9,822
edits
mNo edit summary |
m (Swapping names by most recent names) |
||
(16 intermediate revisions by 9 users not shown) | |||
Line 1: | Line 1: | ||
{{ArticleIcons|ssb=y| | {{ArticleIcons|ssb=y|ssbm=y|ssb4-u=y|ssbu=y}} | ||
{{for|the stage that originated in ''Melee''|Kongo Falls}} | {{for|the stage that originated in ''Melee''|Kongo Falls}} | ||
{{Infobox Stage | {{Infobox Stage | ||
|subtitle = ''{{iw|mariowiki|Donkey Kong Country}}'' | |subtitle = ''{{iw|mariowiki|Donkey Kong Country}}'' | ||
|name = | |name = Kongo Jungle{{gameIcon|SSBM}}{{gameIcon|SSBU}}<br>Kongo Jungle 64{{gameIcon|SSB4-U}}<br>Congo Jungle{{gameIcon|SSB}} | ||
|image = {{tabber|title1=Ultimate| | |image = {{tabber|title1=Ultimate|content1=[[File:SSBU-Kongo Jungle.png|300px|Kongo Jungle]]<br>[[File:DKSymbol.svg|50px|class=invert-dark]]|title2=Wii U|content2=[[File:SSB4UKongoJungle64.jpg|300px|Kongo Jungle 64]]<br>[[File:DKSymbol.svg|50px|class=invert-dark]]|title3=Melee|content3=[[File:OLDKJ-NRML-SSBM.png|300px|Past Stages: Kongo Jungle]]<br>[[File:DKSymbol(preBrawl).svg|50px|class=invert-dark]]|title4=64|content4=[[File:CongoJungle64.png|300px|Congo Jungle]]<br>[[File:DKSymbol(preBrawl).svg|50px|class=invert-dark]]}} | ||
|caption = Kongo Jungle in the ''Smash'' games. | |||
|universe = {{uv|Donkey Kong}} | |universe = {{uv|Donkey Kong}} | ||
|games = ''[[SSB]]''<br>''[[Melee]]''<br>''[[SSB4]]'' ([[SSB4-U|Wii U]])<br>''[[Ultimate]]'' | |games = ''[[SSB]]''<br>''[[Melee]]''<br>''[[SSB4]]'' ([[SSB4-U|Wii U]])<br>''[[Ultimate]]'' | ||
|availability = [[Starter stage|Starter]] (''SSB'' and ''Ultimate'')<br>[[Unlockable stage|Unlockable]] (''Melee'' and ''SSB4'') | |availability = [[Starter stage|Starter]] (''SSB'' and ''Ultimate'')<br>[[Unlockable stage|Unlockable]] (''Melee'' and ''SSB4'') | ||
|unlockcriteria = Complete [[15-Minute Melee]] (''Melee'')<br>Clear [[The Original Heavyweights]] [[event]] (''SSB4'') | |unlockcriteria = Complete [[15-Minute Melee]] (''Melee'')<br>Clear [[The Original Heavyweights]] [[event]] (''SSB4'') | ||
Line 36: | Line 35: | ||
==Stage overview== | ==Stage overview== | ||
The players battle in a jungle at sunset, which is a combination of jungle levels from the ''Donkey Kong County'' series. | |||
This stage is made up of a main large indented platform. Two slanted soft platforms float over its sides, and in the middle two more small soft platforms spin clockwise in a circle. The main platform can be passed through from below, but not from above. | This stage is made up of a main large indented platform. Two slanted soft platforms float over its sides, and in the middle two more small soft platforms spin clockwise in a circle. The main platform can be passed through from below, but not from above. | ||
Line 42: | Line 42: | ||
In ''[[Super Smash Bros. Melee]]'', the stage itself is a near-exact copy of the ''SSB'' version, only being slightly larger. There also seems to be a short delay when the player is launched from the barrel, which makes it riskier to use. | In ''[[Super Smash Bros. Melee]]'', the stage itself is a near-exact copy of the ''SSB'' version, only being slightly larger. There also seems to be a short delay when the player is launched from the barrel, which makes it riskier to use. | ||
In {{Forwiiu}}, like [[Dream Land (SSB)|other]] [[Peach's Castle|returning]] [[Hyrule Castle|stages]] from the [[Super Smash Bros.|first Smash game]], some of the textures are slightly higher in quality, but the overall primitive look of the original is retained. | In {{Forwiiu}}, like [[Dream Land (SSB)|other]] [[Peach's Castle|returning]] [[Hyrule Castle|stages]] from the [[Super Smash Bros.|first ''Smash'' game]], some of the textures are slightly higher in quality, but the overall primitive look of the original is retained. | ||
In ''[[Super Smash Bros. Ultimate]]'', the stage's notoriously large blast zones have been moved inwards somewhat. Turning stage hazards off will keep the moving platforms in one place and remove the barrel cannon. | In ''[[Super Smash Bros. Ultimate]]'', the stage's notoriously large blast zones have been moved inwards somewhat. Turning stage hazards off will keep the moving platforms in one place and remove the barrel cannon. | ||
Line 58: | Line 58: | ||
==Origin== | ==Origin== | ||
[[File:OrangutanGang.png|thumb|left|The sunset background as seen in the Orang-utan Gang level from ''Donkey Kong Country''.]] | [[File:OrangutanGang.png|thumb|left|The sunset background as seen in the Orang-utan Gang level from ''Donkey Kong Country''.]] | ||
This stage is loosely based on the various jungle themed levels of ''{{s|mariowiki|Donkey Kong Country}}'', such as the ones in {{s|mariowiki|Kongo Jungle}}, and | This stage is loosely based on the various jungle themed levels of ''{{s|mariowiki|Donkey Kong Country}}'', such as the ones in {{s|mariowiki|Kongo Jungle}}, the first world featured in the game. The stage and its gradient background is likely based on {{s|mariowiki|Orang-utan Gang}}, a jungle level in the game's third world, {{s|mariowiki|Vine Valley}}, which features a sunset gradient in the background. | ||
Barrel Cannons are a type of [[Barrel]] in the ''Donkey Kong Country'' series that will shoot out the Kongs towards the pointed direction and sometimes move sideways. In ''Donkey Kong Country'', the Barrel Cannons will either shoot the player automatically or with the push of a button. In ''{{s|mariowiki|Donkey Kong Country 2: Diddy's Kong Quest}}'', Barrel Cannons are added with an arrow to indicate the direction the arrow it pointing; however, unlike in ''Donkey Kong Country'' and this stage, the arrow Barrel Cannons in ''Donkey Kong Country 2'' remain stationary. One of the plain barrels can be seen discarded on the stage foreground | |||
The base platform's shape evokes the almost-entirely sloped terrain in the Jungle Hijinxs levels of ''Donkey Kong Country'', while the base platform and moving platforms' texture bears a resemblance to Lakeside Limbo from ''{{s|mariowiki|Donkey Kong Country 3: Dixie Kong's Double Trouble!}}'', which was also made of planks of alternating shades. The upmost soft platforms of the stage don't resemble anything from the ''Donkey Kong Country'' series, which avoided abstract floating platforms in favor of natural environment pieces, though they are held together by green vines, which were featured in the bramble levels of ''Donkey Kong Country 2'' and the {{s|mariowiki|Jump Board Scene}} stage of ''{{s|mariowiki|Donkey Kong Jr.}}'' | |||
A flock of [[mariowiki:Necky|Neckies]], a type of vulture enemy from ''Donkey Kong Country'', appear as [[background character]]s. | |||
{{clrl}} | {{clrl}} | ||
Line 81: | Line 86: | ||
===''[[Super Smash Bros. Ultimate]]''=== | ===''[[Super Smash Bros. Ultimate]]''=== | ||
Kongo Jungle remains universally banned. Although disabling stage hazards removes the barrel cannon, eliminating a potentially intrusive element from the stage, the moving platforms remain stationary near the same height as the upper platforms, further encouraging circle camping by removing an already-limited route to reach the upper two platforms. | Kongo Jungle remains universally banned. Although disabling stage hazards removes the barrel cannon, eliminating a potentially intrusive element from the stage, the moving platforms remain stationary near the same height as the upper platforms, further encouraging circle camping by removing an already-limited route to reach the upper two platforms. | ||
==Video== | |||
{{#widget:YouTube|id=oM_B3a-tKvk}} | |||
==Gallery== | ==Gallery== | ||
Line 124: | Line 132: | ||
*In ''Smash 4'', this stage's Spanish name makes no mention of its appearance in the Nintendo 64 game, being named ''Jungla Kong'' (Kong Jungle) in PAL versions and ''Selva Kongo'' (Kongo Jungle) in NTSC versions without any "64" suffix. | *In ''Smash 4'', this stage's Spanish name makes no mention of its appearance in the Nintendo 64 game, being named ''Jungla Kong'' (Kong Jungle) in PAL versions and ''Selva Kongo'' (Kongo Jungle) in NTSC versions without any "64" suffix. | ||
*When hazards are turned off in ''Ultimate'', the right platform of the 2 in the middle is slightly higher up than the left one. | *When hazards are turned off in ''Ultimate'', the right platform of the 2 in the middle is slightly higher up than the left one. | ||
*In ''Super Smash Bros. | *In ''Super Smash Bros. 4'', this stage's song's intro was slightly edited, possibly because it was originally too long, and it fit with the original [[On-screen appearance|on screen appearances]] that was in the original ''Smash 64''. This change was carried over into ''Ultimate''. | ||
*The misspelling "Congo" in this stage's first outing might be due to the fact that two countries in Africa, as well as a river that runs through them, are spelled "Congo", whereas the location in ''Donkey Kong Country'', which this stage's name is attributed to, is actually called "Kongo Jungle", a pun between "Congo" and "Kong". | *The misspelling "Congo" in this stage's first outing might be due to the fact that two countries in Africa, as well as a river that runs through them, are spelled "Congo", whereas the location in ''Donkey Kong Country'', which this stage's name is attributed to, is actually called "Kongo Jungle", a pun between "Congo" and "Kong". | ||
*This is the only ''Smash 64'' stage exclusive to ''Smash Wii U'', as it is also the only ''Smash 64'' stage that isn't downloadable content. | *This is the only ''Smash 64'' stage exclusive to ''Smash Wii U'', as it is also the only ''Smash 64'' stage that isn't downloadable content. |
edits