Hadoken: Difference between revisions

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{{ArticleIcons|ssb4=y|ultimate=y}}
{{ArticleIcons|ssb4=y|ultimate=y}}
{{image|Needs a GIF of Ryu's Shakanetsu Hadoken}}
{{Infobox Special Move
{{Infobox Special Move
|name=Hadoken
|name=Hadoken
|image={{tabber|title1=Ryu|tab1=[[File:Ryu Neutral B SSBU.gif|300px]]|title2=Ken|tab2=[[File:Ken Neutral B SSBU.gif|300px]]}}
|image={{tabber|title1=Ryu|content1=[[File:Ryu Neutral B SSBU.gif|300px]]|title2=Ken|content2=[[File:Ken Neutral B SSBU.gif|300px]]}}
|caption=Hadoken in ''Ultimate''.
|caption=Hadoken in ''Ultimate''.
|universe={{uv|Street Fighter}}
|universe={{uv|Street Fighter}}
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==Overview==
==Overview==
Ryu brings his palms back beside himself to cup them together, then thrusts them forward in an instant to shoot out a large energy [[projectile]] while announcing the technique's name. Only one Hadoken per player can be in play at any given time; attempting a second Hadoken if the first one is still active will result in them performing the animation with only a puff of harmless smoke appearing from their hands.
Ryu brings his palms back beside himself to cup them together, then thrusts them forward in an instant to shoot out a large energy [[projectile]] while announcing the technique's name. Only one Hadoken per player can be in play at any given time; attempting a second Hadoken if the first one is still active will result in them performing the animation with only a puff of harmless smoke appearing from their hands. Shooting the projectile midair gives Ryu a tiny amount of lift, like Mario's [[Cape]]; this does not occur if Ryu fails to produce a projectile due to another one being in play.


As with most of Ryu's special moves, performing specific direction inputs changes the properties of the Hadoken (this does not apply to Ken's variant). Each version has low speed and variable damage, and travels half of [[Final Destination]]'s length; because of these properties, all variations of the Hadoken are ineffective at KOing, but good for racking up damage at range, useful in Ryu's tapped tilt combos, and can be used as a option to wall off opponent's approaches, albeit being less effective than other projectiles like [[Megavitamins]] due to the limit of one active Hadoken per player. Shooting the projectile midair gives Ryu a tiny amount of lift, like Mario's [[Cape]]; this does not occur if Ryu fails to produce a projectile due to another one being in play.
As with most of Ryu's special moves, performing specific directional inputs allows Ryu to use stronger versions of the Hadoken (default, input and Shakunetsu). In addition, Ryu can control the speed and damage of the projectile depending on how long the player holds the special button down - tapping will fire a slower and weaker projectile, while holding will fire a faster and stronger projectile, mimicking the Light/Medium/Heavy mechanic of ''Street Fighter''. In ''Ultimate'', these projectile speeds are more prominent, with slow Hadokens having around two-thirds the speed of a normal one, and fast Hadokens having more than twice the speed, allowing more versatility in their use.


All versions of Hadoken have extremely low [[priority]] and can be blocked by almost any attack, including extremely weak projectiles, which makes Hadokens easy to counter at a distance. Additionally, the projectile can miss certain [[crouch]]ing or prone characters due to its traveling height, while a select few can even [[run]] directly under one (such as {{SSB4|Little Mac}}).
All versions of the Hadoken travel half of [[Final Destination]]'s length; because of these properties, they are ineffective for KOing, but good for racking up damage at range, useful in Ryu's tilt combos, and can be used as a option to wall off opponent's approaches, albeit being less effective than other projectiles like [[Megavitamins]] due to the limit of one active Hadoken per player. All versions of Hadoken have extremely low [[priority]] and can be blocked by almost any attack, including extremely weak projectiles, which makes Hadokens easy to counter at a distance. Additionally, the projectile can miss certain [[crouch]]ing or prone characters due to its traveling height, while a select few can even [[run]] directly under one (such as {{SSB4|Little Mac}}).


Ken, who is Ryu's [[Echo Fighter]], shares this move. Aesthetically, his version has a slightly different shape and contains an image of his hands. Compared to Ryu, Ken's Hadoken is weaker, and its speed is less controllable; additionally, he does not have access to the Shakunetsu Hadoken.
Ken, who is Ryu's [[Echo Fighter]], shares this move. Aesthetically, his version has a slightly different shape and contains an image of his hands, similar to its appearance in ''Street Fighter II''. Compared to Ryu, Ken's Hadoken is weaker, and its speed is less controllable due to it using Ryu's old Hadoken speeds from ''Smash 4''; additionally, he does not have access to the Shakunetsu Hadoken.


==Instructional quote==
Of note is that the non-Shakunetsu versions of the Hadoken have extremely high [[hitlag]] due to Ryu and Ken's movesets having a multiplier of at least 1.. This causes an unintentional quirk of light/medium/heavy Hadokens pushing victims back much further than any other projectile in the game, in addition to causing large amounts of hitstun, which at high percents forces the opponent to slide across the stage while being completely inactionable. With this in mind, a team of two [[shoto]] players can launch Hadokens on each side of the opponent for a pseudo-[[infinite]].
{{InstructionalQuotes
|ssbucount=2
|ssbuchar=Ryu
|ssbuchar2=Ken
|ssbudesc=Fires an energy wave from his palms. Holding down the button increases its speed and power.
|ssbudesc2=Fires an energy wave from his palms. Holding down the button increases its speed and power.
}}


==Hadoken types==
==Hadoken types==
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[[File:Hadoken.jpg|thumb|left|Standard Hadoken.]]
[[File:Hadoken.jpg|thumb|left|Standard Hadoken.]]
:{{cquote|A projectile from a world-class fighting game. Hold down the button to vary how fast it travels. It’ll disappear after a set distance.|cite=In-Game Tip}}
:{{cquote|A projectile from a world-class fighting game. Hold down the button to vary how fast it travels. It’ll disappear after a set distance.|cite=In-Game Tip}}
Pressing only the special button performs the standard '''Hadoken''', a small blue energy projectile, while Ryu voices out "Hadoken!". The damage and speed at which the projectile moves can be altered based on how long the button is held. It deals 5-6%, with low enough knockback that it can [[jab reset]] opponents.
Pressing only the special button performs the standard '''Hadoken''', a small blue energy projectile, while Ryu voices out "Hadoken!". It deals 5-6%, with low enough knockback that it can [[lock]] opponents.
{{clr}}
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[[Kirby]] can also perform all versions of the Hadoken once he {{b|Inhale|Kirby}}s Ryu or Ken, by inputting the same motion on the control stick. He voices out all attacks like Ryu as well, albeit in his more lighthearted voice; attempting to shoot a Hadoken while one is still in play makes Kirby voice out a short "Hoh!", unlike Ryu, who simply scoffs. Kirby can also perform the inputted and Shakunetsu Hadoken variants while in standby after breaking the [[Smash Ball]]. Interestingly, Kirby has different voice clips for Ryu and Ken's versions of Hadoken.
[[Kirby]] can also perform all versions of the Hadoken once he {{b|Inhale|Kirby}}s Ryu or Ken, by inputting the same motion on the control stick. He voices out all attacks like Ryu as well, albeit in his more lighthearted voice; attempting to shoot a Hadoken while one is still in play makes Kirby voice out a short "Hoh!", unlike Ryu, who simply scoffs. Kirby can also perform the inputted and Shakunetsu Hadoken variants while in standby after breaking the [[Smash Ball]]. Interestingly, Kirby has different voice clips for Ryu and Ken's versions of Hadoken.
{{clr}}
{{clr}}
==Instructional quote==
{{InstructionalQuotes
|ssbucount=2
|ssbuchar=Ryu
|ssbuchar2=Ken
|ssbudesc=Fires an energy wave from his palms. Holding down the button increases its speed and power.
|ssbudesc2=Fires an energy wave from his palms. Holding down the button increases its speed and power.
}}


==Customization==
==Customization==
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The Hadoken's size in ''Smash Bros.'' is more likely based off of the ''Marvel vs. Capcom'' series' version, where starting with ''X-Men vs. Street Fighter'', several ''Street Fighter'' characters' moves were given radical changes in order to look less pale in comparison to the ''X-Men'' characters, with the Hadoken's size increase being one radical change out of many.
The Hadoken's size in ''Smash Bros.'' is more likely based off of the ''Marvel vs. Capcom'' series' version, where starting with ''X-Men vs. Street Fighter'', several ''Street Fighter'' characters' moves were given radical changes in order to look less pale in comparison to the ''X-Men'' characters, with the Hadoken's size increase being one radical change out of many.
[[File:SF2 Ken's Hadoken animated sprite.gif|200px|thumb|right|Gif of Ken firing a Hadoken.]]
[[File:SF2 Ken's Hadoken animated sprite.gif|200px|thumb|GIF of Ken firing a Hadoken.]]
Though Ken has always used the Hadoken alongside Ryu, his usage of it is far more restricted, often being inferior in various aspects such as being punishable on hit when close to the opponent. He is characterized as being flashier and preferring kicks, leading to his Shoryuken being more powerful than Ryu's and forgoing the Shakunetsu Hadoken for other attacks like his Roundhouse Kicks.
Though Ken has always used the Hadoken alongside Ryu, his usage of it is far more restricted, often being inferior in various aspects such as being punishable on hit when close to the opponent. He is characterized as being flashier and preferring kicks, leading to his Shoryuken being more powerful than Ryu's and forgoing the Shakunetsu Hadoken for other attacks like his Roundhouse Kicks.
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*The Input Hadoken (including the Shakunetsu Hadoken) can still be performed while in Final Smash standby mode, making Ryu and Ken (and Kirby with Ryu/Ken's Copy Ability) the only fighters who can use a neutral special move in standby after breaking the [[Smash Ball]], barring [[Golden Glitch|glitches]] and disc load delay.
*The Input Hadoken (including the Shakunetsu Hadoken) can still be performed while in Final Smash standby mode, making Ryu and Ken (and Kirby with Ryu/Ken's Copy Ability) the only fighters who can use a neutral special move in standby after breaking the [[Smash Ball]], barring [[Golden Glitch|glitches]] and disc load delay.
*Kirby's appearance with Ryu's Copy Ability resembles {{s|wikirby|Fighter}} Kirby, which in turn pays homage to Ryu. Various games allow Kirby to perform some of Ryu's other attacks, like the [[Shoryuken]] (as "Rising Break") and [[Tatsumaki Senpukyaku]] (as "Aerial Spin Kick"), and both ''{{s|wikirby|Kirby's Return to Dream Land}}'' and ''{{s|wikirby|Kirby Triple Deluxe}}'' allow Kirby to fire the Instant Mega Force Blast using the traditional Hadoken command, which is called "Hadou-Shot" in Japan.
*Kirby's appearance with Ryu's Copy Ability resembles {{s|wikirby|Fighter}} Kirby, which in turn pays homage to Ryu. Various games allow Kirby to perform some of Ryu's other attacks, like the [[Shoryuken]] (as "Rising Break") and [[Tatsumaki Senpukyaku]] (as "Aerial Spin Kick"), and both ''{{s|wikirby|Kirby's Return to Dream Land}}'' and ''{{s|wikirby|Kirby Triple Deluxe}}'' allow Kirby to fire the Instant Mega Force Blast using the traditional Hadoken command, which is called "Hadou-Shot" in Japan.
*In ''Smash 4'', the in-game tip for performing Hadokens erroneously spells the phrase "how to do" as a single word ("howtodo") for unknown reasons.


{{Multiple Special Moves|Ryu|Ken}}
{{Multiple Special Moves|Ryu|Ken}}
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