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{{Disambig2|Richter's appearance in ''Super Smash Bros. Ultimate''|the character in other contexts | {{Disambig2|Richter's appearance in ''Super Smash Bros. Ultimate''|the character in other contexts|Richter Belmont}} | ||
{{Infobox Character | {{Infobox Character | ||
|name = Richter | |name = Richter | ||
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|game = SSBU | |game = SSBU | ||
|availability = [[Unlockable character|Unlockable]] | |availability = [[Unlockable character|Unlockable]] | ||
|tier = D- | |||
|ranking = 74 | |||
}} | }} | ||
:{{cquote|Richter Crosses Over!|cite=Introduction tagline}} | :{{cquote|''Richter Crosses Over!''|cite=Introduction tagline}} | ||
'''Richter''' ({{ja|リヒター|Rihitā}}, ''Richter'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was announced as a newcomer alongside | '''Richter''' ({{ja|リヒター|Rihitā}}, ''Richter'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He is the third fighter from [[Konami]] after {{SSBU|Snake}} and {{SSBU|Simon}}. He was announced as a newcomer alongside Simon, {{SSBU|Chrom}}, {{SSBU|Dark Samus}}, and {{SSBU|King K. Rool}} during a [[Nintendo Direct]] on August 8th, 2018. Richter and Simon take inspiration from each other's home series appearances, with Richter being labeled as the [[Echo Fighter]] of the two, thus being classified as [[Fighter number|Fighter #66<sup>ε</sup>]]. | ||
{{iw|wikipedia|David Vincent|actor}}, Richter's recurring voice actor as of ''Castlevania: The Dracula X Chronicles'' and also the voice of {{SSBU|Robin}}, reprises his role in the English version, with his role [https://twitter.com/davidvincentva/status/1027644213851246592 comfirmed by the actor]. {{s|wikipedia|Kiyoyuki Yanada}}, his voice actor from ''Symphony of the Night'' onward, reprises his role in the Japanese version; it would be one of his last performances as the character before his passing on November 14th, 2022. In the Korean version of the game, Richter uses his English voice clips. | |||
Richter, alongside his base fighter Simon, are ranked 74th out of 82 on the current [[tier list]], placing the Belmonts in the D- tier. The Belmonts are well known for their strong zoning and keeping opponents away from them thanks to their arsenal of projectiles and their range thanks to their signature whip. They are good at harassing their opponents in neutral and keeping them in a disadvantage for long periods of time. Their strengths culminate in them at the ledge, with several tools for ledgetrapping, such as [[Holy Water]] and forward tilt. Uppercut is an effective out-of-shield option against aggressive players or those who can get in their defense. The Belmonts also have the unique property to angle some of their aerials, namely forward air and back air to hit opponents low to the ground or anti-air them. Overall, the Belmonts are effective at controlling the pace of the match. | |||
However, the Belmonts are equipped with a multitude of crippling weaknesses. Their disadvantage state is among one of the worst in the game due to not having a single viable combo escape, with the exception of down air, which can be predictable. They also suffer from one of the worst recoveries in the game with Uppercut, providing very little horizontal distance and drift and their tether recoveries not having much reach, allowing any character in the game to edgeguard them consistently if sent offstage. | |||
In conclusion, the Belmonts have some key strengths to consistently win neutral but should their defense be infiltrated, they have a lot of trouble getting back to that position. Thus, the Belmonts are difficult characters to be consistent with at a high level. They have seen some respectable tournament results and representation from players, such as {{Sm|T3 Dom}} and {{Sm|YoseFu}}, showing how capable the characters are. | |||
==How to unlock== | ==How to unlock== | ||
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*Clear {{SSBU|Classic Mode}} with {{SSBU|Link}} or any character in his unlock tree, being the 7th character unlocked after {{SSBU|Young Link}}. | *Clear {{SSBU|Classic Mode}} with {{SSBU|Link}} or any character in his unlock tree, being the 7th character unlocked after {{SSBU|Young Link}}. | ||
*Have Richter join the player's party in [[World of Light]]. | *Have Richter join the player's party in [[World of Light]]. | ||
Richter must then be defeated on [[Dracula's Castle]] (the [[Ω form]] is used in World of Light). | |||
==Attributes== | ==Attributes== | ||
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==Differences from {{SSBU|Simon}}== | ==Differences from {{SSBU|Simon}}== | ||
The only | The only moveset difference between Richter and Simon is that Richter's Holy Water has an {{b|aura|effect}} [[effect]], as opposed to Simon's Holy Water which has a [[flame]] effect, as a result of the blue flames. Because of this, Richter has a slightly better matchup against {{SSBU|Olimar}} (as he can deal damage to Olimar's Red [[Pikmin]], who are immune to flame-based attacks, with Holy Water), while Simon is more favorable in the matchups against {{SSBU|Link}}, {{SSBU|Young Link}}, {{SSBU|Toon Link}} and {{SSBU|Steve}}, as he can cause the former three's explosives to forcibly detonate before reaching him using Holy Water, while his Holy Water's flame effect makes it easier to detonate Steve's [[TNT]] blocks. Simon can also use his version of the move to instantly detonate other items such as [[Blast Box]]es or [[Bomber]]s, or grow [[Hothead]]s at a faster rate. | ||
Otherwise, Richter plays and acts identically to Simon, with his only | Otherwise, Richter plays and acts identically to Simon, with his only different animations being his idle stance, taunts and victory animations. Aside from the aforementioned matchups and situations, choosing between the Belmonts is entirely a matter of personal preference. | ||
===Aesthetics=== | ===Aesthetics=== | ||
*{{change|As with all Echo Fighters, Richter has different taunts and victory animations.}} | |||
*{{change|Richter has a slightly different idle animation (though his periodic idle poses are identical) where he moves more, appearing more impatient while standing. This does not apply when he is holding a light item.}} | *{{change|Richter has a slightly different idle animation (though his periodic idle poses are identical) where he moves more, appearing more impatient while standing. This does not apply when he is holding a light item.}} | ||
===Aerial attacks=== | ===Aerial attacks=== | ||
*{{change|The visual effects for down | *{{change|The visual effects for down aerial are different, starting earlier and having a different routine.}} | ||
===Throws/other attacks=== | |||
*{{change|The foot trail for Richter's [[edge attack]] and [[floor attack]]s is pink instead of grey.}} | |||
===Special moves=== | ===Special moves=== | ||
*{{change|Richter's [[Holy Water]] emits blue flames, and is an {{b|aura|effect}} attack unlike Simon's [[flame]]-based version. However, its strength does not scale with Richter's damage percentage, unlike {{SSBU|Lucario}}'s aura attacks.}} | *{{change|Richter's [[Holy Water]] emits blue flames, and is an {{b|aura|effect}} attack unlike Simon's [[flame]]-based version. However, its strength does not scale with Richter's damage percentage, unlike {{SSBU|Lucario}}'s aura attacks.}} | ||
**{{buff|This allows Richter to inflict damage to {{SSBU|Olimar}}'s Red Pikmin with his Holy Water.}} | **{{buff|This allows Richter to inflict damage to {{SSBU|Olimar}}'s Red Pikmin with his Holy Water.}} | ||
**{{nerf|However, Richter cannot forcibly detonate certain explosives (such as | **{{nerf|However, Richter cannot forcibly detonate certain explosives (such as [[Remote Bomb]]s, [[Bomb (Link)|Young Link and Toon Link's Bombs]] and [[TNT]]) with his attack.}} | ||
**{{nerf|Richter's Holy Water does not grow the [[Hothead]] item as quickly as Simon's.}} | |||
=== | ===Misc.=== | ||
*{{change|Richter | *{{change|Richter launches out of barrel cannons slightly closer to the opening, leading to slightly different trajectories (e.g. slightly higher vertical distance when pointing up or hitting walls slightly earlier when horizontal).}} | ||
==Update history== | ==Update history== | ||
Richter received a mix of buffs, a single nerf and a single glitch fix via game updates, but was buffed slightly overall. Initially, he received only inconsequential changes from updates 3.0.0 and 4.0.0. After being absent from updates for a whole year, however, Richter received a few quality of life buffs from update 9.0.0. Neutral infinite received [[transcendent priority]] as part of a near-universal buff, which prevents it from being canceled by weak attacks. Dash attack's looping hits had their damage outputs increased, although its last hit's knockback was altered slightly to compensate. Up tilt's knockback was also altered, which makes it safer on hit at low percentages at the cost of worsening its KO potential. Up and down smashes received more knockback, with the former also having its start-up and ending lag decreased slightly. Lastly, [[Uppercut]]'s vertical range was increased. | |||
After | |||
Overall, Richter fares mildly better than he did at ''Ultimate''{{'}}s launch. Due to his strengths and weaknesses being largely kept intact so far, his standing relative to the cast remains largely the same. | Overall, Richter fares mildly better than he did at ''Ultimate''{{'}}s launch. Due to his strengths and weaknesses being largely kept intact so far, his standing relative to the cast remains largely the same. | ||
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|neutralcount=3 | |neutralcount=3 | ||
|neutralinf=y | |neutralinf=y | ||
|neutralname= | |neutralname=Short Bash ({{ja|ショートバッシュ|Shōto Basshu}} / Second Bash ({{ja|セカンドバッシュ|Sekando Basshu}}) / Whip Rush ({{ja|ウィップラッシュ|Uippu Rasshu}}) / Whip Finish ({{ja|ウィップフィニッシュ|Uippu Finisshu}}) | ||
|neutral1dmg=2% | |neutral1dmg=2% | ||
|neutral2dmg=2% | |neutral2dmg=2% | ||
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If the attack button is held down instead, Richter will hold out the Vampire Killer, and it can then be manually twirled around. This attack is based on Simon's Whip Twirl from ''Super Castlevania IV'' (and was also used by Richter himself in ''Symphony of the Night''), and it is functionally similar to [[Sheik]]'s [[Chain]] in ''Melee'' and ''Brawl''. The chain deals minor damage in this way, but can cancel very weak projectiles that collide with it. The spiked ball of the chain is its sweetspot, which deals more damage and sends opponents away. If pushed off a platform by a windbox while doing this, Richter will continue dangling the whip, and can be moved left and right through the air while simultaneously controlling it. | If the attack button is held down instead, Richter will hold out the Vampire Killer, and it can then be manually twirled around. This attack is based on Simon's Whip Twirl from ''Super Castlevania IV'' (and was also used by Richter himself in ''Symphony of the Night''), and it is functionally similar to [[Sheik]]'s [[Chain]] in ''Melee'' and ''Brawl''. The chain deals minor damage in this way, but can cancel very weak projectiles that collide with it. The spiked ball of the chain is its sweetspot, which deals more damage and sends opponents away. If pushed off a platform by a windbox while doing this, Richter will continue dangling the whip, and can be moved left and right through the air while simultaneously controlling it. | ||
|ftiltname= | |ftiltname=Level Swing ({{ja|レベルスイング|Reberu Suingu}}) | ||
|ftiltdmg=12% (spiked ball), 10% (chain) | |ftiltdmg=12% (spiked ball), 10% (chain) | ||
|ftiltdesc=The iconic whip strike from the original ''Castlevania''. It has high range for its speed, and low ending lag. This makes it useful for general spacing. However, only the initial whip lash deals damage, and opponents can crouch under it. The tip of the chain deals more damage, and can KO at around 120% at the edge of {{SSBU|Final Destination}}. If the attack button is held, Richter will transition into the Whip Twirl, identical to his held neutral attack. | |ftiltdesc=The iconic whip strike from the original ''Castlevania''. It has high range for its speed, and low ending lag. This makes it useful for general spacing. However, only the initial whip lash deals damage, and opponents can crouch under it. The tip of the chain deals more damage, and can KO at around 120% at the edge of {{SSBU|Final Destination}}. If the attack button is held, Richter will transition into the Whip Twirl, identical to his held neutral attack. | ||
|utiltname= | |utiltname=Wide Shake ({{ja|ワイドシェイク|Waido Sheiku}}) | ||
|utiltdmg=10% (whip), 2% (close) | |utiltdmg=10% (whip), 2% (close) | ||
|utiltdesc=A quick whip twirl in a lasso-like fashion that covers above his head. | |utiltdesc=A quick whip twirl in a lasso-like fashion that covers above his head. Its hitbox is wide and covers above Richter's head, along with his arm. Provides excellent coverage above Richter, granting it good pressuring capabilities against aerial opponents. It can also potentially chain into itself more than once at low percents. However, it has no grounded hitboxes beside him whatsoever, making it risky against grounded opponents. The move also has a very weak hitbox when the chain first comes out, though it has no typical use. | ||
|dtiltname=Sliding | |dtiltname=Sliding ({{ja|スライディング|Suraidingu}}) / Sliding Kick ({{ja|スライディングキック|Suraidingu Kikku}}) | ||
|dtiltcount=2 | |dtiltcount=2 | ||
|dtiltdmg=5% | |dtiltdmg=5% | ||
|dtilt2dmg=7% (clean), 3.5% (late) | |dtilt2dmg=7% (clean), 3.5% (late) | ||
|dtiltdesc=A slide kick based on his Slide and Jumping Slide abilities from ''Castlevania: Symphony of the Night''. The first hit is incapable of KOing even at 999%, but if the button is pressed again, Richter does a jumping kick that carries his momentum, comboing from the first hit. The jump deals less damage late, and is capable of jumping off platforms and edges. The first hit allows Richter to slide under projectiles or high hitboxes. The second hit can KO beginning at 140% from the edge of Final Destination. | |dtiltdesc=A slide kick based on his Slide and Jumping Slide abilities from ''Castlevania: Symphony of the Night''. The first hit is incapable of KOing even at 999%, but if the button is pressed again, Richter does a jumping kick that carries his momentum, comboing from the first hit. The jump deals less damage late, and is capable of jumping off platforms and edges. The first hit allows Richter to slide under projectiles or high hitboxes. The second hit can KO beginning at 140% from the edge of Final Destination. | ||
|dashname= | |dashname=Tackle ({{ja|タックル|Takkuru}}) | ||
|dashdmg=1.7% (hits 1-5), 3.5% (end) | |dashdmg=1.7% (hits 1-5), 3.5% (end) | ||
|dashdesc=A dashing attack while twirling the Vampire Killer beside himself. Based on his Blade Dash from ''Symphony of the Night''. The dash covers half of Final Destination. Capable of destroying weak projectiles, but extremely damaged opponents may be knocked out before the final hit. The move is also one of the few attacks that can still [[cross-up]] in ''Ultimate''. | |dashdesc=A dashing attack while twirling the Vampire Killer beside himself. Based on his Blade Dash from ''Symphony of the Night''. The dash covers half of Final Destination. Capable of destroying weak projectiles, but extremely damaged opponents may be knocked out before the final hit. The move is also one of the few attacks that can still [[cross-up]] in ''Ultimate''. | ||
|fsmashname= | |fsmashname=Full Swing ({{ja|フルスイング|Furu Suingu}}) | ||
|fsmashdmg={{ChargedSmashDmgSSBU|18}} (spiked ball), {{ChargedSmashDmgSSBU|16}} (chain), {{ChargedSmashDmgSSBU|14}} (chain, close) | |fsmashdmg={{ChargedSmashDmgSSBU|18}} (spiked ball), {{ChargedSmashDmgSSBU|16}} (chain), {{ChargedSmashDmgSSBU|14}} (chain, close) | ||
|fsmashdesc=Rears back before performing a long-ranged whip crack while taking a step forward. Can be angled. Has tremendous reach, being the longest non-projectile forward smash in the game (outperforming {{SSBU|Corrin}}, {{SSBU|Mii Gunner}}, and {{SSBU|Shulk}}). Deals the most damage at the tip of the chain, and less when up close. The sweetspot can KO as early as 57% from the edge of Final Destination, is safe on shield due to its sheer distance, and deals respectable damage to shields. The rest of the move is punishable on shield, and opponents can crouch under the chain. If angled down, the sweetspot can hit ledge hanging opponents. | |fsmashdesc=The iconic whip strike from the original ''Castlevania''. Rears back before performing a long-ranged whip crack while taking a step forward. Can be angled. Has tremendous reach, being the longest non-projectile forward smash in the game (outperforming {{SSBU|Corrin}}, {{SSBU|Mii Gunner}}, and {{SSBU|Shulk}}). Deals the most damage at the tip of the chain, and less when up close. The sweetspot can KO as early as 57% from the edge of Final Destination, is safe on shield due to its sheer distance, and deals respectable damage to shields. The rest of the move is punishable on shield, and opponents can crouch under the chain. If angled down, the sweetspot can hit ledge hanging opponents. | ||
|usmashname= | |usmashname=Bat Killer ({{ja|バットキラー|Batto Kirā}}) | ||
|usmashdmg={{ChargedSmashDmgSSBU|16}} (spiked ball), {{ChargedSmashDmgSSBU|14}} (chain) | |usmashdmg={{ChargedSmashDmgSSBU|16}} (spiked ball), {{ChargedSmashDmgSSBU|14}} (chain) | ||
|usmashdesc=A vertical whip crack. It has immense vertical range, but its hitbox is incapable of hitting anyone directly beside Richter or the chain. Due to its high ending lag, this makes the move suited solely for aerial targets. While hard to hit, the sweetspot can KO as early as 67% on Final Destination. It can combo from up throw at 0-30%, though opponents can [[DI]] away from this. | |usmashdesc=A vertical whip crack. It has immense vertical range, but its hitbox is incapable of hitting anyone directly beside Richter or the chain. Due to its high ending lag, this makes the move suited solely for aerial targets. While hard to hit, the sweetspot can KO as early as 67% on Final Destination. It can combo from up throw at 0-30%, though opponents can [[DI]] away from this. | ||
|dsmashname= | |dsmashname=Whirlwind ({{ja|ワールウインド|Wāru'uindo}}) | ||
|dsmashdmg={{ChargedSmashDmgSSBU|16}} (spiked ball), {{ChargedSmashDmgSSBU|14}} (chain), {{ChargedSmashDmgSSBU|12}} (chain, close) | |dsmashdmg={{ChargedSmashDmgSSBU|16}} (spiked ball), {{ChargedSmashDmgSSBU|14}} (chain), {{ChargedSmashDmgSSBU|12}} (chain, close) | ||
|dsmashdesc=Drags the Vampire Killer across the ground from forward to back. Impressive overall range like his other smash attacks, and also deals less damage up close in a similar fashion. Both hits do the same amount of damage, with the first hit being rather fast. The sweetspot KOs as early as 85% from the edge of Final Destination. If not sweetspotted, the move is punishable. | |dsmashdesc=Drags the Vampire Killer across the ground from forward to back. Impressive overall range like his other smash attacks, and also deals less damage up close in a similar fashion. Both hits do the same amount of damage, with the first hit being rather fast. The sweetspot KOs as early as 85% from the edge of Final Destination. If not sweetspotted, the move is punishable. | ||
|nairname= | |nairname=Round Guard ({{ja|ラウンドガード|Raundo Gādo}}) | ||
|nairdmg={{ShortHopDmgSSBU|1}} (hits 1-6), {{ShortHopDmgSSBU|4}} (end) | |nairdmg={{ShortHopDmgSSBU|1}} (hits 1-6), {{ShortHopDmgSSBU|4}} (end) | ||
|nairdesc=Twirls the Vampire Killer around his body. Lacks the range of his usual moves, but deals multiple hits and can protect Richter from being pursued aerially. Has slightly deceptive range due to the twirling graphic, and only covers one character length around him. The looping hits send at the [[autolink angle]], allowing a falling neutral aerial to combo into a grab, neutral attack, or other moves. | |nairdesc=Twirls the Vampire Killer around his body. Lacks the range of his usual moves, but deals multiple hits and can protect Richter from being pursued aerially. Has slightly deceptive range due to the twirling graphic, and only covers one character length around him. The looping hits send at the [[autolink angle]], allowing a falling neutral aerial to combo into a grab, neutral attack, or other moves. | ||
|fairname= | |fairname=Aerial Swing ({{ja|エアリアルスイング|Eariaru Suingu}}) | ||
|fairdmg={{ShortHopDmgSSBU|12}} (spiked ball), {{ShortHopDmgSSBU|10}} (chain), {{ShortHopDmgSSBU|2}} (body) | |fairdmg={{ShortHopDmgSSBU|12}} (spiked ball), {{ShortHopDmgSSBU|10}} (chain), {{ShortHopDmgSSBU|2}} (body) | ||
|fairdesc=Rears back and performs a long-ranged whip crack. It can be angled slightly upward and downward at roughly a 20 degree angle; if angled down, the move can hit grounded opponents. Excellent range, allowing it to hit distant targets easily. However, the hitboxes are slim and have a short duration, while the move has some startup, requiring precise use. Has low ending lag, allowing Richter to double jump and perform another aerial if done from a short hop. Also can be used as a [[tether recovery]], which is useful as Richter has no horizontal recovery options otherwise. The sweetspot can KO from 125% at the edge of Final Destination. | |fairdesc=The aerial whip strike. Rears back and performs a long-ranged whip crack. It can be angled slightly upward and downward at roughly a 20 degree angle; if angled down, the move can hit grounded opponents. Excellent range, allowing it to hit distant targets easily. However, the hitboxes are slim and have a short duration, while the move has some startup, requiring precise use. Has low ending lag, allowing Richter to double jump and perform another aerial if done from a short hop. Also can be used as a [[tether recovery]], which is useful as Richter has no horizontal recovery options otherwise. The sweetspot can KO from 125% at the edge of Final Destination. | ||
|bairname= | |bairname=Aerial Back Swing ({{ja|エアリアルバックスイング|Eariaru Bakku Suingu}}) | ||
|bairdmg={{ShortHopDmgSSBU|12}} (spiked ball), {{ShortHopDmgSSBU|10}} (chain), {{ShortHopDmgSSBU|2}} (body) | |bairdmg={{ShortHopDmgSSBU|12}} (spiked ball), {{ShortHopDmgSSBU|10}} (chain), {{ShortHopDmgSSBU|2}} (body) | ||
|bairdesc=Rears back and performs a long-ranged whip crack behind himself. Identical damage, properties and usage as forward aerial, and can also be aimed up and down. Like forward aerial, Richter can double jump and perform another aerial if done from a short hop, and it also acts as a tether recovery. Has more knockback growth despite the similar damage, with the sweetspot KOing from 110% at the edge of Final Destination. | |bairdesc=Rears back and performs a long-ranged whip crack behind himself. Identical damage, properties and usage as forward aerial, and can also be aimed up and down. Like forward aerial, Richter can double jump and perform another aerial if done from a short hop, and it also acts as a tether recovery. Has more knockback growth despite the similar damage, with the sweetspot KOing from 110% at the edge of Final Destination. | ||
|uairname= | |uairname=Aerial Top Swing ({{ja|エアリアルトップスイング|Eariaru Toppu Suingu}}) | ||
|uairdmg={{ShortHopDmgSSBU|12}} (spiked ball), {{ShortHopDmgSSBU|10}} (chain), {{ShortHopDmgSSBU|2}} (body) | |uairdmg={{ShortHopDmgSSBU|12}} (spiked ball), {{ShortHopDmgSSBU|10}} (chain), {{ShortHopDmgSSBU|2}} (body) | ||
|uairdesc=Rears back and performs a long-ranged whip crack directly above him. Functionally identical to forward and back aerials in all aspects apart from attack direction and the inability to be angled. Like forward and back aerials, Richter can double jump and perform another aerial if done from a short hop, and it also acts as a tether recovery, covering around the same distance as [[Uppercut]]. The sweetspot KOs from 100% while in the air. | |uairdesc=Rears back and performs a long-ranged whip crack directly above him. Functionally identical to forward and back aerials in all aspects apart from attack direction and the inability to be angled. Like forward and back aerials, Richter can double jump and perform another aerial if done from a short hop, and it also acts as a tether recovery, covering around the same distance as [[Uppercut]]. The sweetspot KOs from 100% while in the air. | ||
|dairname= | |dairname=Jump Kick ({{ja|ジャンプキック|Janpu Kikku}}) | ||
|dairdmg={{ShortHopDmgSSBU|12}}, {{ShortHopDmgSSBU|7}} (late) | |dairdmg={{ShortHopDmgSSBU|12}}, {{ShortHopDmgSSBU|7}} (late) | ||
|dairdesc=A [[stall-then-fall]] divekick, based on the ability both Simon and Richter can obtain in ''Castlevania: Harmony of Despair''. Goes downward at a diagonal angle, with the early frames being a [[meteor smash]]. If hit, Richter will bounce back with a flourish, which can combo into other attacks: the early hit easily combos into forward or back aerials at medium percents, Uppercut at 100% or above as a KO combo, or even into itself at low percents. | |dairdesc=A [[stall-then-fall]] divekick, based on the ability both Simon and Richter can obtain in ''Castlevania: Harmony of Despair''. Goes downward at a diagonal angle, with the early frames being a [[meteor smash]]. If hit, Richter will bounce back with a flourish, which can combo into other attacks: the early hit easily combos into forward or back aerials at medium percents, Uppercut at 100% or above as a KO combo, or even into itself at low percents. | ||
|grabname= | |grabname=Grab ({{ja|つかみ|Tsukami}}) | ||
|grabdesc=Reaches with his left arm. Notably, while Richter can use his whip as a tether recovery, he does not use it to grab opponents. | |grabdesc=Reaches out with his left arm. Notably, while Richter can use his whip as a tether recovery, he does not use it to grab opponents; despite this, his grabs are fairly slow for a non-tether grab, additionally hampered by below-average range. These traits make it a poor choice in most situations, especially when considering Richter's already slow mobility. | ||
|pummelname= | |pummelname=Grab Kneebutt ({{ja|つかみニーバット|Gurabu Nībatto}}) | ||
|pummeldmg=1. | |pummeldmg=1.3% | ||
|pummeldesc= | |pummeldesc=A knee strike. Average power and speed. | ||
|fthrowname= | |fthrowname=Swing Throw ({{ja|スイングスルー|Suingu Surū}}) | ||
|fthrowdmg=7% | |fthrowdmg=7% | ||
|fthrowdesc=Spins once and flings the opponent forward. If the opponent misses a [[tech]], it can be followed up with forward smash, forward tilt or dash attack at 0%. Tech rolls can be caught with [[Axe]]. Richter's strongest throw, capable of KO'ing from 125% at the edge of Final Destination. | |fthrowdesc=Spins once and flings the opponent forward. If the opponent misses a [[tech]], it can be followed up with forward smash, forward tilt or dash attack at 0%. Tech rolls can be caught with [[Axe]]. Richter's strongest throw, capable of KO'ing from 125% at the edge of Final Destination. | ||
|bthrowname= | |bthrowname=Swing Back Throw ({{ja|スイングバックスルー|Suingu Bakku Surū}}) | ||
|bthrowdmg=7% | |bthrowdmg=7% | ||
|bthrowdesc=Flings the opponent backwards with both arms. Has the same combos as forward throw, but it is weaker for KOing, as it does so from 145% at the edge of Final Destination. | |bthrowdesc=Flings the opponent backwards with both arms. Has the same combos as forward throw, but it is weaker for KOing, as it does so from 145% at the edge of Final Destination. | ||
|uthrowname=& | |uthrowname=Toss & Beat ({{ja|トス&ビート|Tosu ando Bīto}}) | ||
|uthrowdmg=6% (hit 1), 4% (hit 2) | |uthrowdmg=6% (hit 1), 4% (hit 2) | ||
|uthrowdesc=Heaves the opponent into the air before lashing at them with the Vampire Killer. One of Richter's most useful throws due to its setup ability and damage, being the most damaging throw in his moveset. Can initiate combos at 0% such as into up smash, or start aerial juggles. At higher percents, it can set up into up aerial for a KO. | |uthrowdesc=Heaves the opponent into the air before lashing at them with the Vampire Killer. One of Richter's most useful throws due to its setup ability and damage, being the most damaging throw in his moveset. Can initiate combos at 0% such as into up smash, or start aerial juggles. At higher percents, it can set up into up aerial for a KO. | ||
|dthrowname= | |dthrowname=Slapdown ({{ja|スラップダウン|Surappudaun}}) | ||
|dthrowdmg=8% | |dthrowdmg=8% | ||
|dthrowdesc=A {{s|wikipedia|chokeslam}}. Like forward and back throws, it can follow up with forward smash or forward tilt at 0%, or cover tech rolls with Axe. | |dthrowdesc=A {{s|wikipedia|chokeslam}}. Like forward and back throws, it can follow up with forward smash or forward tilt at 0%, or cover tech rolls with Axe. | ||
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This is the only functionally different attack Richter has compared to Simon's; Richter's version does not deal [[flame]] damage, which is due to it using blue "fire" particles as opposed to Simon's red ones. Instead, it deals {{b|aura|effect}} damage, but its damage output does not scale with Richter's damage percentage unlike any of {{SSBU|Lucario}}'s aura-based moves. | This is the only functionally different attack Richter has compared to Simon's; Richter's version does not deal [[flame]] damage, which is due to it using blue "fire" particles as opposed to Simon's red ones. Instead, it deals {{b|aura|effect}} damage, but its damage output does not scale with Richter's damage percentage unlike any of {{SSBU|Lucario}}'s aura-based moves. | ||
|fsname=Grand Cross | |fsname=Grand Cross | ||
|fsdmg=3% ( | |fsdmg=3% (coffin), {{rollover|35%|Not affected by the 1v1 multiplier|y}} (crosses), 10% (ending) | ||
|fsdesc=Summons a large coffin in front of him, which traps opponents that touch it the moment it appears. If successful, Richter grabs the coffin with the Vampire Killer's chain, swings it in a wide arc and hauls it skywards, then unleashes the devastating Grand Cross technique while flexing, blasting the coffin with crosses made of light, and sending the victims flying. Extremely powerful, able to KO as early as 25%. | |fsdesc=Summons a large coffin in front of him, which traps opponents that touch it the moment it appears. If successful, Richter grabs the coffin with the Vampire Killer's chain, swings it in a wide arc and hauls it skywards, then unleashes the devastating Grand Cross technique while flexing, blasting the coffin with crosses made of light, and sending the victims flying. Extremely powerful, able to KO as early as 25%. | ||
}} | }} | ||
===Stats=== | |||
{{Attributes | |||
| cast=89 | |||
| weight=107 | rweight=14-18 | |||
| dash=1.73 | rdash=79-80 | |||
| run=1.52 | rrun=74-75 | |||
| walk=0.76 | rwalk=83-85 | |||
| trac=0.085 | rtrac=79-82 | |||
| airfric=0.02 | rairfric=5-6 | |||
| air=0.94 | rair=71-72 | |||
| baseaccel=0.01 | rbaseaccel=15-87 | |||
| addaccel=0.02 | raddaccel=87-89 | |||
| gravity=0.085 | rgravity=57-59 | |||
| fall=1.85 | rfall=9-11 | |||
| ff=2.96 | rff=9-11 | |||
| jumpsquat=3 | rjumpsquat=1-88 | |||
| jumpheight=30 | rjumpheight=68-70 | |||
| shorthop=18 | rshorthop=10-13 | |||
| djump=29 | rdjump=73-78 | |||
| ellag=4 | rellag=2-75 | |||
}} | |||
===[[Announcer]] call=== | |||
{{audio|Needs announcer calls from other languages.}} | |||
<gallery> | |||
Richter English Announcer SSBU.wav|English | |||
Richter Japanese Announcer SSBU.wav|Japanese/Chinese | |||
</gallery> | |||
===[[On-screen appearance]]=== | ===[[On-screen appearance]]=== | ||
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===[[Taunt]]s=== | ===[[Taunt]]s=== | ||
*'''Up taunt | *'''Up taunt''': Raises his hand in the air with an open palm, referencing his Grand Cross in the [[:File:Castlevania Rondo- Richter Artwork.jpg|opening]] of ''Rondo of Blood'', leading into the pose from his render while saying "It's time!" | ||
*'''Side taunt | *'''Side taunt''': Pulls out the Vampire Killer and straightens the chain, a reference to a piece of [http://www.vgmuseum.com/mrp/cv-rob/offart/rob-offart12.jpg artwork] shown in the official guide for ''Rondo of Blood''. This pose is also used as Juste Belmont's official artwork for ''Castlevania: Harmony of Dissonance''. | ||
*'''Down taunt | *'''Down taunt''': Tightens his glove while saying "Prepare yourself!". Based on the opening cutscene of ''Rondo of Blood''. | ||
<gallery> | <gallery> | ||
SSBURichterTaunt1.gif|Richter's up taunt. | SSBURichterTaunt1.gif|Richter's up taunt. | ||
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Richter's idle stance is based on his idle from ''Castlevania: Rondo of Blood'', as well as every preceding Belmont since the original ''Castlevania''. | Richter's idle stance is based on his idle from ''Castlevania: Rondo of Blood'', as well as every preceding Belmont since the original ''Castlevania''. | ||
<gallery> | <gallery> | ||
SSBURichterIdle1.gif|Richter's first idle pose | SSBURichterIdle1.gif|Richter's first idle pose. | ||
SSBURichterIdle2.gif|Richter's second idle pose | SSBURichterIdle2.gif|Richter's second idle pose. | ||
</gallery> | </gallery> | ||
===[[Crowd cheer]]=== | |||
<div class="tabber"> | |||
<div class="tabbertab" title="English, Japanese/Chinese, Italian, Dutch, French"> | |||
{| class="wikitable" border="1" cellpadding="4" cellspacing="1" | |||
|- | |||
!{{{name|}}} | |||
!Cheer (English) | |||
!Cheer (Japanese/Chinese) | |||
!Cheer (Italian) | |||
!Cheer (Dutch) | |||
!Cheer (French) | |||
|- | |||
! scope="row"|Cheer | |||
|[[File:Richter Cheer English SSBU.ogg|center]]||[[File:Richter Cheer Japanese SSBU.ogg|center]]||[[File:Richter Cheer Italian SSBU.ogg|center]]||[[File:Richter Cheer Dutch SSBU.ogg|center]]||[[File:Richter Cheer French SSBU.ogg|center]] | |||
|- | |||
! scope="row"|Description | |||
|Rich - ter Bel - mont! || Rihita! *clap 3 times* || Rich - ter! *claps 3 times* || Rich - ter! || Tous avec Rich - ter! | |||
|} | |||
</div> | |||
<div class="tabbertab" title="German, Spanish, Russian, Korean"> | |||
{| class="wikitable" border="1" cellpadding="4" cellspacing="1" | |||
|- | |||
!{{{name|}}} | |||
!Cheer (German) | |||
!Cheer (Spanish) | |||
!Cheer (Russian) | |||
!Cheer (Korean) | |||
|- | |||
! scope="row"|Cheer | |||
|[[File:Richter Cheer German SSBU.ogg|center]]||[[File:Richter Cheer Spanish SSBU.ogg|center]]||[[File:Richter Cheer Russian SSBU.ogg|center]]||[[File:Richter Cheer Korean SSBU.ogg|center]] | |||
|- | |||
! scope="row"|Description | |||
|Richter! *grunt* || Riiiich - ter! || Rich - ter! Rich - ter! || Rich - ter! | |||
|} | |||
</div> | |||
</div> | |||
===[[Victory pose]]s=== | ===[[Victory pose]]s=== | ||
*'''Left:''' Whilst spinning, Richter swings the Vampire Killer around himself while saying "You don't belong in this world!" ("{{ja|ここはお前の住む世界ではない!|Koko wa omae no sumu sekai de wanai!}}", ''This world is not yours to live in!'') before striking the ground with an overhead swing and pulling the chain taut. This line is taken from the beginning of ''Castlevania: Symphony of the Night''. | *'''Left:''' Whilst spinning, Richter swings the Vampire Killer around himself while saying "You don't belong in this world!" ("{{ja|ここはお前の住む世界ではない!|Koko wa omae no sumu sekai de wanai!}}", ''This world is not yours to live in!'') before striking the ground with an overhead swing and pulling the chain taut. This line is taken from the beginning of ''Castlevania: Symphony of the Night''. | ||
*'''Up:''' Jumps and whips the ground. Just before he lands, he spins in a brief clockwise manner. Upon landing, he assumes a pose identical to his official render. | *'''Up:''' Jumps and whips the ground. Just before he lands, he spins in a brief clockwise manner. Upon landing, he assumes a pose identical to his official render. | ||
*'''Right:''' While facing away from the camera, he pulls back and rolls up the Vampire Killer, putting it on his side. He then, with his back still facing the camera, turns around, similarly to his idle stance in ''Symphony of the Night'', and makes a parting gesture saying "Farewell!"("{{ja|じゃあな|Jā na}}", ''See you.''). This is from the cutscene where he rescues Tera in ''Rondo of Blood''. | *'''Right:''' While facing away from the camera, he pulls back and rolls up the Vampire Killer, putting it on his side. He then, with his back still facing the camera, turns around, similarly to his idle stance in ''Symphony of the Night'', and makes a parting gesture saying "Farewell!" ("{{ja|じゃあな|Jā na}}", ''See you.''). This is from the cutscene where he rescues Tera in ''Rondo of Blood''. | ||
[[File:CastlevaniaSeriesVictoryThemeUltimate.ogg|thumb|A remix of the "Stage Clear" theme from the original ''Castlevania''.]] | [[File:CastlevaniaSeriesVictoryThemeUltimate.ogg|thumb|A remix of the "Stage Clear" theme from the original ''Castlevania''.]] | ||
<gallery> | <gallery> | ||
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</gallery> | </gallery> | ||
==In competitive play | ==In [[competitive play]]== | ||
{{Simon and Richter in competitive play (SSBU)}} | |||
=={{SSBU|Classic Mode}}: Smash Echoes== | =={{SSBU|Classic Mode}}: Smash Echoes== | ||
[[File:SSBU Congratulations Richter.png|thumb|Richter's congratulations screen.]] | [[File:SSBU Congratulations Richter.png|thumb|Richter's congratulations screen.]] | ||
Richter's opponents, like him, are [[Echo Fighter]]s, which he fights in [[Fighter number|numerical order]]. However, instead of [[Crazy Hand]], who can be considered an echo of Master Hand, he faces [[Dracula]] as his final boss, like Simon. | |||
{|class="wikitable" style="text-align:center" | {|class="wikitable" style="text-align:center" | ||
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|3||{{CharHead|Lucina|SSBU|hsize=20px}}||[[Coliseum]] ([[Ω form]])||''{{SSBUMusicLink|Fire Emblem|Destiny (Ablaze)}}'' | |3||{{CharHead|Lucina|SSBU|hsize=20px}}||[[Coliseum]] ([[Ω form]])||''{{SSBUMusicLink|Fire Emblem|Destiny (Ablaze)}}'' | ||
|- | |- | ||
|4||{{CharHead|Chrom|SSBU|hsize=20px}}||[[Arena Ferox]]||''{{SSBUMusicLink|Fire Emblem|Id (Purpose)}}'' | |4||{{CharHead|Chrom|SSBU|hsize=20px}}||[[Arena Ferox]]||''{{SSBUMusicLink|Fire Emblem|Id (Purpose) (Remix)}}'' | ||
|- | |- | ||
|5||{{CharHead|Dark Pit|SSBU|hsize=20px}}||[[Reset Bomb Forest]]||''{{SSBUMusicLink|Kid Icarus|Dark Pit's Theme}}'' | |5||{{CharHead|Dark Pit|SSBU|hsize=20px}}||[[Reset Bomb Forest]]||''{{SSBUMusicLink|Kid Icarus|Dark Pit's Theme}}'' | ||
|- | |- | ||
|6||{{CharHead|Ken|SSBU|hsize=20px}}||[[Suzaku Castle]] ( | |6||{{CharHead|Ken|SSBU|hsize=20px}}||[[Suzaku Castle]] (Ω form)||''{{SSBUMusicLink|Street Fighter|Ken Stage}}'' | ||
|- | |- | ||
|colspan="4"|[[Bonus Stage]] | |colspan="4"|[[Bonus Stage]] | ||
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|''{{SSBUMusicLink|Castlevania|Divine Bloodlines}}'' | |''{{SSBUMusicLink|Castlevania|Divine Bloodlines}}'' | ||
|} | |} | ||
{{ | {{clr}} | ||
==[[Spirit]]== | ==[[Spirit]]== | ||
Richter's fighter spirit can be obtained by completing | Richter's fighter spirit can be obtained by completing {{SSBU|Classic Mode}} as Richter. It is also available periodically for purchase in the shop for 300 Gold, but only after Richter has been unlocked. Unlocking Richter in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. His fighter spirit has an alternate version that replaces it with his artwork in ''Ultimate''. | ||
<center> | <center> | ||
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</center> | </center> | ||
==In Spirit | ==In Spirit Battles== | ||
===As the main opponent=== | ===As the main opponent=== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
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==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Richter Crosses Over.png|Richter's splash art. | Richter Crosses Over.png|Richter's splash art. | ||
Richter amiibo.png|Richter's [[amiibo]]. | |||
SSBU Richter Number.png|Richter's fighter card. | SSBU Richter Number.png|Richter's fighter card. | ||
Richter unlock notice SSBU.jpg| | Richter unlock notice SSBU.jpg|Richter's unlock notice. | ||
Richter | Simon and Richter artwork.png|Simon and Richter artwork, as posted on the official Japanese Konami Twitter account. | ||
SSBUWebsiteRichter1.jpg|Richter on [[Gaur Plain]]. | SSBUWebsiteRichter1.jpg|Richter on [[Gaur Plain]]. | ||
SSBUWebsiteRichter2.jpg|Richter straightening his whip on the [[Bridge of Eldin]]. | SSBUWebsiteRichter2.jpg|Richter straightening his whip on the [[Bridge of Eldin]]. | ||
Line 528: | Line 579: | ||
SSBUWebsiteRichter6.jpg|In his red {{SSBU|alternate costume}} on [[Yoshi's Story]]. | SSBUWebsiteRichter6.jpg|In his red {{SSBU|alternate costume}} on [[Yoshi's Story]]. | ||
SSBUWebsiteSimon3.jpg|Richter posing next to {{SSBU|Simon}} on [[Coliseum]]. | SSBUWebsiteSimon3.jpg|Richter posing next to {{SSBU|Simon}} on [[Coliseum]]. | ||
SSBU Richter Grand Cross.png|Richter using [[Grand Cross]]. | |||
</gallery> | </gallery> | ||
=== | ===Fighter Showcase Video=== | ||
{{#widget:YouTube|id=ELrWbGScgwU}} | {{#widget:YouTube|id=ELrWbGScgwU}} | ||
==Trivia== | ==Trivia== | ||
<!--Do not add trivia about how Richter and male Robin are both voiced by David Vincent in English. We don't do voice actor trivia unless it's directly referenced or relevant to Smash (like Chrom and Yusuke having the same English and Japanese voice actors, which is referenced in Smash by having the former represent the latter in his spirit battle).--> | |||
*Richter is the only Echo Fighter whose position in the [[fighter number]]s would be unchanged if Echo Fighters were numbered in the same way as regular fighters, as he was revealed directly after Simon, before any other characters. | |||
* | |||
*Richter's render is based on the boxart for ''Rondo of Blood'', but modified to face forward rather than straight up. | *Richter's render is based on the boxart for ''Rondo of Blood'', but modified to face forward rather than straight up. | ||
*When Richter's Smash Blog article was uploaded on August 12th, 2018, Richter's name was erroneously labeled as "RICH'''I'''TER" in English variants of his fighter page. The typo was later corrected. | *When Richter's Smash Blog article was uploaded on August 12th, 2018, Richter's name was erroneously labeled as "RICH'''I'''TER" in English variants of his fighter page. The typo was later corrected. | ||
** | **Interestingly, Richter's name is also misspelt as "RICHITER" in ''Portrait of Ruin'''s character select screen, which was only corrected in the European version. | ||
*Like {{SSBU|King Dedede}}, {{SSBU|Lucina}}, {{SSBU|King K. Rool}}, and {{SSBU|Simon}}, Richter's name is pronounced differently between the different international versions of ''Ultimate''. It is pronounced with a short i, hard k, and r in English ("Richter"), while using a long e, h, and a in Japanese ("Reehtah"), closer to the original German pronunciation of the name. | *Like {{SSBU|King Dedede}}, {{SSBU|Lucina}}, {{SSBU|King K. Rool}}, and {{SSBU|Simon}}, Richter's name is pronounced differently between the different international versions of ''Ultimate''. It is pronounced with a short i, hard k, and r in English ("Richter"), while using a long e, h, and a in Japanese ("Reehtah"), closer to the original German pronunciation of the name. | ||
*Richter and {{SSBU|Ken}} are the only Echo Fighter newcomers with a CGI trailer as well as the only ones with CGI footage for their splash art. {{SSBU|Daisy}} did not have either, while {{SSBU|Chrom}} and {{SSBU|Dark Samus}} had only gameplay footage for their trailers and their official artwork for their splash arts. | *Richter and {{SSBU|Ken}} are the only Echo Fighter newcomers with a CGI trailer, as well as the only ones with CGI footage for their splash art. {{SSBU|Daisy}} did not have either, while {{SSBU|Chrom}} and {{SSBU|Dark Samus}} had only gameplay footage for their trailers and their official artwork for their splash arts. | ||
*Richter is the only character that isn't {{SSBU|Lucario}} to utilize the {{b|aura|effect}} [[effect]] in any of his moves, doing so in his version of [[Holy Water]]. Its power, however, is not affected by Richter's damage percent. | |||
*When Richter is [[asleep]], he will mutter "[[Dracula]]..." as he dozes. This makes him the only character to speak while asleep. Like {{SSBU|Pit}} and {{SSBU|Byleth}}'s [[Star KO]] voice clips, this easter egg is not present in the Japanese version. | *When Richter is [[asleep]], he will mutter "[[Dracula]]..." as he dozes. This makes him the only character to speak while asleep. Like {{SSBU|Pit}} and {{SSBU|Byleth}}'s [[Star KO]] voice clips, this easter egg is not present in the Japanese version. | ||
**However, because the clip loops before "Dracula..." is heard in-game, this can only be heard in the sound test. | **However, because the clip loops before "Dracula..." is heard in-game, this can only be heard in the sound test. | ||
*Richter's fighter spirit is based off of his ''Dracula X Chronicles'' design, as opposed to his ''Rondo of Blood'' design used for his actual character model. | |||
*Richter's fighter spirit is based | |||
==References== | ==References== | ||
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{{Castlevania universe}} | {{Castlevania universe}} | ||
[[Category:Richter (SSBU)| ]] | [[Category:Richter (SSBU)| ]] | ||
[[Category:Third party characters]] | [[Category:Third-party characters]] | ||
[[Category:Konami]] | [[Category:Konami]] | ||
[[Category:Spirits]] | [[Category:Spirits]] | ||
[[es:Richter (SSBU)]] | [[es:Richter (SSBU)]] |
edits