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'''Yoshi''' ({{ja|ヨッシー|Yosshī}}, ''Yoshi'') is a [[starter character]] in ''[[Super Smash Bros.]]'' He is known for his unique [[double jump]], shield and slew of low-lag, yet often powerful moves. | '''Yoshi''' ({{ja|ヨッシー|Yosshī}}, ''Yoshi'') is a [[starter character]] in ''[[Super Smash Bros.]]'' He is known for his unique [[double jump]], shield and slew of low-lag, yet often powerful moves. | ||
Yoshi is voiced by {{s|mariowiki|Kazumi Totaka}}, who | Yoshi is voiced by the series' composer {{s|mariowiki|Kazumi Totaka}}, who reprises his role from ''Yoshi's Story'' through re-purposed voice clips. Subsequent ''Smash'' games would re-purpose Yoshi's voice clips from this game. | ||
Yoshi currently ranks 5th in the [[tier list]], placing him in the A tier. Yoshi is known for having unique properties compared to the other characters in the game: his [[shield]]—which is an egg rather than the standard energy bubble—doesn't shrink, making him completely immune to [[shield stabbing]], allowing [[parry]]ing techniques, and also lasts slightly longer than the normal shield. In addition, his midair jump gives him a type of [[armor]] throughout its duration, allowing him to escape [[combo]]s and even [[DJC counter|hit back]]. Yoshi's stats are rather unique as well; despite him having above average [[weight]], he has decent [[dashing]] speed and the fastest [[air speed]] in the game. Yoshi's [[down aerial]] is the most effective damage racking move in the game, dealing a maximum of 56% damage, while landing the move is made even easier using the [[double jump cancel]] technique, which can also be applied to his other useful aerials. His {{mvsub|Yoshi|SSB|forward aerial}} is an effective [[meteor smash]] with very quick startup yet high power, along with the ability to combo into it with moves such as {{mvsub|Yoshi|SSB|forward tilt}}. Yoshi has useful combo options outside this, including a versatile {{mvsub|Yoshi|SSB|up tilt}} that can [[juggle]] [[fastfaller]]s or heavyweights at any percent due to having set knockback, and lead into an aerial or up smash, with a late-hitting neutral aerial being able to followup with another up tilt to continue the combo. | Yoshi currently ranks 5th in the [[tier list]], placing him in the A tier. Yoshi is known for having unique properties compared to the other characters in the game: his [[shield]]—which is an egg rather than the standard energy bubble—doesn't shrink, making him completely immune to [[shield stabbing]], allowing [[parry]]ing techniques, and also lasts slightly longer than the normal shield. In addition, his midair jump gives him a type of [[armor]] throughout its duration, allowing him to escape [[combo]]s and even [[DJC counter|hit back]]. Yoshi's stats are rather unique as well; despite him having above average [[weight]], he has decent [[dashing]] speed and the fastest [[air speed]] in the game. Yoshi's [[down aerial]] is the most effective damage racking move in the game, dealing a maximum of 56% damage, while landing the move is made even easier using the [[double jump cancel]] technique, which can also be applied to his other useful aerials. His {{mvsub|Yoshi|SSB|forward aerial}} is an effective [[meteor smash]] with very quick startup yet high power, along with the ability to combo into it with moves such as {{mvsub|Yoshi|SSB|forward tilt}}. Yoshi has useful combo options outside this, including a versatile {{mvsub|Yoshi|SSB|up tilt}} that can [[juggle]] [[fastfaller]]s or heavyweights at any percent due to having set knockback, and lead into an aerial or up smash, with a late-hitting neutral aerial being able to followup with another up tilt to continue the combo. | ||
However, Yoshi's above average weight and size make him rather easy for quicker characters (such as {{SSB|Pikachu}} and {{SSB|Fox}}) to combo. In addition, his [[grab]] is very slow and [[punish]]able, yet having limited [[range]] compared to other tether grabs. Yoshi also lacks a rising [[up special]] to [[recover]], forcing him to use his double jump, meaning that if he [[flinch]]es out of his double jump, he will be unable to recover. Yoshi's biggest problems, however, are his huge difficulties dealing with [[pressure]], especially shield pressure, as well as lacking reliable [[approach]] options with considerable range, making it very easy for characters with [[disjointed]] moves (most particularly {{mvsub|Kirby|SSB|up tilt|poss=y}}) to simply out[[space]] him constantly. | However, Yoshi's above average weight and size make him rather easy for quicker characters (such as {{SSB|Pikachu}} and {{SSB|Fox}}) to combo. In addition, his [[grab]] is very slow and [[punish]]able, yet having limited [[range]] compared to other tether grabs. Yoshi also lacks a rising [[up special]] to [[recover]], forcing him to use his double jump, meaning that if he [[flinch]]es out of his double jump, he will be unable to recover. Yoshi's biggest problems, however, are his huge difficulties dealing with [[pressure]], especially shield pressure, as well as lacking reliable [[approach]] options with considerable range, making it very easy for characters with [[disjointed]] moves (most particularly {{mvsub|Kirby|SSB|up tilt|poss=y}}) to simply out[[space]] him constantly. | ||
==Attributes== | ==Attributes== | ||
[[File:SSB64 Congratulations Yoshi.png|thumb|250px|Yoshi's | [[File:SSB64 Congratulations Yoshi.png|thumb|250px|Yoshi's [[congratulations screen]].]] | ||
[[File:Ssb64yoshi.jpg|thumb|Yoshi using Egg Lay in the ''Smash 64'' instruction booklet.]] | [[File:Ssb64yoshi.jpg|thumb|Yoshi using Egg Lay in the ''Smash 64'' instruction booklet.]] | ||
Yoshi is a surprisingly heavy character (third heaviest character in ''Smash 64''), yet is relatively quick, with the fastest [[air speed]] in the game, with a moderately fast [[dashing]] speed and fast [[walking]] speed to complement this. He has an average [[falling speed]] and [[fast falling]] speed. Unlike other characters, Yoshi's [[shield]] is not a bubble, but a Yoshi egg, which lasts slightly longer than other shields. It is also immune to [[shield stabbing]] due to the shield covering his whole body and not shrinking (rather, it becomes darker to indicate how close it is to breaking). However, it takes slightly longer to get out of than other shields. Yoshi has a rather sluggish [[roll]], limiting his [[OoS]] options (though he can [[jump]] out of his shield, unlike in ''Melee'' and ''Brawl''). Yoshi lacks a third jump, but his [[double jump]] is very large and also gives him a special type of [[armor]] during most of the animation. The unique properties of his double jump allow him to "[[double jump cancel counter]]", which enables him to escape combos and counterattack. | Yoshi is a surprisingly heavy character (third heaviest character in ''Smash 64''), yet is relatively quick, with the fastest [[air speed]] in the game, with a moderately fast [[dashing]] speed and fast [[walking]] speed to complement this. He has an average [[falling speed]] and [[fast falling]] speed. Unlike other characters, Yoshi's [[shield]] is not a bubble, but a Yoshi egg, which lasts slightly longer than other shields. It is also immune to [[shield stabbing]] due to the shield covering his whole body and not shrinking (rather, it becomes darker to indicate how close it is to breaking). However, it takes slightly longer to get out of than other shields. Yoshi has a rather sluggish [[roll]], limiting his [[OoS]] options (though he can [[jump]] out of his shield, unlike in ''Melee'' and ''Brawl''). Yoshi lacks a third jump, but his [[double jump]] is very large and also gives him a special type of [[armor]] during most of the animation. The unique properties of his double jump allow him to "[[double jump cancel counter]]", which enables him to escape combos and counterattack. | ||
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Yoshi also has a [[projectile]] in his [[up special move]], [[Egg Throw]]. It is difficult to control, however, due to the arc that it travels in, and it is too slow and short-ranged to be as effective as some of the other projectiles in the game. The explosion does have good range and power, though. | Yoshi also has a [[projectile]] in his [[up special move]], [[Egg Throw]]. It is difficult to control, however, due to the arc that it travels in, and it is too slow and short-ranged to be as effective as some of the other projectiles in the game. The explosion does have good range and power, though. | ||
Yoshi has | Yoshi has several weaknesses, however. He has a lot of trouble dealing with [[pressure]], especially from characters such as {{SSB|Kirby}} and {{SSB|Fox}}. While his [[recovery]] can travel a decent distance due to his very high air speed, getting hit out of his double jump basically leaves him helpless, as he lacks a third jump to use. Even weak projectiles such as Fox's [[Blaster]] can cause Yoshi to lose his double jump. Yoshi's [[grab]] is slow, laggy and lacks [[range]] compared to other ranged grabs ({{SSB|Link}} and {{SSB|Samus}}'s grabs). Yoshi is also fairly vulnerable to some combos due to his tall size and heavy [[weight]]. In addition to this, his reliable [[approach]] options lack range, giving him large trouble dealing with moves like {{SSB|Kirby}}'s up tilt. | ||
==Differences between game versions== | ==Differences between game versions== | ||
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*{{change|Up tilt and down tilt now have a medium kick/punch sound rather than a heavy kick/punch.}} | *{{change|Up tilt and down tilt now have a medium kick/punch sound rather than a heavy kick/punch.}} | ||
*{{buff|Down smash deals 1% more damage (13% → 14%) and launches opponents at a lower angle (35° → 30°), improving its KO and edgeguarding potential.}} | *{{buff|Down smash deals 1% more damage (13% → 14%) and launches opponents at a lower angle (35° → 30°), improving its KO and edgeguarding potential.}} | ||
==Moveset== | ==Moveset== | ||
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Yoshi's forward tilt is overall considered to be the best forward tilt in the game due to its high combo potential (especially compared to other forward tilts) as well as its solid damage, low ending lag and its safety on shield. | Yoshi's forward tilt is overall considered to be the best forward tilt in the game due to its high combo potential (especially compared to other forward tilts) as well as its solid damage, low ending lag and its safety on shield. | ||
|utiltname= | |utiltname=Nasal Rise ({{ja|はなつきあげ|Hana Tsukiage}}) | ||
|utiltdmg=12% | |utiltdmg=12% | ||
|utiltdesc=Yoshi performs an upwards headbutt. The move has high set knockback which launches opponents towards Yoshi. The move comes out on frame 7 and has low ending lag which along with its knockback, makes it a very strong combo tool, regardless of the opponent's percent. The move can easily start combos at lower percents (which can potentially lead into a KO) while at higher percents, it can lead into raw KO moves. Yoshi's followup options depend on his opponent, with Yoshi having more followup options against fast fallers (with moves like another up tilt or up smash only working on fast fallers). Yoshi's head is also [[intangible]] while performing the move which makes it an effective anti-air and the move is | |utiltdesc=Yoshi performs an upwards headbutt. The move has high set knockback which launches opponents towards Yoshi. The move comes out on frame 7 and has low ending lag which along with its knockback, makes it a very strong combo tool, regardless of the opponent's percent. The move can easily start combos at lower percents (which can potentially lead into a KO) while at higher percents, it can lead into raw KO moves. Yoshi's followup options depend on his opponent, with Yoshi having more followup options against fast fallers (with moves like another up tilt or up smash only working on fast fallers). Yoshi's head is also [[intangible]] while performing the move which makes it an effective anti-air and the move is solidly advantageous on shield, being able to lead into strong shield pressure. | ||
The main downside with Yoshi's up tilt is that because of its set knockback, it is less effective in some matchups than others. For example, Yoshi | The main downside with Yoshi's up tilt is that because of its set knockback, it is less effective in some matchups than others. For example, Yoshi's followups against {{SSB|Jigglypuff}} require very tight timing (outside of crouch canceling) due to Jigglypuff's extreme floaty and lightweight nature but followups are much easier against the rest of the cast, especially against fast fallers. | ||
Up tilt is overall a highly effective move for Yoshi due to its speed and combo potential. | Up tilt is overall a highly effective move for Yoshi due to its speed and combo potential. | ||
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|dtiltdmg=10% | |dtiltdmg=10% | ||
|dtiltdesc=Yoshi tail sweeps in front of him. The move has set knockback and it [[semi-spike]]s opponents, making the move effective at edgeguarding and setting up tech chases, especially at lower percents. The move is also disjointed (although it does not exceed the length of Yoshi's tail) and it has low ending lag, with the move being completely safe on shield. The move leads into a frame trap into itself on shield against a majority of the cast which makes it a strong shield pressuring tool. Down tilt is overall Yoshi's least effective tilt but it is a solid move in its own right. | |dtiltdesc=Yoshi tail sweeps in front of him. The move has set knockback and it [[semi-spike]]s opponents, making the move effective at edgeguarding and setting up tech chases, especially at lower percents. The move is also disjointed (although it does not exceed the length of Yoshi's tail) and it has low ending lag, with the move being completely safe on shield. The move leads into a frame trap into itself on shield against a majority of the cast which makes it a strong shield pressuring tool. Down tilt is overall Yoshi's least effective tilt but it is a solid move in its own right. | ||
|dashname= | |dashname=Dashing Headbutt ({{ja|ダッシュずつき|Dasshu Zutsuki}}) | ||
|dashdmg=12% (clean), 8% (late) | |dashdmg=12% (clean), 8% (late) | ||
|dashdesc=Yoshi dashes forward and performs a headbutt. It deals a serviceable amount of damage/knockback, Yoshi's head is intangible during its startup and while it has fairly slow startup lag, its ending lag is not too high. The move is safe against a majority of the cast on shield but it is unsafe against certain characters (although they cannot punish if the move crosses up). The move can be used as an approach option or as a tool to get opponents off stage/edgeguard but like other dash attacks, it is overall not a highly effective move as it usually lacks followup potential and it can be quite unsafe if it whiffs. | |dashdesc=Yoshi dashes forward and performs a headbutt. It deals a serviceable amount of damage/knockback, Yoshi's head is intangible during its startup and while it has fairly slow startup lag, its ending lag is not too high. The move is safe against a majority of the cast on shield but it is unsafe against certain characters (although they cannot punish if the move crosses up). The move can be used as an approach option or as a tool to get opponents off stage/edgeguard but like other dash attacks, it is overall not a highly effective move as it usually lacks followup potential and it can be quite unsafe if it whiffs. | ||
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|fsmashdmg=18% | |fsmashdmg=18% | ||
|fsmashdesc=Yoshi rears his head back and then thrusts his head forward. It comes out on frame 18 which is fairly slow for a forward smash although its ending lag is not too high. It has average power for a forward smash, it is safe on shield and the player can angle the move up or down. Yoshi's head is intangible during a considerable portion of the move and Yoshi moves his whole body back during its startup, which can cause moves to whiff. The move can be used as an edgeguarding tool or as a raw KO move, being a decent forward smash overall. | |fsmashdesc=Yoshi rears his head back and then thrusts his head forward. It comes out on frame 18 which is fairly slow for a forward smash although its ending lag is not too high. It has average power for a forward smash, it is safe on shield and the player can angle the move up or down. Yoshi's head is intangible during a considerable portion of the move and Yoshi moves his whole body back during its startup, which can cause moves to whiff. The move can be used as an edgeguarding tool or as a raw KO move, being a decent forward smash overall. | ||
|usmashname= | |usmashname=Over Headbutt ({{ja|まうえずつき|Ma ue Zutsuki}}) | ||
|usmashdmg=18% | |usmashdmg=18% | ||
|usmashdesc=Yoshi swings his head backwards and then forwards. The move has strong horizontal knockback when hitting from behind while it has weaker vertical knockback when hitting from the front. The clean hit KOes Mario at 82% at the center of [[Dream Land]]. The move comes out on frame 9 and Yoshi's head is intangible while the hitboxes are out, which makes it difficult to intercept, especially in the air. The move has decent backwards range as well as great vertical range (easily hitting opponents on the side Dream Land platforms), although its forward range is limited. Yoshi can lead into an up smash with up tilt, forward aerial, down aerial or even an up aerial in the right circumstances for a KO. Even if the up smash will not KO, it is still a strong followup option to use as it can send the opponent flying off stage. The late hit can lead into followups at certain percents although its ending lag is fairly high, making it awkward for Yoshi to followup. The fairly high ending lag also does make the move punishable on shield against certain characters (when hitting from behind) although it is safe on shield against most of the cast. | |usmashdesc=Yoshi swings his head backwards and then forwards. The move has strong horizontal knockback when hitting from behind while it has weaker vertical knockback when hitting from the front. The clean hit KOes Mario at 82% at the center of [[Dream Land]]. The move comes out on frame 9 and Yoshi's head is intangible while the hitboxes are out, which makes it difficult to intercept, especially in the air. The move has decent backwards range as well as great vertical range (easily hitting opponents on the side Dream Land platforms), although its forward range is limited. Yoshi can lead into an up smash with up tilt, forward aerial, down aerial or even an up aerial in the right circumstances for a KO. Even if the up smash will not KO, it is still a strong followup option to use as it can send the opponent flying off stage. The late hit can lead into followups at certain percents although its ending lag is fairly high, making it awkward for Yoshi to followup. The fairly high ending lag also does make the move punishable on shield against certain characters (when hitting from behind) although it is safe on shield against most of the cast. | ||
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Yoshi's grab is overall one of the least effective in the game as it is slow, punishable and his throws are not even notably strong to fully compensate. | Yoshi's grab is overall one of the least effective in the game as it is slow, punishable and his throws are not even notably strong to fully compensate. | ||
|fthrowname= | |fthrowname=Spit ({{ja|はきだし|Hakidashi}}) | ||
|fthrowdmg=12% | |fthrowdmg=12% | ||
|fthrowdesc=Yoshi reels back with his opponent in his mouth and throws them forward. It is a fairly standard forward throw, having average power, making it a solid throw to set up edgeguards at lower percents and it can KO at higher percents. | |fthrowdesc=Yoshi reels back with his opponent in his mouth and throws them forward. It is a fairly standard forward throw, having average power, making it a solid throw to set up edgeguards at lower percents and it can KO at higher percents. | ||
|bthrowname= | |bthrowname=Back Spit ({{ja|うしろはきだし|U Shiro Hakidashi}}) | ||
|bthrowdmg=16% | |bthrowdmg=16% | ||
|bthrowdesc=Yoshi turns around with his opponent in his mouth and throws them backwards. It is a fairly standard back throw, having average power, making it a solid throw to KO opponents. Its ending lag is fairly high however. | |bthrowdesc=Yoshi turns around with his opponent in his mouth and throws them backwards. It is a fairly standard back throw, having average power, making it a solid throw to KO opponents. Its ending lag is fairly high however. | ||
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===[[On-screen appearance]]=== | ===[[On-screen appearance]]=== | ||
{{Appearance | {{Appearance | ||
|desc=Breaks out of a Yoshi | |desc=Breaks out of a {{s|mariowiki|Yoshi Egg}}, based on Yoshi hatching from a Yoshi Egg in ''[[Super Mario World]]''. | ||
|char=Yoshi | |char=Yoshi | ||
|game=SSB}} | |game=SSB}} | ||
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===[[Crowd cheer]]=== | ===[[Crowd cheer]]=== | ||
{{ | {| class="wikitable" border="1" cellpadding="4" cellspacing="1" | ||
| | |- | ||
| | !{{{name|}}} | ||
| | !Cheer (International) | ||
| | !Cheer (Japanese) | ||
| | |- | ||
! scope="row"|Cheer | |||
|[[File:Yoshi Cheer International SSB.ogg|center]]||[[File:Yoshi Cheer Japanese SSB.ogg|center]] | |||
|- | |||
! scope="row"|Description | |||
|Yo - shi! *claps 3 times* || Yo - shi! *claps 3 times* | |||
|} | |||
===[[Victory pose]]s=== | ===[[Victory pose]]s=== | ||
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|victory-theme=YoshiTheme64.ogg | |victory-theme=YoshiTheme64.ogg | ||
|victory-desc=A combination of two small musical excerpts from ''Yoshi's Story''. | |victory-desc=A combination of two small musical excerpts from ''Yoshi's Story''. | ||
|desc-1=Looks up with his hands and waves. | |desc-1=Looks up with his hands and waves (also his character selection animation). | ||
|desc-2=Glares at the screen and punches, then turns back facing right. | |desc-2=Glares at the screen and punches, then turns back facing right. | ||
|desc-3=Punches the air and gives a finishing pose. | |desc-3=Punches the air and gives a finishing pose. | ||
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==In [[competitive play]]== | ==In [[competitive play]]== | ||
===Most historically significant players=== | ===Most historically significant players=== | ||
:''See also: [[:Category:Yoshi players (SSB)]]'' | :''See also: [[:Category:Yoshi players (SSB)]]'' | ||
<!--This character has a 10 player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines--> | <!--This character has a 10 player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines--> | ||
*{{Sm| | *{{Sm|Bonobono|Japan}} - One of the top Japanese Yoshi players in Japan during the early 2010s before his inactivity. He has been ranked 20th on the [[2016 64 League Rankings]], has placed 5th at {{Trn|Kansai 2015}} and {{Trn|Kanto 2015}}, and has defeated players such as {{Sm|Wangera}} and {{Sm|Taimai}}. | ||
*{{Sm| | *{{Sm|Hiyo|Japan}} - Considered one of the best Yoshi players in Japan in the early 2010s. One of his most notable tournaments was his 7th place at {{Trn|Snosa III}}, where he beat {{Sm|Kimimaru}} and double-eliminated {{Sm|Hero Pie}}. He has also beaten players in his region such as Prince and {{Sm|Moyashi}}. | ||
*{{Sm| | *{{Sm|Fireblaster|USA}} - Co-mained Yoshi with {{SSB|Mario}} for most tournaments, but has shown a lot of solo Yoshi outings, seen with 2nd at {{Trn|Shots Fired 2}} and 4th at {{Trn|Shine 2016}}, or has used primarily Yoshi at events such as placing 3rd at {{Trn|CEO Dreamland}} and 5th at {{Trn|Boss Battle 2}}. Using Yoshi, he has taken sets over players such as {{Sm|Stranded}}, {{Sm|SheerMadness}}, and {{Sm|Shears}}. | ||
*{{Sm|Wizzrobe|USA}} - | *{{Sm|Kurabba|Japan}} - The best Yoshi player of all time. He was listed as the best player on the [[2021-2022 Smash 64 Power Rankings]], marking him as the first Yoshi player to be ranked best in the world. He has shown to be the most dominant Yoshi player in Japan, and overseas, won some of the largest tournaments of all-time with {{Trn|Super Smash Con 2022}} and {{Trn|Supernova 2024}}. | ||
*{{Sm|Prince|Japan}} - Known for his performances in combo contests, he also became a very consistent player in the late 2010s with his strong placements at multiple majors such as 5th at {{Trn|Super Smash Con 2022}} and 7th at {{Trn|Kansai 2020}}. During 2018-2022, he was ranked as a top 10 player in the world, and despite his current inactivity, he is still considered one of the best Yoshi players of all time. | |||
*{{Sm|SheerMadness|USA}} - A long-time top level Yoshi player, ranking 29th on the [[2019-2020 Smash 64 Power Rankings]]. He helped popularize [[DJC]] and [[parry]]ing, both very prominent parts of the character’s play. Some of his best results are 2nd at {{Trn|Smash the Record 2015}} and 4th at {{Trn|CEO Dreamland}}. | |||
*{{Sm|tacos|USA}} - A Yoshi player who quickly became an established player during the 2010s, and is considered the second-best Yoshi player in the United States behind Wizzrobe. Placed top 8 at multiple majors such as {{Trn|Apex 2014}}, {{Trn|GENESIS 3}}, and {{Trn|Super Smash Con 2018}}, and has defeated players such as {{Sm|Josh Brody}} and {{Sm|KeroKeroppi}} using Yoshi. He has been noted as a top 10 player on multiple power rankings throughout the years, and currently sits at 24th on the [[2023 Smash 64 Power Rankings]]. | |||
*{{Sm|Wizzrobe|USA}} - Better known for being a top ''Melee'' player, but is also very experienced in competitive ''64'' and is one of the best Yoshi players of all time. His most notable feat was winning {{Trn|Inka Fest 2019}}, defeating Isai, defeating Prince in the Yoshi ditto, and double-eliminating Alvin in the process. He has also placed top 8 at multiple [[Supernova]] events. He is currently ranked 7th on the [[2021-2022 Smash 64 Power Rankings]]. | |||
===Tier placement and history === | ===Tier placement and history === | ||
In the early metagame, Yoshi was just seen as an average character, who had troubling matchups against the majority of the characters ranked above him with a few even matchups. Due to his matchups and tournament presence looking to be average at best, Yoshi was ranked 8th on the first tier list in middle tier. However, | In the early metagame, Yoshi was just seen as an average character, who had troubling matchups against the majority of the characters ranked above him with a few even matchups. Due to his matchups and tournament presence looking to be average at best, Yoshi was ranked 8th on the first tier list in middle tier. However, his tournament presence increased with players such as {{Sm|Prince}}, who was representing the character since the mid-2000s, which resulted in his increase to 6th of B tier on the second tier list. By the third tier list, Yoshi would stay at 6th, but would move to C tier, still being seen as a mid tier character. | ||
In the time between the third and fourth tier list, Yoshi would find greater tournament presence in both North America due to dedicated players such as {{Sm|SheerMadness}}, {{Sm|tacos}}, and {{Sm|Wizzrobe}}, who would push the character and his [[DJC]] techniques to allow a more oppressive combo game and defensive options with his super armor. In Japan, Yoshi would see a lot of tournament success with {{Sm|Bonobono}} and {{Sm|Hiro}}, and most notably with {{Sm|Kurabba}}, who broke out into the scene during the 2016 season. Their knowledge of Yoshi and how he works allowed for difficult matchups, like Fox and Pikachu, appear to be even. Due to their success and the changing thoughts on Yoshi's matchups, he would rise to 5th in A tier, where he is now seen as a high tier character. In the years since the last tier last was posted, Yoshi would go on to have more success, specifically with Wizzrobe winning {{Trn|Shine 2017}} and {{Trn|Inka Fest 2019}}, as well as other players, such as {{Sm|Shihman}} and {{Sm|Mercy}}, who have successfully implemented Yoshi as a co-main character in recent tournaments. Additionally, Kurabba won multiple majors and solidified himself as the best player in the world during the 2021-2022 season, and remained consistent in the years after. | |||
With Yoshi's current status, he has been reevaluated as a potential top 3 character in the game, behind {{SSB|Pikachu}} and {{SSB|Kirby}}, due to his advancements in DJC in both his advantage and disadvantage states, giving great success as a solo-main and as a co-main/secondary for his great matchup coverage. This gives contention to characters currently ranked above him, such as {{SSB|Captain Falcon}} and {{SSB|Fox}}, and whether he will be placed above them in a future tier list is unknown. | |||
==Techniques== | ==Techniques== | ||
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==In Single Player== | ==In Single Player== | ||
Yoshi appears as an opponent in the second stage of Single Player mode. The stage takes place on | Yoshi appears as an opponent in the second stage of Single Player mode. The stage takes place on {{SSB|Yoshi's Island}} without cloud platforms and pits the player against a team of eighteen Yoshis. The first six Yoshis have different alternate costumes from each other, as do the next six and the final six. If the player manages to defeat them in the order they appear, they will be awarded the 50,000-point bonus Yoshi Rainbow. | ||
==Description== | ==Description== | ||
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*If the player uses Yoshi against the Yoshi Team, all colored Yoshis still appear, in the same shade as the player's Yoshi. | *If the player uses Yoshi against the Yoshi Team, all colored Yoshis still appear, in the same shade as the player's Yoshi. | ||
*Yoshi takes after his look in ''Super Mario 64'', but because ''Super Smash Bros.'' came out a while after that game and animation techniques were improved in that time, his appearance was slightly updated. | *Yoshi takes after his look in ''Super Mario 64'', but because ''Super Smash Bros.'' came out a while after that game and animation techniques were improved in that time, his appearance was slightly updated. | ||
*Yoshi's portrait on the [[character selection screen]] greatly resembles [[mariowiki:File: | *Yoshi's portrait on the [[character selection screen]] greatly resembles [[mariowiki:File:YossyIsland JP cover.jpg|the Japanese box art]] from ''{{s|mariowiki|Super Mario World 2: Yoshi's Island}}''. | ||
*Yoshi is the only character who has a unique shield (an egg). | *Yoshi is the only character who has a unique shield (an egg). | ||
*Yoshi, along with {{SSB|Donkey Kong}}, is one of two characters in the original ''Super Smash Bros.'' to never be portrayed with head wear in-game. | *Yoshi, along with {{SSB|Donkey Kong}}, is one of two characters in the original ''Super Smash Bros.'' to never be portrayed with head wear in-game. | ||
*Oddly enough, Yoshi's congratulations screen has his saddle colored yellow instead of red. | *Oddly enough, Yoshi's congratulations screen has his saddle colored yellow instead of red. | ||
* | *Before ''Super Smash Bros. Ultimate'', this was the only game in the ''Super Smash Bros.'' series where Yoshi is placed as a high tier thus far. | ||
* Yoshi, {{SSB|Kirby}}, and {{SSB|Jigglypuff}} are the only characters to not become helpless in Smash 64. | * Yoshi, {{SSB|Kirby}}, and {{SSB|Jigglypuff}} are the only characters to not become helpless in Smash 64. | ||
*Yoshi's inclusion marks the only time to introduce a new character from the {{uv|Yoshi}} universe. | *Yoshi's inclusion marks the only time to introduce a new character from the {{uv|Yoshi}} universe. |
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