Wario (SSB4): Difference between revisions

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{{Infobox Character
{{Infobox Character
|name = Wario
|name = Wario
|image = {{tabber|title1=Biker|tab1=[[File:Wario SSB4.png|250px]]|title2=Overalls|tab2=[[File:Wario Overalls SSB4 Render.png|250px]]}}
|image = {{tabber|title1=Biker|content1=[[File:Wario SSB4.png|250px]]|title2=Overalls|content2=[[File:Wario Overalls SSB4 Render.png|250px]]}}
|game = SSB4
|game = SSB4
|ssbgame1 = SSBB
|ssbgame1 = SSBB
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|ranking = 40
|ranking = 40
}}
}}
'''Wario''' ({{ja|ワリオ|Wario}}, ''Wario'') returns as a playable [[character]] in ''[[Super Smash Bros. 4]]''. He was officially confirmed on October 3rd, 2014 alongside {{SSB4|Ness}} and {{SSB4|Falco}}, coinciding with the North American and European release of ''[[Super Smash Bros. for Nintendo 3DS]]''. This time around, he is [[unlockable character|unlockable]], as opposed to being available from the [[starter character|start]] in ''[[Brawl]]''.
'''Wario''' ({{ja|ワリオ|Wario}}, ''Wario'') returns as a playable [[character]] in ''[[Super Smash Bros. 4]]''. He was officially confirmed on October 3rd, 2014 alongside {{SSB4|Ness}} and {{SSB4|Falco}}, coinciding with the Western release of ''[[Super Smash Bros. for Nintendo 3DS]]''. This time around, he is [[Unlockable character|unlockable]], as opposed to being available from the [[Starter character|start]] as in ''[[Brawl]]''. He retains his biker outfit from the ''WarioWare'' series, as well as his overalls from the {{uv|Mario}} games. Charles Martinet's portrayal of Wario from ''[[Super Smash Bros. Brawl]]'' was repurposed for ''Smash 4''.


He retains his biker outfit from the ''WarioWare'' series, as well as his overalls from the {{uv|Mario}} games. Charles Martinet's portrayal of Wario from ''[[Super Smash Bros. Brawl]]'' was repurposed for ''Smash 4''.
Wario is ranked 40th out of 54 on the tier list. This is an enormous drop from his 10th out of 38 position in ''Brawl'' resulting in his worst placement in the series so far. Wario possesses great aerial mobility and good overall mobility for a heavyweight, with great aerial attacks and a strong ground game to complement the mobility. He has great setups with most of his aerial attacks and his signature [[Wario Bike]], as his aerials have low ending lag and can be used to help him score KOs. Finally, Wario possesses an above-average recovery thanks to Wario Bike granting him an extra jump when he jumps off it and [[Corkscrew]]'s solid vertical distance.


Wario is ranked 40th out of 54 on the tier list. This is an enormous drop from his 10th out of 38 position in ''Brawl'' resulting as his worst placement in the series so far. Like in ''Brawl'', Wario surprisingly possesses great aerial mobility and good overall mobility for a heavyweight, with great aerial attacks and a strong ground game to complement such. He has great setups with most of his aerial attacks and his signature Wario Bike, as his aerials have low ending lag and can be used to help him score KOs.
However, Wario also has several glaring flaws, the worst being his reach. As his moves often have poor range and he lacks an effective projectile, Wario has difficulty fighting against characters who have disjoints or a long range, making him susceptible to camping and weak against characters with effective spacing. In addition, most of his KO moves are unreliable, as they are either plagued with high lag or, in the case of [[Wario Waft]], take a while before becoming effective. This means Wario has a worse time KOing compared to other heavyweights, forcing Wario players to rely on deceptions and [[mindgames]] in order to succeed.


Wario's power has been buffed overall; his forward and up smashes now deal more damage, while his Wario Bike is safer than ever; combined with its ability to now be used once lost and no longer having the risk of throwing him off, Wario's overall neutral game has become safer. Corkscrew now covers more distance and can sweetspot ledges (along with his double jump), allowing Wario to get back onstage with fewer moves. With these buffs, Wario boasts a very effective recovery.
Overall, Wario's flaws outweigh his strengths. Although he received some early representation from players such as {{Sm|Abadango}} and {{Sm|TheReflexWonder}}, his representation remained lackluster for most of the game's competitive lifespan, with {{Sm|Glutonny}} being the only notable Wario player performing well at a national level.
 
However, Wario's flaws have now become far more significant, especially in comparison to his ''Brawl'' incarnation. Wario's buffed smash attacks have received more startup and ending lag to compensate for their buffs, while his other KO options have been nerfed in said regards as well. With this, Wario's overall KO potential is very problematic, especially for his weight class.
 
Due to his lack of a proper projectile and disjointed hitboxes, Wario's range is also unremarkable. These two traits work greatly against him, which not only leave him vulnerable to effective spacing against characters like Marth, but also opposing camping against characters such as Mega Man or Villager. Wario also has no effective method of dealing with camping, which further compounds this weakness.
 
While Wario has had a few high placings at tournaments, including a fifth place finish from {{Sm|Reflex}} at [[MLG World Finals 2015]], his tournament representation has been poor for a character of his tier, with other characters near him on the tier list generally commanding larger playerbases and slightly better tournament results. Furthermore, a number of his best players, such as {{Sm|Abadango}}, have dropped him as a main in lieu of characters deemed more viable. Despite this, {{Sm|Glutonny}} still maintains strong results with Wario, placing 1st at [[Albion 2]] and [[Valhalla]], and being ranked 70th on the [[Panda Global Rankings|Panda Global Rankings 100]].


==How to unlock==
==How to unlock==
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With [[Character customization|custom moves]] turned on, Wario gains a number of solid options. Speeding Bike allows for easy follow-ups after a successful hit due to its high speed being able to overtake an opponent who's been launched by it, along with being even better for recovery; however, it can be stuffed by enemy attacks easily due to its low durability. Burying Bike, while offering little for recovery, is extremely durable and can act as an effective shield against projectiles, helping to alleviate Wario's range problems. Rose-Scented Waft, while much weaker than its standard counterpart, possesses a gigantic hitbox that can make it nigh-unavoidable in the hands of a competent player, and can tack on a huge amount of damage if the opponent doesn't commit to [[button mashing]] to shake the flower off. Quick Waft, meanwhile, is decidedly stronger than the Rose-Scented Waft, charges almost four times faster than the standard, and executes faster than the other versions, giving Wario a more readily available KO option in exchange for the massive power of the standard. Corkscrew Leap offers a good deal of extra distance and speed in exchange for the damage of the standard, which leaves Wario more vulnerable during recovery in exchange for allowing him to go deeper for edgeguards than before.
With [[Character customization|custom moves]] turned on, Wario gains a number of solid options. Speeding Bike allows for easy follow-ups after a successful hit due to its high speed being able to overtake an opponent who's been launched by it, along with being even better for recovery; however, it can be stuffed by enemy attacks easily due to its low durability. Burying Bike, while offering little for recovery, is extremely durable and can act as an effective shield against projectiles, helping to alleviate Wario's range problems. Rose-Scented Waft, while much weaker than its standard counterpart, possesses a gigantic hitbox that can make it nigh-unavoidable in the hands of a competent player, and can tack on a huge amount of damage if the opponent doesn't commit to [[button mashing]] to shake the flower off. Quick Waft, meanwhile, is decidedly stronger than the Rose-Scented Waft, charges almost four times faster than the standard, and executes faster than the other versions, giving Wario a more readily available KO option in exchange for the massive power of the standard. Corkscrew Leap offers a good deal of extra distance and speed in exchange for the damage of the standard, which leaves Wario more vulnerable during recovery in exchange for allowing him to go deeper for edgeguards than before.


Overall, Wario is a capable character with a bevy of unusual, yet useful attacks. However, Wario must keep his opponent guessing to see his full potential, lest his opponent end up seeing through his strategy.
Overall, Wario is a capable character with a bevy of unusual, yet useful attacks. However, he must keep his opponent guessing to see his full potential, lest his opponent end up seeing through his strategy.


==Changes from ''[[Super Smash Bros. Brawl]]''==
==Changes from ''[[Super Smash Bros. Brawl]]''==
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As for the nerfs he received from the mechanics, the aforementioned removal of DACUS hinders his ground game. While he was not the most prominent user of DACUS in Brawl due to his up smash being rather poor, it nevertheless harms him in ''Smash 4'' especially with the change to his up smash. The changes to [[hitstun canceling]] are also not highly beneficial to him as the removal of [[momentum canceling]] hinders his endurance and while it does improve his combo potential, it also makes him significantly easier to combo especially when combined with his higher falling speed.
As for the nerfs he received from the mechanics, the aforementioned removal of DACUS hinders his ground game. While he was not the most prominent user of DACUS in Brawl due to his up smash being rather poor, it nevertheless harms him in ''Smash 4'' especially with the change to his up smash. The changes to [[hitstun canceling]] are also not highly beneficial to him as the removal of [[momentum canceling]] hinders his endurance and while it does improve his combo potential, it also makes him significantly easier to combo especially when combined with his higher falling speed.


Overall, Wario is a noticeably less effective character than in ''Brawl'' although he has still seen some instances of success from players such as {{Sm|Glutonny}}.
Overall, Wario is a noticeably less effective character than in ''Brawl''.


===Aesthetics===
===Aesthetics===
*{{change|Wario's appearance is largely the same as it was in ''Brawl'', although his overall color scheme is now brighter due to the aesthetic used in ''SSB4'', which also makes his color scheme more akin to how he appears in the ''[[WarioWare]]'' series. His overalls have been detailed with denim textures as opposed to the flat textures used in ''Brawl'', thus making his overalls more akin to {{SSB4|Mario}}'s and {{SSB4|Luigi}}'s. Additionally, his chin has become more pronounced and his arms are also more muscular.}}
*{{change|Wario's appearance is largely the same as it was in ''Brawl'', although his overall color scheme is now brighter due to the aesthetic used in ''SSB4'', which also makes his color scheme more akin to how he appears in the ''[[WarioWare]]'' series. His overalls have been detailed with denim textures as opposed to the flat textures used in ''Brawl'', thus making his overalls more akin to {{SSB4|Mario}}'s and {{SSB4|Luigi}}'s. Additionally, his chin has become more pronounced and his arms are also more muscular.}}
*{{change|Wario's chest faces the foreground regardless of whether he's facing left or right.}}
*{{change|Wario's chest faces the foreground regardless of whether he's facing left or right.}}
*{{change|Wario's animations are somewhat more fluid than in ''Brawl''. This is especially noticeable in his new idle and dashing animations.}}
*{{change|Wario's animations are more fluid than in ''Brawl''. This is especially noticeable in his new idle and dashing animations.}}
*{{change|Wario now blinks, as opposed to in ''Brawl'', where his eyes always remained open unless he was asleep or injured.}}
*{{change|Wario now blinks, as opposed to in ''Brawl'', where his eyes always remained open unless he was asleep or injured.}}
*{{change|Wario is now more expressive overall.}}
*{{change|Wario is now more expressive overall.}}
*{{bugfix|Wario will occasionally grunt when performing his first jump, even in his normal self, instead of just when using [[Wario-Man]].}}
*{{bugfix|Wario will occasionally grunt when performing his first jump, even in his normal self, instead of just when using [[Wario-Man]].}}
*{{change|The animation of both Wario's initial and secondary jumps now differ from ''Brawl''. For example, holding back upon Wario's initial jump now results in him doing a back flip.}}
*{{change|The animation of both Wario's initial and secondary jumps now have different animations from ''Brawl''. For example, holding back upon Wario's initial jump now results in him doing a back flip.}}
*{{change|Taunting on the bike now plays the laugh from Wario's [[up taunt]].}}
*{{change|Taunting on the bike now plays the laugh from Wario's [[up taunt]].}}
*{{change|Wario now only has 8 alternate costumes much like the rest of the cast rather than 12. However, Wario has received three new alternate costumes for his biker outfit.}}
*{{change|Wario no longer has 12 alternate costumes, only 8. However, Wario has received three new alternate costumes for his biker outfit.}}
*{{change|Wario's previously unused damage yells from ''Brawl''{{'}}s [[Sound Test]] are now heard when taking high knockback.}}
*{{change|Wario's previously unused damage yells from ''Brawl''{{'}}s [[Sound Test]] are now heard when taking high knockback.}}


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===Version differences===
===Version differences===
*{{nerf|On the 3DS version of the game, a dismounted Wario Bike that is left off screen despawns after 24 seconds as opposed to the Wii U version which takes only 22 seconds. While seemingly negligible, the difference in time can result in an unintentional self destruct under appropriate conditions. The reasoning behind this is unknown.}}
*{{nerf|In the 3DS version of the game, a dismounted Wario Bike that is left off screen despawns after 24 seconds as opposed to the Wii U version which takes only 22 seconds. While seemingly negligible, the difference in time can result in an unintentional self destruct under appropriate conditions. The reasoning behind this is unknown.}}
*{{nerf|On the 3DS version of the game, if the Wario Bike (as an item) is thrown down, it bounces once if Wario is facing right, and twice if he is facing left. In the Wii U version of the game, it bounces only once.}}
*{{nerf|In the 3DS version of the game, if the Wario Bike (as an item) is thrown down, it bounces once if Wario is facing right, and twice if he is facing left. In the Wii U version of the game, it bounces only once.}}


==Update history==
==Update history==
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'''{{GameIcon|ssb4}} [[1.0.8]]'''
'''{{GameIcon|ssb4}} [[1.0.8]]'''
*{{buff|Jab links more reliably, and the second hit has bigger hitbox sizes and an additional hitbox.}}
*{{change|Neutral attack, dash attack, forward tilt and forward smash now always launch the opponent in the direction Wario is facing.}}
===Technical changelist===
*{{buff|The first hit of neutral attack has altered angles (65°/75° → 55°/72°) and knockback (35/28 (base), 50/50 (scaling) (45/38)/50/40)), making it connect more reliably into the second hit.}}
{| class="wikitable sortable" style="text-align:center"
*{{buff|The second hit of neutral attack has larger hitboxes and it has an additional near hitbox (5.5u/3.5u → 5.8u/3.8u/3.3u), although its far hitbox has been moved closer to Wario to compensate its horizontal range (z offset: 12 → 11.7).}}
! Change!!Old value!!New value
|-
|Unknown parameters set to 63 and 15 on many hitboxes || ||
|-
|Jab 1 (hitbox 0) angle||65°||55°
|-
|Jab 1 (hitbox 0) base knockback||35||45
|-
|Jab 1 (hitbox 1) angle||75°||72°
|-
|Jab 1 (hitbox 1) knockback growth||50||40
|-
|Jab 1 (hitbox 1) base knockback||28||38
|-
|Third hitbox added on jab 2, positions adjusted. || ||
|-
|Jab 2 hitbox sizes||5.5/3.5||5.8/3.8/3.3
|}


'''{{GameIcon|ssb4}} [[1.1.0]]'''
'''{{GameIcon|ssb4}} [[1.1.0]]'''
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|game=SSB4
|game=SSB4
|neutralcount=2
|neutralcount=2
|neutralname= 
|neutralname=Fist ({{ja|げんこつ|Genkotsu}}) / Jaw Smash ({{ja|あごくだき|Ago Kudaki}})
|neutral1dmg=4%
|neutral1dmg=4%
|neutral2dmg=5%
|neutral2dmg=5%
|neutraldesc=Wario steps forward and delivers a downwards punch followed by an uppercut. Wario will move a slight distance if this move is used consecutively. Tied with {{SSB4|Palutena}} for the fourth slowest jab in the game, behind {{SSB4|Bayonetta}}, {{SSB4|King Dedede}}, and {{SSB4|Zelda}}, with the first hit active on frame 8.
|neutraldesc=Wario steps forward and delivers a downwards punch followed by an uppercut. Wario will move a slight distance if this move is used consecutively. Tied with {{SSB4|Palutena}} for the fourth slowest jab in the game, behind {{SSB4|Bayonetta}}, {{SSB4|King Dedede}}, and {{SSB4|Zelda}}, with the first hit active on frame 8.
|ftiltangles=3
|ftiltangles=3
|ftiltname= 
|ftiltname=Wind-Up Punch ({{ja|ぐるぐるパンチ|Guruguru Panchi}})
|ftiltupdmg=14% (arm), 11% (body)
|ftiltupdmg=14% (arm), 11% (body)
|ftiltsidedmg=13% (arm), 11% (body)
|ftiltsidedmg=13% (arm), 11% (body)
|ftiltdowndmg=12% (arm), 10% (body)
|ftiltdowndmg=12% (arm), 10% (body)
|ftiltdesc=Wario winds back and delivers a power punch. Decent range and is Wario's strongest tilt, allowing it to KO near the sides of the stage at high percents. Can be angled. Might be based on one of {{s|mariowiki|Booster}}'s attacks in ''{{s|mariowiki|Super Mario RPG: Legend of the Seven Stars}}''.
|ftiltdesc=Wario winds back and delivers a power punch. Decent range and is Wario's strongest tilt, allowing it to KO near the sides of the stage at high percents. Can be angled. Might be based on one of {{s|mariowiki|Booster}}'s attacks in ''{{s|mariowiki|Super Mario RPG: Legend of the Seven Stars}}''.
|utiltname= 
|utiltname=Banzai Hit ({{ja|ばんざいヒット|Banzai Hitto}})
|utiltdmg=10% (clean), 6% (late)
|utiltdmg=10% (clean), 6% (late)
|utiltdesc=Raises both hands above his head, raising the roof. It is a decent combo starter into itself at low percents and can lead into a up aerial and neutral aerial. Hits longer than one might expect due to its short-lasting late hitbox.
|utiltdesc=Raises both hands above his head, raising the roof. It is a decent combo starter into itself at low percents and can lead into a up aerial and neutral aerial. Hits longer than one might expect due to its short-lasting late hitbox.
|dtiltname= 
|dtiltname=Cockroach Crusher ({{ja|ゴキブリつぶし|Gokiburi Tsubushi}})
|dtiltdmg=4%
|dtiltdmg=4%
|dtiltdesc=Stabs his index finger at the ground in front of him. Can be done in quick succession and, due to its quick speed and interruptibility, can be used in place of his actual neutral attack as an out-of-shield option or combo starter. Can true combo into another dtilt, dash attack, and dash grab at mid to high percents.
|dtiltdesc=Stabs his index finger at the ground in front of him. Can be done in quick succession and, due to its quick speed and interruptibility, can be used in place of his actual neutral attack as an out-of-shield option or combo starter. Can true combo into another dtilt, dash attack, and dash grab at mid to high percents.
|dashname= 
|dashname=Head Sliding ({{ja|ヘッドスライディング|Heddo Suraidingu}})
|dashdmg=7% (clean), 4% (late)
|dashdmg=7% (clean), 4% (late)
|dashdesc=Wario dives to the ground and slides forward. Hits longer than one might expect it to. An early hit sends the opponent upwards with moderate knockback, while a late hit sends opponents behind Wario, and allows for unique setups and KO combos due to it being guaranteed to trip while [[lock]]ing floored opponents, which can set up into an attack, grab or even [[Wario Waft]] if timed properly.
|dashdesc=Wario dives to the ground and slides forward. Hits longer than one might expect it to. An early hit sends the opponent upwards with moderate knockback, while a late hit sends opponents behind Wario, and allows for unique setups and KO combos due to it being guaranteed to trip while [[lock]]ing floored opponents, which can set up into an attack, grab or even [[Wario Waft]] if timed properly.
|fsmashname= 
|fsmashname=Full-Power Back Knuckle ({{ja|全力バックナックル|Zenryoku Bakku Nakkuru}})
|fsmashdmg={{ChargedSmashDmgSSB4|19}}
|fsmashdmg={{ChargedSmashDmgSSB4|19}}
|fsmashdesc=Wario winds back greatly with his fist, and delivers an enormous backhanded punch. Has about the same range as his forward tilt. Has high endlag and the slowest startup of Wario's smash attacks, but is extremely powerful, KOing as early as 75% at the edge.
|fsmashdesc=Wario winds back greatly with his fist, and delivers an enormous backhanded punch. Has about the same range as his forward tilt. Has high endlag and the slowest startup of Wario's smash attacks, but is extremely powerful, KOing as early as 75% at the edge.
|usmashname= 
|usmashname=Big Head ({{ja|ビッグヘッド|Biggu Heddo}})
|usmashdmg={{ChargedSmashDmgSSB4|16}} (clean), {{ChargedSmashDmgSSB4|13}} (late)
|usmashdmg={{ChargedSmashDmgSSB4|16}} (clean), {{ChargedSmashDmgSSB4|13}} (late)
|usmashdesc=Wario performs a headbutt forwards. Deals more damage if it hits during the first two frames, being able to KO at around 111%. Weirdly, the attack is only interruptible once Wario stands normally again. Wario's head is intangible while the hitboxes are out. Might be based on the third hit of his basic attack combo in ''Wario World''.
|usmashdesc=Wario performs a headbutt forwards. Deals more damage if it hits during the first two frames, being able to KO at around 111%. Weirdly, the attack is only interruptible once Wario stands normally again. Wario's head is intangible while the hitboxes are out. Might be based on the third hit of his basic attack combo in ''Wario World''.
|dsmashname= 
|dsmashname=Wario Spin ({{ja|ワリオスピン|Wario Supin}})
|dsmashdmg={{ChargedSmashDmgSSB4|13}} (clean), {{ChargedSmashDmgSSB4|10}} (mid), {{ChargedSmashDmgSSB4|5}} (late)
|dsmashdmg={{ChargedSmashDmgSSB4|13}} (clean), {{ChargedSmashDmgSSB4|10}} (mid), {{ChargedSmashDmgSSB4|5}} (late)
|dsmashdesc=Spins on the ground thrice, bashing foes with his head. The move consists of three hits, though it is only able to hit opponents once due to how its hitbox is coded. Each hit is a semi-spike, with the first hit being able to KO at around 122%; subsequent hits are much weaker. Quick startup, but it has the highest endlag of Wario's smash attacks.
|dsmashdesc=Spins on the ground thrice, bashing foes with his head. The move consists of three hits, though it is only able to hit opponents once due to how its hitbox is coded. Each hit is a semi-spike, with the first hit being able to KO at around 122%; subsequent hits are much weaker. Quick startup, but it has the highest endlag of Wario's smash attacks.
|nairname= 
|nairname=Overweight Body ({{ja|メタボボディ|Metabo Bodi}})
|nairdmg=6.5% (clean), 4% (late)
|nairdmg=6.5% (clean), 4% (late)
|nairdesc=Wario inflates his belly and spins in the air with his arms and legs spread wide. Very fast startup at frame 4 and with only 12 frames of ending lag after the hitboxes cease. Despite it resembling a [[sex kick]] due to having a long duration alongside clean and late hits, the attack actually has two separate hitboxes that act independently from each other. As a result, both hits can combo into each other at low percents. The late hit can lead into another aerial and even [[Wario Waft]]. However, the first hit only lasts one frame.
|nairdesc=Wario inflates his belly and spins in the air with his arms and legs spread wide. Very fast startup at frame 4 and with only 12 frames of ending lag after the hitboxes cease. Despite it resembling a [[sex kick]] due to having a long duration alongside clean and late hits, the attack actually has two separate hitboxes that act independently from each other. As a result, both hits can combo into each other at low percents. The late hit can lead into another aerial and even [[Wario Waft]]. However, the first hit only lasts one frame.
|fairname= 
|fairname=Pig's Foot Kick ({{ja|とんそくキック|Tonsoku Kikku}})
|fairdmg=7% (clean), 4.5% (late)
|fairdmg=7% (clean), 4.5% (late)
|fairdesc=A quick kick forwards. The first few frames do more damage and knockback. Very low knockback, but starts up very fast (frame 5), making it useful for [[gimp]]ing or escaping pressure. The late hit can [[lock]] and also combos easily into other aerials at low percents, including [[Chomp]] if an opponent is about to land. Autocancels if used immediately after a short-hop.
|fairdesc=A quick kick forwards. The first few frames do more damage and knockback. Very low knockback, but starts up very fast (frame 5), making it useful for [[gimp]]ing or escaping pressure. The late hit can [[lock]] and also combos easily into other aerials at low percents, including [[Chomp]] if an opponent is about to land. Autocancels if used immediately after a short-hop.
|bairname= 
|bairname=Falling Headbutt ({{ja|たおれずつき|Taore Zutsuki}})
|bairdmg=12%
|bairdmg=12%
|bairdesc=Wario thrusts his head backwards in mid-air. It is his strongest aerial knockback-wise, KOing at 124% at the edge. Also has relatively low startup and sends at a semi-spike angle. However, its hitbox does not last long and only follows the top of Wario's head, making it possible to miss if an opponent touches the rest of his body. Autocancels if used immediately after a short-hop.
|bairdesc=Wario thrusts his head backwards in mid-air. It is his strongest aerial knockback-wise, KOing at 124% at the edge. Also has relatively low startup and sends at a semi-spike angle. However, its hitbox does not last long and only follows the top of Wario's head, making it possible to miss if an opponent touches the rest of his body. Autocancels if used immediately after a short-hop.
|uairname= 
|uairname=Hand Slap ({{ja|ハンドパッチン|Hando Patchin}})
|uairdmg=13%
|uairdmg=13%
|uairdesc=Wario claps his arms and feet together in mid-air. His strongest aerial damage-wise with the best vertical knockback as well, although its knockback is rather lacking when compared to the version in ''Brawl''. Using it after a fastfall can lead into an aerial and Wario Waft until high percents. At very high percents, the headbutt of a mid/fully-charged Waft can also connect.
|uairdesc=Wario claps his arms and feet together in mid-air. His strongest aerial damage-wise with the best vertical knockback as well, although its knockback is rather lacking when compared to the version in ''Brawl''. Using it after a fastfall can lead into an aerial and Wario Waft until high percents. At very high percents, the headbutt of a mid/fully-charged Waft can also connect.
|dairname= 
|dairname=Upside-Down Headbutt ({{ja|さかさまずつき|Sakasama Zutsuki}})
|dairdmg=1.3% (hits 1-6), 4% (hit 7)
|dairdmg=1.3% (hits 1-6), 4% (hit 7)
|dairdesc=Wario turns upside down and spins, drilling with his head. Unusually for such aerial attacks, the last hit has powerful diagonal knockback that can KO at high percents. When landing with it before the final hit, it can lead into a half waft if Wario has enough rage. If done out of a full hop, Wario can cover his landing with a neutral/forward air or special moves.
|dairdesc=Wario turns upside down and spins, drilling with his head. Unusually for such aerial attacks, the last hit has powerful diagonal knockback that can KO at high percents. When landing with it before the final hit, it can lead into a half waft if Wario has enough rage. If done out of a full hop, Wario can cover his landing with a neutral/forward air or special moves.
|grabname= 
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabdesc=Grabs his opponents with his left hand. Wario's grab range is above average.
|grabdesc=Grabs his opponents with his left hand. Wario's grab range is above average.
|pummelname= 
|pummelname=Grab Poke-Poke ({{ja|つかみつんつん|Tsukami Tsuntsun}})
|pummeldmg=2%
|pummeldmg=2%
|pummeldesc=Pokes his opponent in the torso. Fairly quick.
|pummeldesc=Pokes his opponent in the torso. Fairly quick.
|fthrowname= 
|fthrowname=Heavy Buttocks ({{ja|ヘビーどんけつ|Hebī Donketsu}})
|fthrowdmg=12%
|fthrowdmg=12%
|fthrowdesc=Sends the opponent forward with his posterior while posing. Wario's strongest throw, KOing Mario at 152% at the edge.
|fthrowdesc=Sends the opponent forward with his posterior while posing. Wario's strongest throw, KOing Mario at 152% at the edge.
|bthrowname= 
|bthrowname=Giant Swing ({{ja|ジャイアントスイング|Jaianto Suingu}})
|bthrowdmg=7% (throw), 8% (collateral)
|bthrowdmg=7% (throw), 8% (collateral)
|bthrowdesc=Spins the foe around thrice and throws them behind himself, damaging those who come in contact with the spin. Based on the {{s|mariowiki|Wild Swing-Ding}} from ''{{s|mariowiki|Wario World}}''.
|bthrowdesc=Spins the foe around thrice and throws them behind himself, damaging those who come in contact with the spin. Based on the {{s|mariowiki|Wild Swing-Ding}} from ''{{s|mariowiki|Wario World}}''.
|uthrowname= 
|uthrowname=Double Punch ({{ja|ダブルパンチ|Daburu Panchi}})
|uthrowdmg=4% (hit 1), 7% (throw)
|uthrowdmg=4% (hit 1), 7% (throw)
|uthrowdesc=Wario tosses the opponent up and punches them upwards in a strongman pose.
|uthrowdesc=Wario tosses the opponent up and punches them upwards in a strongman pose.
|dthrowname= 
|dthrowname=Butt Press ({{ja|しりプレス|Shiri Puresu}})
|dthrowdmg=4% (hit 1), 4% (throw)
|dthrowdmg=4% (hit 1), 4% (throw)
|dthrowdesc=Throws the victim on the ground and sits violently on top of them. Hits the opponent at a low angle behind Wario, which can set up a dash attack or a Wario Bike at low percents. Possibly based on the ground pound move from ''{{s|mariowiki|Wario Land}}'' and ''Wario World''. Has incredibly low base knockback, and even lower knockback growth, having no KO potential whatsoever.
|dthrowdesc=Throws the victim on the ground and sits violently on top of them. Hits the opponent at a low angle behind Wario, which can set up a dash attack or a Wario Bike at low percents. Possibly based on the ground pound move from ''{{s|mariowiki|Wario Land}}'' and ''Wario World''. Has incredibly low base knockback, and even lower knockback growth, having no KO potential whatsoever.
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|nsc1name=Inhaling Chomp
|nsc1name=Inhaling Chomp
|nsc1dmg=2% (each bite), 4% (throw)
|nsc1dmg=2% (each bite), 4% (throw)
|nsc1desc=Behaves like Wario's regular Chomp but with a suction effect. The throw does slightly less damage and the bite is also significantly slower. Most likely based of {{s|mariowiki|Hyper Suction}}, a move Wario could perform in ''Wario World''.
|nsc1desc=Behaves like Wario's regular Chomp but with a suction effect. The throw does slightly less damage and the bite is also significantly slower. Most likely based on {{s|mariowiki|Hyper Suction}}, a move Wario could perform in ''Wario World''.
|nsc2name=Garlic Breath
|nsc2name=Garlic Breath
|nsc2dmg=6%
|nsc2dmg=6%
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|ssdefname=Wario Bike
|ssdefname=Wario Bike
|ssdefdmg=1%-10% (ram, varies depending on acceleration and timing, full speed consistently deals 10%), 8% (wheelie beginning, can combo with ram), 5% (wheelie), 13% (wheelie ground slam), 7% (turn), 3% (turn late, can hit twice)
|ssdefdmg=1%-10% (ram, varies depending on acceleration and timing, full speed consistently deals 10%), 8% (wheelie beginning, can combo with ram), 5% (wheelie), 13% (wheelie ground slam), 7% (turn), 3% (turn late, can hit twice)
|ssdefdesc=Wario mounts his trademark Wario Bike to run over his opponents. During this period, Wario gains [[knockback]]-based [[armor]], taking up to 20 KB. The bike has 18 HP. Tilting the opposite direction will make him turn around, dealing more damage if the opponents are slammed by the back tire. Holding up will produce a wheelie at full speed, and pressing down during a wheelie makes the bike perform an extremely powerful ground slam, but this leaves Wario defenseless until it ends. Lastly, when Wario dismounts the bike, he can destroy it, throw it at opponents, or eat it with Chomp. In the air, the bike gives a small initial vertical hop along with a free jump via dismounting it. Can withstand 18% before breaking. If the bike is on or offscreen, but not destroyed, Wario cannot summon another bike. If the player tries to do so, it will trigger an animation where Wario looks around searching for it. Wario can also ride anyone else's Wario Bike, but will only use his own equipped custom variant of the move.
|ssdefdesc=Wario mounts his trademark Wario Bike to run over his opponents. During this period, Wario gains [[knockback]]-based [[armor]], taking up to 20 KB. The bike can withstand 18% before breaking. Tilting the opposite direction will make him turn around, dealing more damage if the opponents are slammed by the back tire. Holding up will produce a wheelie at full speed, and pressing down during a wheelie makes the bike perform an extremely powerful ground slam, but this leaves Wario defenseless until it ends. Lastly, when Wario dismounts the bike, he can destroy it, throw it at opponents, or eat it with Chomp. In the air, the bike gives a small initial vertical hop along with a free jump via dismounting it. If the bike is on or offscreen, but not destroyed, Wario cannot summon another bike. If the player tries to do so, it will trigger an animation where Wario looks around searching for it. Wario can also ride anyone else's Wario Bike, but will only use his own equipped custom variant of the move.
|ssc1name=Speeding Bike
|ssc1name=Speeding Bike
|ssc1dmg=1%-8% (ram, varies depending on acceleration and timing, full speed consistently deals 8%), 6% (wheelie beginning, can combo with ram), 5% (wheelie), 10% (wheelie ground slam)
|ssc1dmg=1%-8% (ram, varies depending on acceleration and timing, full speed consistently deals 8%), 6% (wheelie beginning, can combo with ram), 5% (wheelie), 10% (wheelie ground slam)
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|dsdefname=Wario Waft
|dsdefname=Wario Waft
|dsdefdmg=0% (no charge), 14% (minor charge), 27% (moderate charge), 27% (maximum charge)
|dsdefdmg=0% (no charge), 14% (minor charge), 27% (moderate charge), 27% (maximum charge)
|dsdefdesc=A fart that grows in power the longer it is unused, and its charge cannot be lost in any way except using the move, and the charge is lost if the move is interrupted. The charge can be accelerated by Chomping items. There are 4 levels of charge, all with varying effects: at no charge, the waft will always trip opponents but deals no damage and is the slowest waft (frame 16), the second level is the the second slowest (frame 10), the third level (half-charged) is the fastest (frame 5) and has good KO potential, and the fully charged waft gains increased knockback, a huge hitbox, [[armor]] (frame 5-10), and sends Wario flying upwards with a headbutt that has equally powerful KO potential to go with respectable recovery. Takes ~110 seconds (not including eating) to fully charge.
|dsdefdesc=A fart that grows in power the longer it is unused, and its charge cannot be lost in any way except using the move, and the charge is lost if the move is interrupted. The charge can be accelerated by Chomping items. There are 4 levels of charge, all with varying effects: at no charge, the waft will always trip opponents but deals no damage and is the slowest waft (frame 16), the second level is the second slowest (frame 10), the third level (half-charged) is the fastest (frame 5) and has good KO potential, and the fully charged waft gains increased knockback, a huge hitbox, [[armor]] (frame 5-10), and sends Wario flying upwards with a headbutt that has equally powerful KO potential to go with respectable recovery. Takes ~110 seconds (not including eating) to fully charge.
|dsc1name=Rose-Scented Waft
|dsc1name=Rose-Scented Waft
|dsc1dmg=6% (no charge), 12% (minor charge), 17% (moderate charge), 21% (maximum charge)
|dsc1dmg=6% (no charge), 12% (minor charge), 17% (moderate charge), 21% (maximum charge)
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|fsdmg=Varies
|fsdmg=Varies
|fsdesc=Wario eats a garlic bulb and transforms into Wario-Man. While he's transformed, Wario-Man gains invincibility and drastically amplified agility and strength. Distinct from other transformation final smashes in that his moves have significantly less end lag and his aerials grant him infinite recovery, with the exception of down air. His down throw meteor smashes when used on a ledge, and his specials are boosted to the extreme, particularly his Wario Bike and Wario Waft. However, taking damage will reduce the time this Final Smash lasts. If he summons his bike while transformed, it will vanish when he returns to normal form.
|fsdesc=Wario eats a garlic bulb and transforms into Wario-Man. While he's transformed, Wario-Man gains invincibility and drastically amplified agility and strength. Distinct from other transformation final smashes in that his moves have significantly less end lag and his aerials grant him infinite recovery, with the exception of down air. His down throw meteor smashes when used on a ledge, and his specials are boosted to the extreme, particularly his Wario Bike and Wario Waft. However, taking damage will reduce the time this Final Smash lasts. If he summons his bike while transformed, it will vanish when he returns to normal form.
}}
===Stats===
{{Attributes
|cast = 58
|weight = 107
|rweight = 8-9
|dash = 1.3
|rdash = 49-55
|run = 1.5
|rrun = 38-42
|walk = 0.847
|rwalk = 54
|trac = 0.07
|rtrac = 3-5
|airfric = 0.04
|rairfric = 2
|air = 1.21
|rair = 5
|baseaccel = 0.04
|rbaseaccel = 3-5
|addaccel = 0.08
|raddaccel = 11-16
|gravity = 1.61
|rgravity = 22-25
|fall = 1.61
|rfall = 23
|ff = 2.576
|rff = 24
|jumpsquat = 6
|rjumpsquat = 42-51
|jumpheight = 30.5
|rjumpheight = 46
|shorthop = 14.699989
|rshorthop = 46
|djump = 30.5
|rdjump = 42
|ellag = 4
|rellag = 1-46
}}
}}


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|desc-up=Belly-laughs so hard that his jaw unhinges, and has to manually close his mouth with his hands. Unlike in ''Brawl'', this taunt includes a much louder and more pronounced clicking sound.
|desc-up=Belly-laughs so hard that his jaw unhinges, and has to manually close his mouth with his hands. Unlike in ''Brawl'', this taunt includes a much louder and more pronounced clicking sound.
|desc-side=Wiggles his butt at the screen with his hands extended in each direction while snickering.
|desc-side=Wiggles his butt at the screen with his hands extended in each direction while snickering.
|desc-down=Faces the screen and shouts "Wah!" three times, with the third "Wah!" having the most enthusiasm. For each "Wah!" Wario holds up three fingers that form a "W" (his initials), first with his left hand, then his right, then both hands at the same time.
|desc-down=Faces the screen and shouts "Wah!" three times, with the third "Wah!" having the most enthusiasm. For each "Wah!", Wario holds up three fingers that form a "W" (his initials), first with his left hand, then his right, then both hands at the same time.
|desc-bike=Laughs and faces the screen while doing his signature "W" hand sign with both hands, and then picks his nose with his left hand.}}
|desc-bike=Laughs and faces the screen while doing his signature "W" hand sign with both hands, and then picks his nose with his left hand.}}


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{{Idle
{{Idle
|desc-1=Crosses his arms, fists clenched.
|desc-1=Crosses his arms, fists clenched.
|desc-2=Scratches his bottom.
|desc-2=Scratches his rear. Based on his idle animation from ''Wario World''.
|image-1=WarioIdlePose1WiiU.jpg
|image-1=WarioIdlePose1WiiU.jpg
|image-2=WarioIdlePose2WiiU.jpg}}
|image-2=WarioIdlePose2WiiU.jpg}}


===[[Crowd cheer]]===
===[[Crowd cheer]]===
{{Crowd
{| class="wikitable" border="1" cellpadding="4" cellspacing="1"
|char=Wario
|-
|game=SSB4
!{{{name|}}}
|desc-us=Wa-ri-o!
!Cheer (English)
|desc-jp=Wario!
!Cheer (Japanese)
|pitch-us=Group chant
!Cheer (Spanish)
|pitch-jp=Group chant}}
|-
! scope="row"|Cheer
|[[File:Wario Cheer English SSB4 SSBU.ogg|center]]||[[File:Wario Cheer Japanese SSB4 SSBU.ogg|center]]||{{NTSC}} [[File:Wario Cheer Spanish NTSC SSB4 SSBU.ogg|center]] <br> {{PAL}} [[File:Wario Cheer Spanish PAL SSB4.ogg|center]]
|-
! scope="row"|Description
|Wa - ri - o! || Wa - rio! || Wa - rio! Cha - cha - cha!
|-
!{{{name|}}}
!Cheer (French)
!Cheer (German)
!Cheer (Italian)
|-
! scope="row"|Cheer
|{{NTSC}} [[File:Wario Cheer French NTSC SSB4.ogg|center]] <br> {{PAL}} [[File:Wario Cheer French PAL SSB4.ogg|center]]||[[File:Wario Cheer German SSB4.ogg|center]]||[[File:Wario Cheer Italian SSB4 SSBU.ogg|center]]
|-
! scope="row"|Description
|Wa - rio ! Cha - cha - cha ! || Wa - ri - o! Cha - cha - cha! || Wa - rio! Cha - cha - cha!
|}


===[[Victory pose]]s===
===[[Victory pose]]s===
{{Victory/SSB4
{{Victory/SSB4
|victory-theme=WarioTheme.ogg
|victory-theme=WarioTheme.ogg
|victory-desc=A track that first appeared in ''Brawl'', would later been incorporated into ''{{s|mariowiki|Wario Land: Shake It!}}'' after ''Brawl'''s release.
|victory-desc=A track that first appeared in ''Brawl'', and would later be incorporated into ''{{s|mariowiki|Wario Land: Shake It!}}'' after ''Brawl'''s release.
|desc-1=Does a donut on his bike, then makes a "W" sign with his hand while saying "Yes!". Wario then pulls on his mustache and makes the "W" sign again, repeating the process. On {{GameIcon|ssb4-3ds}}, Wario's mustache does not stretch and his hand movements are significantly more choppy.
|desc-1=Does a donut on his bike, then makes a "W" sign with his hand while saying "Yes!". Wario then pulls on his mustache and makes the "W" sign again, repeating the process. In the {{GameIcon|ssb4-3ds}} version, Wario's mustache does not stretch, and his hand movements are significantly more choppy.
|desc-2=Laughs gloatingly and then falls over, rolling on his back.
|desc-2=Laughs gloatingly and then falls over, rolling on his back.
|desc-3=Pats his belly, releasing a fart that results in him scratching his head and letting out a disgusted groan upon smelling it.
|desc-3=Pats his belly, releasing a fart that results in him scratching his head and letting out a disgusted groan upon smelling it.
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==In [[competitive play]]==
==In [[competitive play]]==
===Tier placement and history===
Wario was at first considered to be a character around the same potency as in the ''Brawl'' metagame, with players considering the changes to the game's physics to have benefited him, which was initially supported by the addition of [[rage]] improving his KO potential, while some of his finishing moves were buffed themselves. Despite his below average playerbase, players such as {{Sm|Abadango}}, {{Sm|Glutonny}} and {{Sm|TheReflexWonder}} demonstrated his capabilities in competitive play by adapting to a more deceptive playstyle through skillful use of [[Wario Bike]]. Even so, players would soon realize he had also lost the great potency on his aerial game, now being just slightly above average. His well-regarded status would also drop after Abadango dropped him in favor of {{SSB4|Meta Knight}}. Regardless, and after an extremely solid 5th place at [[MLG World Finals 2015]] from Reflex, Wario was eventually placed at 21st on the first ''4BR'' tier list.
However, Wario's tournament representation and results have remained rather scarce, in particular due to the majority of the mid- and low-tiered characters eventually outperforming him in several tournaments, and the changes to the game's physics having also demonstrated they had reduced a lot of his potency at camping, to the point he had to rely much more on baiting and KOing a careless opponent with his more powerful, albeit slower moves. Eventually, Wario dropped to 34th place on the second tier list before slightly dropping to 36th on the third tier list. While Glutonny's dominance and great placings throughout Europe remained consistent towards the end of the game’s lifespan, his difficult matchups against common top-tiers like {{SSB4|Sonic}} and {{SSB4|Cloud}} remained extremely prominent in hindering other Wario players from advancing in bracket, and Reflex’s inactivity slowed Wario’s metagame development. As a result, he has dropped to 40th on the fourth and final tier list.
===[[Official Custom Moveset Project]]===
===[[Official Custom Moveset Project]]===
{{OfficialCustomMoves
{{OfficialCustomMoves
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|set10=1122
|set10=1122
}}
}}
===Most historically significant players===
===Most historically significant players===
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
''Any number following the Smasher name indicates placement on the [[PGR 100]], which recognizes the official top 100 players in [[Super Smash Bros. 4]] of all time.''
 
*{{Sm|Abadango|Japan}} - Was considered the top Wario player in the early metagame. Placed 2nd at {{Trn|Umebura 12}} and 4th at {{Trn|EVO 2015}} with him alongside {{SSB4|Pac-Man}}. Later dropped both characters for {{SSB4|Mewtwo}} and {{SSB4|Meta Knight}}.
''See also: [[:Category:Wario players (SSB4)]]''
*{{Sm|Glutonny|France}} (#70) - The best Wario player in the world, ranked 1st on the [[French Power Rankings#Smash_4|French Power Rankings]]. He has placed 5th at [[Syndicate 2016]], 9th at [[B.E.A.S.T 7]] and [[Midwest Mayhem 11]], and 13th at [[Get On My Level 2018]], and has taken sets off of players such as {{Sm|ANTi}}, {{Sm|Kameme}}, and {{Sm|Fatality}}.
 
*{{Sm|Harlonga|Chile}} - A notable force in Chile's scene and took sets over {{Sm|Javi}}, {{Sm|Charlie}}, {{Sm|Chag}}, and {{Sm|K9}}. Placed 13th at {{Trn|Limit Break}} and 65th at {{Trn|EVO 2018}}.
*{{Sm|Abadango|Japan}} - Although he primarily played {{SSB4|Pac-Man}} in the early metagame, Abadango was also considered one of the best Wario players during this time, placing 2nd at {{Trn|Umebura 12}} and 4th at {{Trn|EVO 2015}} with Wario in his lineup and defeating {{Sm|Dabuz}} in the latter event. He dropped Wario after EVO 2015.
*{{Sm|Nasubi|Japan}} - Considered to be the top Wario player in Japan, with placings such as 2nd at {{Trn|Sumabato 9}}, 5th at {{Trn|Sumabato 10}}, and 7th at {{Trn|Umebura 15}}. Later switched to {{SSB4|Mario}}.
*{{Sm|Glutonny|France}} - The best Wario player of all-time, and Wario's primary representative for all of ''Smash 4'', including being the only Wario player ranked on the [[PGR 100|all-time ranking]], ranking 70th. He broke out onto the ''Smash 4'' scene after defeating {{Sm|kameme}} and {{Sm|ANTi}} to place 3rd at {{Trn|Smashdown World}}, and has since became the second-most successful European player after {{Sm|Mr.R}}, winning many European events and having strong international performances such as 3rd at {{Trn|Glitch 5}} and 13th at {{Trn|Get On My Level 2018}}.
*{{Sm|TheReflexWonder|USA}} - Considered to be one of the best Wario players in the world. Placed 5th at [[MLG World Finals 2015]], 25th at [[MomoCon 2017]], and 33rd at [[The Big House 6]].
*{{Sm|Nasubi|Japan}} - The second-most successful Wario player in Japan after Abadango, especially with his performances between 2015 and the first half of 2016, which includes placing 2nd at {{Trn|Sumabato 9}} over {{Sm|Earth}}, {{Sm|Atelier}}, and {{Sm|Rizeasu}}; 5th at {{Trn|KSB 2016}}; and 7th at {{Trn|Umebura 15}}. His results declined since then, and he eventually dropped Wario.
*{{Sm|Tweek|USA}} - Placed 3rd at {{Trn|SKTAR 4}} and {{Trn|KTAR XV}}, as well as 5th at {{Trn|KTAR XIV}} alongside {{SSB4|Bowser Jr.}}. Later dropped both characters for {{SSB4|Cloud}}.
*{{Sm|Reflex|USA}} - The best solo-Wario player in the early metagame, most known for his 5th-place finish at {{Trn|MLG World Finals 2015}} defeating {{Sm|false}} and {{Sm|Ryo}}, which was the only top 8 major placement for a solo-Wario player. Although he has performed well at many other major events since then, including placing 17th at {{Trn|CEO 2016}} and defeating {{Sm|Wrath}} at {{Trn|The Big House 6}}, his tournament activity remained low, and he eventually stopped competing by mid-2017.
*{{Sm|Waymas|Mexico}} - The best Wario player in Mexico. Placed 4th at {{Trn|Smash Factor 4}}, 5th at {{Trn|ConComics April 2018}}, 13th at [[Smash Factor 6]] and 17th at [[Smash Factor 5]]. Currently ranked 16th on the [[Mexican Power Rankings]].
*{{Sm|Waymas|Mexico}} - Best known for his run to 4th at {{Trn|Smash Factor 4}}, which established him as one of Mexico's best players in the early metagame. Since then, he has regularly placed well at large Mexican events, including 5th at {{Trn|ConComics April 2018}} and 13th at {{Trn|Smash Factor 6}}, but mostly remained a hidden boss, with lukewarm results outside of Mexico.
 
===Tier placement and history===
Wario was at first considered to be a character around the same potency as in the ''Brawl'' metagame, with players considering the changes to the game's physics to have benefited him, which was initially supported by the addition of [[rage]] improving his KO potential, while some of his finishing moves were buffed themselves. Despite his below-average playerbase, players such as {{Sm|Abadango}}, {{Sm|Glutonny}} and {{Sm|TheReflexWonder}} demonstrated his capabilities in competitive play by adapting to a more deceptive playstyle through skillful use of [[Wario Bike]]. Even so, players would soon realize he had also lost the great potency on his aerial game, now being just slightly above average. His well-regarded status would also drop after Abadango dropped him in favor of {{SSB4|Meta Knight}}. Regardless, and after an extremely solid 5th place at {{Trn|MLG World Finals 2015}} from Reflex, Wario was eventually placed at 21st on the first ''4BR'' tier list.
 
However, Wario's tournament representation and results have remained rather scarce, in particular due to the majority of the mid- and low-tiered characters eventually outperforming him in several tournaments, and the changes to the game's physics having also demonstrated they had reduced a lot of his potency at camping, to the point that he had to rely much more on baiting and KOing a careless opponent with his more powerful, albeit slower moves. Eventually, Wario dropped to 34th place on the second tier list before slightly dropping to 36th on the third tier list. While Glutonny's dominance and great placings throughout Europe remained consistent towards the end of the game’s lifespan, Wario's difficult matchups against common top-tiers like {{SSB4|Sonic}} and {{SSB4|Cloud}} remained extremely prominent in hindering other Wario players from advancing in bracket, and Reflex’s inactivity slowed Wario’s metagame development. As a result, he has dropped to 40th on the fourth and final tier list.
 
==In Solo Modes==
===[[All-Star Mode]]===
In All-Star Mode, Wario is fought in Stage 4 in both versions if he has been unlocked alongside {{SSB4|Kirby}}, {{SSB4|Fox}}, {{SSB4|Falco}}, {{SSB4|Meta Knight}}, {{SSB4|Sonic}}, and {{SSB4|King Dedede}}.
 
==={{GameIcon|SSB4-U}}[[Event Match]]es===
====Solo Events====
*'''[[All-Star Battle: Brawl]]''': Wario is one of the opponents fought in this event. All opponents debut in ''Brawl'', and reappear in ''Smash 4''.
*'''[[Doctor Schmoctor]]''': Wario must defeat {{SSB4|Dr. Mario}} in a 1 stock battle under the [[flower]] effect.
*'''[[Fitness Junkie]]''': As {{SSB4|Wii Fit Trainer}}, the player must defeat 2 giant Warios with one slightly larger than the other. The Warios have Inhaling Chomp, Burying Bike, and Quick Waft [[custom move]]s.
*'''[[Oh Yeah, Luigi Time!]]''': {{SSB4|Luigi}} must defeat a giant Wario. After 30 seconds, {{SSB4|Mario}} who's bigger than Wario will assist the player.
*'''[[Wrecking Mario]]''': Mario must destroy all floors on the [[Wrecking Crew]] stage. 2 Warios can hinder the player's progress.
====Co-op Events====
*'''[[A Royal Errand]]''': {{SSB4|Robin}} and {{SSB4|Marth}} must collect 500G from {{SSB4|Bowser}} and Wario.
*'''[[Food Fight]]''': {{SSB4|Kirby}} and {{SSB4|King Dedede}} must defeat Wario, {{SSB4|Yoshi}}, and {{SSB4|Pac-Man}} in a 1 stock battle. The players start with 100% damage.
*'''[[Flat Fracas]]''': Wario and {{SSB4|Mr. Game & Watch}} must defeat "Game & Watch" versions of Mario and Giant {{SSB4|Donkey Kong}} in a 1 stock battle.
*'''[[The Ultimate Battle]]''': Two players select a character and must defeat the entire roster.
*'''[[Wrecking Bros.]]''': Mario and Luigi must destroy all floors on the Wrecking Crew stage. Wario and King Dedede can hinder the player's progress.
 
===[[Congratulations screen]]s===
<center>
====3DS====
<gallery>
SSB4-3DS Congratulations Classic Wario.png|Classic Mode
SSB4-3DS Congratulations All-Star Wario.png|All-Star Mode
</gallery>
====Wii U====
<gallery>
SSB4-Wii U Congratulations Classic Wario.png|Classic Mode
SSB4-Wii U Congratulations All-Star Wario.png|All-Star Mode
</gallery>
</center>


==[[Trophies]]==
==[[Trophies]]==
Wario's default trophy is obtained by clearing Classic Mode as Wario. His alternate trophy is obtained by clearing All-Star Mode as Wario in the 3DS version or purchasing it in the Trophy Shop for 1000G in the Wii U version (the latter can only appear after clearing Classic or All-Star as Wario). The Wario-Man trophy is obtained only in the Wii U version by clearing All-Star Mode as Wario.
{{Trophy/Fighter
{{Trophy/Fighter
|name=Wario
|name=Wario
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}}
}}
{{clrl}}
{{clrl}}
==In [[Event Match]]es==
===Solo Events===
*'''[[All-Star Battle: Brawl]]''': Wario is one of the opponents fought in this event. All opponents debut in ''Brawl'', and reappear in Smash 4.
*'''[[Doctor Schmoctor]]''': Wario must defeat {{SSB4|Dr. Mario}} in a 1 stock battle under the [[flower]] effect.
*'''[[Fitness Junkie]]''': As {{SSB4|Wii Fit Trainer}}, the player must defeat 2 giant Warios with one slightly larger than the other. The Warios have Inhaling Chomp, Burying Bike, and Quick Waft [[custom move]]s.
*'''[[Oh Yeah, Luigi Time!]]''': {{SSB4|Luigi}} must defeat a giant Wario. After 30 seconds, {{SSB4|Mario}} who's bigger than Wario will assist the player.
*'''[[Wrecking Mario]]''': Mario must destroy all floors on the [[Wrecking Crew]] stage. 2 Warios can hinder the player's progress.
===Co-op Events===
*'''[[A Royal Errand]]''': {{SSB4|Robin}} and {{SSB4|Marth}} must collect 500G from {{SSB4|Bowser}} and Wario.
*'''[[Food Fight]]''': {{SSB4|Kirby}} and {{SSB4|King Dedede}} must defeat Wario, {{SSB4|Yoshi}}, and {{SSB4|Pac-Man}} in a 1 stock battle. The players start with 100% damage.
*'''[[Flat Fracas]]''': Wario and {{SSB4|Mr. Game & Watch}} must defeat "Game & Watch" versions of Mario and Giant {{SSB4|Donkey Kong}} in a 1 stock battle.
*'''[[The Ultimate Battle]]''': Two players select a character and must defeat the entire roster.
*'''[[Wrecking Bros.]]''': Mario and Luigi must destroy all floors on the Wrecking Crew stage. Wario and King Dedede can hinder the player's progress.


==[[Alternate costume (SSB4)#Wario|Alternate costumes]]==
==[[Alternate costume (SSB4)#Wario|Alternate costumes]]==
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==Trivia==
==Trivia==
*Prior to ''[[Ultimate]]'', Wario was the only character that [[Wario (SSBB)|debuted as a starter]] to be made unlockable in a later game.
*Prior to ''[[Ultimate]]'', Wario was the only character who [[Wario (SSBB)|debuted as a starter]] to be made unlockable in a later game.
**Similarly, [[Lucas]] [[Lucas (SSBB)|was a starter character]] in ''Brawl'', but became a downloadable character in ''SSB4''. Coincidentally, both Lucas and Wario were newcomers in ''Brawl''.
**Similarly, [[Lucas]] [[Lucas (SSBB)|was a starter character]] in ''Brawl'', but became a downloadable character in ''SSB4''. Coincidentally, both Lucas and Wario were newcomers in ''Brawl''.
*Since Wario is part of Luigi's Final Smash trophy, Wario can be seen in the game before he is even unlocked.
*Since Wario is part of Luigi's Final Smash trophy, Wario can be seen in the game before he is even unlocked.
*SSB4 is the only game where Wario's trademark shoulder bash is not in his moveset.
*Wario is the only character with fewer {{SSB4|alternate costume}}s in ''SSB4'' than in ''Brawl'', going from 12 to 8 options.
*Wario is the only character with fewer {{SSB4|alternate costume}}s in ''SSB4'' than in ''Brawl'', going from 12 to 8 options.
*Wario's All-Star trophy in the 3DS version resembles his artwork for ''{{s|mariowiki|Super Mario 64 DS}}''.
*Wario's All-Star trophy in the 3DS version resembles his artwork for ''{{s|mariowiki|Super Mario 64 DS}}''.
*Wario is the only character with a fourth taunt, which is done by taunting while riding the [[Wario Bike]] (even when in the air), as well as one of two characters that can taunt while using a special move, with the other being {{SSB4|Greninja}} while doing [[Shadow Sneak]].
*Wario is the only character with a fourth taunt, which is done by taunting while riding the [[Wario Bike]] (even when in the air), as well as one of two characters that can taunt while using a special move, with the other being {{SSB4|Greninja}} while doing [[Shadow Sneak]].
*Humorously, Wario swings the [[Home-Run Bat]] by holding it in his mouth like a dog, while the {{SSB4|Duck Hunt}} dog swings it like a human being would, even standing on two legs while doing so.
*Humorously, Wario swings the [[Home-Run Bat]] by holding it in his mouth like a dog, while the {{SSB4|Duck Hunt}} dog swings it like a human being would, even standing on two legs while doing so.
*Although Wario's default palette has him wearing his jacket, the only defensive [[equipment]] he can use are Badges and Overalls. It is unknown why he can't use both, as {{SSB4|Charizard}} uses 3 different types of Attack equipment.
*Although Wario's default palette has him wearing his jacket, the only defensive [[equipment]] he can use are Badges and Overalls. It is unknown why he cannot use both, as {{SSB4|Charizard}} uses three different types of Attack equipment.
*In a reply to a letter from a reader in his [http://sourcegaming.info/2016/01/27/sakurais-famitsu-column-vol-498-letters-from-the-readers-44/ Famitsu Column], [[Masahiro Sakurai]] stated that he decided to replace Wario's former forward smash, his signature {{s|mariowiki|Dash Attack}}, with a backhanded punch to make Wario stronger.
*''SSB4'' is the only game where Wario's trademark [[mariowiki:Dash Attack|shoulder bash]] is not in his moveset.
*A glitch exists on the 3DS version, where if the player quits the game right before Wario-Man transforms back into Wario, then Wario will be completely black during his No Contest animation. If one executes it properly, then the sound clip of Wario Man groaning as he transforms back into Wario should play as the screen moves onto the No Contest screen.
**In a reply to a letter from a reader in his [http://sourcegaming.info/2016/01/27/sakurais-famitsu-column-vol-498-letters-from-the-readers-44/ Famitsu Column], [[Masahiro Sakurai]] stated that he decided to replace Wario's forward smash with a backhanded punch to make him stronger.
*A glitch exists in the 3DS version, where if the player quits the game right before Wario-Man transforms back into Wario, then Wario will be completely black during his No Contest animation. If one executes it properly, then the sound clip of Wario Man groaning as he transforms back into Wario should play as the screen moves onto the No Contest screen.


{{SSB4Characters}}
{{SSB4Characters}}
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