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However, these strengths are eclipsed by a slew of significant flaws. Ganondorf's overall mobility and frame data are among the slowest, if not the slowest in the game, with even {{SSBB|King Dedede}} just barely beating him. His [[recovery]] is possibly his biggest flaw, being one of the worst recoveries in ''Brawl''; he has the third-lowest double [[jump]] in the game, [[Flame Choke]] covers minimal horizontal distance and is easily edge-guarded due to its slow speed and lack of protection, and aerial [[Wizard's Foot]] no longer restores his double jump. In particular, [[Dark Dive]] is likewise slow, and its newly added hitbox at the move's climax is not sufficient enough to defend from edge-guarding, while it has also lost all of its KO power and now only KOs past the [[Sudden Death]] range (300%), and has so little hitstun that opponents can hit Ganondorf out of it as soon as the move completes. Nerfs to his useful chain-grab options and his overall moveset from ''Melee'', along with the changes to [[hitstun]] severely weakened his KO and combo ability. Additionally, many of his moves either have large sourspots, poor [[reach]] for a character of his size, inconveniently placed [[hitbox]]es, or cannot KO at realistic percentages (like his aforementioned [[Dark Dive]]), invalidating his would-be impressive attack power. Also, the loss of [[L-cancelling]] has harmed him far more than any other character in ''Brawl'', as he is no longer able to safely use his powerful, yet laggy aerials in many situations. In addition, his [[grab]] is not only slow, but also the shortest-reaching grab in the series, which compounds with his slow attacks to give him poor [[out of shield]] options. While his great weight gives him respectable endurance, this is offset by his exploitable recovery, and it also makes him susceptible to [[chain grabs]] and combos (with a few being capable of [[zero-death]]ing him outright). Plus, his shield is unusually small, making it vulnerable to [[shield stab]]bing, similar to {{SSBB|Donkey Kong}}. Finally, his lack of any projectile makes him easily [[camping|camped]] and leaves him with little in the way of approach options or ways ability to force approaches. | However, these strengths are eclipsed by a slew of significant flaws. Ganondorf's overall mobility and frame data are among the slowest, if not the slowest in the game, with even {{SSBB|King Dedede}} just barely beating him. His [[recovery]] is possibly his biggest flaw, being one of the worst recoveries in ''Brawl''; he has the third-lowest double [[jump]] in the game, [[Flame Choke]] covers minimal horizontal distance and is easily edge-guarded due to its slow speed and lack of protection, and aerial [[Wizard's Foot]] no longer restores his double jump. In particular, [[Dark Dive]] is likewise slow, and its newly added hitbox at the move's climax is not sufficient enough to defend from edge-guarding, while it has also lost all of its KO power and now only KOs past the [[Sudden Death]] range (300%), and has so little hitstun that opponents can hit Ganondorf out of it as soon as the move completes. Nerfs to his useful chain-grab options and his overall moveset from ''Melee'', along with the changes to [[hitstun]] severely weakened his KO and combo ability. Additionally, many of his moves either have large sourspots, poor [[reach]] for a character of his size, inconveniently placed [[hitbox]]es, or cannot KO at realistic percentages (like his aforementioned [[Dark Dive]]), invalidating his would-be impressive attack power. Also, the loss of [[L-cancelling]] has harmed him far more than any other character in ''Brawl'', as he is no longer able to safely use his powerful, yet laggy aerials in many situations. In addition, his [[grab]] is not only slow, but also the shortest-reaching grab in the series, which compounds with his slow attacks to give him poor [[out of shield]] options. While his great weight gives him respectable endurance, this is offset by his exploitable recovery, and it also makes him susceptible to [[chain grabs]] and combos (with a few being capable of [[zero-death]]ing him outright). Plus, his shield is unusually small, making it vulnerable to [[shield stab]]bing, similar to {{SSBB|Donkey Kong}}. Finally, his lack of any projectile makes him easily [[camping|camped]] and leaves him with little in the way of approach options or ways ability to force approaches. | ||
As a result, Ganondorf has had the third-highest tier drop from ''Melee'' to ''Brawl'' (behind {{SSBB|Captain Falcon}} and {{SSBB|Jigglypuff}} for the second-highest and highest, respectively), with terrible tournament results and awful matchups against nearly the entire cast | As a result, Ganondorf has had the third-highest tier drop from ''Melee'' to ''Brawl'' (behind {{SSBB|Captain Falcon}} and {{SSBB|Jigglypuff}} for the second-highest and highest, respectively), with terrible tournament results and awful matchups against nearly the entire cast, although Japan has a slightly better opinion on Ganondorf, ranking him 31st. Nevertheless, most players consider ''Brawl'' Ganondorf to be the worst character in all of ''Smash''. | ||
==How to unlock== | ==How to unlock== | ||
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|djump = ? | |djump = ? | ||
|rdjump = ? | |rdjump = ? | ||
|ellag = 4 | |||
|rellag = 30-37 | |||
}} | }} | ||
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===[[Crowd cheer]]=== | ===[[Crowd cheer]]=== | ||
{{ | {| class="wikitable" | ||
| | |- | ||
| | !{{{name|}}} | ||
| | !Cheer (English) | ||
| | !Cheer (Japanese) | ||
| | !Cheer (German) | ||
| | !Cheer (Korean) | ||
|- | |||
! scope="row"|Cheer | |||
|[[File:Ganondorf Cheer English SSBB.ogg|center]]||[[File:Ganondorf Cheer Japanese SSBB.ogg|center]]||[[File:Ganondorf Cheer German SSBB.ogg|center]]||rowspan="4"|[[File:Ganondorf Cheer Korean SSBB.ogg|center]] | |||
|- | |||
! scope="row"|Description | |||
|Gan - on - dorf! || Gan - on - dorf! || Ga - non - dorf! | |||
|- | |||
!{{{name|}}} | |||
!Cheer (French) | |||
!Cheer (Italian) | |||
!Cheer (Spanish) | |||
|- | |||
! scope="row"|Cheer | |||
|[[File:Ganondorf Cheer French SSBB.ogg|center]]||[[File:Ganondorf Cheer Italian SSBB.ogg|center]]||[[File:Ganondorf Cheer Spanish SSBB.ogg|center]] | |||
|- | |||
! scope="row"|Description | |||
|Ga - non - dorf ! || Ga - non - dorf! || Ganondorf! || Ganooon - dorf! | |||
|} | |||
===[[Victory pose]]s=== | ===[[Victory pose]]s=== |
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