legend of the Seven Stars'', angling it downward uses the tennis racket from the ''{{iw|supermariowiki|Mario Tennis|series}}'' games, and no angling uses the golf club from the ''{{iw|supermariowiki|Mario Golf|series}}'' games. Each weapon has different properties—the frying pan has more vertical knockback (and the most damage), the golf club has more diagonal knockback (and the most range), and the tennis racket has more horizontal knockback and is a strong semi-spike.
|fsmashdesc=Strikes with a bludgeon, depending on the angle of the attack: angling it upward uses a [[supermariowiki:List of weapons in Super Mario RPG: Legend of the Seven Stars#Frying Pan|frying pan]] like the one used by Peach in ''Super Mario RPG: Legend of the Seven Stars'', angling it downward uses the tennis racket from the ''{{iw|supermariowiki|Mario Tennis|series}}'' games, and no angling uses the golf club from the ''{{iw|supermariowiki|Mario Golf|series}}'' games. Each weapon has different properties—the frying pan has more vertical knockback (and the most damage), the golf club has more diagonal knockback (and the most range), and the tennis racket has more horizontal knockback and is a strong semi-spike.
|usmashname=&nbsp;
|usmashname=Ribbon Dance ({{ja|リボンダンス|Ribon Dansu}})
|usmashdmg={{ChargedSmashDmgSSBU|17}} (flower), {{ChargedSmashDmgSSBU|15}} (arm), {{ChargedSmashDmgSSBU|12}} (ribbon), {{ChargedSmashDmgSSBU|12}} (late flower), {{ChargedSmashDmgSSBU|10}} (late arm)
|usmashdmg={{ChargedSmashDmgSSBU|17}} (flower), {{ChargedSmashDmgSSBU|15}} (arm), {{ChargedSmashDmgSSBU|12}} (ribbon), {{ChargedSmashDmgSSBU|12}} (late flower), {{ChargedSmashDmgSSBU|10}} (late arm)
|usmashdesc=Raises her arm and twirls an orange ribbon. A flower appears at the tip of the ribbon, which is where the sweetspot is located. Her head and arm become intangible for the duration of the move (frames 14-20).
|usmashdesc=Raises her arm and twirls an orange ribbon. A flower appears at the tip of the ribbon, which is where the sweetspot is located. Her head and arm become intangible for the duration of the move (frames 14-20).
|dsmashname=&nbsp;
|dsmashname=Dress Edge ({{ja|ドレスエッジ|Doresu Ejji}})
|dsmashdmg={{ChargedSmashDmgSSBU|2}} (hits 1-6), {{ChargedSmashDmgSSBU|3}} (hit 7)
|dsmashdmg={{ChargedSmashDmgSSBU|2}} (hits 1-6), {{ChargedSmashDmgSSBU|3}} (hit 7)
|dsmashdesc=Daisy does a counterclockwise spin on her left leg and utilizes the edge of her dress, slashing multiple times.
|dsmashdesc=Daisy does a counterclockwise spin on her left leg and utilizes the edge of her dress, slashing multiple times.
|nairname=&nbsp;
|nairname=Daisy Spin ({{ja|デイジースピン|Deijī Supin}})
|nairdmg={{ShortHopDmgSSBU|13}} (clean), {{ShortHopDmgSSBU|6}} (late arms), {{ShortHopDmgSSBU|5}} (late body)
|nairdmg={{ShortHopDmgSSBU|13}} (clean), {{ShortHopDmgSSBU|6}} (late arms), {{ShortHopDmgSSBU|5}} (late body)
|nairdesc=Spins around at an angle with arms extended, dealing damage to her left and right sides. The late hit can lock. Daisy's fastest aerial attack, coming out on frame 5, as well as the one with the lowest amount of landing lag. Its low base knockback, combined with its fast startup and low landing lag, make it an extremely effective combo tool, especially when combined with her floating ability and the clean hit's impressively high damage output for a neutral aerial. Despite this, the clean hit's damage output and knockback scaling is sufficient to allow for it to have decent horizontal KO potential at higher percents.
|nairdesc=Spins around at an angle with arms extended, dealing damage to her left and right sides. The late hit can lock. Daisy's fastest aerial attack, coming out on frame 5, as well as the one with the lowest amount of landing lag. Its low base knockback, combined with its fast startup and low landing lag, make it an extremely effective combo tool, especially when combined with her floating ability and the clean hit's impressively high damage output for a neutral aerial. Despite this, the clean hit's damage output and knockback scaling is sufficient to allow for it to have decent horizontal KO potential at higher percents.
|fairname=&nbsp;
|fairname=Crown Knuckle ({{ja|クラウンナックル|Kuraun Nakkuru}})
|fairdmg={{ShortHopDmgSSBU|15}} (crown), {{ShortHopDmgSSBU|14}} (arm)
|fairdmg={{ShortHopDmgSSBU|15}} (crown), {{ShortHopDmgSSBU|14}} (arm)
|fairdesc=Daisy grabs the crown off her head and strikes with it in a vertical arc with pink and green magic sparkles emerging from the crown. Has the slowest startup out of all her aerial attacks. However, it is also her strongest aerial if sweetspotted. Her arm possesses a sourspot that deals 1% less damage, and KOs much later.
|fairdesc=Daisy grabs the crown off her head and strikes with it in a vertical arc, with pink and green magic sparkles emerging from the crown. Has the slowest startup out of all her aerial attacks. However, it is also her strongest aerial if sweetspotted. Her arm possesses a sourspot that deals 1% less damage, and KOs much later.
|bairname=&nbsp;
|bairname=Sky Hip ({{ja|スカイヒップ|Sukai Hippu}})
|bairdmg={{ShortHopDmgSSBU|12}} (clean), {{ShortHopDmgSSBU|10.2}} (mid), {{ShortHopDmgSSBU|7}} (late)
|bairdmg={{ShortHopDmgSSBU|12}} (clean), {{ShortHopDmgSSBU|10.2}} (mid), {{ShortHopDmgSSBU|7}} (late)
|bairdesc=Daisy strikes behind her by thrusting her rear. She creates a flower, although it is aesthetic, and possesses no hitbox. At low percentages, even the clean hit can lock.
|bairdesc=Daisy strikes behind her by thrusting her rear. She creates a flower, although it is aesthetic and possesses no hitbox. At low percentages, even the clean hit can lock.
|uairname=&nbsp;
|uairname=Rainbow Bridge ({{ja|レインボーブリッジ|Reinbō Burijji}})
|uairdmg={{ShortHopDmgSSBU|4}} (hit 1), {{ShortHopDmgSSBU|6}} (hit 2)
|uairdmg={{ShortHopDmgSSBU|4}} (hit 1), {{ShortHopDmgSSBU|6}} (hit 2)
|uairdesc=Swipes above her head with her arms from left to right, creating two magic rainbow trails. A decent juggling tool, especially given the move's disjoint and power. The first hit can also be used to drag down aerial opponents, particularly after a down aerial done from a float at short hop height at lower percents. When low floating, only the second hit will hit medium to large opponents, while small characters avoid it entirely.
|uairdesc=Swipes above her head with her arms from left to right, creating two magic rainbow trails. A decent juggling tool, especially given the move's disjoint and power. The first hit can also be used to drag down aerial opponents, particularly after a down aerial done from a float at short hop height at lower percents. When low floating, only the second hit will hit medium to large opponents, while small characters avoid it entirely.
|dairname=&nbsp;
|dairname=Super Piston Kick ({{ja|スーパーピストンキック|Sūpā Pisuton Kikku}})
|dairdmg={{ShortHopDmgSSBU|2}} (hits 1-3), {{ShortHopDmgSSBU|5}} (hit 4)
|dairdmg={{ShortHopDmgSSBU|2}} (hits 1-3), {{ShortHopDmgSSBU|5}} (hit 4)
|dairdesc=Rapidly kicks straight downwards four times. Depending on how the last hit lands, may launch opponents behind her. Has incredibly low landing lag for a down aerial, and is a decent combo starter at low to mid percents if performed from a float at short hop height.
|dairdesc=Rapidly kicks straight downwards four times. Depending on how the last hit lands, may launch opponents in front of or behind her. Has incredibly low landing lag for a down aerial, and is a decent combo starter at low to mid percents if performed from a float at short hop height.
|grabname=&nbsp;
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabdesc=Reaches out with her arm. After grabbing an opponent, a Toad appears.
|grabdesc=Reaches out with her arm. After grabbing an opponent, a Toad appears.
|pummelname=&nbsp;
|pummelname=Grab Toad Punch ({{ja|つかみキノピオパンチ|Tsukami Kinopio Panchi}})
|pummeldmg=1.3%
|pummeldmg=1.3%
|pummeldesc=The Toad punches the opponent.
|pummeldesc=Toad punches the opponent. Average power and speed.
|fthrowname=&nbsp;
|fthrowname=Toad Rocket ({{ja|キノピオロケット|Kinopio Rocketto}})
|fthrowdmg=2% (hit 1), 8% (throw)
|fthrowdmg=2% (hit 1), 8% (throw)
|fthrowdesc=The Toad leaps forward, headbutting the opponent away.
|fthrowdesc=Toad leaps forward, headbutting the opponent away.
|bthrowname=&nbsp;
|bthrowname=Iron Hip ({{ja|アイアンヒップ|Aian Hippu}})
|bthrowdmg=2% (hit 1), 9% (throw)
|bthrowdmg=2% (hit 1), 9% (throw)
|bthrowdesc=Places opponent behind her and bumps them away with her rear. The Toad is present, mimicking her rear thrust, but does not contribute any damage. The strongest of Daisy's throws.
|bthrowdesc=Places opponent behind her and bumps them away with her rear. Toad is present, mimicking her rear thrust, but does not contribute any damage. The strongest of Daisy's throws.
|uthrowname=&nbsp;
|uthrowname=Hand Toss ({{ja|ハンドトス|Hando Tosu}})
|uthrowdmg=2% (hit 1), 6% (throw)
|uthrowdmg=2% (hit 1), 6% (throw)
|uthrowdesc=Puts opponent above her, and strikes them upward. The Toad leaps up with Daisy, but does not hit the opponent.
|uthrowdesc=Puts opponent above her, and strikes them upward. Toad leaps up with Daisy, but does not hit the opponent.
|dthrowname=&nbsp;
|dthrowname=Toad Drop ({{ja|キノピオドロップ|Kinopio Doroppu}})
|dthrowdmg=1% (hit 1), 7% (throw)
|dthrowdmg=1% (hit 1), 7% (throw)
|dthrowdesc=After putting the opponent on the ground, the Toad leaps up and headbutts them, sending them upwards and behind Daisy. Good for starting combos, as it can lead to her back aerial and forward tilt at low to mid percents.
|dthrowdesc=After putting the opponent on the ground, Toad leaps up and headbutts them, sending them upwards and behind Daisy. Good for starting combos, as it can lead to her back aerial, up tilt, neutral aerial or forward tilt at low to mid percentages, depending on the opponent.
|floorfname=&nbsp;
|floorfname=&nbsp;
|floorfdmg=7%
|floorfdmg=7%
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|nsname=Toad
|nsname=Toad
|nsdmg=3.5% (per hit)
|nsdmg=3.5% (per hit)
|nsdesc=Daisy covers her ears and turns away as a Toad appears in front of her, arms spread out. If hit, the Toad will retaliate with a spray of spores, and Daisy will wince. If attacked from behind, Daisy and the Toad switch places. Direction can be switched manually, but it has strict timing.
|nsdesc=Daisy covers her ears and turns away as a Toad appears in front of her, arms spread out. If hit, the Toad will retaliate with a spray of spores. The Toad releases six spores, dealing 21% if all spores hit. If attacked from behind, Daisy and the Toad switch places.
|ssname=Daisy Bomber
|ssname=Daisy Bomber
|ssdmg=12%
|ssdmg=12%
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|dsname=Vegetable
|dsname=Vegetable
|dsdmg=Varies
|dsdmg=Varies
|dsdesc=Plucks a Vegetable from ''{{s|supermariowiki|Super Mario Bros. 2}}'' from the ground. She can then throw it as a [[projectile]] item. Its face determines how much damage it will do; the rarer the expression, the stronger the turnip. Along with turnips, Daisy can rarely pull out [[Mr. Saturn]]s and [[Bob-omb]]s.
|dsdesc=Plucks a Vegetable from ''{{iw|supermariowiki|Super Mario Bros. 2}}'' from the ground. She can then throw it as a [[projectile]] item. Its face determines how much damage it will do; the rarer the expression, the stronger the turnip. Along with turnips, Daisy can rarely pull out [[Mr. Saturn]]s and [[Bob-omb]]s.
|fsname=Daisy Blossom
|fsname=Daisy Blossom
|fsdmg=30% (close), 20% (mid), 10% (far)
|fsdmg=30% (close), 20% (mid), 10% (far)
|fsdesc=Daisy performs a dance, causing all of her enemies to fall [[asleep]]. The closer they are to her when she activates it, the more damage they will take and the longer they will slumber. Three giant flowers appear, healing 20%. This Final Smash fails to affect anyone outside the range of the screen borders.
|fsdesc=Daisy performs a dance, causing all of her enemies to fall [[asleep]]. The closer they are to her when she activates it, the more damage they will take and the longer they will stay asleep. Three giant flowers appear, healing 20%. This Final Smash fails to affect anyone outside the range of the screen borders.
}}
}}


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| [[Bob-omb]] ||25~36%||0.4%
| [[Bob-omb]] ||25~36%||0.4%
|}
|}
===Stats===
{{Attributes
| cast=89
| weight=89 | rweight=64-65
| dash=1.826 | rdash=59-61
| run=1.595 | rrun=61-65
| walk=0.924 | rwalk=64-66
| trac=0.111 | rtrac=36-38
| airfric=0.01 | rairfric=40-51
| air=1.029 | rair=49-51
| baseaccel=0.015 | rbaseaccel=13-14
| addaccel=0.105 | raddaccel=1-3
| gravity=0.07 | rgravity=81-84
| fall=1.19 | rfall=87-88
| ff=1.904 | rff=87-88
| jumpsquat=3 | rjumpsquat=1-88
| jumpheight=30.03 | rjumpheight=66-67
| shorthop=14.5 | rshorthop=66-67
| djump=30.03 | rdjump=69-70
}}
===[[Announcer]] calls===
<gallery>
Daisy English Announcer SSBU.wav|English/Japanese/Chinese
Daisy Dutch Announcer SSBU.wav|Dutch
Daisy French Announcer SSBU.wav|French
Daisy German Announcer SSBU.wav|German
Daisy Italian Announcer SSBU.wav|Italian
Daisy Russian Announcer SSBU.wav|Russian
Daisy Spanish Announcer SSBU.wav|Spanish
</gallery>


===[[On-screen appearance]]===
===[[On-screen appearance]]===
*Appears spinning out of a shower of flower petals and enthusiastically waves to the camera, yelling "Yo-ooo!".
*Appears spinning out of a shower of flower petals while holding a parasol similar to Peach's and enthusiastically waves to the camera, yelling "Yo-ooo!".
<gallery>
<gallery>
DaisyOnScreenAppearanceSSBU.gif|Daisy's on-screen appearance
DaisyOnScreenAppearanceSSBU.gif|Daisy's on-screen appearance
Line 236: Line 303:
*Puts her hands on her hips and shakes them while winking.
*Puts her hands on her hips and shakes them while winking.
<gallery>
<gallery>
SSBUDaisyIdle1.gif|Daisy's first idle pose
SSBUDaisyIdle1.gif|Daisy's first idle pose.
SSBUDaisyIdle2.gif|Daisy's second idle pose
SSBUDaisyIdle2.gif|Daisy's second idle pose.
</gallery>
</gallery>


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|-
|-
! scope="row"|Cheer
! scope="row"|Cheer
|{{NTSC}} [[File:Daisy Cheer English NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Daisy Cheer English PAL SSBU.ogg|center]]||[[File:Daisy Cheer Japanese SSBU.ogg|center]]||[[File:Daisy Cheer Italian SSBU.ogg|center]]||[[File:Daisy Cheer Dutch SSBU.ogg|center]]||[[File:Daisy Cheer French SSBU.ogg|center]]
|[[File:Daisy Cheer English SSBU.ogg|center]]||[[File:Daisy Cheer Japanese SSBU.ogg|center]]||[[File:Daisy Cheer Italian SSBU.ogg|center]]||[[File:Daisy Cheer Dutch SSBU.ogg|center]]||[[File:Daisy Cheer French SSBU.ogg|center]]
|-
|-
! scope="row"|Description
! scope="row"|Description
|Prin - cess Dai - sy! *clap 3 times* || Da - i - sy! || Dai - sy! Dai - sy! || Dai - sy! || Dai - sy! Daiiii - sy!
|Prin - cess Dai - sy! *clap 3 times* || Da - i - sy! || Dai - sy! Dai - sy! || Dai - sy! || Vas-y Daiiii - sy!
|}
|}
</div>
</div>
Line 278: Line 345:


===[[Victory pose]]s===
===[[Victory pose]]s===
*'''Left:''' Stretches her back towards her right side, then points skyward while exclaiming "Yeah!". The final pose resembles the end of her Hole-in-One animation in ''{{s|mariowiki|Mario Golf: World Tour}}'', albeit mirrored.
*'''Left:''' Stretches her back towards her right side, then points skyward while exclaiming "Yeah!". The final pose resembles the end of her Eagle animation in ''{{iw|mariowiki|Mario Golf: World Tour}}'', albeit mirrored.
*'''Up:''' Jumps for joy twice (assuming the same pose as in her official render during the second jump) while exclaiming "Whoo-hoo!", then poses with her right arm on her hip and her left arm bent, all while smiling. Her teeth are visible in her smile. The pose she assumes at the end is identical to that of Peach's "Up" victory animation.
*'''Up:''' Jumps for joy twice (assuming the same pose as in her official render during the second jump) while exclaiming "Whoo-hoo!", then does a fist pump with her right arm on her hip, all while grinning with her teeth visible. The pose she assumes at the end is similar to that of Peach's "Up" victory animation.
*'''Right:''' Twirls into the scene while exclaiming "Whoo!", then winks with a sideways peace sign. The initial twirling resembles her Hole-in-One and Birdie animations in ''{{s|mariowiki|Mario Golf: World Tour}}''.
*'''Right:''' Twirls into the scene while exclaiming "Whoo!", then winks with a sideways peace sign. The initial twirling resembles her Eagle and Birdie animations in ''{{iw|mariowiki|Mario Golf: World Tour}}''.
[[File:MarioSeriesVictoryThemeUltimate.ogg|thumb|A flourished remix of the Course Clear Fanfare used in ''{{s|mariowiki|Super Mario Bros.}}'', slightly sped up.]]
[[File:MarioSeriesVictoryThemeUltimate.ogg|thumb|A flourished remix of the Course Clear Fanfare used in ''{{iw|mariowiki|Super Mario Bros.}}'', slightly sped up.]]
<gallery>
<gallery>
Daisyvictory1.gif
Daisyvictory1.gif
Line 288: Line 355:
</gallery>
</gallery>


==In competitive play==
==In [[competitive play]]==
{{Peach and Daisy in competitive play (SSBU)}}
{{Peach and Daisy in competitive play (SSBU)}}


=={{SSBU|Classic Mode}}: Sarasaland Represent!==
=={{SSBU|Classic Mode}}: Sarasaland Represent!==
[[File:SSBU Congratulations Daisy.png|thumb|Daisy's congratulations screen.]]
[[File:SSBU Congratulations Daisy.png|thumb|Daisy's congratulations screen.]]
Most of Daisy's opponents are princesses in their respective franchise.
Most of Daisy's opponents are princesses in their respective franchises.


{|class="wikitable" style="text-align:center"
{|class="wikitable" style="text-align:center"
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|4||{{CharHead|Corrin|SSBU|hsize=20px|color=Female}}||[[Coliseum]]||''{{SSBUMusicLink|Fire Emblem|Lost in Thoughts All Alone (Remix)}}''||
|4||{{CharHead|Corrin|SSBU|hsize=20px|color=Female}}||[[Coliseum]]||''{{SSBUMusicLink|Fire Emblem|Lost in Thoughts All Alone (Remix)}}''||
|-
|-
|5||{{CharHead|Mii Brawler|SSBU|hsize=20px}} (×2) {{CharHead|Mii Swordfighter|SSBU|hsize=20px}} (x2) {{CharHead|Mii Gunner|SSBU|hsize=20px}} (x2)||[[Peach's Castle]]||''{{SSBUMusicLink|Super Mario Bros.|Underwater Theme - Super Mario Bros.}}''||Horde Battle.
|5||{{CharHead|Mii Brawler|SSBU|hsize=20px}} (×2) {{CharHead|Mii Swordfighter|SSBU|hsize=20px}} (x2) {{CharHead|Mii Gunner|SSBU|hsize=20px}} (x2)||[[Peach's Castle]]||''{{SSBUMusicLink|Super Mario Bros.|Underwater Theme - Super Mario Bros.}}''||Horde Battle (3 at a time).
*{{SSBU|Mii Brawler}} costume combinations: Princess Zelda Wig and [[Nia]] Outfit, Daisy Crown and Vampire Garb.
*Mii Brawler costume combinations: Princess Zelda Wig and [[Nia]] Outfit, Daisy's Crown and Vampire Garb.
*{{SSBU|Mii Gunner}} costumes: Peach's Crown and Steampunk Getup, Princess's Crown and [[Isabelle]] Outfit.
*Mii Gunner costumes: Peach's Crown and Steampunk Getup, Princess's Crown and [[Isabelle]] Outfit.
*{{SSBU|Mii Swordfighter}} costumes: Peach's Crown and [[Viridi]] Outfit, Daisy's Crown and [[Ashley]] Outfit.
*Mii Swordfighter costumes: Peach's Crown and [[Viridi]] Outfit, Daisy's Crown and [[Ashley]] Outfit.
Humorously, all these fighters have deep, masculine voices.
Humorously, all these enemies have deep, masculine voices.
|-
|-
|6||{{CharHead|Peach|SSBU|hsize=20px}}||[[Princess Peach's Castle]]||''{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. (Melee)}}''||Items do not appear.
|6||{{CharHead|Peach|SSBU|hsize=20px}}||[[Princess Peach's Castle]]||''{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. (Melee)}}''||Items do not appear.
Line 326: Line 393:
Although Daisy does not appear in the World of Light opening cutscene, she was vaporized and later imprisoned alongside the rest of the fighters (sans {{SSBU|Kirby}}) when [[Galeem]] unleashed his beams of light.
Although Daisy does not appear in the World of Light opening cutscene, she was vaporized and later imprisoned alongside the rest of the fighters (sans {{SSBU|Kirby}}) when [[Galeem]] unleashed his beams of light.


Daisy was one of the many fighters that fell under [[Dharkon]]'s control upon Galeem's first defeat. She is found in the {{b|Dracula's Castle|Adventure Mode}} sub-area where she is guarded by a ghost; the nearby [[List of spirits (Super Mario series)|Dry Bowser spirit]] must be freed to access the cannon able to destroy the ghost.
Daisy was one of the many fighters that fell under [[Dharkon]]'s control upon Galeem's first defeat. She is found in the {{b|Dracula's Castle|World of Light}} sub-area where she is guarded by a ghost; the nearby [[List of spirits (Super Mario series)|Dry Bowser spirit]] must be freed to access the cannon able to destroy the ghost.
{{clrl}}
{{clrl}}


Line 348: Line 415:
|''{{SSBUMusicLink|Super Mario Bros.|Underground Theme - Super Mario Land}}''
|''{{SSBUMusicLink|Super Mario Bros.|Underground Theme - Super Mario Land}}''
|}
|}
{{-}}
{{clr}}


==[[Spirit]]==
==[[Spirit]]==
Daisy's fighter spirit can be obtained by completing [[Classic Mode]]. It is also available periodically for purchase in the shop for 500 coins. Unlocking Daisy in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each fighter spirit has an alternate version that replaces them with their artwork in ''Ultimate''.
Daisy's fighter spirit can be obtained by completing {{SSBU|Classic Mode}} as Daisy. It is also available periodically for purchase in the shop for 300 Gold, but only after Daisy has been unlocked. Unlocking Daisy in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. Her fighter spirit has an alternate version that replaces it with her artwork in ''Ultimate''.


<center>
<center>
Line 359: Line 426:
</center>
</center>


==In Spirit battles==
==In Spirit Battles==
===As the main opponent===
===As the main opponent===
{|class="wikitable sortable" style="width:100%;"
{|class="wikitable sortable" style="width:100%;"
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|•Bob-ombs will rain from the sky after a little while<br>•The enemy is easily distracted by items
|•Bob-ombs will rain from the sky after a little while<br>•The enemy is easily distracted by items
|{{SSBUMusicLink|The Legend of Zelda|Molgera}}
|{{SSBUMusicLink|The Legend of Zelda|Molgera}}
|
|-
|1,506
|{{SpiritTableName|Kairi|size=64}}
|''Kingdom Hearts'' Series
|•{{SSBU|Daisy}} {{Head|Daisy|g=SSBU|s=20px|cl=Purple}}<br>•{{SSBU|Sora}} {{Head|Sora|g=SSBU|s=20px}}
|{{SpiritType|Shield}}
|2,100
|[[Tortimer Island]]
|N/A
|•Defeat the main fighter to win<br>•The enemy starts the battle with a [[Lip's Stick]]
|{{SSBUMusicLink|Kingdom Hearts|Hand in Hand}}
|
|
|}
|}
Line 481: Line 560:
|rowspan="2"|•[[Stamina battle]]<br>•The enemy's shield has extra durability
|rowspan="2"|•[[Stamina battle]]<br>•The enemy's shield has extra durability
|{{SSBUMusicLink|Xenoblade Chronicles|Battle!! - Xenoblade Chronicles 2}}
|{{SSBUMusicLink|Xenoblade Chronicles|Battle!! - Xenoblade Chronicles 2}}
|rowspan="2"|[https://xenoblade.fandom.com/wiki/Poppi_α Poppi]
|rowspan="2"|[https://xenoblade.fandom.com/wiki/Poppi_α Poppi QT]
|-
|-
|style="background-color:#EEE;"|{{SSBUMusicLink|Xenoblade Chronicles|Tiger! Tiger!}}<ref group="SB" name="DLC"/>
|style="background-color:#EEE;"|{{SSBUMusicLink|Xenoblade Chronicles|Tiger! Tiger!}}<ref group="SB" name="DLC"/>
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|{{SSBUMusicLink|Persona|Last Surprise}}
|{{SSBUMusicLink|Persona|Last Surprise}}
|[https://megamitensei.fandom.com/wiki/Milady Milady]
|[https://megamitensei.fandom.com/wiki/Milady Milady]
|-
|1,493
|{{SpiritTableName|Peach (Mario Golf: Super Rush)|size=64}}
|''Mario Golf: Super Rush''
|•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Fire}}<br>•{{SSBU|Daisy}} {{Head|Daisy|g=SSBU|s=20px}}
|{{SpiritType|Shield}}
|4,200
|[[Delfino Plaza]] (ocean pillar section)
|•Item: Mario Kart<br>•Hazard: Heavy Wind
|•Defeat the main fighter to win<br>•Dangerously high winds are in effect after a little while<br>•The enemy favors side smash attacks
|{{SSBUMusicLink|Other|Title Theme - Wii Sports Resort}}
|Daisy
|}
|}
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==Trivia==
==Trivia==
[[File:SSBU Daisy =o.jpg|thumb|Daisy's unique expression when crouching while holding a small item.]]
[[File:SSBU Daisy =o.jpg|thumb|Daisy's unique expression when crouching while holding a small item.]]
*As an Echo Fighter of Peach with an identical moveset, Daisy utilizes several abilities exclusive to Peach that she never uses in the ''Mario'' series, such as [[floating]], the use of a frying pan, and [[Daisy Blossom|putting people to sleep]].
*After the change to her Vegetables in 3.0.0, Daisy is the only character in the game to have all her moves function identically to another character (in this case {{SSBU|Peach}}).
**{{SSBU|Dark Samus}} and {{SSBU|Richter}} do not have any notable changes to the basic functionality of their moves, but some of their moves have different elemental effects which mildly affect gameplay.
*As an Echo Fighter of Peach with an identical moveset, Daisy utilizes some abilities exclusive to Peach that Daisy herself never uses in the ''Mario'' series, such as [[floating]] and [[Daisy Blossom|putting people to sleep]].
*Many of Daisy's animations and artwork are reminiscent of her playable appearances in numerous ''Mario'' spin-offs:
*Many of Daisy's animations and artwork are reminiscent of her playable appearances in numerous ''Mario'' spin-offs:
**For example, Daisy's victory animations resemble her victory celebrations in ''Mario'' spin-offs such as ''{{s|mariowiki|Mario Golf: World Tour}}'', ''{{s|mariowiki|Mario Tennis Aces}}'', and ''{{s|mariowiki|Mario and Sonic at the Olympic Games}}''.
**For example, Daisy's victory animations resemble her victory celebrations in ''Mario'' spin-offs such as ''{{iw|mariowiki|Mario Golf: World Tour}}'', ''{{iw|mariowiki|Mario Tennis Aces}}'', and ''{{iw|mariowiki|Mario and Sonic at the Olympic Games}}''.
**Another example is her down taunt, where she raises her hands on her hips, which resembles her artwork in ''{{iw|mariowiki|Mario Kart 7}}'' and ''{{iw|mariowiki|Mario Party 10}}''.
*Daisy's pose in the [[:File:SSBU Panoramic.png|group artwork for ''Ultimate'']] is based on her back throw animation.
*Daisy's pose in the [[:File:SSBU Panoramic.png|group artwork for ''Ultimate'']] is based on her back throw animation.
*Oddly, the bottom lace at Daisy's dress vanishes when viewed from inside her dress.<ref>[https://imgur.com/jWlCyvt]</ref> This was not present in her early gameplay screenshots, most notably the third screenshot of her attacking {{SSBU|Link}}.
*Oddly, the bottom lace of Daisy's dress vanishes when viewed from inside her dress.<ref>[https://imgur.com/jWlCyvt]</ref> This was not present in her early gameplay screenshots, most notably the third screenshot of her attacking {{SSBU|Link}}.
**Additionally, looking closely at Daisy's neck reveals a small gap around her collar.<ref>[https://imgur.com/1kdTwne]</ref>
**Additionally, looking closely at Daisy's neck reveals a small gap around her collar.<ref>[https://imgur.com/1kdTwne]</ref>
*If Daisy crouches while holding a throwable item, her mouth will be open.
*Daisy is the only newcomer who hangs on an edge with both hands instead of one.
*Unusually, when Daisy uses her [[back throw]] against {{SSBU|Peach}}, the same heart effects used in Peach's own attacks appear. This appears to be an oversight, as this does not happen when Daisy uses her back throw against any other character in the game (herself included), nor does it occur when Peach uses her back throw against any character in the game.
*If Daisy crouches while holding a throwable item, her mouth will be open. Unlike Peach and most other characters, she will also blink periodically.
*Daisy, along with {{SSBU|Chrom}} and Dark Samus, is one of three newcomers in ''Ultimate'' to not have a reveal trailer, instead being revealed by character number.  
*Unusually, when Daisy uses her [[back throw]] against a character in the game when {{SSBU|Peach}} is in the match, the same heart effects used in Peach's own attacks appear.
*Oddly, Daisy's crown in her white alternate costume is colored gold on the [[character selection screen]] and [[versus splash screen]], but it turns silver (much like [[Rosalina & Luma (SSBU)|Rosalina]]'s) in-game.
*Oddly, Daisy's crown in her white alternate costume is colored gold on the [[character selection screen]] and [[versus splash screen]], but it turns silver (much like [[Rosalina & Luma (SSBU)|Rosalina]]'s) in-game.
*Discounting fighters who do not appear in any spirit battles, Daisy, {{SSBU|Banjo & Kazooie}}, and {{SSBU|Pichu}} are the only fighters to not possess any Ace or Legend-class spirit in Spirit battles.
*Daisy and {{SSBU|Ridley}} are the only newcomers who were not shown being added to the panoramic group artwork (not counting {{SSBU|Inkling}}, who was featured on the banner when it was initially shown off).
*Daisy is the only Echo Fighter to not appear in more Classic Mode routes than her base fighter.


==References==
==References==
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