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|bthrowdmg=12% | |bthrowdmg=12% | ||
|bthrowdesc=Throws the opponent backwards in a sideways motion with one arm, akin to {{SSBU|Donkey Kong}}'s regular back throw. It has the exact same damage output, angle and knockback values as his forward throw, however, since it's far easier to land a grab at the outermost edge of the stage (i.e. closer to the blast line) when facing toward it, e.g. by rolling to the ledge, back throw reliably kills middleweights below 140%, or 115% with max rage. Moreover, with a significantly faster startup at frame 19, it's harder to react to and DI than forward throw. | |bthrowdesc=Throws the opponent backwards in a sideways motion with one arm, akin to {{SSBU|Donkey Kong}}'s regular back throw. It has the exact same damage output, angle and knockback values as his forward throw, however, since it's far easier to land a grab at the outermost edge of the stage (i.e. closer to the blast line) when facing toward it, e.g. by rolling to the ledge, back throw reliably kills middleweights below 140%, or 115% with max rage. Moreover, with a significantly faster startup at frame 19, it's harder to react to and DI than forward throw. | ||
|uthrowname= | |uthrowname=Flesh Mixer ({{ja|フレッシュミキサー|Furessu Mikisā}}) | ||
|uthrowdmg=0.5% (hits 1-7),<br>2% (hit 8),<br>4% (hit 9)<br>2% (throw) | |uthrowdmg=0.5% (hits 1-7),<br>2% (hit 8),<br>4% (hit 9)<br>2% (throw) | ||
|uthrowdesc=Throws the opponent slightly upward, withdraws into his shell, and then spins rapidly in order to repeatedly stab them with his shell's spikes. He hops up on the final hit to launch the opponent upwards. Can combo into forward, neutral, and up aerials at low percents. | |uthrowdesc=Throws the opponent slightly upward, withdraws into his shell, and then spins rapidly in order to repeatedly stab them with his shell's spikes. He hops up on the final hit to launch the opponent upwards. Can combo into forward, neutral, and up aerials at low percents. | ||
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Despite a negative reception from the E3 build, upon the game's initial release Bowser was initially viewed as a strong, viable pick due to improvements to his power and mobility, the addition of armor to his tilts and smash attacks, and the universal changes to landing lag and jumpsquats that had toned down his greatest weakness. This was reflected in early tournament performances from {{Sm|LeoN}}, who achieved several top 8 major performances with the character and was ranked high on the [[Spring 2019 PGRU]]; {{Sm|Lunamado}}, who saw strong runs at {{Trn|Sumabato SP 3}} and {{Trn|Sumabato SP 5}}; and {{Sm|DarkThunder}}, who found great success in Europe including winning {{Trn|Calyptus Cup Fusion}}, the first C-tier victory for a Bowser player. With other "traditional" heavyweights such as {{SSBU|King Dedede}} seeing a sharp decline during this period, players began taking a greater notice towards Bowser's strengths, specifically how he lacked most weaknesses that plagued the other traditional heavyweights. As such, Bowser was commonly viewed as the best traditional heavyweight character and an upper-mid tier character. This perception was maintained throughout the next few years and during the online metagame, which also saw the meteoric rise of {{Sm|Hero|p=Japan}} in Japan. | Despite a negative reception from the E3 build, upon the game's initial release Bowser was initially viewed as a strong, viable pick due to improvements to his power and mobility, the addition of armor to his tilts and smash attacks, and the universal changes to landing lag and jumpsquats that had toned down his greatest weakness. This was reflected in early tournament performances from {{Sm|LeoN}}, who achieved several top 8 major performances with the character and was ranked high on the [[Spring 2019 PGRU]]; {{Sm|Lunamado}}, who saw strong runs at {{Trn|Sumabato SP 3}} and {{Trn|Sumabato SP 5}}; and {{Sm|DarkThunder}}, who found great success in Europe including winning {{Trn|Calyptus Cup Fusion}}, the first C-tier victory for a Bowser player. With other "traditional" heavyweights such as {{SSBU|King Dedede}} seeing a sharp decline during this period, players began taking a greater notice towards Bowser's strengths, specifically how he lacked most weaknesses that plagued the other traditional heavyweights. As such, Bowser was commonly viewed as the best traditional heavyweight character and an upper-mid tier character. This perception was maintained throughout the next few years and during the online metagame, which also saw the meteoric rise of {{Sm|Hero|p=Japan}} in Japan. | ||
Unfortunately, a lack of substantial updates since the early metagame, the rise of oppressive characters such as {{SSBU|Diddy Kong}} and {{SSBU|Sonic}}, and the introduction of other oppressive DLC characters such as {{SSBU|Steve}} and {{SSBU|Kazuya}} hurt Bowser's standing as time went on. This power creep affected Bowser's representation, which slowly declined as time went on. Although Hero, LeoN, and Mukuro~ (DarkThunder) were still able to find some success, their tournament performances declined alongside Bowser's decline in the metagame. This | Unfortunately, a lack of substantial updates since the early metagame, the rise of oppressive characters such as {{SSBU|Diddy Kong}} and {{SSBU|Sonic}}, and the introduction of other oppressive DLC characters such as {{SSBU|Steve}} and {{SSBU|Kazuya}} hurt Bowser's standing as time went on. This power creep affected Bowser's representation, which slowly declined as time went on. Although Hero, LeoN, and Mukuro~ (DarkThunder) were still able to find some success, their tournament performances declined alongside Bowser's decline in the metagame. This has shifted opinions on Bowser towards a more negative light, with most players believing the character was only a mid tier at best. This was reflected in Bowser's placement on the first tier list, where he was ranked 50th as an upper-mid tier in the B- tier. Further decline in Bowser's representation, especially with Hero's less consistent performances, led to Bowser dropping on the second tier list to 59th, ranking in the C+ tier and marking one of the largest drops from the first tier list. | ||
=={{SSBU|Classic Mode}}: The Red One. Every Red One!== | =={{SSBU|Classic Mode}}: The Red One. Every Red One!== |
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