5,687
edits
(The move changed drastically Brawl onwards so it’s mostly Melee only unlike Fox) Tags: Mobile edit Advanced mobile edit |
|||
(5 intermediate revisions by 4 users not shown) | |||
Line 9: | Line 9: | ||
}} | }} | ||
'''Reflector''' ({{ja|リフレクターシュート|Rifurekutā shūto}}, ''Reflector Shoot''), informally known as '''Shine''' (when referring to its '' | '''Reflector''' ({{ja|リフレクターシュート|Rifurekutā shūto}}, ''Reflector Shoot'' or ({{ja|リフレクター|Rifurekutā}}, ''Reflector'') in ''[[Super Smash Bros. Melee]]''), informally known as '''Shine''' (when referring to its ''Melee'' incarnation), is [[Falco]]'s [[down special move]]. | ||
==Overview== | ==Overview== | ||
Line 15: | Line 15: | ||
In ''Melee'', Falco's Reflector animation is identical to Fox's and additionally, Falco can also jump cancel his reflector, allowing him to wavedash out of it. The knockback on the move sends opponents upward, meaning he cannot combo most opponents with consecutive waveshines like Fox can. Falco's reflector, however, does combo into other aerials, particularly his down air to create the combo string known as "pillaring" which consists of excessive use of the reflector, down air, and up tilt. This potential means Falco's reflector has the potential for more extended combos. The vertical angle of his reflector also means Falco cannot edgeguard with it, but because of the move's high base knockback, Falco can combo consecutive shines for vertical KOs. | In ''Melee'', Falco's Reflector animation is identical to Fox's and additionally, Falco can also jump cancel his reflector, allowing him to wavedash out of it. The knockback on the move sends opponents upward, meaning he cannot combo most opponents with consecutive waveshines like Fox can. Falco's reflector, however, does combo into other aerials, particularly his down air to create the combo string known as "pillaring" which consists of excessive use of the reflector, down air, and up tilt. This potential means Falco's reflector has the potential for more extended combos. The vertical angle of his reflector also means Falco cannot edgeguard with it, but because of the move's high base knockback, Falco can combo consecutive shines for vertical KOs. | ||
In ''Super Smash Bros. Brawl'', | In ''Super Smash Bros. Brawl'', Falco uses his Reflector very differently, as he now kicks it away in front of him when it is activated. It then returns to him as if magnetized. This serves not only as a reflector, but also as an unorthodox, but relatively unrewarding poke option in neutral. It can occasionally [[trip]] opponents, leaving them vulnerable to tech chases, but if the move doesn't trip, it is highly punishable. The Reflector's hitbox now also has a horizontal angle like Fox's, though it is weaker when used against airborne opponents, and doesn't grant invincibility frames anymore. It can travel through enemies unhindered, though. Also, since Falco kicks it, he cannot hold it in place, unlike Fox. This means that timing is crucial in reflecting projectiles. Note that when the Reflector comes back to Falco, it can also reflect any projectiles back at any angle at the last second. | ||
In ''Super Smash Bros. 4'', the Reflector's hitbox can itself be reflected, though this does not affect its trajectory, and practically means it will just damage Falco instead of the opponent if the hitbox collides with him (or has not travelled far enough away yet). Visually, the move is unchanged, though Falco's animation for the move is more fluid and he catches his reflector when the move ends instead of it just disappearing. It still trips opponents at low percentages, but because of the higher hitstun in ''SSB4'' and the move is additionally faster, the move is a safer and more reliable poking option than ''Brawl'''s version. | In ''Super Smash Bros. 4'', the Reflector's hitbox can itself be reflected, though this does not affect its trajectory, and practically means it will just damage Falco instead of the opponent if the hitbox collides with him (or has not travelled far enough away yet). Visually, the move is unchanged, though Falco's animation for the move is more fluid and he catches his reflector when the move ends instead of it just disappearing. It still trips opponents at low percentages, but because of the higher hitstun in ''SSB4'' and the move is additionally faster, the move is a safer and more reliable poking option than ''Brawl'''s version. | ||
Line 47: | Line 47: | ||
==Origin== | ==Origin== | ||
Like most of Falco's moves, the Reflector is unique to the ''[[Super Smash Bros. series|Super Smash Bros.]]'' series, but may have been inspired by the Arwing's ability to deflect enemy fire by doing a Barrel Roll. As revealed in ''Brawl'', [[Slippy]] is the Reflector's original designer, and provided Fox and Falco with this special equipment for the occasion of fighting. The energy shield shape as a hexagon might also reference the shape of the Supply rings in ''Star Fox 64''. Up until ''Brawl'', there was no sign of how Fox or Falco activated their Reflectors, as the user simply held a stance and the energy shield simply "appeared" around them. However, [[Subspace Emissary]] and the ''Star Fox'' cast's redesigns in ''Brawl'' revealed that their reflectors were miniature devices that activated on a swipe of their hands. These devices would later make their first canonical appearance in ''Star Fox Zero'', once again attached to Fox and Falco's belts but serving no purpose in gameplay. | Like most of Falco's moves, the Reflector is unique to the ''[[Super Smash Bros. series|Super Smash Bros.]]'' series, but may have been inspired by the Arwing's ability to deflect enemy fire by doing a Barrel Roll. As revealed in ''Brawl'', [[Slippy]] is the Reflector's original designer, and provided Fox and Falco with this special equipment for the occasion of fighting. The energy shield shape as a hexagon might also reference the shape of the Supply rings in ''Star Fox 64''. Up until ''Brawl'', there was no sign of how Fox or Falco activated their Reflectors, as the user simply held a stance and the energy shield simply "appeared" around them. However, [[The Subspace Emissary]] and the ''Star Fox'' cast's redesigns in ''Brawl'' revealed that their reflectors were miniature devices that activated on a swipe of their hands. These devices would later make their first canonical appearance in ''Star Fox Zero'', once again attached to Fox and Falco's belts but serving no purpose in gameplay. | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
FalcoReflectorMelee.jpg|Falco's Reflector in ''Melee''. | FalcoReflectorMelee.jpg|Falco's Reflector in ''Melee''. | ||
Melee ReflectionConfuse.gif|Falco being stunned after his reflector breaks in ''Melee''. | |||
Falco Reflector.jpg|Falco's Reflector in ''Brawl''. | Falco Reflector.jpg|Falco's Reflector in ''Brawl''. | ||
Falco Reflector SSB4 WiiU.jpeg|Falco's Reflector in {{forwiiu}}. | Falco Reflector SSB4 WiiU.jpeg|Falco's Reflector in {{forwiiu}}. | ||
Falco SSBU Skill Preview Down Special.png|Falco using Reflector as shown by the [[Move List]] in ''Ultimate''. | Falco SSBU Skill Preview Down Special.png|Falco using Reflector as shown by the [[Move List]] in ''Ultimate''. | ||
</gallery> | </gallery> | ||
==Trivia== | |||
*In ''Melee'', due to Falco's model scale being set to 1.1 and Fox's being 0.96, Falco's reflector graphic appears about 14% larger than Fox's despite Falco's reflector range being about 25% smaller than Fox's. | |||
==Names in other languages== | ==Names in other languages== | ||
{{langtable | {{langtable | ||
|ja={{ja|リフレクターシュート|Rifurekutā shūto}}, ''Reflector Shoot'' | |ja={{ja|リフレクターシュート|Rifurekutā shūto}}, ''Reflector Shoot'' {{GameIcon|SSBB}} {{GameIcon|SSB4}} {{GameIcon|SSBU}}<br>{{ja|リフレクター|Rifurekutā}}, ''Reflector'' {{GameIcon|SSBM}} | ||
|en=Reflector | |en=Reflector | ||
|fr=Bouclier | |fr=Bouclier |
edits