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{{ | {{Title|List of spirits (''ARMS'' series)}} | ||
{{ArticleIcons|ultimate=y}} | {{ArticleIcons|ultimate=y}} | ||
The following is the list of the [[spirit]]s from the {{uv|ARMS}} series in ''[[Super Smash Bros. Ultimate]]''. All of the spirits use their artwork from ''{{iw|wikipedia|ARMS|video game}}''. As part of [[Downloadable content (SSBU)#Fighters Pass Vol. 2 3|Challenger Pack 6]], additional spirits were added alongside the release of {{SSBU|Min Min}} as part of the [[List of updates (SSBU)#8.0.0|Version 8.0.0]] update. | The following is the list of the [[spirit]]s from the {{uv|ARMS}} series in ''[[Super Smash Bros. Ultimate]]''. All of the spirits use their artwork from ''{{iw|wikipedia|ARMS|video game}}''. As part of [[Downloadable content (SSBU)#Fighters Pass Vol. 2 3|Challenger Pack 6]], additional spirits were added alongside the release of {{SSBU|Min Min}} as part of the [[List of updates (SSBU)#8.0.0|Version 8.0.0]] update. | ||
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! Max [[File:Equipment Icon Protection Badge.png|20px|Defense]] | ! Max [[File:Equipment Icon Protection Badge.png|20px|Defense]] | ||
! Ability | ! Ability | ||
! Origin Game | |||
! Acquisition | ! Acquisition | ||
|- | |- | ||
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|2,062 | |2,062 | ||
|Fist Attack ↑ | |Fist Attack ↑ | ||
|''ARMS'' | |||
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G<br>•Battle via DLC Spirit Board | |•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G<br>•Battle via DLC Spirit Board | ||
|- | |- | ||
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|3,258 | |3,258 | ||
|Fist Attack ↑ | |Fist Attack ↑ | ||
|''ARMS'' | |||
|•[[Summon]] with cores from {{h2|List of spirits (Others)|Elite Beat Divas}} and {{h2|List of spirits (Kirby series)|ChuChu}}<br>•Battle via DLC Spirit Board | |•[[Summon]] with cores from {{h2|List of spirits (Others)|Elite Beat Divas}} and {{h2|List of spirits (Kirby series)|ChuChu}}<br>•Battle via DLC Spirit Board | ||
|- | |- | ||
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|3,851 | |3,851 | ||
|No Effect | |No Effect | ||
|''ARMS'' | |||
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G | |•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G | ||
|- | |- | ||
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|4,792 | |4,792 | ||
|Strong Throw | |Strong Throw | ||
|''ARMS'' | |||
|•Battle via DLC Spirit Board<br>•Purchase from the Vault Shop for 1000G (since v8.0.0) | |•Battle via DLC Spirit Board<br>•Purchase from the Vault Shop for 1000G (since v8.0.0) | ||
|- | |- | ||
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|2,569 | |2,569 | ||
|Water Weakness | |Water Weakness | ||
|''ARMS'' | |||
|•Battle via DLC Spirit Board<br>•Purchase from the Vault Shop for 500G (since v8.0.0) | |•Battle via DLC Spirit Board<br>•Purchase from the Vault Shop for 500G (since v8.0.0) | ||
|- | |- | ||
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|3,370 | |3,370 | ||
|Speed ↑ | |Speed ↑ | ||
|''ARMS'' | |||
|•Battle via DLC Spirit Board<br>•Purchase from the Vault Shop for 6000G (since v8.0.0) | |•Battle via DLC Spirit Board<br>•Purchase from the Vault Shop for 6000G (since v8.0.0) | ||
|} | |} | ||
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! Cost | ! Cost | ||
! Ability | ! Ability | ||
! Origin Game | |||
! Acquisition | ! Acquisition | ||
|- | |- | ||
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|⬢ | |⬢ | ||
|Air Defense ↑ | |Air Defense ↑ | ||
|''ARMS'' | |||
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G<br>•Battle via DLC Spirit Board | |•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G<br>•Battle via DLC Spirit Board | ||
|- | |- | ||
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|⬢ | |⬢ | ||
|Move Speed ↑ | |Move Speed ↑ | ||
|''ARMS'' | |||
|•[[Summon]] with cores from {{h2|List of spirits (Mii series)|Shinobu}} and {{h2|List of spirits (Mega Man series)|Shadow Man}}<br>•Battle via DLC Spirit Board | |•[[Summon]] with cores from {{h2|List of spirits (Mii series)|Shinobu}} and {{h2|List of spirits (Mega Man series)|Shadow Man}}<br>•Battle via DLC Spirit Board | ||
|- | |- | ||
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|⬢⬢ | |⬢⬢ | ||
|Weapon Resist ↑ | |Weapon Resist ↑ | ||
|''ARMS'' | |||
|•Battle via DLC Spirit Board<br>•Purchase from the Vault Shop for 1000G (since v8.0.0) | |•Battle via DLC Spirit Board<br>•Purchase from the Vault Shop for 1000G (since v8.0.0) | ||
|- | |- | ||
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|⬢ | |⬢ | ||
|Transformation Duration ↑ | |Transformation Duration ↑ | ||
|''ARMS'' | |||
|•Battle via DLC Spirit Board<br>•Purchase from the Vault Shop for 500G (since v8.0.0) | |•Battle via DLC Spirit Board<br>•Purchase from the Vault Shop for 500G (since v8.0.0) | ||
|- | |- | ||
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|⬢⬢⬢ | |⬢⬢⬢ | ||
|Critical Super Giant | |Critical Super Giant | ||
|''ARMS'' | |||
|•Battle via DLC Spirit Board<br>•Purchase from the Vault Shop for 15,000G (since v8.0.0) | |•Battle via DLC Spirit Board<br>•Purchase from the Vault Shop for 15,000G (since v8.0.0) | ||
|} | |} | ||
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! style="width:5%;"|Alternate Artwork | ! style="width:5%;"|Alternate Artwork | ||
! Name | ! Name | ||
! Origin Game | |||
! Acquisition | ! Acquisition | ||
|- | |- | ||
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|[[File:SSBU spirit Min Min (Fighter).png|center|108x108px]] | |[[File:SSBU spirit Min Min (Fighter).png|center|108x108px]] | ||
|[[File:Min Min SSBU.png|center|108x108px]] | |[[File:Min Min SSBU.png|center|108x108px]] | ||
| | |{{SSBU|Min Min}} (Fighter) | ||
|•Complete Classic Mode with | |''ARMS'' | ||
|•Complete Classic Mode with Min Min<br>•Purchase from the Vault Shop for 300G (after downloading Min Min) | |||
|} | |} | ||
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|{{SSBUMusicLink|Other|Title Theme - Wii Sports Club}} | |{{SSBUMusicLink|Other|Title Theme - Wii Sports Club}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The Mii Brawler's costume | *The Mii Brawler's costume represents Spring Man, the main playable character of ''ARMS''. | ||
*The stage represents Spring Man's affiliated stage, Spring Stadium | *The stage represents Spring Stadium, a boxing arena featuring a jumbotron and a crowded stadium, which serves as Spring Man's affiliated stage. | ||
*The music track | *The stage features ropes which allows the players to perform high jumps, referencing the springboards featured in the Spring Stadium which allows the players to perform higher jumps. | ||
*The music track represents the title theme of ''Wii Sports Club'', which features an upbeat marching band style, referencing the style of the ''ARMS'' title theme. | |||
*The Mii Brawler's moveset and battle conditions reference Spring Man's usage of jumping, punches, and counterattacks in his moveset in ''ARMS''. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Neutral type references Spring Man's well-rounded stats in ''ARMS''. | *This spirit's Neutral type references Spring Man's well-rounded stats in ''ARMS''. | ||
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|{{SSBUMusicLink|ARMS|Ribbon Ring}} | |{{SSBUMusicLink|ARMS|Ribbon Ring}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The Mii Brawler's costume | *The Mii Brawler's costume represents Ribbon Girl, the main female playable character in ''ARMS''. | ||
*The stage | *The stage and music track represent {{s|armsinstitute|Ribbon Ring}}, an arena featuring raised platforms and jumbotron screens, which serves as Ribbon Girl's affiliated stage. | ||
*The Mii Brawler's moveset and battle condition reference Robbon Girl's usage of mid-air jumps, punches, and mid-air dash attacks in her moveset in ''ARMS''. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Grab type references Ribbon Girl's high grab damage stats in ''ARMS''. | *This spirit's Grab type references Ribbon Girl's high grab damage stats in ''ARMS''. | ||
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|{{SSBUMusicLink|Mario Kart|Dragon Driftway}} | |{{SSBUMusicLink|Mario Kart|Dragon Driftway}} | ||
| | | | ||
*The orange Corrin | *The orange Corrin represents Min Mn, a blonde female fighter who wears an orange uniform and features a dragon theme. | ||
*The stage | *The stage and music track represent {{s|armsinstitute|Ramen Bowl}}, a Chinese-themed arena featuring a single platform, which serves as Min Min's affiliated stage. | ||
*The music track | *The music track represents the musical theme of {{iw|mariowiki|Dragon Driftway}}, a race course in ''Mario Kart 8'' featuring an image of {{s|mariowiki|Gobblegut}}, a green serpentine dragon which resembles Min Min's green Dragon ARM. | ||
*Corrin's favored [[Dragon Fang Shot]] references Min Min's {{s|armsinstitute|Dragon}} ARM, a dragon-shaped ARM with the ability to fire a laser from its mouth and elongate it to attack from a range. | |||
|- | |- | ||
|1,290 | |1,290 | ||
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|[[New Donk City Hall]] | |[[New Donk City Hall]] | ||
|N/A | |N/A | ||
|•The enemy's smash attacks have increased power<br>•The enemy favors smash attacks<br>•The enemy starts the battle with a | |•The enemy's smash attacks have increased power<br>•The enemy favors smash attacks<br>•The enemy starts the battle with a [[Drill]] | ||
|{{SSBUMusicLink|Super Mario Bros.|New Donk City}} | |{{SSBUMusicLink|Super Mario Bros.|New Donk City}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The pink Bayonetta represents Twintelle, a European female fighter | *The pink Bayonetta represents Twintelle, a European female fighter who wears a red-and-black suit and can slow down an opponent's attack. | ||
*The stage and music track represents | *The stage and music track represents {{s|armsinstitute|Cinema Deux}}, a metropolitan city arena which serves as Twintelle's affiliated stage. | ||
*Bayonetta starting off with a Drill references the {{s|armsinstitute|Parasol}}, one of Twintelle's standard ARMS | *Bayonetta's favored smash attacks references how Twintelle's ARMS manifest into her hair, which turns them into extra appendages used to attack from long range. | ||
*Bayonetta starting off with a Drill references the {{s|armsinstitute|Parasol}}, one of Twintelle's standard ARMS based on a closed parasol which resembles the Drill. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Grab type references Twintelle's high grab damage stats in ''ARMS''. | *This spirit's Grab type references Twintelle's high grab damage stats in ''ARMS''. | ||
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|rowspan="2"|'''Spirit Battle inspiration:''' | |rowspan="2"|'''Spirit Battle inspiration:''' | ||
*The green Greninja/Mii Brawler's DLC costume represents Ninjara, a ninja fighter with a green color scheme. | *The green Greninja/Mii Brawler's DLC costume represents Ninjara, a ninja fighter with a green color scheme. | ||
*The stage and music track | *The stage and music track represent {{s|armsinstitute|Ninja College}}, an arena taking place outside a Japanese-themed building which serves as Ninjara's affiliated stage. | ||
*The Boomerang item references one of Ninjara's default ARMS {{s|armsinstitute|Chakram}}, a curvy, stunning weapon which behaves similarly to a boomerang. | *The Boomerang item references one of Ninjara's default ARMS {{s|armsinstitute|Chakram}}, a curvy, stunning weapon which behaves similarly to a boomerang. | ||
*The "increased move speed" battle condition references Ninjara's high speed stat, having the fastest and longest dash in ''ARMS''. | *The "increased move speed" battle condition references Ninjara's high speed stat, having the fastest and longest dash in ''ARMS''. | ||
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|{{SSBUMusicLink|ARMS|Mausoleum}} | |{{SSBUMusicLink|ARMS|Mausoleum}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The white Donkey Kong represents Master Mummy, a large, heavyweight fighter | *The white Donkey Kong represents Master Mummy, a large, heavyweight fighter who uses powerful punch attacks and features a white color scheme. | ||
*The stage | *The stage and music track represent the {{s|armsinstitute|Mausoleum}}, a haunted building arena featuring a single platform, which serves as Master Mummy's affiliated stage. | ||
* | *The first battle condition references how Master Mummy features the lowest speed and super armor stats in ''ARMS'', which allows him to take half the damage from most attacks. | ||
*Donkey Kong's favored grabs and throws references how Master Mummy features the strongest grab damage in ''ARMS''. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Shield type further references Master Mummy's super armor stats, which makes him resistant to most attacks in ''ARMS''. | *This spirit's Shield type further references Master Mummy's super armor stats, which makes him resistant to most attacks in ''ARMS''. | ||
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|{{SSBUMusicLink|ARMS|Scrapyard}} | |{{SSBUMusicLink|ARMS|Scrapyard}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The Giant Wendy | *The Giant Wendy represents Mechanica, a young female character who uses a giant mech to fight. | ||
*The stage and music track represents | *The stage and music track represents {{s|armsinstitute|Scrapyard}}, a crowded arena with a yellow color scheme, which serves as Mechanica's affiliated stage. | ||
* | *The first battle condition references how Mechanica's suit features super armor, which allows her to take half the damage from most attacks. | ||
*Wendy starts off with a Rocket Belt, referencing how Mechanica's suit features jet propulsions, which allows it to hover in the air. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Grab type references Mechanica's high grab damage stats in ''ARMS''. | *This spirit's Grab type references Mechanica's high grab damage stats in ''ARMS''. | ||
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|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The cyan Mega Man and the Metal Dog of Duck Hunt each represents the blue robotic fighters, Byte and his robotic canine partner, Barq. | *The cyan Mega Man and the Metal Dog of Duck Hunt each represents the blue robotic fighters, Byte and his robotic canine partner, Barq. | ||
*The stage and music track | *The stage and music track represent {{s|armsinstitute|Buster Beach}}, a crowded arena featuring a raised platform and a yellow color scheme, which serves as Byte & Barq's affiliated stage. | ||
*The first battle condition references Byte & Barq's specialty in redirecting focus, as their strategy revolves around Barq serving as Byte's support to make up for his mediocre stats. | *The first battle condition references Byte & Barq's specialty in redirecting focus, as their strategy revolves around Barq serving as Byte's support to make up for his mediocre stats. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
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|[[Fourside]] ([[Battlefield form]]) | |[[Fourside]] ([[Battlefield form]]) | ||
|•Move Speed ↑<br>•Item: [[Bumper]] | |•Move Speed ↑<br>•Item: [[Bumper]] | ||
|•The enemy has increased move speed when the enemy's at high damage<br>•The enemy starts the battle with a | |•The enemy has increased move speed when the enemy's at high damage<br>•The enemy starts the battle with a [[Drill]] | ||
|{{SSBUMusicLink|ARMS|Snake Park}} | |{{SSBUMusicLink|ARMS|Snake Park}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The pink Min Min | *The pink Min Min represents Kid Cobra, a playable character in ''ARMS'' with a purple color scheme. | ||
*The stage and music track | *The stage and music track represent {{s|armsinstitute|Snake Park}}, a nighttime metropolitan city arena which serves as Kid Cobra's affiliated stage. | ||
*The Bumper item references the "snakeboards", a circular bumper featured in the Snake Park stage which allows the players to ride on it and move around the stage. | |||
*The Move Speed ↑ rule references Kid Cobra's charged dash ability, where he can increase his speed and perform up to five consecutive dashes. | *The Move Speed ↑ rule references Kid Cobra's charged dash ability, where he can increase his speed and perform up to five consecutive dashes. | ||
* | *Min Min starting off with a Drill references Kid Cobra's default ARM, the {{s|armsinstitute|Slamamander}}, which twists around before attacking, which resembles the Drill's attack. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Speed ↑ ability further references Kid Cobra's high charged dash speed, where he can perform up to five dashes. | *This spirit's Speed ↑ ability further references Kid Cobra's high charged dash speed, where he can perform up to five dashes. | ||
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|{{SSBUMusicLink|ARMS|DNA Lab}} | |{{SSBUMusicLink|ARMS|DNA Lab}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The green Dark Samus represents Helix, | *The green Dark Samus represents Helix, an artificial humanoid created from a gelatinous substance with a green color scheme. | ||
*The stage and music track | *The stage and music track represent the {{s|armsinstitute|DNA Lab}}, a laboratory arena featuring contained specimens in transparent tubes which serve as Helix's affiliated stage. | ||
*The Giant and Tiny rules, | *The Giant and Tiny rules references Helix's ability to alter his size, which allows him to evade attacks. | ||
*The Ditto Poké Ball Pokémon references Helix's gelatinous body, which gives him the ability to alter his shape at will. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Shield type references Helix's defensive gameplay in ''ARMS''. | *This spirit's Shield type references Helix's defensive gameplay in ''ARMS''. | ||
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|{{SSBUMusicLink|ARMS|Sky Arena}} | |{{SSBUMusicLink|ARMS|Sky Arena}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The yellow King K. Rool | *The yellow King K. Rool represents Max Brass, a heavyweight fighter who wears gold-plated super armor. | ||
*The stage | *The stage and music track represent {{s|armsinstitute|Sky Arena}}, a raised platform arena surrounded by torches and a red gleam, which serves as Max Brass's affiliated stage. | ||
*The Giant and Attack Power ↑ rules | *The Giant and Attack Power ↑ rules reference Max Brass's ability to "pump up", where he grows larger and stronger by charging up, or when his HP drops to 25% or lower. | ||
*King K. Rool uses physical attacks, including smash attacks and tilt attacks, referencing Max Brass's usage of powerful physical attacks. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Attack type and Critical Super Giant ability further references Max Brass' ability to "pump up", where he grows larger and stronger when his HP drops to 25% or lower. | *This spirit's Attack type and Critical Super Giant ability further references Max Brass' ability to "pump up", where he grows larger and stronger when his HP drops to 25% or lower. | ||
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| 1,291 || [[Ninjara]] | | 1,291 || [[Ninjara]] | ||
|- | |- | ||
| 1,414 || Min Min (Fighter) | | 1,414 || {{SSBU|Min Min}} (Fighter) | ||
|- | |- | ||
| 1,415 || [[Master Mummy]] | | 1,415 || [[Master Mummy]] |
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