Mario (SSBM)/Forward aerial: Difference between revisions
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Mariogeek2 (talk | contribs) m (Added Doc's fair to list of similar moves.) |
(→Overview: Looked up some videos of certain youtubers using Mario’s fair to gimp fox near the bottom blast zone.) Tag: Mobile edit |
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{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
Mario throws an overhand clobber. Due to having a [[meteor smash]] hitbox, this move is not practical for edgeguarding due to the existence of [[meteor canceling]]. Additionally, while the move has no sourspot, the high starting and end lag makes the move predictable and easy to punish. However, the move can situationally combo into Mario’s up smash. | Mario throws an overhand clobber. Due to having a [[meteor smash]] hitbox, this move is not practical for edgeguarding due to the existence of [[meteor canceling]]. Additionally, while the move has no sourspot, the high starting and end lag makes the move predictable and easy to punish. However, the move can situationally be used near the bottom blast zone for gimping the opponent with a slow recovery such as fox or combo into Mario’s up smash. | ||
==Hitboxes== | ==Hitboxes== |
Latest revision as of 05:03, November 23, 2024
Overview[edit]
Mario throws an overhand clobber. Due to having a meteor smash hitbox, this move is not practical for edgeguarding due to the existence of meteor canceling. Additionally, while the move has no sourspot, the high starting and end lag makes the move predictable and easy to punish. However, the move can situationally be used near the bottom blast zone for gimping the opponent with a slow recovery such as fox or combo into Mario’s up smash.
Hitboxes[edit]
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | Clang | Rebound | Effect | G | A | Sound | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 15% | 0 | 30 | 70 | 0 | 3.1248 | 31 | 0.0 | 0.0 | 0.0 | Punch | ||||||
1 | 0 | 15% | 0 | 30 | 70 | 0 | 3.906 | 32 | 3.1248 | 0.0 | 0.0 | Punch |
Timing[edit]
Initial autocancel | 1-2 |
---|---|
Hitboxes | 18-22 |
Ending autocancel | 43- |
Interruptible | 60 |
Animation length | 74 |
Landing lag[edit]
Animation length | 21 |
---|---|
L-cancelled animation length | 10 |
Normal | |||||||||||||||||||||
L-cancelled |
Lag time |
Hitbox |
Autocancel |
Interruptible |
Similar moves[edit]
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