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===Aesthetics=== | ===Aesthetics=== | ||
*{{change|Greninja's model features a slightly more subdued color scheme, more closely resembling its appearance in recent mainline ''Pokémon'' games. Its body and tongue appear to have a glossy, wet sheen. The textures on Greninja's tongue have also been adjusted.}} | *{{change|Greninja's model features a slightly more subdued color scheme, more closely resembling its appearance in recent mainline ''Pokémon'' games. Its body and tongue appear to have a glossy, wet sheen. The textures on Greninja's tongue have also been adjusted.}} | ||
*{{change|Greninja is slightly more expressive, squinting in a few of his animations. | *{{change|Greninja is slightly more expressive, squinting akin to how it does in the ''Pokémon'' anime in a few of his animations.}} | ||
*{{change|Every move that once used water katanas now uses water {{s|wikipedia|kunai}}, similar to when {{s|bulbapedia|Ash's Greninja}} uses {{s|bulbapedia|Cut}} in the ''Pokémon'' anime.}} | *{{change|Every move that once used water katanas now uses water {{s|wikipedia|kunai}}, similar to when {{s|bulbapedia|Ash's Greninja}} uses {{s|bulbapedia|Cut}} in the ''Pokémon'' anime.}} | ||
*{{change|Greninja's tongue has less physics-based movement than the previous game.}} | *{{change|Greninja's tongue has less physics-based movement than the previous game.}} | ||
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*{{buff|Greninja's [[air speed]] is faster (1.18 → 1.239).}} | *{{buff|Greninja's [[air speed]] is faster (1.18 → 1.239).}} | ||
*{{nerf|Greninja is [[weight|lighter]] (94 → 88), worsening its survivability.}} | *{{nerf|Greninja is [[weight|lighter]] (94 → 88), worsening its survivability.}} | ||
*{{buff|Greninja's [[traction]] is | *{{buff|Greninja's [[traction]] is higher (0.045 → 0.087).}} | ||
*{{buff|Forward [[roll]] has less ending lag ([[FAF]] 30 → 29).}} | *{{buff|Forward [[roll]] has less ending lag ([[FAF]] 30 → 29).}} | ||
*{{buff|Back roll grants more [[intangibility]] (frames 4-14 → 4-15).}} | *{{buff|Back roll grants more [[intangibility]] (frames 4-14 → 4-15).}} | ||
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===Special moves=== | ===Special moves=== | ||
*[[Water Shuriken]]: | *[[Water Shuriken]]: | ||
**{{buff|Water Shuriken has slightly | **{{buff|Fully charged Water Shuriken travels faster (1.9 → 2.2), and has a longer maximum lifespan (32 frames → 36), significantly increasing its range to the point where it now has slightly more range than the uncharged version, rather than the other way around.}} | ||
**{{buff|Opponents don't fall out of the fully charged shuriken as much as before.}} | **{{buff|Opponents don't fall out of the fully charged shuriken as much as before.}} | ||
**{{nerf|Uncharged Water Shuriken has less knockback scaling (85 → 45).}} | **{{nerf|Uncharged Water Shuriken has less knockback scaling (85 → 45).}} | ||
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**{{buff|Forward Shadow Sneak has a new animation: it is a forward kick instead of a handstand kick. It launches at a much lower angle (48° → 36°), improving its KO potential.}} | **{{buff|Forward Shadow Sneak has a new animation: it is a forward kick instead of a handstand kick. It launches at a much lower angle (48° → 36°), improving its KO potential.}} | ||
**{{change|Greninja now cloaks itself in a whirlwind before disappearing.}} | **{{change|Greninja now cloaks itself in a whirlwind before disappearing.}} | ||
**{{nerf|Shadow Sneak stalls less in the air (initial vertical boost: 2.1 → 1.8), hindering its recovery usage.}} | |||
**{{nerf|The shadow is notably darker, and the shadow's eyes flash red just before release. This makes it easier to predict the attack.}} | **{{nerf|The shadow is notably darker, and the shadow's eyes flash red just before release. This makes it easier to predict the attack.}} | ||
*[[Hydro Pump]]: | *[[Hydro Pump]]: | ||
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**{{nerf|All of the attack's variants have slightly more ending lag (FAF 85 → 87).}} | **{{nerf|All of the attack's variants have slightly more ending lag (FAF 85 → 87).}} | ||
**{{nerf|The side variant has much less knockback scaling (100 → 85).}} | **{{nerf|The side variant has much less knockback scaling (100 → 85).}} | ||
**{{nerf|The up and diagonal up variants deal less damage (up: 14% → 13%; diagonal up: 13% → 12) and have less knockback scaling (both: 100 → 95), noticeably hindering their KO power.}} | **{{nerf|The up and diagonal up variants deal less damage (up: 14% → 13%; diagonal up: 13% → 12%) and have less knockback scaling (both: 100 → 95), noticeably hindering their KO power.}} | ||
**{{nerf|The down variant deals less damage (14% → 13%) and has less knockback (grounded: 100 scaling → 95; aerial: 50 base/100 scaling → 25/65). This hinders its KO power; particularly, the aerial version is no longer among the strongest [[meteor smash]]es in the game.}} | **{{nerf|The down variant deals less damage (14% → 13%) and has less knockback (grounded: 100 scaling → 95; aerial: 50 base/100 scaling → 25/65). This hinders its KO power; particularly, the aerial version is no longer among the strongest [[meteor smash]]es in the game.}} | ||
**{{nerf|The diagonal down variant deals less damage (13% → 12%) without compensation on knockback, hindering its KO power.}} | **{{nerf|The diagonal down variant deals less damage (13% → 12%) without compensation on knockback, hindering its KO power.}} |
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