Mr. Game & Watch (SSBB): Difference between revisions

(35 intermediate revisions by 17 users not shown)
Line 17: Line 17:
At first, Mr. Game & Watch was indirectly revealed from a leaked copy of the game. However, he was officially confirmed on the [[Smash Bros. DOJO!!]] website on March 10, 2008, one day after ''Brawl'' was released in North America.
At first, Mr. Game & Watch was indirectly revealed from a leaked copy of the game. However, he was officially confirmed on the [[Smash Bros. DOJO!!]] website on March 10, 2008, one day after ''Brawl'' was released in North America.


He is ranked 16th on ''Brawl''{{'}}s [[tier list]] in the high-mid tier, which is a high leap from ''Melee'' (where he is currently 19th in low tier). The largest benefit Mr. Game & Watch gained in ''Brawl'' were the physics changes, where he is significantly less vulnerable to [[combo]]s, his [[back aerial]] is significantly more useful due to [[hitlag]], and the leaning towards defensive gameplay boosts Mr. Game & Watch's strengths in general. For some of his individual traits, Mr. Game & Watch possesses large and [[disjointed hitbox]]es in most of his attacks, with his attacks being rather fast in [[start-up lag]] and the majority being quite powerful (especially his brutal [[smash attack]]s, all of which can reliably [[KO]] under 100% while none being particularly slow). Mr. Game & Watch additionally possesses amazing survivability for a character of his weight class, as his amazing [[bucket braking]] momentum cancelling gives him the horizontal endurance potential of a lighter heavyweight, while his [[recovery]] covers great distance and provides great protection against [[edgeguarding]]. Mr. Game & Watch also possesses above average movement speed and good mobility, effective [[tilt]]s and [[aerial attack]]s, and a [[down throw]] that can force a [[tech chase]] opportunity on anyone at any percent. While Mr. Game & Watch's attacks are fast in start-up lag, they are particularly heavy in [[ending lag]], with his aerials also all possessing high [[landing lag]] with the exception of his [[neutral aerial]]. His attacks, despite possessing large hitboxes, additionally mostly have poor to mediocre [[reach]]. This results in him being easily punished when his attacks are [[shield]]ed, and complicates safe [[approach]]es. His [[projectile]] is also laggy and short ranged, while being mostly ineffective, preventing him from being able to [[outcamp]] most characters to cover his approaching difficulties. Additionally, he is very susceptible to vertical [[KO]] moves as his vertical endurance is among the worst (Bucket Braking is significantly less effective when launched vertically), his [[grab]] and [[throw]] game is rather poor in general (he possesses one of the shortest reaching grabs and near useless throws outside his down throw), and his [[roll]]s are rather slow while gaining among the shortest distance. Regardless, Mr. Game & Watch's pros outweigh his cons, resulting in overall strong [[matchup]]s, that are dominating against characters below him on the tier list, while being lackluster against characters above him (particularly losing to eight of the top ten characters, while [[Counter (matchup)|countered]] by four of them), and he has achieved above average [[tournament]] results.
He is ranked 16th on ''Brawl''{{'}}s [[tier list]] in the high-mid tier, which is a sizeable improvement from his low-tier position in ''Melee''. The largest benefit Mr. Game & Watch gained in ''Brawl'' were the physics changes, where he is significantly less vulnerable to [[combo]]s, his [[back aerial]] is significantly more useful due to [[hitlag]], and the leaning towards defensive gameplay boosts Mr. Game & Watch's strengths in general. For some of his individual traits, Mr. Game & Watch possesses large and [[disjointed hitbox]]es in most of his attacks, with his attacks being rather fast in [[start-up lag]] and the majority being quite powerful (especially his brutal [[smash attack]]s, all of which can reliably [[KO]] under 100% while none being particularly slow). Mr. Game & Watch additionally possesses amazing survivability for a character of his weight class, as his amazing [[bucket braking]] momentum cancelling gives him the horizontal endurance potential of a lighter heavyweight, while his [[recovery]] covers great distance and provides great protection against [[edgeguarding]]. Mr. Game & Watch also possesses above average movement speed and good mobility, effective [[tilt]]s and [[aerial attack]]s, and a [[down throw]] that can force a [[tech chase]] opportunity on anyone at any percent. While Mr. Game & Watch's attacks are fast in start-up lag, they are particularly heavy in [[ending lag]], with his aerials also all possessing high [[landing lag]] with the exception of his [[neutral aerial]]. His attacks, despite possessing large hitboxes, additionally mostly have poor to mediocre [[reach]]. This results in him being easily punished when his attacks are [[shield]]ed, and complicates safe [[approach]]es. His [[projectile]] is also laggy and short ranged, while being mostly ineffective, preventing him from being able to [[outcamp]] most characters to cover his approaching difficulties. Additionally, he is very susceptible to vertical [[KO]] moves as his vertical endurance is among the worst (Bucket Braking is significantly less effective when launched vertically), his [[grab]] and [[throw]] game is rather poor in general (he possesses one of the shortest reaching grabs and near useless throws outside his down throw), and his [[roll]]s are rather slow while gaining among the shortest distance. Regardless, Mr. Game & Watch's pros outweigh his cons, resulting in overall strong [[matchup]]s, that are dominating against characters below him on the tier list, while being lackluster against characters above him (particularly losing to eight of the top ten characters, while [[Counter (matchup)|countered]] by four of them), and he has achieved above average [[tournament]] results.


==How to unlock==
==How to unlock==
Line 23: Line 23:
*Play 250 [[VS. match]]es.
*Play 250 [[VS. match]]es.
*Clear [[Target Smash!!]] with 30 different [[character]]s on any single difficulty level.
*Clear [[Target Smash!!]] with 30 different [[character]]s on any single difficulty level.
*Have Mr. Game & Watch join the player's party in the [[Subspace Emissary]] ([[Battleship Halberd Bridge]]).
*Have Mr. Game & Watch join the player's party in [[The Subspace Emissary]] ([[Battleship Halberd Bridge]]).


With the exception of the third method, Mr. Game & Watch must then be defeated on ''[[Flat Zone 2]]''.
With the exception of the third method, Mr. Game & Watch must then be defeated on ''[[Flat Zone 2]]''.
Line 48: Line 48:


===Attributes===
===Attributes===
*{{buff|Mr. Game & Watch is significantly heavier (60 → 75), though he still remains as the second lightest character, tied with {{SSBB|Squirtle}}.}}
*{{buff|Mr. Game & Watch is much heavier (60 → 75), though he still remains as the second lightest character, tied with {{SSBB|Squirtle}}.}}
*{{change|Mr. Game & Watch is slightly bigger, increasing his range, but also his hurtbox.}}
*{{change|Mr. Game & Watch is slightly bigger, increasing his range, but also his hurtbox.}}
*{{buff|Mr. Game & Watch [[dash]]es slightly faster (1.5 → 1.553).}}
*{{buff|Mr. Game & Watch [[dash]]es slightly faster (1.5 → 1.553).}}
Line 55: Line 55:
*{{change|Mr. Game & Watch's [[falling speed]] was reduced (1.7 → 1.24), although relative to the cast, Mr. Game & Watch falls faster. This makes him more vulnerable to combos, but due to his increased weight and Bucket Braking, his survivability is still better despite this, and it gives him better vertical endurance.}}
*{{change|Mr. Game & Watch's [[falling speed]] was reduced (1.7 → 1.24), although relative to the cast, Mr. Game & Watch falls faster. This makes him more vulnerable to combos, but due to his increased weight and Bucket Braking, his survivability is still better despite this, and it gives him better vertical endurance.}}
*{{change|Mr Game & Watch's [[gravity]] is lower (0.095 → 0.07505).}}
*{{change|Mr Game & Watch's [[gravity]] is lower (0.095 → 0.07505).}}
*{{buff|Mr. Game & Watch's shield size has been greatly increased, now fully covering his hurtbox.}}
*{{buff|Mr. Game & Watch's shield size has been greatly increased, now fully covering his hurtbox and no longer making it unusable.}}
*{{buff|Mr. Game & Watch's traction has been unchanged (0.06). Compared with the returning veterans, however, Mr. Game & Watch's traction is significantly higher, making it easier for him to punish out of shield.}}
*{{buff|Mr. Game & Watch's traction has been unchanged (0.06). Compared with the returning veterans, however, Mr. Game & Watch's traction is significantly higher, making it easier for him to punish out of shield.}}
*{{buff|[[Spot dodge]] has a much longer duration (frames 2-12 → 2-20) and less end lag (frame 33 → 26) making him much less vulnerable after using it.}}
*{{buff|[[Spot dodge]] has a much longer duration (frames 2-12 → 2-20) and less end lag (frame 33 → 26) making him much less vulnerable after using it.}}
Line 88: Line 88:
***Hitboxes moved forward (16/10/0u → 17/10/0u (early), 12/8/0u → 15/8/0u (late).
***Hitboxes moved forward (16/10/0u → 17/10/0u (early), 12/8/0u → 15/8/0u (late).
**{{change|Forward smash has slightly altered knockback (44 (base)/100 (growth) → 48/98).}}
**{{change|Forward smash has slightly altered knockback (44 (base)/100 (growth) → 48/98).}}
**{{nerf|Forward smash has more startup lag with a shorter duration (frames 13-33 → 17-27).}}
**{{nerf|Forward smash has more startup lag with a shorter duration (frames 13-33 → 17-34).}}
*[[Up smash]]:
*[[Up smash]]:
**{{buff|Up smash's knockback growth has been slightly increased (96 → 97).}}
**{{buff|Up smash's knockback growth has been slightly increased (96 → 97).}}
Line 113: Line 113:
*[[Up aerial]]:
*[[Up aerial]]:
**{{buff|Both hits of [[up aerial]] come out 1 frame earlier (first hit: frame 7 → 6, second hit frame 21 → 20). It also now has a large windbox above him, giving the move more utility.}}
**{{buff|Both hits of [[up aerial]] come out 1 frame earlier (first hit: frame 7 → 6, second hit frame 21 → 20). It also now has a large windbox above him, giving the move more utility.}}
**{{nerf|The first hit of up aerial has a shorter duration (frames 7-16 → 6-7).}}
**{{nerf|The first hit of up aerial has a shorter duration (frames 7-16 → 6-12).}}
**{{change|Up aerial is now coded as an aerial attack instead of a special move.}}
**{{change|Up aerial is now coded as an aerial attack instead of a special move.}}
*[[Down aerial]]:
*[[Down aerial]]:
**{{change|[[Down aerial]] is now a [[stall-then-fall]].}}
**{{change|[[Down aerial]] is now a [[stall-then-fall]].}}
**{{buff|It has bigger hitboxes (3.5154/5.0778 → 4.32/6.24).}}


===Throws/other attacks===
===Throws/other attacks===
Line 133: Line 134:
**{{change|Chef no longer resets Mr. Game & Watch's vertical velocity.}}
**{{change|Chef no longer resets Mr. Game & Watch's vertical velocity.}}
*[[Judge]]:
*[[Judge]]:
**{{nerf|Judge has a shorter hitbox duration (14 frames → 8 frames, 11 frames if Judge 5).}}
**{{nerf|Judge has a shorter hitbox duration (14 frames → 8 frames, 12 frames if Judge 5).}}
**{{buff|Judge 2 now has a 20% chance of [[trip]]ping targets.}}
**{{buff|Judge 2 now has a 20% chance of [[trip]]ping targets.}}
**{{buff|Judge "3" deals more shield damage (20 → 25).}}
**{{buff|Judge "3" deals more shield damage (20 → 25).}}
Line 140: Line 141:
**{{change|Judge "9" now uses a unique sound effect which is a higher pitched version of his up/side taunts.}}
**{{change|Judge "9" now uses a unique sound effect which is a higher pitched version of his up/side taunts.}}
*[[Fire]]:
*[[Fire]]:
**{{buff|[[Fire]] now gives Mr. Game & Watch a parachute to slow his descent. He can cancel the parachute by either hitting down on the control stick or by using an aerial. If he cancels the parachute, it does not make him [[helpless]] allowing him to use an air dodge and any move other than another Fire. It also has 9 frames of invincibility starting from frame 5.}}
**{{buff|[[Fire]] now gives Mr. Game & Watch a parachute to slow his descent. He can cancel the parachute by either hitting down on the control stick or by using an aerial. If he cancels the parachute, it does not make him [[helpless]] allowing him to use an air dodge and any move other than another Fire. It also has 9 frames of intangibility starting from frame 5.}}
**{{buff|Mr Game & Watch can now reuse Fire if he is hit with certain low knockback moves after using it such as {{SSBB|Mario}}'s [[Cape]] or {{SSBB|Fox}}'s [[Blaster (Fox)|Lasers]].}}
**{{buff|Mr Game & Watch can now reuse Fire if he is hit with certain low knockback moves after using it such as {{SSBB|Mario}}'s [[Cape]] or {{SSBB|Fox}}'s [[Blaster (Fox)|Lasers]].}}
**{{nerf|Fire has much more startup lag with a shorter duration (frames 1-37 → 9-29).}}
**{{nerf|Fire has much more startup lag with a shorter duration (frames 1-37 → 9-29).}}
Line 151: Line 152:
**{{buff|Oil Panic's absorption radius is drastically larger (5.5u → 22u).}}
**{{buff|Oil Panic's absorption radius is drastically larger (5.5u → 22u).}}
**{{buff|Oil Panic has a much higher absorption multiplier (1.5x + 5 → 2.8x).}}
**{{buff|Oil Panic has a much higher absorption multiplier (1.5x + 5 → 2.8x).}}
**{{buff|Oil Panic's damage output is retained after Mr. Game & Watch gets KO'd}}
**{{buff|Oil Panic's minimum damage output is higher (12% → 18%).}}
**{{buff|Oil Panic's minimum damage output is higher (12% → 18%).}}
**{{nerf|Oil Panic's maximum damage is now capped at 60%, greatly reducing its damage potential against more damaging projectiles.}}
**{{nerf|Oil Panic's maximum damage is now capped at 60%, greatly reducing its damage potential against more damaging projectiles.}}
Line 163: Line 165:


==Moveset==
==Moveset==
''For a gallery of Mr. Game & Watch's hitboxes, see [[Mr. Game & Watch (SSBB)/Hitboxes|here]].''<br>
All of Mr. Game & Watch's moves use objects from games in the ''[[Game & Watch|Game & Watch series]]'', making him the only character to have every single move in his arsenal based on a game he appeared previously before.
All of Mr. Game & Watch's moves use objects from games in the ''[[Game & Watch|Game & Watch series]]'', making him the only character to have every single move in his arsenal based on a game he appeared previously before.
{{MovesetTable
{{MovesetTable
Line 281: Line 284:
| #9 || 32% || A very, very high knockback attack that was designed to be similar to the [[home-run bat]]. This attack has huge KO potential, being able to KO opponents at small percentages. The attack does, however, have a smaller hitbox.
| #9 || 32% || A very, very high knockback attack that was designed to be similar to the [[home-run bat]]. This attack has huge KO potential, being able to KO opponents at small percentages. The attack does, however, have a smaller hitbox.
|}
|}
===Stats===
{{technical data|Needs short hop and double jump heights}}
{{Attributes
|cast      = 39
|weight    = 75
|rweight    = 37-38
|dash      = 1.5
|rdash      = 14-21
|run        = 1.553
|rrun      = 15
|walk      = 1.1
|rwalk      = 17-19
|trac      = 0.06
|rtrac      = 11-16
|airfric    = 0.012
|rairfric  = 16
|air        = 1.081
|rair      = 7-9
|baseaccel  = 0.07
|rbaseaccel = 1
|addaccel  = 0.03
|raddaccel  = 36-37
|gravity    = 0.07505
|rgravity  = 23
|fall      = 1.24
|rfall      = 30
|ff        = 1.736
|rff        = 31
|jumpsquat  = 5
|rjumpsquat = 11-26
|jumpheight = 27.52134994
|rjumpheight= 35
|shorthop  = ?
|rshorthop  = ?
|djump      = ?
|rdjump    = ?
|ellag      = 3
|rellag    = 1-29
}}


===[[Announcer]] call===
===[[Announcer]] call===
Line 312: Line 355:


===[[Crowd cheer]]===
===[[Crowd cheer]]===
{{Crowd
{| class="wikitable"
|char=Mr. Game & Watch
|-
|game=Brawl
!{{{name|}}}
|desc-us=Mis-ter Game-and-Watch!
!Cheer (English)
|desc-jp=Game-and-Watch!
!Cheer (Japanese)
|pitch-us=Group chant
!Cheer (German)
|pitch-jp=Group chant}}
!Cheer (Korean)
|-
! scope="row"|Cheer
|[[File:Mr. Game & Watch Cheer English SSBB.ogg|center]]||[[File:Mr. Game & Watch Cheer Japanese SSBB.ogg|center]]||[[File:Mr. Game & Watch Cheer German SSBB.ogg|center]]||rowspan="4"|[[File:Mr. Game & Watch Cheer Korean SSBB.ogg|center]]
|-
! scope="row"|Description
|Mis - ter -- Game - and - Watch! || Game - and - Watch! || Mis - ter - Game and Watch!
|-
!{{{name|}}}
!Cheer (French)
!Cheer (Italian)
!Cheer (Spanish)
|-
! scope="row"|Cheer
|[[File:Mr. Game & Watch Cheer French SSBB.ogg|center]]||[[File:Mr. Game & Watch Cheer Italian SSBB.ogg|center]]||[[File:Mr. Game & Watch Cheer Spanish SSBB.ogg|center]]
|-
! scope="row"|Description
|Mis - ter ! Game and Watch ! || Mis - ter -- Game and Watch! || Game - And - Watch! || Game - and - Watch!
|}


===[[Victory pose]]s===
===[[Victory pose]]s===
Line 330: Line 391:


==In [[competitive play]]==
==In [[competitive play]]==
===Matchups===
{{SSBBMatchupTable|mrgame&watch=yes}}
Mr. Game & Watch has a slightly positive matchup spread. He is countered by 4 characters, soft countered by 5, has 6 even matchups, soft counters 11, counters 7, and hard counters 3. Mr. Game & Watch's oddities as a character help him stand out. He can fight characters that are air based better than ground based characters in most cases, as his fast aerials allow him to beat floaty characters like Lucario. However, he has trouble in the [[neutral game]] against opponents like Marth, Diddy Kong, and Ice Climbers, however, because of his inability to camp and approach. He also can't keep up with the options Meta Knight has. Overall, however, he has good matchups.
===Notable players===
===Notable players===
{{cleanup|[[SmashWiki:Cleanup of the Notable Players sections|To fit these guidelines]]}}
:''See also: [[:Category:Mr. Game & Watch players (SSBB)]]''
:''See also: [[:Category:Mr. Game & Watch players (SSBB)]]''
*{{Sm|Alphicans|Canada}} - a top Canadian Mr. Game & Watch player. While he didn't travel outside of Canada often, he notably placed 13th at [[Apex 2015]], 4th at [[Get On My Level 2016]], and 9th at [[Get On My Level 2018]].
*{{Sm|Alphicans|Canada}} - a top Canadian Mr. Game & Watch player. While he didn't travel outside of Canada often, he notably placed 13th at [[Apex 2015]], 4th at [[Get On My Level 2016]], and 9th at [[Get On My Level 2018]].
Line 350: Line 408:
===Tier placement and history===
===Tier placement and history===
Mr. Game & Watch was at first considered to be a top tier character, ranking as high as 4th place on the first tier list, which is also his highest placing so far. This was due to his disjointed reach, disproportionately high power, great aerial game and Bucket Braking capabilities, which made him very difficult to KO as well as edge-guard, while also being efficient on both points. His position, however, started to decline starting on the second tier list, where he was ranked at 5th place: while he possessed several advantages that made him a formidable threat, his weaknesses later became more and more exploitable. His largest tier drop occurred on the transition to the fourth tier list, dropping from 8th to 12th from the third one. He would later rise negligibly on the fifth tier list to 11th, before starting to drop again on subsequent versions. Currently, he is ranked 16th on the tier list: while he is still a relatively viable character, his notable disadvantages don't let him easily beat other top tiered characters, most notably Meta Knight, Ice Climbers and Marth, though his strengths are enough to face other top and high tiered threats like {{SSBB|Pikachu}}, {{SSBB|Lucario}}, {{SSBB|Wario}} and {{SSBB|King Dedede}}.
Mr. Game & Watch was at first considered to be a top tier character, ranking as high as 4th place on the first tier list, which is also his highest placing so far. This was due to his disjointed reach, disproportionately high power, great aerial game and Bucket Braking capabilities, which made him very difficult to KO as well as edge-guard, while also being efficient on both points. His position, however, started to decline starting on the second tier list, where he was ranked at 5th place: while he possessed several advantages that made him a formidable threat, his weaknesses later became more and more exploitable. His largest tier drop occurred on the transition to the fourth tier list, dropping from 8th to 12th from the third one. He would later rise negligibly on the fifth tier list to 11th, before starting to drop again on subsequent versions. Currently, he is ranked 16th on the tier list: while he is still a relatively viable character, his notable disadvantages don't let him easily beat other top tiered characters, most notably Meta Knight, Ice Climbers and Marth, though his strengths are enough to face other top and high tiered threats like {{SSBB|Pikachu}}, {{SSBB|Lucario}}, {{SSBB|Wario}} and {{SSBB|King Dedede}}.
==In Solo Modes==
==={{SSBB|Classic Mode}}===
In Classic Mode, Mr. Game & Watch can appear as an opponent in Stage 9 if he has been unlocked on [[Flat Zone 2]]. Mr. Game & Watch can also appear as an opponent in Stage 11, but only if he hasn't appeared in Stage 9.
===[[All-Star Mode]]===
In All-Star Mode, Mr. Game & Watch is fought in Stage 1 on [[Flat Zone 2]].
===[[Event Match]]es===
====Solo Events====
*'''[[Event 32: Bird in Darkest Night]]''': As {{SSBB|Falco}} (with a dark [[Palette swap (SSBB)|alternative costume]]), the player must defeat Mr. Game & Watch on [[Brinstar]]. The stage gets dark frequently throughout the match.
*'''[[Event 34: All-Star Battle Melee]]''': Mr. Game & Watch is one of the opponents fought in this event. All opponents are newcomers from ''[[Super Smash Bros. Melee]]''.
*'''[[Event 35: The Visitor to Flat Zone]]''': Mr. Game & Watch must defeat blacked out versions of {{SSBB|Peach}}, {{SSBB|Toon Link}}, and {{SSBB|Jigglypuff}} on [[Flat Zone 2]].
====Co-Op Events====
*'''[[Co-Op Event 16: Jigglypuff's Great Comeback]]''': {{SSBB|Jigglypuff}} and Mr. Game & Watch start out tiny and must defeat {{SSBB|Lucas}} and {{SSBB|Ness}}, who are giant, on [[Castle Siege]]. During each background change, Jigglypuff will grow while Ness and Lucas will shrink, but Mr. Game & Watch remains the same size.
*'''[[Co-Op Event 21: The True All-Star Battle]]''': Both players select a character and take on the entire roster on {{SSBB|Battlefield}}.
===[[Congratulations_screen#Super_Smash_Bros._Brawl|Congratulations Screens]]===
<center>
<gallery>
Mr. Game & Watch Congratulations Screen Classic Mode Brawl.png|Classic Mode
Mr. Game & Watch Congratulations Screen All-Star Brawl.png|All-Star Mode
</gallery>
</center>


==Role in [[The Subspace Emissary]]==
==Role in [[The Subspace Emissary]]==
[[File:Mr GW Subspace Emissary.jpg|thumb|300px|Mr. Game & Watch in ''[[SSE]]''.]]
[[File:Mr GW Subspace Emissary.jpg|thumb|300px|Mr. Game & Watch in ''[[SSE]]''.]]
The [[Shadow Bug]]s trophy description explains that Mr. Game & Watch embodies a limitless supply of Shadow Bugs inside of him, which can be extracted incessantly. Shadow Bugs are a substance that can [[False character|replicate characters]] or even create new dark creatures. [[Tabuu]] discovered this and captured Mr. Game & Watch in the prologue, using the Shadow Bugs to build the [[Subspace Army]].
The [[Shadow Bug]]s trophy description explains that Mr. Game & Watch embodies a limitless supply of Shadow Bugs inside of him, which can be extracted incessantly. Shadow Bugs are able to create [[False character|doppelgängers of fighters]] or even an assortment of odd creatures. Discovering this, [[Tabuu]] captured Mr. Game & Watch before the events of ''The Subspace Emissary'' and used the Shadow Bugs to create the [[Subspace Army]]'s forces.


{{SSBB|Snake}}, {{SSBB|Meta Knight}} and {{SSBB|Lucario}} enter the [[Halberd]]'s control room to discover a quintet of false Mr. Game & Watches piloting the ship. Snake quickly charges at them and knocks them all out the window. They fall onto the [[Battleship Halberd Bridge|main deck]], interrupting {{SSBB|Zelda}} (disguised as {{SSBB|Sheik}}), {{SSBB|Fox}}, and {{SSBB|Peach}}'s tea party. The clones then revert to [[Shadow Bug]]s and form into [[Duon]]. Snake and Lucario jump down to help, along with {{SSBB|Falco}} who ejects from an [[Arwing]]. Once the monster is defeated, the Shadow Bugs float away, leaving behind Mr. Game & Watch's trophy. Fox prepares to shoot it with his [[blaster]], but Peach revives him. Upon his revival, Mr. Game & Watch wonders where he is until Peach scolds him for the trouble he created, causing him to look down in shame. Then Peach gives him her [[Peach Parasol|parasol]] to cheer him up.
{{SSBB|Snake}}, {{SSBB|Meta Knight}} and {{SSBB|Lucario}} enter the [[Halberd]]'s control room to discover a quintet of false Mr. Game & Watches piloting the ship. Snake quickly charges at them and knocks them all out the window. They fall onto the [[Battleship Halberd Bridge|main deck]], interrupting {{SSBB|Zelda}} (disguised as {{SSBB|Sheik}}), {{SSBB|Fox}} and {{SSBB|Peach}}'s tea party. The clones then revert to [[Shadow Bug]]s and form into [[Duon]]. Snake and Lucario jump down to help, along with {{SSBB|Falco}} who ejects from an [[Arwing]]. Once the monster is defeated, it dissolves into Shadow Bugs that float away, leaving behind the real Mr. Game & Watch. Fox prepares to shoot it with his [[blaster]], but Peach revives him. Upon his revival, Mr. Game & Watch wonders where he is until Peach scolds him for the trouble he created, causing him to look down in shame. Then Peach gives him [[Peach Parasol|her parasol]] to cheer him up.


At the [[entrance to Subspace]], Mr. Game & Watch, along with the rest of his team, prepares to attack Tabuu, but is effortlessly turned into a trophy by the Off Waves. He is later revived thanks to {{SSBB|Luigi}}, {{SSBB|Ness}}, and {{SSBB|King Dedede}}. After that, he accompanies the heroes through [[the Great Maze]] and the showdown with Tabuu.
At the [[entrance to Subspace]], Mr. Game & Watch, along with the rest of his team, opposes Tabuu, but is effortlessly turned into a trophy by his Off Waves. He is later revived thanks to {{SSBB|Luigi}}, {{SSBB|Ness}} and {{SSBB|King Dedede}}. After that, he accompanies his allies through [[the Great Maze]] and the showdown with Tabuu.


It was confirmed on the "DOJO!!" that the reason Mr. Game & Watch was manipulated so easily by Tabuu is that he has no understanding of good or evil.
It was confirmed on the "DOJO!!" that the reason Tabuu manipulated Mr. Game & Watch so easily is because he possesses a lack of perceiving good and evil.


===Playable appearances===
===Playable appearances===
Line 373: Line 456:
*Donbe: [Slash] Resistance +26
*Donbe: [Slash] Resistance +26
*Duck: Launch Resistance +20
*Duck: Launch Resistance +20
*Forward Type: [Throwing] Attack +22
*Forward Type: [Throwing] Power +22
*Flag Man: [Specials: Indirect] Attack +4
*Flag Man: [Specials: Indirect] Attack +4
*Lion: [Specials: Direct] Attack +13
*Lion: [Specials: Direct] Attack +13
Line 379: Line 462:
*Wild Gunman: [Specials: Indirect] Attack +5
*Wild Gunman: [Specials: Indirect] Attack +5
*Yakuman Player: [Electric] Resistance +28
*Yakuman Player: [Electric] Resistance +28
==In [[Event Matches]]==
===Solo Events===
*'''[[Event 32: Bird in Darkest Night]]''': As {{SSBB|Falco}} (with a dark [[Palette swap (SSBB)|alternative costume]]), the player must defeat Mr. Game & Watch on [[Brinstar]]. The stage gets dark frequently throughout the match.
*'''[[Event 34: All-Star Battle Melee]]''': Mr. Game & Watch is one of the opponents fought in this event. All opponents are newcomers from ''[[Super Smash Bros. Melee]]''.
*'''[[Event 35: The Visitor to Flat Zone]]''': Mr. Game & Watch must defeat blacked out versions of {{SSBB|Peach}}, {{SSBB|Toon Link}}, and {{SSBB|Jigglypuff}} on [[Flat Zone 2]].
===Co-op Events===
*'''[[Co-Op Event 16: Jigglypuff's Great Comeback]]''': {{SSBB|Jigglypuff}} and Mr. Game & Watch start out tiny and must defeat {{SSBB|Lucas}} and {{SSBB|Ness}}, who are giant, on [[Castle Siege]]. During each background change, Jigglypuff will grow while Ness and Lucas will shrink, but Mr. Game & Watch remains the same size.
*'''[[Co-Op Event 21: The True All-Star Battle]]''': Both players select a character and take on the entire roster on {{SSBB|Battlefield}}.


==[[Trophies]]==
==[[Trophies]]==
4,233

edits