Plasma Breath: Difference between revisions

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(Undid edit by Pallukun: Unfortunately, Ridley doesn't have a weak point in its mouth in Super Metroid. Only Kraid does (and maybe Phantoon, but you can hit its whole body))
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'''Plasma Breath''' is [[Ridley (SSBU)|Ridley]]'s [[neutral special move]] in ''[[Super Smash Bros. Ultimate]]''.
'''Plasma Breath''' ({{ja|リドリーブレス|Ridorī Buresu}}, ''Ridley Breath'') is [[Ridley]]'s [[neutral special move]].


==Overview==
==Overview==
Pressing the special move button makes Ridley rear back and charge plasma in his mouth. He releases a stream of fireballs at 8 frame intervals that bounce on the ground after either holding the button long enough or releasing it. The number of fireballs that Ridley releases, which range from a single orb up to five, depends on the duration the button is held. These will be released in a random range, with random bounces, from a specific area positioned on Ridley's mouth.  
Pressing the special move button makes Ridley rear back and charge plasma in his mouth. He releases a stream of fireballs at 8 frame intervals that bounce on the ground after either holding the button long enough or releasing it. The number of fireballs that Ridley releases, which range from a single orb up to five, depends on the duration the button is held. These will be released in a random range, with random bounces, from a specific area positioned on Ridley's mouth.  


If the move is completely charged, the fireballs will make a distinctive sound, different from the one heard when Ridley spits four orbs or fewer. However, releasing the charge just before will give Ridley the max amount of fireballs with less lag, aiding in combo utility. The move has a long startup, but it charges fully sooner than other charged projectiles (frame 42, with fireballs being released 14 frames later), and deals a large amount of damage if all fireballs connect, up to 30% with a 1.25× damage multiplier on each fireball.
If the move is completely charged, the fireballs will make a distinctive sound, different from the one heard when Ridley spits four orbs or fewer. However, releasing the charge just before will give Ridley the max amount of fireballs with less lag, aiding in combo utility. The move has a long startup, but it charges fully sooner than other charged projectiles (frame 42, with fireballs being released 14 frames later), and deals a large amount of damage if the clean hits of all fireballs connect, up to roughly 29% without other multipliers.


While charging, Ridley has a special [[hurtbox]] on his mouth. Should he be hit by an attack with [[hitstun]], the plasma will explode in his mouth, dealing extra damage to himself and leaving him momentarily stunned for 56 frames. Ridley will take no knockback, which makes it a niche survival option, though a lot of the time it leaves Ridley wide open to a heavy punish. Projectiles can also trigger the recoil animation. The damage taken begins at 8%, and will scale up to 20%, depending on how long Ridley has charged for. This maxes out at frame 41. The hurtbox lasts for 9 frames after releasing the charge button, with it going away 5 frames before the fireball's release.  
To determine the fireballs' damage when charged, their base damage (4.5% with the clean hit, 3.5% with the late hit) is multiplied by the result of the formula <code>1 + 0.25 * charged frames / 26</code>. While this suggests the move can be charged for up to 26 frames, it actually goes up to 27 frames; as a result, the damage of fully charged fireballs is 5.6682692% with the clean hit, and 4.4086542% with the late hit.
 
While charging, Ridley has a special [[hurtbox]] on his mouth. Should he be hit by any attack with [[hitstun]], the plasma will explode in his mouth, dealing extra damage to himself and leaving him stunned for 56 frames. This animation cancels all knockback, regardless of Ridley's damage percentage, which can make it a situational survival option, though it often leaves Ridley wide open to a heavy punish. This includes [[Final Smash]]es, albeit only those that deal a single hit and are not instant KOs. The extra damage taken begins at 8%, and will scale up to 20%, depending on how long Ridley has charged for. This maxes out at frame 41. The hurtbox lasts for 9 frames after releasing the charge button, with it going away 5 frames before the fireball's release.


==Instructional quote==
==Instructional quote==
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==Origin==
==Origin==
[[File:Ridley vs Samus NES.gif|thumb|left|150px|Ridley spitting fireballs at [[Samus]] in ''Metroid''.]]
[[File:Ridley vs Samus NES.gif|thumb|left|150px|Ridley spitting fireballs at [[Samus]] in ''Metroid''.]]
Ridley has had the ability to spew fire in nearly every one of his appearances, though the move in ''Ultimate'' specifically hearkens back to its functionality from the first ''Metroid'' game, where he spits several fireballs in succession and they bounce along the floor, forcing Samus to carefully dodge them or freeze them to avoid damage.
Ridley has had the ability to spew fire in nearly every one of his appearances, though the move in ''Ultimate'' specifically harkens back to its functionality from the first ''Metroid'' game, where he spits several fireballs in succession and they bounce along the floor, forcing Samus to carefully dodge them or freeze them to avoid damage. Due to hardware limitations, Ridley could only have a quintet of fireballs on-screen at any time in the original ''Metroid'', the same amount that he fires at maximum charge in ''Smash''.


In the ''Metroid Prime'' series, [[Meta Ridley]] gains a weak point in his mouth. Whenever he opens it, either to roar or to charge and fire a plasma attack, and the player shoots at it enough, he either becomes dazed and open for attack (in ''Metroid Prime'' and as Omega Ridley in ''Metroid Prime 3: Corruption'') or takes damage (as Meta Ridley in ''Metroid Prime 3''). Both of these effects are reflected in Smash.
In the ''Metroid Prime'' series, [[Meta Ridley]] gains a weak point in his mouth. Whenever he opens it, either to roar or to charge and fire a plasma attack and the player shoots at it enough, he either becomes dazed and open for attack (in ''Metroid Prime'' and as Omega Ridley in ''Metroid Prime 3: Corruption'') or takes damage (as Meta Ridley in ''Metroid Prime 3''). Both of these effects are reflected in Smash.


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==Gallery==
==Gallery==
<gallery>
<gallery>
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==Names in other languages==
==Names in other languages==
{{incomplete|Needs rest of names w/ according romanizations, confirmation that French + Spanish names are not NTSC specific}}
{{Langtable
{{Langtable
|ja= {{ja|リドリーブレス|Ridorī Buresu}}, ''Ridley Breath''
|ja={{ja|リドリーブレス|Ridorī Buresu}}, ''Ridley Breath''
|en= Plasma Breath
|en=Plasma Breath
|fr_ca= Souffle ardent
|fr=Souffle ardent
|es_la= Aliento abrasador
|es=Aliento abrasador
|de= Plasma-Atem
|de=Plasma-Atem
|it= Afflato plasmatico
|it=Afflato plasmatico
|nl= Plasma-adem
|nl=Plasma-adem
|ru={{rollover|Плазменное дыхание|Plazmennoye dykhaniye|?}}
|ko={{rollover|리들리 브레스|Rideulli Beureseu|?}}, ''Ridley Breath''
|zh={{rollover|利德雷吐息|Lìdéléi Tǔxī|?}}
}}
}}


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{{Special Moves|char=Ridley}}
{{Special Moves|char=Ridley}}
[[Category:Metroid universe]]
[[Category:Metroid universe]]
[[Category:Neutral special moves]]
[[Category:Neutral special moves]]
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[[Category:Ridley]]
[[Category:Ridley]]
[[Category:Ridley (SSBU)]]
[[Category:Ridley (SSBU)]]
[[es:Aliento abrasador]]
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