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'''Luigi''' ({{ja|ルイージ|Ruīji}}, ''Luigi'') is an [[unlockable character]] in ''[[Super Smash Bros. Melee]]''. Luigi is markedly similar to {{SSBM|Mario}}, though his moveset and attributes (such as traction and aerial mobility) are different in many ways, making him a [[clone|semi-clone]].  
'''Luigi''' ({{ja|ルイージ|Ruīji}}, ''Luigi'') is an [[unlockable character]] in ''[[Super Smash Bros. Melee]]''. Luigi is markedly similar to {{SSBM|Mario}}, though his moveset and attributes (such as traction and aerial mobility) are different in many ways, making him a [[clone|semi-clone]].  


As in ''Super Smash Bros.'', {{iw|mariowiki|Charles Martinet}} portrayal of Mario from ''Super Mario 64'' were re-purposed for Luigi's appearance in ''Melee'', and are once again altered in pitch (like his [[Luigi Cyclone]] clip). ''Melee'' would be the final game to take this approach with Luigi's voice after having done so in ''Smash 64''.
As in ''[[Super Smash Bros.]]'', {{iw|mariowiki|Charles Martinet}} portrayal of Mario from ''{{iw|mariowiki|Super Mario 64}}'' were re-purposed for Luigi's appearance in ''Melee'', and are once again altered in pitch (like his [[Luigi Cyclone]] clip). ''Melee'' would be the final game to take this approach with Luigi's voice after having done so in ''Smash 64''.


Luigi currently ranks 12th on the tier list, in the B- tier, placing him three places above his older brother Mario. This is a drastic improvement from his last place ranking in ''Super Smash Bros.'' Luigi is notable for having some of the best aerials in all of ''Melee''; they are very fast, very powerful and have very low [[ending lag|ending]] and [[landing lag]]. Luigi's wavedash is the longest in the game, taking him nearly half the distance of [[Final Destination]] at a high speed (only slightly slower than Captain Falcon's dash). Luigi also has a wide array of efficient combo and KO moves both in the air and on the ground. Luigi's traction, which is the lowest in the game, works as a double edged sword; while it gives him an excellent wavedash, it also limits some of his approaches on the ground if he's not wavedashing, as well as his out of shield options (as he often gets pushed too far away for fast follow-ups when his shield is hit). His approach options are generally poor; he struggles to approach on the ground despite his excellent movement due to his short range and lack of disjointed hitboxes, while his aerial approaches are hampered by his high short hop and slow falling speed (giving him one of the worst [[SHFFL]]s in the game) and his extremely poor aerial mobility (the worst in the game). This problem is compounded with his difficulty in forcing opponents to approach (mainly as a result of his very poor projectile). Additionally, his recovery is easy to edgeguard, being very linear and slow despite covering a large distance.
Luigi currently ranks 12th on the tier list, in the B- tier, placing him three places above his older brother Mario. This is a drastic improvement from his last place ranking in ''Super Smash Bros.'' Luigi is notable for his excellent air game, with the second highest [[jump]] in ''Melee'', only behind {{SSBM|Falco}}, and some of the best aerials in all of ''Melee''; they are very fast, very powerful and have very low [[ending lag|ending]] and [[landing lag]]. Luigi's wavedash is the longest in the game, taking him nearly half the distance of [[Final Destination]] at a high speed (only slightly slower than {{SSBM|Captain Falcon}}'s dash). Luigi also has a wide array of efficient combo and KO moves both in the air and on the ground, and much like his brother, he has fast frame data. Luigi's traction, which is the lowest in the game, works as a double edged sword; while it gives him an excellent wavedash, it also limits some of his approaches on the ground if he's not wavedashing, as well as his out of shield options (as he often gets pushed too far away for fast follow-ups when his shield is hit). His approach options are generally poor; he struggles to approach on the ground despite his excellent movement due to having one of the slowest dashing speeds, short range and lacking  disjointed hitboxes, while his aerial approaches are hampered by his high short hop and slow falling speed (giving him one of the worst [[SHFFL]]s in the game) and his extremely poor aerial mobility (the worst in the game), while his floaty physics makes him vulnerable to juggles and vertical finishers. This problem is compounded with his difficulty in forcing opponents to approach (mainly as a result of his very poor projectile, as Fireball is too slow to stop approaches effectively). Additionally, his recovery is easy to edgeguard, being very linear and slow despite covering a large distance.


Nevertheless, Luigi’s good combo game and terrific wavedash allow him to be considered a decent character in competitive play, with solid matchups all-around with above average results.
Nevertheless, Luigi’s good combo game and terrific wavedash allow him to be considered a decent character in competitive play, with solid matchups all-around with above average results.
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==Changes from ''[[Super Smash Bros.]]''==
==Changes from ''[[Super Smash Bros.]]''==


Unlike in ''Smash 64'' where Luigi was a clone of {{SSBM|Mario}}, his moveset has received an overhaul from ''Melee'', while still sharing some moves with Mario. The change in his moveset makes Luigi a semi-clone instead of a full clone.
Unlike in ''Smash 64'' where Luigi was a clone of {{SSBM|Mario}}, his moveset has received an overhaul from ''Melee'', while the moves he shares with Mario now have different properties. Overall, this makes Luigi a semi-clone instead of a full clone.


Given that Luigi was considered to be the worst character in ''Smash 64'' being ranked at the lowest position on the latest tier list at 12th, Luigi was significantly [[buff]]ed from his transition from ''Smash 64'' to ''Melee''. Luigi greatly benefits from ''Melee''{{'}}s new mechanics most notably [[wavedashing]]. Wavedashing immensely improves Luigi's otherwise poor grounded mobility and it now gives his low traction an advantage rather than it only being a huge detriment. Luigi also benefits from the inclusion of up and down throws as it gives him a powerful chaingrabbing game. A wide variety of his moves have also seen improvements to their speed and some moves such as down smash and neutral aerial have gained combo potential.
Given that Luigi was considered to be the worst character in ''Smash 64'' being ranked at the lowest position on the latest tier list at 12th, Luigi was significantly [[buff]]ed from his transition from ''Smash 64'' to ''Melee''. Luigi greatly benefits from ''Melee''{{'}}s new mechanics most notably [[wavedashing]]. Wavedashing immensely improves Luigi's otherwise poor grounded mobility and it now gives his low traction an advantage rather than it only being a huge detriment. Luigi also benefits from the inclusion of up and down throws as it gives him a powerful chaingrabbing game. A wide variety of his moves have also seen improvements to their speed and some moves such as down smash and neutral aerial have gained combo potential.


However, Luigi has also seen some significant [[nerf]]s. Despite gaining some new KO options, many of Luigi's attacks have reduced KO potential including his up smash, back throw and [[Luigi Cyclone]] (which is also slower). His recovery is also worse. While his new side special [[Green Missile]] grants him an extra recovery option, it is very slow and predictable and it can easily be challenged most of the time. Luigi Cyclone grants less height and it now needs to be charged on the ground before it can be used in the air for recovery purposes and [[Super Jump Punch]] covers much less distance especially horizontally. In addition, Super Jump Punch is both slower and much weaker especially the aerial version and it is a lot more difficult to combo into. Despite gaining new combo options, he has also lost one of his most valuable combo options in the form of his up aerial which now has increased startup lag, a worse [[auto-cancel]] window and it no longer sends opponents vertically significantly hindering its combo and juggling potential (no longer leading into Super Jump Punch) although it now has less ending lag and higher edgeguarding potential.
However, Luigi has also seen some significant [[nerf]]s. Despite gaining some new KO options, many of Luigi's attacks have reduced KO potential including his up smash, back throw and [[Luigi Cyclone]] (which is also slower). His recovery is also worse. While his new side special [[Green Missile]] grants him an extra recovery option, it is very slow and predictable; thus it can easily be challenged most of the time. Luigi Cyclone grants less height and it now needs to be charged on the ground before it can be used in the air for recovery purposes, while [[Super Jump Punch]] covers much less distance particularly horizontally. In addition, Super Jump Punch is both slower and much weaker - especially the aerial version - making it a lot more difficult to combo into. Despite gaining new combo options, he has also lost one of his most valuable combo options in the form of his up aerial, which now has increased startup lag plus a worse [[auto-cancel]] window. It no longer sends opponents vertically, significantly hindering its combo and juggling potential (no longer leading into Super Jump Punch) - although it now has less ending lag and higher edgeguarding potential.


Overall, while Luigi's direct changes do not significantly buff him, the changes to the game's mechanics (mainly the inclusion of wavedashing) have immensely helped him pushing him into the mid tiers. It also helps that his damage output and [[auto-cancel]] ability are greater relative to the cast making him shine in those areas more than he did in ''Smash 64''.
Overall, while Luigi's direct changes do not significantly buff him, the changes to the game's mechanics (mainly the inclusion of wavedashing) have immensely helped him pushing him into the mid tiers. It also helps that his damage output and [[auto-cancel]] ability are greater relative to the cast, making him shine in those areas more than he did in ''Smash 64''.


===Aesthetics===
===Aesthetics===
*{{change|The graphical upgrades of the Nintendo GameCube give Luigi a more proportionate build. His overalls are now a navy blue color (more like Mario's) instead of purple from the previous game and the seams are slightly more accentuated. His green clothes are a darker shade. He has a rounder head and a slightly darker skin tone.}}
*{{change|The graphical upgrades of the Nintendo GameCube give Luigi a more proportionate build. His appearance more closely resembles official N64-era renders of him from games such as ''{{iw|mariowiki|Mario Kart 64}}'' and ''{{iw|mariowiki|Mario Party}}''. His overalls are now a navy blue color (more like Mario's) instead of purple from the previous game and the seams are slightly more accentuated. His green clothes are a darker shade. He has a rounder head and a slightly darker skin tone.}}
*{{change|Idle animation has somewhat altered via his arms waving around a bit.}}
*{{change|Idle animation has somewhat altered via his arms waving around a bit.}}
*{{change|Luigi has two new [[victory pose]]s: the first one has Luigi planks twice when falling, and the second one has Luigi make the gun with his hand and pretend to shoot. They replace two of his victory poses from ''Smash 64''.}}
*{{change|Luigi has two new [[victory pose]]s: the first one has Luigi planks twice when falling, and the second one has Luigi make the gun with his hand and pretend to shoot. They replace two of his victory poses from ''Smash 64''.}}
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*{{buff|Luigi [[walk]]s significantly faster (0.8 (24) → 1.1).}}
*{{buff|Luigi [[walk]]s significantly faster (0.8 (24) → 1.1).}}
*{{nerf|Luigi's [[initial dash]] is much slower (1.667 (50) → 1.34) and covers less distance.}}
*{{nerf|Luigi's [[initial dash]] is much slower (1.667 (50) → 1.34) and covers less distance.}}
*{{Buff|Luigi [[run]]s slightly faster (1.33 (40) → 1.396).}}
*{{Buff|Luigi [[run]]s very slightly faster (1.33 (40) → 1.34), no longer having the slowest dash in the game alongside Ness.}}
*{{buff|Luigi's [[traction]] is slightly higher (0.0233 (0.7) → 0.025), though it still remains the lowest in the game by a wide margin.}}
*{{buff|Luigi's [[traction]] is slightly higher (0.0233 (0.7) → 0.025), though it still remains the lowest in the game by a large margin.}}
*{{nerf|Luigi's [[jumpsquat]] is longer (3 frames → 4).}}
*{{nerf|Luigi's [[jumpsquat]] is longer (3 frames → 4).}}
*{{nerf|Luigi's already slow [[air speed]] has been decreased even more (0.867 (26, JPN) / 0.75 (22.5, NA/AUS/EUR) → 0.68).}}
*{{nerf|Luigi's already slow [[air speed]] has been decreased even more (0.867 (26, JPN) / 0.75 (22.5, NA/AUS/EUR) → 0.68).}}
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*{{change|Luigi [[falling speed|falls]] faster (1.4 (42) → 1.6), improving his vertical endurance but making him easier to combo.}}
*{{change|Luigi [[falling speed|falls]] faster (1.4 (42) → 1.6), improving his vertical endurance but making him easier to combo.}}
**{{nerf|However, Luigi's [[fast fall]]ing speed is slower (2.25 (67.5) → 2). The difference between his falling speed and fast falling speed is much lower (increase: 60.7% → 25%), which makes it more predictable when landing and gives him fewer options in the air.}}
**{{nerf|However, Luigi's [[fast fall]]ing speed is slower (2.25 (67.5) → 2). The difference between his falling speed and fast falling speed is much lower (increase: 60.7% → 25%), which makes it more predictable when landing and gives him fewer options in the air.}}
*{{buff|The addition of [[air dodging]] has greatly benefitted Luigi as he can now [[wavedash]]. Luigi possesses the longest wavedash in the game due to his extremely low [[traction]] making him benefit from wavedashing more than almost any other returning veteran. Wavedashing has greatly aided Luigi's mobility as it gives him an excellent [[approach]] option; offsetting his otherwise poor approach.}}
*{{buff|The addition of [[air dodging]] has dramatically benefitted Luigi as he can now [[wavedash]]. Luigi possesses the longest wavedash in the game due to his extremely low [[traction]] making him benefit from wavedashing more than almost any other returning veteran. Wavedashing has greatly aided Luigi's mobility as it gives him an excellent [[approach]] option; offsetting his otherwise poor approach.}}


===Ground attacks===
===Ground attacks===
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**{{buff|Forward tilt has less startup (frame 8 → 4) and ending lag (FAF 43 → 32).}}
**{{buff|Forward tilt has less startup (frame 8 → 4) and ending lag (FAF 43 → 32).}}
**{{nerf|Forward tilt has decreased base knockback (10 → 2).}}
**{{nerf|Forward tilt has decreased base knockback (10 → 2).}}
**{{nerf|Down angled forward tilt now deals weak set knockback (10 (base), 0 (set), 100 (scaling) → 2/1/100) now making it easily punishable on hit regardless of the opponent's percent.}}
**{{nerf|Down angled forward tilt now deals very weak set knockback (10 (base), 0 (set), 100 (scaling) → 2/1/100), now making it extremely punishable on hit regardless of the opponent's percent.}}
*[[Up tilt]]:
*[[Up tilt]]:
**{{buff|Luigi has a new up tilt: an overhead "cat paw" swipe with his fist. It has less startup (frame 5 → 4) and ending lag (FAF 42 → 30) compared to the previous up tilt.}}
**{{buff|Luigi has a new up tilt: an overhead "cat paw" swipe with his fist. It has less startup (frame 5 → 4) and ending lag (FAF 42 → 30) compared to the previous up tilt.}}
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===Throws/other attacks===
===Throws/other attacks===
*{{buff|Luigi has been given an [[up throw]], a [[down throw]], and a [[pummel]], along with the rest of the ''Super Smash Bros.'' veterans, significantly improving his attack options. His new up and down throw's are capable of [[chain grab]]bing opponents.}}
*{{buff|Luigi has been given an [[up throw]], a [[down throw]], and a [[pummel]], along with the rest of the ''Super Smash Bros.'' veterans, providing him more options out of a grab. This significantly improves his attack options. His new up and down throw's are capable of [[chain grab]]bing opponents.}}
*[[Grab]]s:
*[[Grab]]s:
**{{nerf|Luigi's [[Grab]]s have more startup lag (frame 6 → 7 (standing), 11 (dash)) and ending lag (FAF 16 → 31 (standing), 41 (dash)).}}
**{{nerf|Luigi's [[Grab]]s have more startup lag (frame 6 → 7 (standing), 11 (dash)) and ending lag (FAF 16 → 31 (standing), 41 (dash)).}}
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*[[Luigi Cyclone]]:
*[[Luigi Cyclone]]:
**{{buff|Luigi Cyclone has less ending lag (FAF 87 → 80).}}
**{{buff|Luigi Cyclone has less ending lag (FAF 87 → 80).}}
**{{buff|Grounded Luigi Cyclone now allows Luigi to move along the ground to cover a moderate distance very quickly improving its utility.}}
**{{buff|Grounded Luigi Cyclone now allows Luigi to move along the ground to cover a great distance very quickly, improving its utility.}}
**{{buff|The first hit's hitboxes no longer disappear if Luigi lands while they are active.}}
**{{buff|The first hit's hitboxes no longer disappear if Luigi lands while they are active.}}
**{{buff|The first hit now always launches opponents straight up (65°/90° → 90°).}}
**{{buff|The first hit now always launches opponents straight up (65°/90° → 90°).}}
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|uairdmg=13%
|uairdmg=13%
|uairdesc=Does a upwards flipkick, hitting above him. Doesn't offer the same juggling properties from the ground as Mario's; however, it is often used against opponents above Luigi on platforms, or as a vertical launcher to set up an aerial finisher like his forward aerial. It is also useful as an edgeguard.
|uairdesc=Does a upwards flipkick, hitting above him. Doesn't offer the same juggling properties from the ground as Mario's; however, it is often used against opponents above Luigi on platforms, or as a vertical launcher to set up an aerial finisher like his forward aerial. It is also useful as an edgeguard.
|dairname=Screwdriver Kick ({{ja|ドリルキック|Doriru Kikku}})
|dairname=Screwdriver Kick ({{ja|ドリルキック|Doriru Kikku}}, ''Drill Kick'')
|dairdmg=16%
|dairdmg=16%
|dairdesc=Does a quick downwards spin kick. A valuable edgeguarding move. Can [[meteor smash]] if he hits the opponent with his hip (in a similar fashion to {{SSBM|Young Link}}'s down aerial meteor smash.) The lower hitbox has strong knockback at the Sakurai angle in a similar fashion to his forward aerial.
|dairdesc=Does a quick downwards spin kick. A valuable edgeguarding move. Can [[meteor smash]] if he hits the opponent with his hip (in a similar fashion to {{SSBM|Young Link}}'s down aerial meteor smash.) The lower hitbox has strong knockback at the Sakurai angle in a similar fashion to his forward aerial.
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|djump = 35.568
|djump = 35.568
|rdjump = 4
|rdjump = 4
|ellag = 4
|rellag = 2-23
}}
}}


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|djump = 35.568
|djump = 35.568
|rdjump = 4
|rdjump = 4
|ellag = 4
|rellag = 2-23
}}
}}


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===[[Crowd cheer]]===
===[[Crowd cheer]]===
{{Crowd
{| class="wikitable" border="1" cellpadding="4" cellspacing="1"
|char=Luigi
|-
|game=Melee
!{{{name|}}}
|desc-us=Lu-i-gi!
!Cheer (International)
|desc-jp=Lui-gi!
!Cheer (Japanese)
|pitch-us=Group chant
|-
|pitch-jp=Group chant}}
! scope="row"|Cheer
|[[File:Luigi Cheer International SSBM.ogg|center]]||[[File:Luigi Cheer Japanese SSBM.ogg|center]]
|-
! scope="row"|Description
|Lu - i - gi! || Lui - gi!
|}


===[[Victory pose]]s===
===[[Victory pose]]s===
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*'''[[Event 42: Trouble King 2]]''': The player controls Luigi and must defeat a giant {{SSBM|Bowser}} on the stage [[Poké Floats]], with both players having two stocks each.
*'''[[Event 42: Trouble King 2]]''': The player controls Luigi and must defeat a giant {{SSBM|Bowser}} on the stage [[Poké Floats]], with both players having two stocks each.


===[[Congratulations_screen#Super_Smash_Bros._Melee|Ending Images]]===
===[[Congratulations_screen#Super_Smash_Bros._Melee|Congratulations Screens]]===
<center>
<center>
<gallery>
<gallery>
LuigiClassicMode.jpg|Classic mode
LuigiClassicMode.jpg|Classic Mode
LuigiAdventureMode.jpg|Adventure mode
LuigiAdventureMode.jpg|Adventure Mode
LuigiAllStarMode.jpg|All-Star Mode
LuigiAllStarMode.jpg|All-Star Mode
</gallery>
</gallery>
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==[[Trophies]]==
==[[Trophies]]==
In addition to the normal trophy about Luigi as a character, there are two trophies about him as a fighter, unlocked by completing both [[Adventure Mode|Adventure]] and [[All-Star]] modes respectively with Luigi on any difficulty:
In addition to the normal trophy about Luigi as a character unlocked by completing {{SSBM|Classic Mode}} as Luigi on any difficulty, there are two trophies about him as a fighter, unlocked by completing {{SSBM|Adventure Mode}} and [[All-Star Mode]] respectively as Luigi on any difficulty. Each of the trophies can also be unlocked by playing 100, 200, and 300 versus matches respectively as Luigi:


{{Trophy/Fighter
{{Trophy/Fighter
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**Luigi is the only unlockable character to have his own cinematic, which plays when the player meets the criterion in Adventure Mode.
**Luigi is the only unlockable character to have his own cinematic, which plays when the player meets the criterion in Adventure Mode.
*Luigi is the only ''SSB64'' veteran and is overall one of the only ''Melee'' characters ({{SSBM|Roy}}, {{SSBM|Marth}}, {{SSBM|Falco}}, {{SSBM|Mr. Game & Watch}}, and {{SSBM|Dr. Mario}}) to not appear in the ''Melee'' intro.
*Luigi is the only ''SSB64'' veteran and is overall one of the only ''Melee'' characters ({{SSBM|Roy}}, {{SSBM|Marth}}, {{SSBM|Falco}}, {{SSBM|Mr. Game & Watch}}, and {{SSBM|Dr. Mario}}) to not appear in the ''Melee'' intro.
*The only unique sound Luigi has in ''Melee'' is the Spring sound effect from ''Super Mario World'', used in one of his victory poses ([[Green Missile]] simply reused [[Skull Bash]]'s sound effect, and all other clips belonged to Mario).
*The only unique sounds Luigi has in ''Melee'' are the Spring sound effect from ''Super Mario World'', used in one of his victory poses and the Misfire sound effect (the standard [[Green Missile]] sound effects are simply reused from [[Skull Bash]], and all other clips belonged to Mario).
*Luigi is the only character in ''Melee'' that has a [[taunt]] that can damage a player.
*Luigi is the only character in ''Melee'' that has a [[taunt]] that can damage a player.
**Because of this, he is the only character where the Poser Power and Poser KO bonuses can be utilized.
**Because of this, he is the only character where the Poser Power and Poser KO bonuses can be utilized.
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