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===Exclusive [[stickers]]=== | ===Exclusive [[stickers]]=== | ||
These stickers can only be used by Samus and Zero Suit Samus. | |||
*Dark Samus: [Normal] Resistance +11 | |||
*Energy Tank: [Energy] Attack +12 | |||
*Gravity Suit Samus: [Weapon] Attack +11 | |||
*Metroid: [Electric] Attack +20 | |||
*Morph Ball: [Weapon] Attack +5 | |||
*Running Zero Suit Samus: [Weapon] Attack +25 | |||
*Samus (Metroid): [Specials: Indirect] Attack +15 | |||
*Samus (Metroid Fusion): [Electric] Resistance +16 | |||
*Special Token: [Arm] Attack +6 | |||
*Starship: [Weapon] Attack +9 | |||
*Zero Suit Samus: [Leg] Attack +9 | |||
===Using stickers=== | |||
Since Samus and Zero Suit Samus share the same trophy base, there are some cases in which certain stickers will not affect one of them. Since Smash Balls don't appear in Adventure Mode, if one transforms into Zero Suit Samus, they will be unable to change back until the end of the level (or, in [[The Great Maze]], a save point). Aside from use of items, only [[Leg]], [[Weapon]], and [[Energy]] stickers will affect both characters. That said, all of Zero Suit Samus's moves consist of Leg or Weapon attacks barring the first hit of the jab, Forward Throw and Down Smash. | Since Samus and Zero Suit Samus share the same trophy base, there are some cases in which certain stickers will not affect one of them. Since Smash Balls don't appear in Adventure Mode, if one transforms into Zero Suit Samus, they will be unable to change back until the end of the level (or, in [[The Great Maze]], a save point). Aside from use of items, only [[Leg]], [[Weapon]], and [[Energy]] stickers will affect both characters. That said, all of Zero Suit Samus's moves consist of Leg or Weapon attacks barring the first hit of the jab, Forward Throw and Down Smash. | ||
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