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{{ArticleIcons|ultimate=y}}
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:''This article is about Richter's appearances in ''Super Smash Bros. Ultimate''. For the characters in other contexts, see [[Richter Belmont]].''
{{Disambig2|Richter's appearance in ''Super Smash Bros. Ultimate''|the character in other contexts|Richter Belmont}}
{{Infobox Character
{{Infobox Character
|name = Richter
|name = Richter
Line 6: Line 6:
|game = SSBU
|game = SSBU
|availability = [[Unlockable character|Unlockable]]
|availability = [[Unlockable character|Unlockable]]
|tier = D-
|ranking = 74
}}
}}
:{{cquote|Richter Crosses Over!|cite=Introduction Tagline}}
:{{cquote|''Richter Crosses Over!''|cite=Introduction tagline}}
{{cquote|''Richter from the Castlevania series joins the battle as Simon's Echo Fighter! His basic attacks are the same as Simon's, but with subtle variations. In addition to that, his Holy Water is a different color.''|cite=[https://www.smashbros.com/en_US/blog/ Super Smash Blog]|source=[[Super Smash Bros. Ultimate Official Site]]}}
'''Richter''' ({{ja|リヒター|Rihitā}}, ''Richter'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He is the third fighter from [[Konami]] after {{SSBU|Snake}} and {{SSBU|Simon}}. He was announced as a newcomer alongside Simon, {{SSBU|Chrom}}, {{SSBU|Dark Samus}}, and {{SSBU|King K. Rool}} during a [[Nintendo Direct]] on August 8th, 2018. Richter and Simon take inspiration from each other's home series appearances, with Richter being labeled as the [[Echo Fighter]] of the two, thus being classified as [[Fighter number|Fighter #66<sup>ε</sup>]].
'''Richter''' ({{ja|リヒター|Rihitā}}, ''Richter'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was announced as a newcomer alongside {{SSBU|Simon}}, {{SSBU|Chrom}}, {{SSBU|Dark Samus}}, and {{SSBU|King K. Rool}} during a [[Nintendo Direct]] on August 8th, 2018. He is an [[clone|Echo Fighter]] of {{SSBU|Simon}}. Richter is classified as fighter #66ε.


{{iw|wikipedia|David Vincent|actor}}, Richter's voice actor from ''Portrait of Ruin'', ''The Dracula X Chronicles'', and ''Harmony of Despair'', reprised his role as Richter in English versions of the game, initially [https://twitter.com/davidvincentva/status/1027644213851246592 confirmed on Twitter].
{{iw|wikipedia|David Vincent|actor}}, Richter's recurring voice actor as of ''Castlevania: The Dracula X Chronicles'' and also the voice of {{SSBU|Robin}}, reprises his role in the English version, with his role [https://twitter.com/davidvincentva/status/1027644213851246592 comfirmed by the actor]. {{s|wikipedia|Kiyoyuki Yanada}}, his voice actor from ''Symphony of the Night'' onward, reprises his role in the Japanese version; it would be one of his last performances as the character before his passing on November 14th, 2022. In the Korean version of the game, Richter uses his English voice clips.
 
Richter, alongside his base fighter Simon, are ranked 74th out of 82 on the current [[tier list]], placing the Belmonts in the D- tier. The Belmonts are well known for their strong zoning and keeping opponents away from them thanks to their arsenal of projectiles and their range thanks to their signature whip. They are good at harassing their opponents in neutral and keeping them in a disadvantage for long periods of time. Their strengths culminate in them at the ledge, with several tools for ledgetrapping, such as [[Holy Water]] and forward tilt. Uppercut is an effective out-of-shield option against aggressive players or those who can get in their defense. The Belmonts also have the unique property to angle some of their aerials, namely forward air and back air to hit opponents low to the ground or anti-air them. Overall, the Belmonts are effective at controlling the pace of the match.
 
However, the Belmonts are equipped with a multitude of crippling weaknesses. Their disadvantage state is among one of the worst in the game due to not having a single viable combo escape, with the exception of down air, which can be predictable. They also suffer from one of the worst recoveries in the game with Uppercut, providing very little horizontal distance and drift and their tether recoveries not having much reach, allowing any character in the game to edgeguard them consistently if sent offstage.
 
In conclusion, the Belmonts have some key strengths to consistently win neutral but should their defense be infiltrated, they have a lot of trouble getting back to that position. Thus, the Belmonts are difficult characters to be consistent with at a high level. They have seen some respectable tournament results and representation from players, such as {{Sm|T3 Dom}} and {{Sm|YoseFu}}, showing how capable the characters are.
 
==How to unlock==
Complete one of the following:
*Play [[VS. match]]es, with Richter being the 35th character to be unlocked.
*Clear {{SSBU|Classic Mode}} with {{SSBU|Link}} or any character in his unlock tree, being the 7th character unlocked after {{SSBU|Young Link}}.
*Have Richter join the player's party in [[World of Light]].
Richter must then be defeated on [[Dracula's Castle]] (the [[Ω form]] is used in World of Light).


==Attributes==
==Attributes==
*Richter's design is based on his look from ''Castlevania: Rondo of Blood'' and ''Dracula X'', with some adjustments inspired by ''Symphony of the Night'', such as the design of his boots and how his pants are tucked into them, and in the buttons on his tunic.
Richter is Simon's Echo Fighter, so his moveset, animations and attributes are directly derived from the latter, and his overall gameplan is also the same—he is a zoner with poor mobility (especially in the air) who utilizes his highly [[disjointed]] attacks courtesy of the Vampire Killer whip and his three projectiles to keep his opponents at a distance.
*Much like how Simon borrows moves originally from Richter, Richter borrows moves from Simon, such as the ability to whip upwards and diagonally, as well as using his whip to hang from certain surfaces.
 
Like Simon, Richter's special moveset possesses decent utility. Firstly, [[Axe]] is a very strong projectile that can be thrown in three angles, which makes it effective at both edgeguarding and a threatening anti-air option, compounded by its ability to go through solid terrain. The axe can additionally lead into forward aerial, or, at higher percents, [[Uppercut]] for a KO. His side special, the [[Cross]], functions like a boomerang, though unlike other boomerang projectiles, it does not follow Richter, instead going straight and then briefly going backwards on its own if not grabbed by Richter; in addition to this, it sends opponents vertically in the air with low knockback, which is favorable for setups into aerial attacks, the Axe or an up smash. His up special, Uppercut, is a very fast [[out of shield]] option with decent kill power that has multiple setups into it, such as the Cross, or more notably, down aerial.
 
However, the sole difference distinguishing Richter from Simon lies in his down special, [[Holy Water]]; it utilizes the same blue flame effect used by {{SSBU|Lucario}}'s [[aura]]-based attacks as opposed to a regular [[flame]] effect like Simon. Against {{SSBU|Olimar}}, this is highly effective, as Olimar's Red Pikmin are immune to all flame-based attacks, such as Simon's Holy Water, giving Richter a better matchup against Olimar. That said, the projectile possesses similar utility; it is useful for ledge-trapping, combo setups or kill setups such as a forward smash, forward tilt, or Uppercut.
 
Another notable trait that Richter shares with Simon is his impressive [[range]]. His Vampire Killer whip offers the overall longest disjointed range out of any fighter in the roster, and it makes his overall kit well-rounded and versatile. In the air, despite his aerial mobility being sluggish, his aerials are effective in their own rights; his up, forward and back aerials all have impressive range and can be used as [[Tether recovery|tether recoveries]], along with the latter two having the unique ability to be angled. His down aerial, while lacking the disjoint of his other aerials, is a notoriously effective combo tool, as it functions much like {{SSBU|Greninja}}'s down aerial; it meteor smashes at the beginning, but what makes it versatile is its late hit. On the late hit, both Richter and the opponent will bounce back up at diagonal angles, which opens up many KO confirms, notably into his Uppercut. At low percentages, it can combo into itself multiple times, which can potentially make it a zero-to-death tool if the opponent reacts poorly.
 
Richter's range is also effective on the ground, as his sluggish frame data is compensated by his attacks having immense range and power at the spiked ball at the end of the whip, to the point where they can be considered safe on shield if spaced, despite their lag. All of his smash attacks are notable examples of this; his forward smash is very powerful when tippered, and when combined with its ability to be angled, this makes it a deadly edgeguarding and ledge-trapping tool. His up smash is very strong when tippered, making it a reliable anti-air tool and a combo finisher and KO confirm out of his Cross. His down smash hits on both sides like most others, and keeps his trademark range while possessing decent power when sweetspotted. His forward tilt possesses decent range and uncharacteristically low ending lag, his dash attack is relatively quick and effective for [[Cross-up|crossing up]] shielding opponents, and his down tilt, while not disjointed, is a unique two-hit move that causes him to [[Crawling#Pseudo-crawling|pseudo-crawl]], allowing him to cross up foes or effectively retreat from the corner. Due to Richter's excellent range and his three projectiles, he is very good at keeping the opponent at bay.
 
Yet another trait shared with Simon is a decent grab game. His grab has below-average range and possesses noticeable lag, but his dash grab gives him a lot of momentum due to his low traction. His throws also have great utility: his forward and back throws have good KO potential despite their rather quick speed, and can be used to set up edgeguards otherwise. His up throw is considered to be his most useful throw, as its decent damage is compounded with its great setup ability, being able to start juggles. His down throw is rather situational and is his least used throw, but nevertheless has combo potential thanks to Richter's range.
 
Likewise, Richter also shares the exact same crippling flaws that Simon possesses to counterbalance his strengths. Perhaps his most infamous shortcoming is his extremely poor [[recovery]], being among the worst in the game, despite having three aerials function as tether recoveries; his very low air movement, combined with Uppercut offering very poor vertical and horizontal momentum, give him very poor offstage presence. As such, he is very easy to [[gimp]], and overall has a slim chance to return to the ledge, making him easy to KO despite his good endurance due to his almost non-existent offstage game. This is further compounded with Richter's susceptibility to combos due to his heavyweight status, poor aerial attributes, and lack of effective combo breakers within his moveset, preventing him from easily getting out of combos or escaping pressure. Due to his very low traction and slow attacks, he also has a poor out of shield game outside of Uppercut.
 
Despite his zoning and spacing potential, it is overall burdened by his poor frame data, lackluster overall mobility, and narrow attacks. His slow movement makes him vulnerable to pressure and zoning. While he has his projectiles, they each have noticeable startup and are susceptible to being reflected back, which can be a huge turnabout, especially since the projectiles play a huge role in Richter's neutral game. An opponent can also catch Holy Water mid-flight and use it against Richter as he can only have one out at a time, allowing his opponents to perform combo setups or kill setups on him.
 
Richter's poor frame data also gives him a mediocre close-range game, as many of his attacks are unsafe if not spaced properly, which often leaves him heavily susceptible to punishment. While Richter's whip attacks have excellent range, they are also very narrow, and some attacks such as up tilt, up smash and up aerial only hit directly above Richter, giving him poor hitbox placements and creating big blindspots that can cause them to miss opponents even if they are directly touching him, which hampers his juggle ability and overall punish game, and gives him a hard time hitting smaller characters. Finally, his moves tend to be rather weak when sourspotted, making spacing crucial if the player plans to score an early KO. With his grab range being below-average and his kill power being noticeable with his tipper mechanic, he must keep his space and fish for tippered tilts and aerials for maximum effect, in a similar vein to {{SSBU|Marth}}.
 
Despite not being very different from Simon outside of his down special, Richter has seen greater representation in direct comparison. In recent times, however, his popularity has noticeably diminished due to his and Simon's shared weaknesses becoming more apparent, with players such as {{Sm|Brood}} and {{Sm|Riddles}} dropping Richter in favor of other characters. Other players, such as {{Sm|Nitro}}, have relegated him to a secondary. As such, he may not have been as strong as originally thought, leaving his true placement debatable.
 
==Differences from {{SSBU|Simon}}==
The only moveset difference between Richter and Simon is that Richter's Holy Water has an {{b|aura|effect}} [[effect]], as opposed to Simon's Holy Water which has a [[flame]] effect, as a result of the blue flames. Because of this, Richter has a slightly better matchup against {{SSBU|Olimar}} (as he can deal damage to Olimar's Red [[Pikmin]], who are immune to flame-based attacks, with Holy Water), while Simon is more favorable in the matchups against {{SSBU|Link}}, {{SSBU|Young Link}}, {{SSBU|Toon Link}} and {{SSBU|Steve}}, as he can cause the former three's explosives to forcibly detonate before reaching him using Holy Water, while his Holy Water's flame effect makes it easier to detonate Steve's [[TNT]] blocks. Simon can also use his version of the move to instantly detonate other items such as [[Blast Box]]es or [[Bomber]]s, or grow [[Hothead]]s at a faster rate.
 
Otherwise, Richter plays and acts identically to Simon, with his only different animations being his idle stance, taunts and victory animations. Aside from the aforementioned matchups and situations, choosing between the Belmonts is entirely a matter of personal preference.


==Differences from Simon==
===Aesthetics===
Unlike many other Echo Fighters, Richter is identical to his counterpart down to his attributes such as [[walk]] and [[run]] speed, [[knockback]] angles, damage numbers, and [[sweetspot]]s on his weapon, the Vampire Killer. The several differences they have, if any, are minimal. As a result, he is essentially a cosmetic choice for players who prefer either of the ''[[Castlevania]]'' representatives.
*{{change|As with all Echo Fighters, Richter has different taunts and victory animations.}}
*{{change|Richter has a slightly different idle animation (though his periodic idle poses are identical) where he moves more, appearing more impatient while standing. This does not apply when he is holding a light item.}}


====Aesthetics====
===Aerial attacks===
*{{change|Richter moves more than Simon in his idle animation.}}
*{{change|The visual effects for down aerial are different, starting earlier and having a different routine.}}
*{{change|Richter has different taunts and victory animations from Simon.}}
*{{change|Richter's [[Holy Water]] emits blue flames instead of red ones.}}
*{{change|Richter is more talkative than Simon.}}


===Ground attacks===
===Throws/other attacks===
*{{change|The animation of Richter's [[forward smash]] aims his whip higher compared to Simon, making it slightly harder for him to hit crouching opponents, but easier to hit an airborne opponent. However, the difference is very minimal.}}
*{{change|The foot trail for Richter's [[edge attack]] and [[floor attack]]s is pink instead of grey.}}


===Special Moves===
===Special moves===
*{{change|Richter's [[Holy Water]] does not use a [[flame]] hitbox.}}
*{{change|Richter's [[Holy Water]] emits blue flames, and is an {{b|aura|effect}} attack unlike Simon's [[flame]]-based version. However, its strength does not scale with Richter's damage percentage, unlike {{SSBU|Lucario}}'s aura attacks.}}
**{{buff|This allows Richter to inflict damage to {{SSBU|Olimar}}'s Red Pikmin with his Holy Water.}}
**{{nerf|However, Richter cannot forcibly detonate certain explosives (such as [[Remote Bomb]]s, [[Bomb (Link)|Young Link and Toon Link's Bombs]] and [[TNT]]) with his attack.}}
**{{nerf|Richter's Holy Water does not grow the [[Hothead]] item as quickly as Simon's.}}
 
===Misc.===
*{{change|Richter launches out of barrel cannons slightly closer to the opening, leading to slightly different trajectories (e.g. slightly higher vertical distance when pointing up or hitting walls slightly earlier when horizontal).}}
 
==Update history==
Richter received a mix of buffs, a single nerf and a single glitch fix via game updates, but was buffed slightly overall. Initially, he received only inconsequential changes from updates 3.0.0 and 4.0.0. After being absent from updates for a whole year, however, Richter received a few quality of life buffs from update 9.0.0. Neutral infinite received [[transcendent priority]] as part of a near-universal buff, which prevents it from being canceled by weak attacks. Dash attack's looping hits had their damage outputs increased, although its last hit's knockback was altered slightly to compensate. Up tilt's knockback was also altered, which makes it safer on hit at low percentages at the cost of worsening its KO potential. Up and down smashes received more knockback, with the former also having its start-up and ending lag decreased slightly. Lastly, [[Uppercut]]'s vertical range was increased.
 
Overall, Richter fares mildly better than he did at ''Ultimate''{{'}}s launch. Due to his strengths and weaknesses being largely kept intact so far, his standing relative to the cast remains largely the same.
 
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}'''
{{UpdateList (SSBU)/3.0.0|char=Richter}}
<!--*{{change|Holy Water flies at an even more downwards angle when used in the air}} confirmation needed -->
 
'''{{GameIcon|ssbu}} {{SSBU|4.0.0}}'''
{{UpdateList (SSBU)/4.0.0|char=Richter}}
 
'''{{GameIcon|ssbu}} {{SSBU|9.0.0}}'''
{{UpdateList (SSBU)/9.0.0|char=Richter}}


==Moveset==
==Moveset==
*Richter's whip, the Vampire Killer, possesses a [[sweetspot]] at the tip of the chain where the spiked ball is.
*Richter's [[forward aerial]], [[back aerial]], and [[up aerial]] all act as [[tether recovery|tether recoveries]], allowing them to be used for [[recovery]] but also cancels the attacking part of the move while it is in progress.
*Unlike other [[disjoint]]ed weapons, the Vampire Killer's hitboxes cannot pass through solid terrain; hitting an obstacle will cause the move to deal no damage. This applies to every whip move except neutral attack, up tilt, down smash and neutral aerial.
*Richter can [[crawl]].
*Richter can [[crawl]].
*Alongside his [[forward smash]], both Richter's [[forward aerial]] and [[back aerial]] can be angled up and down. This is based on Simon's directional whip mechanics from ''Super Castlevania IV''.
''For a gallery of Richter's hitboxes, see [[Richter (SSBU)/Hitboxes|here]].''
*Richter's whip, the Vampire Killer, possesses a [[sweetspot]] at the tip of the chain where the spiked ball is.
*Richter's [[forward aerial]], [[back aerial]], and [[up aerial]] all act as [[tether recovery|tether recoveries]], allowing them to be used for [[recovery]] but also cancels the attacking part of the move while it is it progress.
 
{{clr}}
''The following damage percentages were calculated '''without''' the damage multiplier that is active during one-on-one fights. ''


''Full hop damage numbers are shown. Hover over the percentage numbers for [[short hop]] damage numbers (due to short hops having a 0.85% damage modifier).''
{{MovesetTable
{{MovesetTable
|game=SSBU
|game=SSBU
|neutralcount=3
|neutralcount=3
|neutralinf=y
|neutralinf=y
|neutralname=&nbsp;
|neutralname=Short Bash ({{ja|ショートバッシュ|Shōto Basshu}} / Second Bash ({{ja|セカンドバッシュ|Sekando Basshu}}) / Whip Rush ({{ja|ウィップラッシュ|Uippu Rasshu}}) / Whip Finish ({{ja|ウィップフィニッシュ|Uippu Finisshu}})
|neutral1dmg=2%
|neutral1dmg=2%
|neutral2dmg=2%
|neutral2dmg=2%
Line 53: Line 105:
|neutraldesc=Swings the Vampire Killer twice while holding it lengthwise, with his left hand holding its chain. Mashing the attack button quickly will cause Richter to rapidly spin the whip to damage opponents, with a final uppercut that sends opponents away. If not done quickly enough, Richter will cancel the first two hits, ending the attack and leaving him vulnerable. This move is Richter's fastest option up close.
|neutraldesc=Swings the Vampire Killer twice while holding it lengthwise, with his left hand holding its chain. Mashing the attack button quickly will cause Richter to rapidly spin the whip to damage opponents, with a final uppercut that sends opponents away. If not done quickly enough, Richter will cancel the first two hits, ending the attack and leaving him vulnerable. This move is Richter's fastest option up close.


If the attack button is held down instead, Richter will hold out the Vampire Killer, and it can then be manually twirled around. This attack is based on Simon's Whip Twirl from ''Super Castlevania IV'', and it is functionally similar to [[Sheik]]'s [[Chain]] in ''Melee'' and ''Brawl''. The chain deals minor damage in this way, but can cancel very weak projectiles that collide with it. The spiked ball of the chain is its sweetspot, which deals more damage and sends opponents away.
If the attack button is held down instead, Richter will hold out the Vampire Killer, and it can then be manually twirled around. This attack is based on Simon's Whip Twirl from ''Super Castlevania IV'' (and was also used by Richter himself in ''Symphony of the Night''), and it is functionally similar to [[Sheik]]'s [[Chain]] in ''Melee'' and ''Brawl''. The chain deals minor damage in this way, but can cancel very weak projectiles that collide with it. The spiked ball of the chain is its sweetspot, which deals more damage and sends opponents away. If pushed off a platform by a windbox while doing this, Richter will continue dangling the whip, and can be moved left and right through the air while simultaneously controlling it.
|ftiltname=&nbsp;
|ftiltname=Level Swing ({{ja|レベルスイング|Reberu Suingu}})
|ftiltdmg=12% (spiked ball), 10% (chain)
|ftiltdmg=12% (spiked ball), 10% (chain)
|ftiltdesc=The iconic whip strike from the original ''Castlevania''. It has high range for its speed, and low ending lag. This makes it useful for general spacing. However, only the initial whip lash deals damage, and opponents can crouch under it. The tip of the chain deals more damage, and can KO at around 120% at the edge of [[Final Destination]]. If the attack button is held, Richter will transition into the Whip Twirl, identical to his neutral attack.
|ftiltdesc=The iconic whip strike from the original ''Castlevania''. It has high range for its speed, and low ending lag. This makes it useful for general spacing. However, only the initial whip lash deals damage, and opponents can crouch under it. The tip of the chain deals more damage, and can KO at around 120% at the edge of {{SSBU|Final Destination}}. If the attack button is held, Richter will transition into the Whip Twirl, identical to his held neutral attack.
|utiltname=&nbsp;
|utiltname=Wide Shake ({{ja|ワイドシェイク|Waido Sheiku}})
|utiltdmg=10% (whip), 2% (close)
|utiltdmg=10% (whip), 2% (close)
|utiltdesc=A quick whip twirl in a lasso-like fashion that covers above his head. The earliest hitbox starts slightly above Richter's face, and moves left and right once. Provides excellent coverage above Richter, granting it good pressuring capabilities against aerial opponents. It can also potentially chain into itself more than once at low percents. However, it has no grounded hitboxes beside him whatsoever, making it risky against grounded opponents. The move also has a very weak hitbox when the chain first comes out, though it has no typical use.
|utiltdesc=A quick whip twirl in a lasso-like fashion that covers above his head. Its hitbox is wide and covers above Richter's head, along with his arm. Provides excellent coverage above Richter, granting it good pressuring capabilities against aerial opponents. It can also potentially chain into itself more than once at low percents. However, it has no grounded hitboxes beside him whatsoever, making it risky against grounded opponents. The move also has a very weak hitbox when the chain first comes out, though it has no typical use.
|dtiltname=Sliding
|dtiltname=Sliding ({{ja|スライディング|Suraidingu}}) / Sliding Kick ({{ja|スライディングキック|Suraidingu Kikku}})
|dtiltdmg=5% (hit 1), 7% (hit 2), 3.5% (hit 2, late)
|dtiltcount=2
|dtiltdmg=5%
|dtilt2dmg=7% (clean), 3.5% (late)
|dtiltdesc=A slide kick based on his Slide and Jumping Slide abilities from ''Castlevania: Symphony of the Night''. The first hit is incapable of KOing even at 999%, but if the button is pressed again, Richter does a jumping kick that carries his momentum, comboing from the first hit. The jump deals less damage late, and is capable of jumping off platforms and edges. The first hit allows Richter to slide under projectiles or high hitboxes. The second hit can KO beginning at 140% from the edge of Final Destination.
|dtiltdesc=A slide kick based on his Slide and Jumping Slide abilities from ''Castlevania: Symphony of the Night''. The first hit is incapable of KOing even at 999%, but if the button is pressed again, Richter does a jumping kick that carries his momentum, comboing from the first hit. The jump deals less damage late, and is capable of jumping off platforms and edges. The first hit allows Richter to slide under projectiles or high hitboxes. The second hit can KO beginning at 140% from the edge of Final Destination.
|dashname=&nbsp;
|dashname=Tackle ({{ja|タックル|Takkuru}})
|dashdmg=1.7% (hits 1-5), 3.5% (end)
|dashdmg=1.7% (hits 1-5), 3.5% (end)
|dashdesc=A dashing attack while twirling the Vampire Killer beside himself. Based on Richter Belmont's Blade Dash from ''Symphony of the Night''. The dash covers half of Final Destination. Capable of destroying weak projectiles, but extremely damaged opponents may be knocked out before the final hit.
|dashdesc=A dashing attack while twirling the Vampire Killer beside himself. Based on his Blade Dash from ''Symphony of the Night''. The dash covers half of Final Destination. Capable of destroying weak projectiles, but extremely damaged opponents may be knocked out before the final hit. The move is also one of the few attacks that can still [[cross-up]] in ''Ultimate''.
|fsmashname=&nbsp;
|fsmashname=Full Swing ({{ja|フルスイング|Furu Suingu}})
|fsmashdmg={{ChargedSmashDmgSSB4|18}} (spiked ball), {{ChargedSmashDmgSSB4|16}} (chain), {{ChargedSmashDmgSSB4|14}} (chain, close)
|fsmashdmg={{ChargedSmashDmgSSBU|18}} (spiked ball), {{ChargedSmashDmgSSBU|16}} (chain), {{ChargedSmashDmgSSBU|14}} (chain, close)
|fsmashdesc=Rears back before performing a long-ranged whip crack while taking a step forward. Can be angled. Has tremendous reach, being the longest non-projectile forward smash in the game (outperforming {{SSBU|Corrin}}, {{SSBU|Mii Gunner}}, and {{SSBU|Shulk}}). Deals the most damage at the tip of the chain, and less when up close. The sweetspot can KO as early as 57% from the edge of Final Destination, is safe on shield due to its sheer distance, and deals respectable damage to shields. The rest of the move is punishable on shield, and opponents can crouch under the chain. This is one of the only functionally different attacks Richter has compared to Simon's; his version aims higher, making it slightly harder for him to hit crouching opponents, but easier to hit an airborne opponent. Despite this, the difference is very minimal.
|fsmashdesc=The iconic whip strike from the original ''Castlevania''. Rears back before performing a long-ranged whip crack while taking a step forward. Can be angled. Has tremendous reach, being the longest non-projectile forward smash in the game (outperforming {{SSBU|Corrin}}, {{SSBU|Mii Gunner}}, and {{SSBU|Shulk}}). Deals the most damage at the tip of the chain, and less when up close. The sweetspot can KO as early as 57% from the edge of Final Destination, is safe on shield due to its sheer distance, and deals respectable damage to shields. The rest of the move is punishable on shield, and opponents can crouch under the chain. If angled down, the sweetspot can hit ledge hanging opponents.
|usmashname=&nbsp;
|usmashname=Bat Killer ({{ja|バットキラー|Batto Kirā}})
|usmashdmg={{ChargedSmashDmgSSB4|16}} (spiked ball), {{ChargedSmashDmgSSB4|14}} (chain)
|usmashdmg={{ChargedSmashDmgSSBU|16}} (spiked ball), {{ChargedSmashDmgSSBU|14}} (chain)
|usmashdesc=A vertical whip crack. It has immense vertical range, but its hitbox is incapable of hitting anyone directly beside Richter or the chain. Due to its high ending lag, this makes the move suited solely for aerial targets. While hard to hit, the sweetspot can KO as early as 67% on Final Destination. It can combo from up throw at 0-30%, though opponents can [[DI]] away from this.
|usmashdesc=A vertical whip crack. It has immense vertical range, but its hitbox is incapable of hitting anyone directly beside Richter or the chain. Due to its high ending lag, this makes the move suited solely for aerial targets. While hard to hit, the sweetspot can KO as early as 67% on Final Destination. It can combo from up throw at 0-30%, though opponents can [[DI]] away from this.
|dsmashname=&nbsp;
|dsmashname=Whirlwind ({{ja|ワールウインド|Wāru'uindo}})
|dsmashdmg={{ChargedSmashDmgSSB4|16}} (spiked ball), {{ChargedSmashDmgSSB4|14}} (chain), {{ChargedSmashDmgSSB4|12}} (chain, close)
|dsmashdmg={{ChargedSmashDmgSSBU|16}} (spiked ball), {{ChargedSmashDmgSSBU|14}} (chain), {{ChargedSmashDmgSSBU|12}} (chain, close)
|dsmashdesc=Drags the Vampire Killer across the ground from forward to back. Impressive overall range like his other smash attacks, and also deals less damage up close in a similar fashion. Both hits do the same amount of damage, with the first hit being rather fast. The sweetspot KOs as early as 85% from the edge of Final Destination. If not sweetspotted, the move is punishable.
|dsmashdesc=Drags the Vampire Killer across the ground from forward to back. Impressive overall range like his other smash attacks, and also deals less damage up close in a similar fashion. Both hits do the same amount of damage, with the first hit being rather fast. The sweetspot KOs as early as 85% from the edge of Final Destination. If not sweetspotted, the move is punishable.
|nairname=&nbsp;
|nairname=Round Guard ({{ja|ラウンドガード|Raundo Gādo}})
|nairdmg={{ShortHopDmgSSBU|1}} (hits 1-6), {{ShortHopDmgSSBU|4}} (end)
|nairdmg={{ShortHopDmgSSBU|1}} (hits 1-6), {{ShortHopDmgSSBU|4}} (end)
|nairdesc=Twirls the Vampire Killer around his body. Lacks the range of his usual moves, but deals multiple hits and can protect Richter from being pursued aerially. Has slightly deceptive range due to the twirling graphic, and only covers one character length around him. The looping hits send at the [[autolink angle]], allowing a falling neutral aerial to combo into a grab, neutral attack, or other moves.
|nairdesc=Twirls the Vampire Killer around his body. Lacks the range of his usual moves, but deals multiple hits and can protect Richter from being pursued aerially. Has slightly deceptive range due to the twirling graphic, and only covers one character length around him. The looping hits send at the [[autolink angle]], allowing a falling neutral aerial to combo into a grab, neutral attack, or other moves.
|fairname=&nbsp;
|fairname=Aerial Swing ({{ja|エアリアルスイング|Eariaru Suingu}})
|fairdmg={{ShortHopDmgSSBU|12}} (spiked ball), {{ShortHopDmgSSBU|10}} (chain), {{ShortHopDmgSSBU|2}} (body)
|fairdmg={{ShortHopDmgSSBU|12}} (spiked ball), {{ShortHopDmgSSBU|10}} (chain), {{ShortHopDmgSSBU|2}} (body)
|fairdesc=Rears back and performs a long-ranged whip crack. It can be angled slightly upward and downward at roughly a 20 degree angle; if angled down, the move can hit grounded opponents. Excellent range, allowing it to hit distant targets easily. However, the hitboxes are slim and have a short duration, while the move has some startup, requiring precise use. Has low ending lag, allowing Richter to double jump and perform another aerial if done from a short hop. Also can be used as a [[tether recovery]], which is useful as Richter has no horizontal recovery options otherwise. The sweetspot can KO from 125% at the edge of Final Destination.
|fairdesc=The aerial whip strike. Rears back and performs a long-ranged whip crack. It can be angled slightly upward and downward at roughly a 20 degree angle; if angled down, the move can hit grounded opponents. Excellent range, allowing it to hit distant targets easily. However, the hitboxes are slim and have a short duration, while the move has some startup, requiring precise use. Has low ending lag, allowing Richter to double jump and perform another aerial if done from a short hop. Also can be used as a [[tether recovery]], which is useful as Richter has no horizontal recovery options otherwise. The sweetspot can KO from 125% at the edge of Final Destination.
|bairname=&nbsp;
|bairname=Aerial Back Swing ({{ja|エアリアルバックスイング|Eariaru Bakku Suingu}})
|bairdmg={{ShortHopDmgSSBU|12}} (spiked ball), {{ShortHopDmgSSBU|10}} (chain), {{ShortHopDmgSSBU|2}} (body)
|bairdmg={{ShortHopDmgSSBU|12}} (spiked ball), {{ShortHopDmgSSBU|10}} (chain), {{ShortHopDmgSSBU|2}} (body)
|bairdesc=Rears back and performs a long-ranged whip crack behind himself. Identical damage, properties and usage as forward aerial, and can also be aimed up and down. Like forward aerial, Richter can double jump and perform another aerial if done from a short hop, and it also acts as a tether recovery. Has more knockback growth despite the similar damage, with the sweetspot KOing from 110% at the edge of Final Destination.
|bairdesc=Rears back and performs a long-ranged whip crack behind himself. Identical damage, properties and usage as forward aerial, and can also be aimed up and down. Like forward aerial, Richter can double jump and perform another aerial if done from a short hop, and it also acts as a tether recovery. Has more knockback growth despite the similar damage, with the sweetspot KOing from 110% at the edge of Final Destination.
|uairname=&nbsp;
|uairname=Aerial Top Swing ({{ja|エアリアルトップスイング|Eariaru Toppu Suingu}})
|uairdmg={{ShortHopDmgSSBU|12}} (spiked ball), {{ShortHopDmgSSBU|10}} (chain), {{ShortHopDmgSSBU|2}} (body)
|uairdmg={{ShortHopDmgSSBU|12}} (spiked ball), {{ShortHopDmgSSBU|10}} (chain), {{ShortHopDmgSSBU|2}} (body)
|uairdesc=Rears back and performs a long-ranged whip crack directly above him. Functionally identical to forward and back aerials in all aspects apart from attack direction and the inability to be angled. Like forward and up aerials, Richter can double jump and perform another aerial if done from a short hop, and it also acts as a tether recovery, covering around the same distance as [[Uppercut]]. The sweetspot KOs from 100% while in the air.
|uairdesc=Rears back and performs a long-ranged whip crack directly above him. Functionally identical to forward and back aerials in all aspects apart from attack direction and the inability to be angled. Like forward and back aerials, Richter can double jump and perform another aerial if done from a short hop, and it also acts as a tether recovery, covering around the same distance as [[Uppercut]]. The sweetspot KOs from 100% while in the air.
|dairname=&nbsp;
|dairname=Jump Kick ({{ja|ジャンプキック|Janpu Kikku}})
|dairdmg={{ShortHopDmgSSBU|12}}, {{ShortHopDmgSSBU|7}} (late)
|dairdmg={{ShortHopDmgSSBU|12}}, {{ShortHopDmgSSBU|7}} (late)
|dairdesc=A [[stall-then-fall]] divekick, based on the ability both Simon and Richter can obtain in ''Castlevania: Harmony of Despair''. Goes downward at a diagonal angle, with the early frames being a [[meteor smash]]. If hit, Richter will bounce back with a flourish; the sweetspot easily combos into several moves, including forward or back aerials at medium percents, or Uppercut at 100% or above as a KO combo.
|dairdesc=A [[stall-then-fall]] divekick, based on the ability both Simon and Richter can obtain in ''Castlevania: Harmony of Despair''. Goes downward at a diagonal angle, with the early frames being a [[meteor smash]]. If hit, Richter will bounce back with a flourish, which can combo into other attacks: the early hit easily combos into forward or back aerials at medium percents, Uppercut at 100% or above as a KO combo, or even into itself at low percents.
|grabname=&nbsp;
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabdesc=Reaches with his left arm. Notably, while Richter can use his whip as a tether recovery, he does not use it to grab opponents.
|grabdesc=Reaches out with his left arm. Notably, while Richter can use his whip as a tether recovery, he does not use it to grab opponents; despite this, his grabs are fairly slow for a non-tether grab, additionally hampered by below-average range. These traits make it a poor choice in most situations, especially when considering Richter's already slow mobility.
|pummelname=&nbsp;
|pummelname=Grab Kneebutt ({{ja|つかみニーバット|Gurabu Nībatto}})
|pummeldmg=1.2%
|pummeldmg=1.3%
|pummeldesc=Knees the opponent.
|pummeldesc=A knee strike. Average power and speed.
|fthrowname=&nbsp;
|fthrowname=Swing Throw ({{ja|スイングスルー|Suingu Surū}})
|fthrowdmg=7%
|fthrowdmg=7%
|fthrowdesc=Spins once and flings the opponent forward. If the opponent misses a [[tech]], it can be followed up with forward smash, forward tilt or dash attack at 0%. Tech rolls can be caught with [[Axe]]. Richter's strongest throw, capable of KO'ing from 125% at the edge of Final Destination.
|fthrowdesc=Spins once and flings the opponent forward. If the opponent misses a [[tech]], it can be followed up with forward smash, forward tilt or dash attack at 0%. Tech rolls can be caught with [[Axe]]. Richter's strongest throw, capable of KO'ing from 125% at the edge of Final Destination.
|bthrowname=&nbsp;
|bthrowname=Swing Back Throw ({{ja|スイングバックスルー|Suingu Bakku Surū}})
|bthrowdmg=7%
|bthrowdmg=7%
|bthrowdesc=Flings the opponent backwards with both arms. Has the same combos as forward throw, but it is weaker for KOing, as it does so from 145% at the edge of Final Destination.
|bthrowdesc=Flings the opponent backwards with both arms. Has the same combos as forward throw, but it is weaker for KOing, as it does so from 145% at the edge of Final Destination.
|uthrowname=&nbsp;
|uthrowname=Toss & Beat ({{ja|トス&ビート|Tosu ando Bīto}})
|uthrowdmg=6% (hit 1), 4% (hit 2)
|uthrowdmg=6% (hit 1), 4% (hit 2)
|uthrowdesc=Heaves the opponent into the air before lashing at them with the Vampire Killer. Can initiate combos at 0% such as into up smash, or start aerial juggles. At higher percents, it can set up into up aerial for a KO.
|uthrowdesc=Heaves the opponent into the air before lashing at them with the Vampire Killer. One of Richter's most useful throws due to its setup ability and damage, being the most damaging throw in his moveset. Can initiate combos at 0% such as into up smash, or start aerial juggles. At higher percents, it can set up into up aerial for a KO.
|dthrowname=
|dthrowname=Slapdown ({{ja|スラップダウン|Surappudaun}})
|dthrowdmg=8%
|dthrowdmg=8%
|dthrowdesc=A {{s|wikipedia|chokeslam}}. Like forward and back throws, it can follow up with forward smash or forward tilt at 0%, or cover tech rolls with Axe.
|dthrowdesc=A {{s|wikipedia|chokeslam}}. Like forward and back throws, it can follow up with forward smash or forward tilt at 0%, or cover tech rolls with Axe.
Line 124: Line 178:
|ssname=Cross
|ssname=Cross
|ssdmg=6%, 8% (smash thrown), 5% (returning)
|ssdmg=6%, 8% (smash thrown), 5% (returning)
|ssdesc=Flings a silver cross projectile that functions similarly to [[Boomerang]], including the ability to be smash-thrown to fly further and deal more damage. Unlike Boomerang, the Cross makes no attempt to return to Richter, and only flies straight forward and back. The Cross reaches the edge of Final Destination if thrown from the middle, and will travel to the other edge if left uncaught. Only one Cross can be out, and Richter can catch it upon returning. This is generally Richter's main stage-control tool to interrupt approaches and initiate combos.
|ssdesc=Flings a silver cross projectile that functions similarly to [[Boomerang]], including the ability to be smash-thrown to fly further and deal more damage. Unlike Boomerang, the Cross makes no attempt to return to Richter, and only flies straight forward and back. The Cross reaches the edge of Final Destination if thrown from the middle, and will travel to the other edge if left uncaught. Only one Cross can be out, and Richter can catch it upon returning. This is generally Richter's main stage-control tool to interrupt approaches and initiate combos. Richter may say "Go!" when performing the attack.
|usname=Uppercut
|usname=Uppercut
|usdmg=2% (hit 1), 1.5% (hit 2-5), 6% (hit 6)
|usdmg=2% (hit 1), 1.5% (hit 2-5), 6% (hit 6)
Line 130: Line 184:
|dsname=Holy Water
|dsname=Holy Water
|dsdmg=2.9% (flask), 1.3% (flames, hits 1-8)
|dsdmg=2.9% (flask), 1.3% (flames, hits 1-8)
|dsdesc=Drops a flask of Holy Water diagonally downwards. Once it hits the ground or an opponent, the flask bursts and unleashes a pillar of blue flames. This is one of the only functionally different attacks Richter has compared to Simon's; Richter's version does not deal [[flame]] damage despite using blue "fire" particles. Only one flask or pillar of flame can exist at one time. If the flask is caught, it will become an [[item]] that opponents can use against Richter. It can also be [[reflected]] or [[perfect shield]]ed to affect the Richter who threw it. Has similar functionality as [[PK Fire]], keeping opponents trapped within the projectile and in position for a followup, and lacks a final stronger hit.  
|dsdesc=Drops a flask of Holy Water diagonally downwards. Once it hits the ground or an opponent, the flask bursts and unleashes a pillar of blue flames. Only one flask or pillar of flame can exist at one time. If the flask is caught, it will become an [[item]] that opponents can use against Richter. It can also be [[reflected]] or [[perfect shield]]ed to affect the Richter who threw it. Has similar functionality as [[PK Fire]], keeping opponents trapped within the projectile and in position for a followup, and lacks a final stronger hit. Richter will say "Take this!" when performing the move unlike Simon who simply grunts.
 
This is the only functionally different attack Richter has compared to Simon's; Richter's version does not deal [[flame]] damage, which is due to it using blue "fire" particles as opposed to Simon's red ones. Instead, it deals {{b|aura|effect}} damage, but its damage output does not scale with Richter's damage percentage unlike any of {{SSBU|Lucario}}'s aura-based moves.
|fsname=Grand Cross
|fsname=Grand Cross
|fsdmg=3% (trapping hit), 10% (final hit)
|fsdmg=3% (coffin), {{rollover|35%|Not affected by the 1v1 multiplier|y}} (crosses), 10% (ending)
|fsdesc=Summons a large coffin in front of him, which traps opponents that touch it the moment it appears. If successful, Richter grabs the coffin with the Vampire Killer's chain, swings it in a wide arc and hauls it skywards, then unleashes the devastating Grand Cross technique while flexing, blasting the coffin with magical crosses and sending the victims flying. Extremely powerful, able to KO as early as 25%.
|fsdesc=Summons a large coffin in front of him, which traps opponents that touch it the moment it appears. If successful, Richter grabs the coffin with the Vampire Killer's chain, swings it in a wide arc and hauls it skywards, then unleashes the devastating Grand Cross technique while flexing, blasting the coffin with crosses made of light, and sending the victims flying. Extremely powerful, able to KO as early as 25%.
}}
}}


===[[Taunts]]===
===Stats===
*Raises his hand in the air with an open palm, referencing his Grand Cross in the opening of ''Rondo of Blood'', leading into the pose from his render while saying "It's time!".
 
*Tightens his glove while saying "Prepare Yourself!".
{{Attributes
*Pulls out his whip and straightens the chain, a reference to a piece of artwork shown in the official guide for ''Rondo of Blood''.
| cast=89
| weight=107 | rweight=14-18
| dash=1.73 | rdash=79-80
| run=1.52 | rrun=74-75
| walk=0.76 | rwalk=83-85
| trac=0.085 | rtrac=79-82
| airfric=0.02 | rairfric=5-6
| air=0.94 | rair=71-72
| baseaccel=0.01 | rbaseaccel=15-87
| addaccel=0.02 | raddaccel=87-89
| gravity=0.085 | rgravity=57-59
| fall=1.85 | rfall=9-11
| ff=2.96 | rff=9-11
| jumpsquat=3 | rjumpsquat=1-88
| jumpheight=30 | rjumpheight=68-70
| shorthop=18 | rshorthop=10-13
| djump=29 | rdjump=73-78
}}
 
===[[Announcer]] call===
{{audio|Needs announcer calls from other languages.}}
<gallery>
Richter English Announcer SSBU.wav|English
Richter Japanese Announcer SSBU.wav|Japanese/Chinese
</gallery>
 
===[[On-screen appearance]]===
*Appears onstage surrounded by rays of light, and cracks the Vampire Killer before coiling it.
<gallery>
RichterOnScreenAppearanceSSBU.gif|Richter's on-screen appearance
</gallery>
 
===[[Taunt]]s===
*'''Up taunt''': Raises his hand in the air with an open palm, referencing his Grand Cross in the [[:File:Castlevania Rondo- Richter Artwork.jpg|opening]] of ''Rondo of Blood'', leading into the pose from his render while saying "It's time!"
*'''Side taunt''': Pulls out the Vampire Killer and straightens the chain, a reference to a piece of [http://www.vgmuseum.com/mrp/cv-rob/offart/rob-offart12.jpg artwork] shown in the official guide for ''Rondo of Blood''. This pose is also used as Juste Belmont's official artwork for ''Castlevania: Harmony of Dissonance''.
*'''Down taunt''': Tightens his glove while saying "Prepare yourself!". Based on the opening cutscene of ''Rondo of Blood''.
<gallery>
SSBURichterTaunt1.gif|Richter's up taunt.
SSBURichterTaunt2.gif|Richter's side taunt.
SSBURichterTaunt3.gif|Richter's down taunt.
</gallery>
 
===[[Idle pose]]s===
*Stands upright with his right hand on his hip. Based on his conversation stance in ''Castlevania: Symphony of the Night''.
*Thrusts his hand downwards.
Richter's idle stance is based on his idle from ''Castlevania: Rondo of Blood'', as well as every preceding Belmont since the original ''Castlevania''.
<gallery>
SSBURichterIdle1.gif|Richter's first idle pose.
SSBURichterIdle2.gif|Richter's second idle pose.
</gallery>
 
===[[Crowd cheer]]===
<div class="tabber">
<div class="tabbertab" title="English, Japanese/Chinese, Italian, Dutch, French">
{| class="wikitable" border="1" cellpadding="4" cellspacing="1"
|-
!{{{name|}}}
!Cheer (English)
!Cheer (Japanese/Chinese)
!Cheer (Italian)
!Cheer (Dutch)
!Cheer (French)
|-
! scope="row"|Cheer
|[[File:Richter Cheer English SSBU.ogg|center]]||[[File:Richter Cheer Japanese SSBU.ogg|center]]||[[File:Richter Cheer Italian SSBU.ogg|center]]||[[File:Richter Cheer Dutch SSBU.ogg|center]]||{{NTSC}} [[File:Richter Cheer French NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Richter Cheer French PAL SSBU.ogg|center]]
|-
! scope="row"|Description
|Rich - ter Bel - mont! || Rihita! *clap 3 times* || Rich - ter! *claps 3 times* || Rich - ter! || Tous avec Rich - ter!
|}
</div>
<div class="tabbertab" title="German, Spanish, Russian, Korean">
{| class="wikitable" border="1" cellpadding="4" cellspacing="1"
|-
!{{{name|}}}
!Cheer (German)
!Cheer (Spanish)
!Cheer (Russian)
!Cheer (Korean)
|-
! scope="row"|Cheer
|[[File:Richter Cheer German SSBU.ogg|center]]||{{NTSC}} [[File:Richter Cheer Spanish NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Richter Cheer Spanish PAL SSBU.ogg|center]]||[[File:Richter Cheer Russian SSBU.ogg|center]]||[[File:Richter Cheer Korean SSBU.ogg|center]]
|-
! scope="row"|Description
| || Riiiich - ter! || Rich - ter! Rich - ter! || Rich - ter!
|}
</div>
</div>


===[[Victory pose]]s===
===[[Victory pose]]s===
*Poses similarly to his idle stance in ''Symphony of the Night'' and makes a parting gesture saying "Farewell" which is from the cutscene where he rescues Tera in ''Rondo of Blood''.
*'''Left:''' Whilst spinning, Richter swings the Vampire Killer around himself while saying "You don't belong in this world!" ("{{ja|ここはお前の住む世界ではない!|Koko wa omae no sumu sekai de wanai!}}", ''This world is not yours to live in!'') before striking the ground with an overhead swing and pulling the chain taut. This line is taken from the beginning of ''Castlevania: Symphony of the Night''.
*Jumps and whips the ground before making a pose saying similar to his official render.
*'''Up:''' Jumps and whips the ground. Just before he lands, he spins in a brief clockwise manner. Upon landing, he assumes a pose identical to his official render.
*Swings the Vampire Killer around himself while saying “You don’t belong in this world!” before striking the ground with it and then pulling the chain taut.
*'''Right:''' While facing away from the camera, he pulls back and rolls up the Vampire Killer, putting it on his side. He then, with his back still facing the camera, turns around, similarly to his idle stance in ''Symphony of the Night'', and makes a parting gesture saying "Farewell!" ("{{ja|じゃあな|Jā na}}", ''See you.''). This is from the cutscene where he rescues Tera in ''Rondo of Blood''.
[[File:CastlevaniaSeriesVictoryThemeUltimate.ogg|thumb|A remix of the "Stage Clear" theme from the original ''Castlevania''.]]
<gallery>
RichterVictoryPose1.gif
RichterVictoryPose2.gif
RichterVictoryPose3.gif
</gallery>
 
==In [[competitive play]]==
{{Simon and Richter in competitive play (SSBU)}}


=={{SSBU|Classic Mode}}: Smash Echoes==
=={{SSBU|Classic Mode}}: Smash Echoes==
Both the English and Japanese names refer to [[Echo Fighter]]s, which make up all of Richter's opponents of this route.
[[File:SSBU Congratulations Richter.png|thumb|Richter's congratulations screen.]]
Richter's opponents, like him, are [[Echo Fighter]]s, which he fights in [[Fighter number|numerical order]]. However, instead of [[Crazy Hand]], who can be considered an echo of Master Hand, he faces [[Dracula]] as his final boss, like Simon.


{|class="wikitable sortable" style="text-align:center"
{|class="wikitable" style="text-align:center"
!Round!!Opponent!!Stage
!Round!!Opponent!!Stage!!Music
|-
|-
|1||{{SSBU|Dark Samus}}||[[Norfair]]
|1||{{CharHead|Dark Samus|SSBU|hsize=20px}}||[[Norfair]]||''{{SSBUMusicLink|Metroid|Multiplayer - Metroid Prime 2: Echoes}}''
|-
|-
|2||{{SSBU|Daisy}}||[[Golden Plains]]
|2||{{CharHead|Daisy|SSBU|hsize=20px}}||[[Golden Plains]]||''{{SSBUMusicLink|Super Mario Bros.|Mario Tennis / Mario Golf}}''
|-
|-
|3||{{SSBU|Lucina}}||[[Coliseum]]
|3||{{CharHead|Lucina|SSBU|hsize=20px}}||[[Coliseum]] ([[Ω form]])||''{{SSBUMusicLink|Fire Emblem|Destiny (Ablaze)}}''
|-
|-
|4||{{SSBU|Chrom}}||[[Arena Ferox]]
|4||{{CharHead|Chrom|SSBU|hsize=20px}}||[[Arena Ferox]]||''{{SSBUMusicLink|Fire Emblem|Id (Purpose) (Remix)}}''
|-
|-
|5||{{SSBU|Dark Pit}}||[[Reset Bomb Forest]]
|5||{{CharHead|Dark Pit|SSBU|hsize=20px}}||[[Reset Bomb Forest]]||''{{SSBUMusicLink|Kid Icarus|Dark Pit's Theme}}''
|-
|-
|6||{{SSBU|Ken}}||[[Suzaku Castle]] ([[Ω form]])
|6||{{CharHead|Ken|SSBU|hsize=20px}}||[[Suzaku Castle]] (Ω form)||''{{SSBUMusicLink|Street Fighter|Ken Stage}}''
|-
|-
|colspan="3"|Bonus Stage
|colspan="4"|[[Bonus Stage]]
|-
|-
|Final||[[Dracula]]||?
|Final||[[Dracula]]||{{b|Dracula's Castle|World of Light}}||''{{SSBUMusicLink|Castlevania|Dance of Illusions}}''
|}
|}
[[Credits]] roll after completing Classic Mode. Completing it as Richter has ''{{SSBUMusicLink|Castlevania|Dracula's Castle}}'' accompany the credits.
{{clr}}


==Role in [[World of Light]]==
==Role in [[World of Light]]==
Although Richter does not appear in the World of Light opening cutscene, he was vaporized and later imprisoned alongside the rest of the fighters (sans {{SSBU|Kirby}}) when Galeem unleashed his beams of light.
[[File:WoL-66eRichter.jpg|thumb|Finding Richter in World of Light|left]]
Although Richter does not appear in the World of Light opening cutscene, he was vaporized and later imprisoned alongside the rest of the fighters (sans {{SSBU|Kirby}}) when [[Galeem]] unleashed his beams of light.
 
Richter was one of the many fighters that fell under [[Dharkon]]'s control upon Galeem's first defeat. He is in the {{b|Dracula's Castle|World of Light}} sub-area, but only makes an appearance if the player manages to destroy all the purple evil ghosts that teleport the player if touched with the use of cannonballs. If the player manages to do so, he'll appear in between the spaces for [[Alucard]] and [[Dracula]].
{{clrl}}
 
===Fighter Battle===
{|class="wikitable" style="width:100%;"
|-
!style="width:5%;"|No.
!style="width:5%;"|Image
!Name
!Type
!Power
!Stage
!Music
|-
|66<sup>ε</sup>
|[[File:Richter SSBU.png|center|108x108px]]
|Richter
|{{SpiritType|Grab}} <center>{{color|#17ba17|Grab}}</center>
|11,800
|[[Dracula's Castle]] ([[Ω form]])
|''{{SSBUMusicLink|Castlevania|Divine Bloodlines}}''
|}
{{clr}}
 
==[[Spirit]]==
Richter's fighter spirit can be obtained by completing {{SSBU|Classic Mode}}. It is also available periodically for purchase in the shop for 300 Gold, but only after Richter has been unlocked. Unlocking Richter in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. His fighter spirit has an alternate version that replaces it with his artwork in ''Ultimate''.
 
<center>
<gallery>
SSBU spirit Richter Belmont.png|1,051. '''''Richter Belmont'''''
</gallery>
</center>
 
==In Spirit Battles==
===As the main opponent===
{|class="wikitable sortable" style="width:100%;"
! colspan=4|Spirit
! colspan=7|Battle parameters
! colspan=1|Inspiration
|-
! style="width:5%;"|No.
! style="width:5%;"|Image
! Name
! Series
! Enemy Fighter(s)
! style="width:5%;"|Type
! style="width:5%;"|Power
! Stage
! Rules
! Conditions
! Music
! Character
|-
|916
|{{SpiritTableName|Geo Stelar & Omega-Xis|customname=[https://megaman.fandom.com/wiki/Geo_Stelar Geo Stelar] & [https://megaman.fandom.com/wiki/Omega-Xis Omega-Xis]|size=64}}
|''Mega Man Star Force'' Series
|•{{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Wolf}} {{Head|Wolf|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Neutral}}
|3,900
|[[Moray Towers]]
|•Hazard: Zap Floor
|•The floor is electrified
|{{SSBUMusicLink|Mega Man|Shooting Star}}
|Geo Stelar
|-
|1,000
|{{SpiritTableName|Cody|customname=[https://streetfighter.fandom.com/wiki/Cody Cody]|size=64}}
|''Street Fighter'' Series
|•{{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px|cl=Blue}} (120 HP)
|{{SpiritType|Grab}}
|1,700
|[[New Donk City Hall]] (hazards off)
|•Jump Power ↓<br>•Item: Battering Types
|•[[Stamina battle]]<br>•The enemy's battering items have increased power<br>•All fighters have reduced jump power
|{{SSBUMusicLink|Street Fighter|Zangief Stage Type B}}
|
|-
|1,057
|{{SpiritTableName|Nathan Graves|customname=[https://castlevania.fandom.com/wiki/Nathan_Graves Nathan Graves]|size=64}}
|''Castlevania'' Series
|•{{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px|cl=Green}}
|{{SpiritType|Attack}}
|3,700
|[[Find Mii]] (hazards off)
|•Item: [[Timer]]
|•The enemy has an extra midair jump<br>•The enemy has increased jump power
|{{SSBUMusicLink|Castlevania|Awake}}
|
|-
|1,059
|{{SpiritTableName|Juste Belmont|customname=[https://castlevania.fandom.com/wiki/Juste_Belmont Juste Belmont]|size=64}}
|''Castlevania'' Series
|•{{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px|cl=Red}}
|{{SpiritType|Attack}}
|4,200
|[[The Great Cave Offensive]] ([[Battlefield form]])
|•Hazard: Lava Floor
|•The floor is lava<br>•The enemy has increased move speed
|{{SSBUMusicLink|Castlevania|Awake}}
|
|-
|1,061
|{{SpiritTableName|Leon Belmont|customname=[https://castlevania.fandom.com/wiki/Leon_Belmont Leon Belmont]|size=64}}
|''Castlevania'' Series
|•{{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px|cl=White}}
|{{SpiritType|Grab}}
|3,800
|[[Unova Pokémon League]] (hazards off)
|•Strengthen Weapon
|•The enemy can heal by shielding attacks<br>•All fighters' melee weapons have increased power
|{{SSBUMusicLink|Castlevania|Lament of Innocence}}
|
|-
|1,064
|{{SpiritTableName|Jonathan Morris|customname=[https://castlevania.fandom.com/wiki/Jonathan_Morris Jonathan Morris]|size=64}}
|''Castlevania'' Series
|•{{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Red}}
|{{SpiritType|Grab}}
|9,300
|[[Dracula's Castle]]
|N/A
|•The enemy's throwing-type items have increased power
|{{SSBUMusicLink|Castlevania|Jail of Jewel}}
|
|-
|1,268
|{{SpiritTableName|Specter Knight|customname=[https://shovelknight.fandom.com/wiki/Specter_Knight Specter Knight]|size=64}}
|''Shovel Knight'' Series
|•{{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px|cl=Yellow}}
|{{SpiritType|Attack}}
|3,900
|[[Bridge of Eldin]] (hazards off)
|N/A
|•The enemy starts the battle with a [[Death's Scythe]]<br>•The enemy has increased move speed
|{{SSBUMusicLink|Mega Man|Flash in the Dark (Dr. Wily Stage 1)}}
|
|-
|1,464
|{{SpiritTableName|Malos|size=64}}
|''Xenoblade Chronicles'' Series
|•{{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px|cl=Black}}<br>•Giant {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Grey}}x3
|{{SpiritType|Neutral}}
|13,600
|[[Gaur Plain]]
|N/A
|•Defeat the main fighter to win<br>•Reinforcements will appear after an enemy is KO'd
|{{SSBUMusicLink|Xenoblade Chronicles|Incoming!}}
|
|}
 
===As a minion===
{|class="wikitable sortable" style="width:100%;"
! colspan=4|Spirit
! colspan=7|Battle parameters
! colspan=1|Inspiration
|-
! style="width:5%;"|No.
! style="width:5%;"|Image
! Name
! Series
! Enemy Fighter(s)
! style="width:5%;"|Type
! style="width:5%;"|Power
! Stage
! Rules
! Conditions
! Music
! Character
|-
|1,065
|{{SpiritTableName|Charlotte Aulin|size=64}}
|''Castlevania'' Series
|•{{SSBU|Zelda}} {{Head|Zelda|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Attack}}
|3,700
|[[Bridge of Eldin]] ([[Battlefield form]])
|N/A
|•The enemy's special moves have increased power<br>•The enemy favors side specials<br>•Reinforcements will appear during the battle
|{{SSBUMusicLink|Castlevania|Hail from the Past}}
|[https://castlevania.fandom.com/wiki/Jonathan_Morris Jonathan Morris]
|-
|1,118
|{{SpiritTableName|Tamagon|size=64}}
|''Devil World''
|•Tiny {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Green}}<br>•Clear {{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px|cl=Green}}
|{{SpiritType|Grab}}
|1,500
|[[Mario Bros.]]
|•Item: Throwing Types
|•Defeat the main fighter to win<br>•The enemy favors neutral specials<br>•The enemy is invisible
|{{SSBUMusicLink|Other|Clu Clu Land}}
|Cross
|-
|1,366
|{{SpiritTableName|Athena Asamiya|customname=[https://snk.fandom.com/wiki/Athena_Asamiya Athena Asamiya]|size=64}}
|''Psycho Soldier''
|•{{SSBU|Palutena}} {{Head|Palutena|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px|cl=Green}}
|{{SpiritType|Neutral}}
|9,400
|[[Mushroomy Kingdom]] (hazards off)
|N/A
|•The enemy favors special moves<br>•Reinforcements will appear during the battle
|{{SSBUMusicLink|Fatal Fury|Psycho Soldier Theme (Overseas Version)}}
|[https://snk.fandom.com/wiki/Sie_Kensou Sie Kensou]
|-
|1,374
|{{SpiritTableName|Chris|customname=[https://residentevil.fandom.com/wiki/Chris_Redfield Chris]|size=64}}
|''Resident Evil'' Series
|•{{SSBU|Snake}} {{Head|Snake|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px|cl=Black}}
|{{SpiritType|Grab}}
|3,900
|[[Fourside]] ([[Battlefield form]])
|•Item: Shooting Types
|•The enemy starts the battle with a [[Franklin Badge]]<br>•The enemy's ranged weapons have increased power<br>•The enemy favors special moves
|{{SSBUMusicLink|Metal Gear|Battle in the Base}}
|[https://residentevil.fandom.com/wiki/Piers_Nivans Piers]
|}


==[[Alternate costume (SSBU)#Richter|Alternate costumes]]==
==[[Alternate costume (SSBU)#Richter|Alternate costumes]]==
<center>[[File:Richter Palette (SSBU).png|1000px]]</center>
{|style="margin:1em auto 1em auto;text-align:center"
|-
|colspan=8|[[File:Richter Palette (SSBU).png|link=Alternate costume (SSBU)#Richter|1000px]]
|-
|{{Head|Richter|g=SSBU|s=50px}}
|{{Head|Richter|g=SSBU|s=50px|cl=Red}}
|{{Head|Richter|g=SSBU|s=50px|cl=Purple}}
|{{Head|Richter|g=SSBU|s=50px|cl=Green}}
|{{Head|Richter|g=SSBU|s=50px|cl=Yellow}}
|{{Head|Richter|g=SSBU|s=50px|cl=Blue}}
|{{Head|Richter|g=SSBU|s=50px|cl=Black}}
|{{Head|Richter|g=SSBU|s=50px|cl=White}}
|}


==Reveal trailer==
==[[List of Super Smash Bros. Ultimate character trailers#Simon and Richter|Reveal trailer]]==
<youtube>3VrbkoWUyIg</youtube>
{{#widget:YouTube|id=3VrbkoWUyIg}}


==Gallery==
==Gallery==
<gallery>
<gallery>
Simon and Richter artwork.png|Simon and Richter artwork, as posted on the official Japanese Konami Twitter account.
Richter Crosses Over.png|Richter's splash art.
Richter Crosses Over.png|Richter's splash art.
<!--Richter amiibo.png|Richter's [[amiibo]].-->
Richter amiibo.png|Richter's [[amiibo]].
SSBU Richter Number.png|Richter's fighter card.
SSBU Richter Number.png|Richter's fighter card.
Richter unlock notice SSBU.jpg|Richter's unlock notice.
Simon and Richter artwork.png|Simon and Richter artwork, as posted on the official Japanese Konami Twitter account.
SSBUWebsiteRichter1.jpg|Richter on [[Gaur Plain]].
SSBUWebsiteRichter1.jpg|Richter on [[Gaur Plain]].
SSBUWebsiteRichter2.jpg|Richter straightening his whip on the [[Bridge of Eldin]].
SSBUWebsiteRichter2.jpg|Richter straightening his whip on the [[Bridge of Eldin]].
Line 191: Line 578:
SSBUWebsiteRichter6.jpg|In his red {{SSBU|alternate costume}} on [[Yoshi's Story]].
SSBUWebsiteRichter6.jpg|In his red {{SSBU|alternate costume}} on [[Yoshi's Story]].
SSBUWebsiteSimon3.jpg|Richter posing next to {{SSBU|Simon}} on [[Coliseum]].
SSBUWebsiteSimon3.jpg|Richter posing next to {{SSBU|Simon}} on [[Coliseum]].
SSBU Richter Grand Cross.png|Richter using [[Grand Cross]].
</gallery>
</gallery>


===Character Showcase Video===
===Fighter Showcase Video===
<youtube>ELrWbGScgwU</youtube>
{{#widget:YouTube|id=ELrWbGScgwU}}


==Trivia==
==Trivia==
*With the playable appearance of Richter and [[Simon]], ''Castlevania'' was the first third-party franchise to have more than one playable representative.
<!--Do not add trivia about how Richter and male Robin are both voiced by David Vincent in English. We don't do voice actor trivia unless it's directly referenced or relevant to Smash (like Chrom and Yusuke having the same English and Japanese voice actors, which is referenced in Smash by having the former represent the latter in his spirit battle).-->
*Richter is the first third-party Echo Fighter, and the first full clone to debut in the same game as their base character since {{SSBM|Roy}} in ''[[Super Smash Bros. Melee]]'', with the first being {{SSB|Luigi}} in ''[[Super Smash Bros.]]''
*Richter is the only Echo Fighter whose position in the [[fighter number]]s would be unchanged if Echo Fighters were numbered in the same way as regular fighters, as he was revealed directly after Simon, before any other characters.
*Richter's render is based on the boxart for ''Rondo of Blood'', modified to face forward rather than straight up.
*Richter's render is based on the boxart for ''Rondo of Blood'', but modified to face forward rather than straight up.
*His line in the English trailer delivered at Dracula, "Begone! You don't belong in this world, monster!", is a reference to the prologue of the original English release of ''Symphony of the Night'', which became infamous for its over-the-top writing and poor voice acting. The first line Richter delivers is "Die monster. You don't belong in this world!".<!--Not sure how different it is in the Japanese trailer.-->
*Richter's red outfit is a reference to a character that was cut from ''Rondo of Blood,'' often mistaken for appearing in a cancelled ''Castlevania'' project for the Sega 32X. Said character used a modified version of Richter's sprite from ''Rondo of Blood''.
**It also resembles Christopher Belmont as he appeared in the WiiWare title ''Castlevania: The Adventure ReBirth''.
*When Richter's Smash Blog article was uploaded on August 12th, 2018, Richter's name was erroneously labeled as "RICH'''I'''TER" in English variants of his fighter page. The typo was later corrected.
*When Richter's Smash Blog article was uploaded on August 12th, 2018, Richter's name was erroneously labeled as "RICH'''I'''TER" in English variants of his fighter page. The typo was later corrected.
**This is not the first time this misspelling has appeared. ''Castlevania: Portrait of Ruin'' had a similar error whenever a save file is in Richter Mode.
**Interestingly, Richter's name is also misspelt as "RICHITER" in ''Portrait of Ruin'''s character select screen, which was only corrected in the European version.
*Like {{SSBU|King Dedede}}, {{SSBU|Lucina}}, {{SSBU|King K. Rool}}, and {{SSBU|Simon}}, Richter's name is pronounced differently between the different international versions of ''Ultimate''. It is pronounced with a hard k and r in English ("Richter"), while using an h and and a in Japanese ("Rihtah").
*Like {{SSBU|King Dedede}}, {{SSBU|Lucina}}, {{SSBU|King K. Rool}}, and {{SSBU|Simon}}, Richter's name is pronounced differently between the different international versions of ''Ultimate''. It is pronounced with a short i, hard k, and r in English ("Richter"), while using a long e, h, and a in Japanese ("Reehtah"), closer to the original German pronunciation of the name.
*Richter is the only playable character whose first game appeared on the TurboGrafx-16, known as the PC Engine in Japan. He is also one of the only playable characters who made an appearance on the console, alongside [[Ryu]], [[Ken Masters|Ken]], and [[Pac-Man]].
*Richter and {{SSBU|Ken}} are the only Echo Fighter newcomers with a CGI trailer, as well as the only ones with CGI footage for their splash art. {{SSBU|Daisy}} did not have either, while {{SSBU|Chrom}} and {{SSBU|Dark Samus}} had only gameplay footage for their trailers and their official artwork for their splash arts.
*Richter and {{SSBU|Ken}} are the only Echo Fighter newcomers with a CGI trailer as well as the only ones with CGI footage for their splash art. {{SSBU|Daisy}} did not have either, while {{SSBU|Chrom}} and {{SSBU|Dark Samus}} had only gameplay footage for their trailers and their official artwork for their splash arts.
*Richter is the only character that isn't {{SSBU|Lucario}} to utilize the {{b|aura|effect}} [[effect]] in any of his moves, doing so in his version of [[Holy Water]]. Its power, however, is not affected by Richter's damage percent.
*Richter is the only Echo Fighter to be based off of a character introduced in ''Ultimate''.
*When Richter is [[asleep]], he will mutter "[[Dracula]]..." as he dozes. This makes him the only character to speak while asleep. Like {{SSBU|Pit}} and {{SSBU|Byleth}}'s [[Star KO]] voice clips, this easter egg is not present in the Japanese version.
*When Richter is [[asleep]], he will mutter "[[Dracula]]..." as he dozes. This makes him the only character to speak while asleep.
**However, because the clip loops before "Dracula..." is heard in-game, this can only be heard in the sound test.
*Richter is one of the few characters to speak during a [[KO]]: his alternate KO line has him yell "Why?!".
*Richter's fighter spirit is based off of his ''Dracula X Chronicles'' design, as opposed to his ''Rondo of Blood'' design used for his actual character model.
*Richter's Fighter Spirit is based off of his ''Dracula X Chronicles'' design as opposed to his ''Rondo of Blood'' design used for his actual character model.
 
==References==
{{reflist}}


{{SSBUCharacters}}
{{SSBUCharacters}}
{{Castlevania universe}}
{{Castlevania universe}}
[[Category:Richter (SSBU)| ]]
[[Category:Richter (SSBU)| ]]
[[Category:Third party characters]]
[[Category:Third-party characters]]
[[Category:Konami]]
[[Category:Konami]]
[[Category:Spirits]]
[[es:Richter (SSBU)]]
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