Villager (SSBU)/Forward tilt: Difference between revisions
wanted to add the hitboxes (thanks for adding extra stuff btw I mainly started editing this page because there is 4,000 pages that need competitive knowledge and I just wanted to remove at least 1 page from that list)
(wanted to add the hitboxes (thanks for adding extra stuff btw I mainly started editing this page because there is 4,000 pages that need competitive knowledge and I just wanted to remove at least 1 page from that list)) |
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:VillagerFTiltSSBU.gif|thumb|350px|Hitbox visualization showing Villager's forward tilt.]] | [[File:VillagerFTiltSSBU.gif|thumb|350px|Hitbox visualization showing Villager's forward tilt.]] | ||
==Overview== | ==Overview== | ||
Villager swings a paw umbrella | Villager swings a paw umbrella dealing 9%. It has a decent disjoint to keep short-range opponents away and is safe on shield against most characters, especially when spaced. It has hitboxes above and below it making it a decent [[2 frame punish]] or to punish jumps [[out of shield]] or from ledge. It is decent at catching chases and whiffs due to its 8 frame startup, but it has only 4 frames of a hitbox and | ||
23 frames of end lag making it punishable if missed. Its low knockback and 45 degree angle make it a poor KO option and allows the opponent to recover high, being disadvantageous for Villager as he can more easily edge guard horizontal or low recoveries ({{mvsub|Villager|SSBU|forward aerial}} and {{mvsub|Villager|SSBU|back aerial}} for horizontal and {{mvsub|Villager|SSBU|forward smash}} or [[../Down special|Timber]] for low). | |||
==Hitboxes== | ==Hitboxes== |