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{{CustomSet|Ganon|Down|name1=Wizard's Foot|desc1=A magic kick that flies straight when on the ground and diagonally when airborne.|name2=Wizard's Dropkick|desc2=Jump low into the air before doing the flying kick.|name3=Wizard's Assault|desc3=A faster flying kick that goes through foes. In the air, the kick goes straight down.}} | {{CustomSet|Ganon|Down|name1=Wizard's Foot|desc1=A magic kick that flies straight when on the ground and diagonally when airborne.|name2=Wizard's Dropkick|desc2=Jump low into the air before doing the flying kick.|name3=Wizard's Assault|desc3=A faster flying kick that goes through foes. In the air, the kick goes straight down.}} | ||
# '''Wizard's Foot''': Default. | # '''Wizard's Foot''': Default. | ||
# '''Wizard's Dropkick''': The kick moves at a 45 degree angle downward, and Ganondorf jumps to use it in the air when used on the ground; despite this it does not have the aerial version's shockwave and ending lag. This move significantly remedies Ganondorf's flaws towards projectiles and recovery, as it vaults over projectiles and the aerial version travels faster and further than [[Flame Choke]] while also not causing [[helpless]]ness. Deals less damage and cannot [[meteor smash]], and has slightly more start-up and slightly more ending lag in the air, but less ending lag on the ground. The kick's darkness is a dark blue color. | # '''Wizard's Dropkick''': The kick moves at a 45 degree angle downward, and Ganondorf jumps to use it in the air when used on the ground; despite this it does not have the aerial version's shockwave and ending lag. This move significantly remedies Ganondorf's flaws towards projectiles and recovery, as it vaults over projectiles and the aerial version travels faster and further than [[Flame Choke]] while also not causing [[helpless]]ness. Deals less damage and cannot [[meteor smash]], and has slightly more start-up and slightly more ending lag in the air, but less ending lag on the ground. The kick's darkness is a dark blue color. {{Main|Ganondorf (SSB4)/Down special/Custom 1}} | ||
# '''Wizard's Assault''': A faster and further kick that travels through foes, but with more start-up and ending lag, slightly less damage, and sends opponents behind Ganondorf which makes it difficult to KO with. In the air the kick goes straight down, but the distance traveled makes it invariable suicide when used off-stage, even with a full hop and double jump. This custom is considered inferior to Wizard's Foot/Dropkick due to its flaws providing increased predictability and lack of KO power, less useful for off-stage and edgeguarding, and its advantages being considerably less effective than the latter's. The kick's darkness is a magenta color. | # '''Wizard's Assault''': A faster and further kick that travels through foes, but with more start-up and ending lag, slightly less damage, and sends opponents behind Ganondorf which makes it difficult to KO with. In the air the kick goes straight down, but the distance traveled makes it invariable suicide when used off-stage, even with a full hop and double jump. This custom is considered inferior to Wizard's Foot/Dropkick due to its flaws providing increased predictability and lack of KO power, less useful for off-stage and edgeguarding, and its advantages being considerably less effective than the latter's. The kick's darkness is a magenta color. {{Main|Ganondorf (SSB4)/Down special/Custom 2}} | ||
==Origin== | ==Origin== |
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