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Ryu returns as a playable character for the second time in ''Super Smash Bros. Ultimate'', this time as an unlockable character. His design bears a closer resemblance to his appearance in ''Street Fighter V''. He borrows even more mechanics from ''Street Fighter'': Ryu always faces his opponent if there is only one left on the field (teammates included if Team Attack is on), and many of his normal attacks can be canceled into his special moves. | Ryu returns as a playable character for the second time in ''Super Smash Bros. Ultimate'', this time as an unlockable character. His design bears a closer resemblance to his appearance in ''Street Fighter V''. He borrows even more mechanics from ''Street Fighter'': Ryu always faces his opponent if there is only one left on the field (teammates included if Team Attack is on), and many of his normal attacks can be canceled into his special moves. | ||
While Ryu was significantly nerfed in the initial transition from ''Smash 4'' to ''Ultimate'', he also received major buffs from game updates. Ryu's mobility is largely unchanged, making him slower relative to the cast, and Shoryuken is weaker and more difficult to combo into. However, Hadoken is stronger and much more controllable, and the aforementioned 1v1 facing and attack cancelling mechanics make it easier to combo, edgeguard and reliably execute special move inputs. While Ryu's representation and results were initially very poor, they have | While Ryu was significantly nerfed in the initial transition from ''Smash 4'' to ''Ultimate'', he also received major buffs from game updates. Ryu's mobility is largely unchanged, making him slower relative to the cast, and Shoryuken is weaker and more difficult to combo into. However, Hadoken is stronger and much more controllable, and the aforementioned 1v1 facing and attack cancelling mechanics make it easier to combo, edgeguard and reliably execute special move inputs. While Ryu's representation and results were initially very poor, they have since improved after he was buffed in the 3.1.0 update. | ||
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