Shippu Jinraikyaku / Shinryuken: Difference between revisions

→‎Shippu Jinraikyaku: I had a few funny clips of this on CPUs.
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(→‎Shippu Jinraikyaku: I had a few funny clips of this on CPUs.)
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==Overview==
==Overview==
===Shippu Jinraikyaku===
===Shippu Jinraikyaku===
If Ken uses his Final Smash while near an opponent, he will declare, "Gotcha!" and use the '''Shippu Jinraikyaku''' ({{ja|疾風迅雷脚|Shippū Jinraikyaku}}, ''Hurricane Swift Thunder Leg''). Ken kicks his opponent on the ground several times, announcing the attack while kicking, before beginning to carry them upward with a rapid helicopter kick. The move ends with one final intense kick to the opponent. Similar to [[Shin Shoryuken]], if the move has enough knockback to KO the opponent, an intense orange background from ''Street Fighter IV'' will cover the entire screen, while the final kick causes black ink to surround the opponent while violent action lines focus on the Final Smash's victim. This move will ignore edges entirely, continuing past them even during the grounded section. Since neither the activation hitbox nor the first 4 kicks trap the opponent into the move, although the 4 kicks use the position vector function to control opponents' knockback, it is possible for opponents to drop out of or be knocked out of the move before the fifth hit. If the fifth hit does not connect, the attack fails. The final hit is comparatively weak for a Final Smash, to compensate for Ken's movement forward during the move, however on larger stages this results in the move being less effective overall. If multiple opponents are hit by the move, the KO effects will be dependent on the front opponent. The move can also occasionally KO the front opponent without the KO effects occurring.
If Ken uses his Final Smash while near an opponent, he will declare, "Gotcha!" and use the '''Shippu Jinraikyaku''' ({{ja|疾風迅雷脚|Shippū Jinraikyaku}}, ''Hurricane Swift Thunder Leg''). Ken kicks his opponent on the ground several times, announcing the attack while kicking, before beginning to carry them upward with a rapid helicopter kick. The move ends with one final intense kick to the opponent. Similar to [[Shin Shoryuken]], if the move has enough knockback to KO the opponent, an intense orange background from ''Street Fighter IV'' will cover the entire screen, while the final kick causes black ink to surround the opponent while violent action lines focus on the Final Smash's victim.  
 
This move will ignore edges entirely, continuing past them even during the grounded section. Since neither the activation hitbox nor the first 4 kicks trap the opponent into the move, although the 4 kicks use the position vector function to control opponents' knockback, it is possible for opponents to drop out of or be knocked out of the move before the fifth hit. If the fifth hit does not connect, the attack fails.  
 
The final hit is comparatively weak for a Final Smash, to compensate for Ken's significant forward movement during the move; however on larger stages this results in the move being less effective overall. If multiple opponents are hit by the move, the KO effects will be dependent on the front opponent. The move can also occasionally KO the front opponent without the KO effects occurring.
 
If the move connects very close to a blast zone, Ken will still move forwards along with his victim, which can cause him to KO his victim and then himself since the move will physically move both fighters into the blast zone. However, if the opponent is KO'd by the blast zone during the first five kicks, Ken will automatically cancel the rest of the move, which will prevent him from KOing himself.


===Shinryuken===
===Shinryuken===
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