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{{ArticleIcons|ssbb=y}}
{{ArticleIcons|brawl=y|ssb4=y|ultimate=y}}
{{Infobox Final Smash
{{Infobox Special Move
|image=volttackle.jpg
|image={{tabber|title1=Pikachu|content1=[[File:Pikachu Final Smash SSBU.gif|300px]]|title2=Pichu|content2=[[File:Pichu Final Smash SSBU.gif|300px]]}}
|size=200px
|user=[[Pikachu]]
|user=Pikachu
|user2=[[Pichu]]
|type=Transformation
|universe={{uv|Pokémon}}
|effect=Pikachu flies around (even through terrain), 11% damage for ram, 15% damage for spark, 3% damage after spark
|interwiki=bulbapedia
|interwiki=bulbapedia
|interwikiname=Bulbapedia
|interwikiname=Bulbapedia
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}}
}}


'''Volt Tackle''' is [[Pikachu (SSBB)|Pikachu]]'s [[Final Smash]] in ''[[Super Smash Bros. Brawl]]''. When Pikachu uses this [[attack]], it temporarily turns into a gigantic ball of light. Pikachu will then fly around the stage at great speeds, and the direction Pikachu goes during this move can be controlled by the player. When an opponent is hit, they take about 11% [[damage]], depending on how much of the attack hits the opponent and how fast Pikachu is moving. The move has little [[knockback]], barely stunning the opponent, but can rack up a lot of damage. The move can deliver significant knockback when the attack button is pressed, creating a large discharge. The Final Smash lasts around 10 seconds. The Final Smash is generally accepted as extremely powerful by fans, though the difficulty of controlling it and its short length are major drawbacks.
'''Volt Tackle''' ({{ja|ボルテッカー|Borutekkā}}, ''Volteccer'') is [[Pikachu]] and [[Pichu]]'s [[Final Smash]].


The move has relatively unusual controls. The player cannot control Pikachu's movements directly, they instead control a sort of pivot point; Pikachu gravitates towards this point with elastic physics. The pivot point cannot pass through solid terrain, but Pikachu can. The move's elasticity is tighened up at the end of the move, which is why Pikachu then moves slower and cannot move through walls.
==Overview==
When this [[attack]] is used, the user turns into a ball of electricity and deals contact damage while moving around the stage. In ''Brawl'' and ''SSB4'', the ball can be steered around the stage, and pressing the attack button releases an electrical discharge that adds significant knockback.


==Origins==
===In ''Brawl'' and ''SSB4''===
[[File:Volt Tackle HGSS.png|thumb|right|Pikachu using Volt Tackle in the Pokémon games]]
[[File:Volttackle.jpg|thumb|Volt Tackle in ''Brawl''.]]
When a [[Pikachu]] or Raichu is holding a Light Ball in the ''[[Pokémon (universe)|Pokémon games]]'', all of its offspring [[Pichu]]s will instinctively know Volt Tackle. This is the only way the move can be "learned"; this makes it a kind of signature move for the Pikachu evolutionary line. Volt Tackle is a physical Electric-type move that has 120 power and is as powerful as [[Thunder]] and far more accurate (100% compared to Thunder's 70%); however, the user receives one-third of the damage inflicted as recoil damage.
When used, Pikachu temporarily turns into a gigantic ball of electricity. Pikachu will then fly around the stage at great speeds, and the direction Pikachu goes during this move can be controlled by the player. When an opponent is hit, they take about 11% [[damage]] and minor knockback, depending on how much of the attack hits the opponent and how fast Pikachu is moving. The move can deliver significant knockback when the attack button is pressed, creating a large discharge. The Final Smash lasts around 10 seconds, and is generally accepted as extremely powerful by fans, though the difficulty of controlling it and its short length are major drawbacks.
This move in ''Pokémon'' is a direct reference to Voltteccer, the signature move of the titular character of a Genesis/Mega Drive game called ''Pulseman'' made by Game Freak (the same developer that made ''Pokémon''). The move's look and controls in ''Brawl'' are also direct references to the move's look and controls from ''Pulseman''.


[[File:Volt Tackle - Brawl Trophy.png|thumb|;eft|150x235px|Volt Tackle Trophy in ''Brawl'']]
The move has relatively unusual controls, as the player cannot control Pikachu's movements directly. Instead, they control a sort of pivot point; Pikachu gravitates towards this point with elastic physics. The pivot point cannot pass through solid terrain, but Pikachu can. The move's elasticity is reduced in its final moments, which is why Pikachu then moves slower and cannot move through walls. In ''SSB4'', a graphical effect is added to illustrate the pivot point's current location, and Pikachu will not oscillate as dramatically, staying closer to the pivot point, making the Final Smash much easier to control overall.
{{clr}}


==Description from the Instruction Booklet==
===In ''Ultimate''===
''Generate high-current electricity and use the Control Stick to zoom around the stage. Press the A Button to launch more sparks. Controlling this move requires patience.''
[[File:SSBUWebsitePichu5.jpg|thumb|Pichu's Volt Tackle in ''Ultimate''.]]
In ''Ultimate'', the Final Smash is made non-controllable like similar previous Final Smashes. The user dashes forward with an electric tackle and if it connects, the user dashes around the stage to deal more damage and ends with an electric blast at the center of the stage. Pichu's version is identical to Pikachu's, except that it is stronger, and Pichu takes [[recoil damage]] as with all of its other electrical attacks. The animation of Volt Tackle has also been altered so that the user can be seen engulfed by the electricity, as in the move's previous trophies, as opposed to transforming into an orb.
{{clr}}


==Trophy==
==Instructional quotes==
''Pikachu, transformed into a ball of light that can slam into foes. It can also fly to chase down those who try to jump out of range. Sparks get stronger when you press the attack button. However, its increased inertia makes midair movement tough. If you get carried away flying, the effect will end, and you'll [[Self destruct|destroy yourself.]] Be careful it doesn't happen to you.''
{{InstructionalQuotes
{{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl}}
|ssbbcount=1
<br clear="all" />
|ssbbchar=Pikachu
|ssbbdesc=Generate high-current electricity and use the Control Stick to zoom around the stage. Press the A Button to launch more sparks. Controlling this move requires patience.
|ssb4-3count=1
|ssb4-3char=Pikachu
|ssb4-3desc=Fly around and shock foes. Press A/B to surge.
|ssbucount=2
|ssbuchar=Pikachu
|ssbudesc=Pikachu turns into a ball of electricity that darts all over the stage. If an opponent gets caught in this attack, they'll be constantly hit. Finally, Pikachu unleashes a powerful spark with high launch power.
|ssbuchar2=Pichu
|ssbudesc2=Pichu turns into a ball of electricity that darts around at high speed. If an opponent gets caught in this attack, they'll be constantly hit. Pichu also takes damage from this attack.
}}
 
==Trophies==
===In ''[[Super Smash Bros. Brawl]]''===
{{Trophy
|name=Volt Tackle
|image=Volt Tackle - Brawl Trophy.png
|desc=Pikachu, transformed into a ball of light that can slam into foes. It can also fly to chase down those who try to jump out of range. Sparks get stronger when you press the attack button. However, its increased inertia makes midair movement tough. If you get carried away flying, the effect will end, and you'll [[Self-destruct|destroy yourself]]. Be careful it doesn't happen to you.
|gamelist={{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl}}
|game=Brawl
}}
{{clrl}}
 
===In {{forwiiu}}===
{{Trophy
|name=Volt Tackle
|image=VoltTackleTrophyWiiU.png
|desc-ntsc=Pikachu's Final Smash turns its whole body into a powerful ball of electricity that darts around at high speed, tackling opponents. While Pikachu is charging around, press the attack button to unleash powerful sparks. There's also a little ball of light that flies ahead of Pikachu itself. Use that as a guide if Pikachu seems out of control!
|desc-pal=For Pikachu's Final Smash, it surrounds itself with a ball of electricity and darts around at high speed, tackling opponents. While it's charging around, press the attack button to unleash powerful sparks. You can also use the little ball of light that flies just ahead of Pikachu as a guide if it seems out of control!
|game=ssb4-wiiu
}}
{{clrl}}
 
==Origin==
[[File:Volt Tackle VI.png|thumb|left|Used against {{Pkmn|Magcargo}} in Generation VI.]]
[[File:Volt Tackle IV.png|thumb|{{Pkmn|Raichu}} using Volt Tackle against a {{Pkmn|Dusclops}} in Generation IV.]]
{{iw|bulbapedia|Volt Tackle|move}}, introduced in Generation III, is the signature move of Pikachu's evolutionary family. Starting with {{iw|bulbapedia|Pokémon Emerald}}, when a female [[Pikachu]] or Raichu holds a Light Ball and is put into the Day Care with a compatible partner, all of its offspring [[Pichu]] will know Volt Tackle upon hatching. Starting with {{iw|bulbapedia|Pokémon Sun and Moon}}, it is also a move tutor attack. However, Volt Tackle is not an {{s|bulbapedia|Egg Move}}, meaning a parent that knows the move is unable to pass it down to its descendants. The only way to obtain this move is the methods above.
 
Volt Tackle is a physical Electric-type move that is as powerful as its special-counterpart, {{b|Thunder|Pokémon}}, though Thunder's power was slightly nerfed in Generation VI while Volt Tackle kept its power. While having 100% accuracy, it has a drawback of the user receiving recoil damage equal to one-third inflicted to the target. A weaker version, {{iw|bulbapedia|Wild Charge}}, was introduced in Generation V, which can be learned by many Electric-type Pokémon.
 
This move in ''Pokémon'' is a direct reference to Volteccer, the signature move of the titular character of a Genesis/Mega Drive game called ''{{iw|wikipedia|Pulseman}}'' made by [[Game Freak]], which itself is named after Voltekka, the signature attack of Tekkaman in {{s|wikipedia|Tatsunoko Production}}s' 1975 series ''{{s|wikipedia|Tekkaman: The Space Knight}}''. The move's look and controls in ''Brawl'' and ''SSB4'' are also direct references to the move's look and controls from ''Pulseman''.
 
Pikachu's cry when performing Volt Tackle highly resembles the one when {{s|bulbapedia|Ash's Pikachu}} performs {{iw|bulbapedia|Thunderbolt|move}} in the ''Pokémon'' anime. Ash's Pikachu used Volt Tackle in the anime from the ''Ruby and Sapphire'' series till the ''Black & White'' series, when its use was replaced with Electro Ball.
{{clr}}
 
==Gallery==
<gallery>
Volt Tackle SSB4.png|Volt Tackle in {{for3ds}}.
VoltTackleSSB4.jpg|Volt Tackle in {{forwiiu}}.
Pikachu SSBU Skill Preview Final Smash.png|Pikachu using Volt Tackle as shown by the [[Move List]] in ''Ultimate''.
Pichu SSBU Skill Preview Final Smash.png|Pichu using Volt Tackle as shown by the Move List in ''Ultimate''.
</gallery>
 
==Names in other languages==
{{langtable
|ja={{ja|ボルテッカー|Borutekkā}}, ''Volteccer''
|en=Volt Tackle
|fr=Électacle
|es=Placaje Eléctrico
|de=Volttackle
|it=Locomovolt
|nl=Volttackle
|ru={{rollover|Вольт-Бросок|Volt-Brosok|?}}
|ko={{rollover|볼트태클|Bolteutaekeul|?}}, ''Volteccer''
|zh_cn={{rollover|伏特攻击|Fútè Gōngjí|?}}, ''Volt Attack''
|zh_tw={{rollover|伏特攻擊|Fútè Gōngjí|?}}, ''Volt Attack''
}}


==Trivia==
==Trivia==
*The game will [[lag]] if the pause camera is zoomed into an active Volt Tackle, especially during the spark.
*In ''Brawl'', the game will lag significantly if the pause camera is zoomed into an active Volt Tackle, especially during its discharge. This is due to the high amount of visual effects caused by the move.
*This [[Final Smash]] is the only one from the Pokémon universe that has the name of an actual move from the series.
*Volt Tackle and [[Psystrike]] are the only Final Smashes from the ''Pokémon'' universe that have the names of actual moves from the series, excluding [[Triple Finish]]'s usage of [[Hydro Pump|three]] [[bulbapedia:Solar Beam (move)|canonical]] [[bulbapedia:Fire Blast (move)|moves]] and [[Max Malicious Moonsault]] taking most of its name from the {{iw|bulbapedia|Z-Move}} {{iw|bulbapedia|Malicious Moonsault|move}}.
 
*In ''Ultimate'', Volt Tackle will occasionally fail for an unknown reason even if it catches an opponent. If this occurs, the user will skip immediately to the final electric explosion.
== External links ==
*Despite being a move that causes {{s|bulbapedia|recoil}} in the ''Pokémon'' series, Pikachu does not take damage from using Volt Tackle. However, Pichu does, making its version closer to the move in the games.
* [http://www.smashbros.com/en_us/info/info01.html] The Volt Tackle can be seen near the end of the clip.
*Pichu's Volt Tackle is the only Final Smash to cause damage to the user.
==Technical details==
Pikachu:
*[[Pikachu (SSBB)/Final Smash]]
*[[Pikachu (SSB4)/Final Smash]]
*[[Pikachu (SSBU)/Final Smash]]
Pichu:
*[[Pichu (SSBU)/Final Smash]]
==External links==
*[http://www.smashbros.com/wii/en_us/info/info01.html] The Volt Tackle can be seen near the end of the clip.


{{Special Moves|char=Pikachu}}
{{Multiple Special Moves|Pikachu|Pichu}}
{{FinalSmash}}
{{FinalSmash}}


[[Category:Final Smashes]]
[[Category:Attacks]]
[[Category:Trophies (SSBB)]]
[[Category:Trophies (SSBB)]]
[[Category:Trophies (SSB4-Wii U)]]
[[Category:Pokémon universe]]
[[Category:Pokémon universe]]
[[Category:Pichu]]
[[Category:Pichu (SSBU)]]
[[Category:Pikachu]]
[[Category:Pikachu (SSBB)]]
[[Category:Pikachu (SSB4)]]
[[Category:Pikachu (SSBU)]]
[[Category:Final Smashes (SSBB)]]
[[Category:Final Smashes (SSB4)]]
[[Category:Final Smashes (SSBU)]]
[[es:Placaje eléctrico]]

Latest revision as of 02:07, November 16, 2024

Volt Tackle
Pikachu Final Smash SSBU.gif
Pichu Final Smash SSBU.gif
Users Pikachu
Pichu
Universe Pokémon
Article on Bulbapedia Volt Tackle (move)

Volt Tackle (ボルテッカー, Volteccer) is Pikachu and Pichu's Final Smash.

Overview[edit]

When this attack is used, the user turns into a ball of electricity and deals contact damage while moving around the stage. In Brawl and SSB4, the ball can be steered around the stage, and pressing the attack button releases an electrical discharge that adds significant knockback.

In Brawl and SSB4[edit]

Volt Tackle in Brawl.

When used, Pikachu temporarily turns into a gigantic ball of electricity. Pikachu will then fly around the stage at great speeds, and the direction Pikachu goes during this move can be controlled by the player. When an opponent is hit, they take about 11% damage and minor knockback, depending on how much of the attack hits the opponent and how fast Pikachu is moving. The move can deliver significant knockback when the attack button is pressed, creating a large discharge. The Final Smash lasts around 10 seconds, and is generally accepted as extremely powerful by fans, though the difficulty of controlling it and its short length are major drawbacks.

The move has relatively unusual controls, as the player cannot control Pikachu's movements directly. Instead, they control a sort of pivot point; Pikachu gravitates towards this point with elastic physics. The pivot point cannot pass through solid terrain, but Pikachu can. The move's elasticity is reduced in its final moments, which is why Pikachu then moves slower and cannot move through walls. In SSB4, a graphical effect is added to illustrate the pivot point's current location, and Pikachu will not oscillate as dramatically, staying closer to the pivot point, making the Final Smash much easier to control overall.

In Ultimate[edit]

Pichu's Volt Tackle in Ultimate.

In Ultimate, the Final Smash is made non-controllable like similar previous Final Smashes. The user dashes forward with an electric tackle and if it connects, the user dashes around the stage to deal more damage and ends with an electric blast at the center of the stage. Pichu's version is identical to Pikachu's, except that it is stronger, and Pichu takes recoil damage as with all of its other electrical attacks. The animation of Volt Tackle has also been altered so that the user can be seen engulfed by the electricity, as in the move's previous trophies, as opposed to transforming into an orb.

Instructional quotes[edit]

Super Smash Bros. Brawl instruction booklet Pikachu (SSBB) Generate high-current electricity and use the Control Stick to zoom around the stage. Press the A Button to launch more sparks. Controlling this move requires patience.
Super Smash Bros. for Nintendo 3DS case foldout Pikachu (SSB4) Fly around and shock foes. Press A/B to surge.
Super Smash Bros. Ultimate Move List Pikachu (SSBU) Pikachu turns into a ball of electricity that darts all over the stage. If an opponent gets caught in this attack, they'll be constantly hit. Finally, Pikachu unleashes a powerful spark with high launch power.
Pichu (SSBU) Pichu turns into a ball of electricity that darts around at high speed. If an opponent gets caught in this attack, they'll be constantly hit. Pichu also takes damage from this attack.

Trophies[edit]

In Super Smash Bros. Brawl[edit]

Volt Tackle's trophy in Brawl
Volt Tackle
Pikachu, transformed into a ball of light that can slam into foes. It can also fly to chase down those who try to jump out of range. Sparks get stronger when you press the attack button. However, its increased inertia makes midair movement tough. If you get carried away flying, the effect will end, and you'll destroy yourself. Be careful it doesn't happen to you.
Wii: Super Smash Bros. Brawl

In Super Smash Bros. for Wii U[edit]

Volt Tackle's trophy in Super Smash Bros. for Wii U
Volt Tackle
NTSC Pikachu's Final Smash turns its whole body into a powerful ball of electricity that darts around at high speed, tackling opponents. While Pikachu is charging around, press the attack button to unleash powerful sparks. There's also a little ball of light that flies ahead of Pikachu itself. Use that as a guide if Pikachu seems out of control!
PAL For Pikachu's Final Smash, it surrounds itself with a ball of electricity and darts around at high speed, tackling opponents. While it's charging around, press the attack button to unleash powerful sparks. You can also use the little ball of light that flies just ahead of Pikachu as a guide if it seems out of control!

Origin[edit]

Used against Magcargo in Generation VI.
Raichu using Volt Tackle against a Dusclops in Generation IV.

Volt Tackle, introduced in Generation III, is the signature move of Pikachu's evolutionary family. Starting with Pokémon Emerald, when a female Pikachu or Raichu holds a Light Ball and is put into the Day Care with a compatible partner, all of its offspring Pichu will know Volt Tackle upon hatching. Starting with Pokémon Sun and Moon, it is also a move tutor attack. However, Volt Tackle is not an Egg Move, meaning a parent that knows the move is unable to pass it down to its descendants. The only way to obtain this move is the methods above.

Volt Tackle is a physical Electric-type move that is as powerful as its special-counterpart, Thunder, though Thunder's power was slightly nerfed in Generation VI while Volt Tackle kept its power. While having 100% accuracy, it has a drawback of the user receiving recoil damage equal to one-third inflicted to the target. A weaker version, Wild Charge, was introduced in Generation V, which can be learned by many Electric-type Pokémon.

This move in Pokémon is a direct reference to Volteccer, the signature move of the titular character of a Genesis/Mega Drive game called Pulseman made by Game Freak, which itself is named after Voltekka, the signature attack of Tekkaman in Tatsunoko Productions' 1975 series Tekkaman: The Space Knight. The move's look and controls in Brawl and SSB4 are also direct references to the move's look and controls from Pulseman.

Pikachu's cry when performing Volt Tackle highly resembles the one when Ash's Pikachu performs Thunderbolt in the Pokémon anime. Ash's Pikachu used Volt Tackle in the anime from the Ruby and Sapphire series till the Black & White series, when its use was replaced with Electro Ball.

Gallery[edit]

Names in other languages[edit]

Language Name
Japan Japanese ボルテッカー, Volteccer
UK English Volt Tackle
France French Électacle
Germany German Volttackle
Spain Spanish Placaje Eléctrico
Italy Italian Locomovolt
China Chinese (Simplified) 伏特攻击, Volt Attack
Taiwan Chinese (Traditional) 伏特攻擊, Volt Attack
South Korea Korean 볼트태클, Volteccer
Netherlands Dutch Volttackle
Russia Russian Вольт-Бросок

Trivia[edit]

  • In Brawl, the game will lag significantly if the pause camera is zoomed into an active Volt Tackle, especially during its discharge. This is due to the high amount of visual effects caused by the move.
  • Volt Tackle and Psystrike are the only Final Smashes from the Pokémon universe that have the names of actual moves from the series, excluding Triple Finish's usage of three canonical moves and Max Malicious Moonsault taking most of its name from the Z-Move Malicious Moonsault.
  • In Ultimate, Volt Tackle will occasionally fail for an unknown reason even if it catches an opponent. If this occurs, the user will skip immediately to the final electric explosion.
  • Despite being a move that causes recoil in the Pokémon series, Pikachu does not take damage from using Volt Tackle. However, Pichu does, making its version closer to the move in the games.
  • Pichu's Volt Tackle is the only Final Smash to cause damage to the user.

Technical details[edit]

Pikachu:

Pichu:

External links[edit]

  • [1] The Volt Tackle can be seen near the end of the clip.