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'''Sonic''' ({{ja|ソニック|Sonikku}}, ''Sonic'') is a character from [[SEGA]] who appears in ''[[Super Smash Bros. Brawl]]'' as one of the two third-party characters (the other being {{SSBB|Snake}} from [[Konami]]). Sonic was the first unlockable character to be playable prior to the game's release, first playable in Nintendo Media Summit in October 2007, shortly after he was confirmed to be in the game on October 10. A swift character, Sonic [[dash|runs]] at an extremely fast pace that surpasses even {{SSBB|Captain Falcon}}. Nintendo Power states that since Sonic is not well known for his fighting skills, some of his fighting moves were influenced by SEGA's fighting property, ''[[Virtua Fighter]]''. A majority of Sonic's moves are also influenced by SEGA's ''Sonic the Fighters'' and (to a much lesser extent) ''Sonic Battle''. Sonic is voiced by Jason Griffith in English, reprising his role from both the ''Sonic X'' anime and in the games from ''Shadow the Hedgehog'' up to ''Sonic & Sega All-Stars Racing'', and by Jun'ichi Kanemaru in Japanese, reprising his role from ''Sonic Adventure'' onward. | '''Sonic''' ({{ja|ソニック|Sonikku}}, ''Sonic'') is a character from [[SEGA]] who appears in ''[[Super Smash Bros. Brawl]]'' as one of the two third-party characters (the other being {{SSBB|Snake}} from [[Konami]]). Sonic was the first unlockable character to be playable prior to the game's release, first playable in Nintendo Media Summit in October 2007, shortly after he was confirmed to be in the game on October 10. A swift character, Sonic [[dash|runs]] at an extremely fast pace that surpasses even {{SSBB|Captain Falcon}}. Nintendo Power states that since Sonic is not well known for his fighting skills, some of his fighting moves were influenced by SEGA's fighting property, ''[[Virtua Fighter]]''. A majority of Sonic's moves are also influenced by SEGA's ''Sonic the Fighters'' and (to a much lesser extent) ''Sonic Battle''. Sonic is voiced by Jason Griffith in English, reprising his role from both the ''Sonic X'' anime and in the games from ''Shadow the Hedgehog'' and ''Sonic Rush'' up to ''Sonic & Sega All-Stars Racing'', and by Jun'ichi Kanemaru in Japanese, reprising his role from ''Sonic Adventure'' onward. | ||
Sonic is placed at 22nd on the ''Brawl'' [[tier list]] in the middle tier, which is his worst placement in the series. Sonic is most known for his incredible movement speed, possessing by far the fastest [[dashing]] speed, as well as among the fastest [[walking]] and [[air speed]]s. His movement is boosted farther by his [[Spin Dash]] and [[Spin Charge]] moves, which allow him to rip across the stage at incredible speed while simultaneously attacking and/or [[jumping]]. The aforementioned Spin moves give Sonic a plethora of options to attack and confound the opponent, which can make it incredibly difficult to hit Sonic, while also aiding Sonic's ability to [[time out]] opponents. Additionally, Sonic possesses one of the best [[recover]]ies, which contains many options, while gaining great distance and generally making it difficult to [[edgeguard]] Sonic. Sonic also possesses an effective [[grab]] and [[throw]] game, and generally great [[damage]] racking abilities from his Spin moves, up throw, and effective [[combo]]s. | Sonic is placed at 22nd on the ''Brawl'' [[tier list]] in the middle tier, which is his worst placement in the series. Sonic is most known for his incredible movement speed, possessing by far the fastest [[dashing]] speed, as well as among the fastest [[walking]] and [[air speed]]s. His movement is boosted farther by his [[Spin Dash]] and [[Spin Charge]] moves, which allow him to rip across the stage at incredible speed while simultaneously attacking and/or [[jumping]]. The aforementioned Spin moves give Sonic a plethora of options to attack and confound the opponent, which can make it incredibly difficult to hit Sonic, while also aiding Sonic's ability to [[time out]] opponents. Additionally, Sonic possesses one of the best [[recover]]ies, which contains many options, while gaining great distance and generally making it difficult to [[edgeguard]] Sonic. Sonic also possesses an effective [[grab]] and [[throw]] game, and generally great [[damage]] racking abilities from his Spin moves, up throw, and effective [[combo]]s. | ||
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==Moveset== | ==Moveset== | ||
''For a gallery of Sonic's hitboxes, see [[Sonic (SSBB)/Hitboxes|here]].'' | |||
{{MovesetTable | {{MovesetTable | ||
|game=SSBB | |game=SSBB | ||
|neutralcount=3 | |neutralcount=3 | ||
|neutralname= | |neutralname=P / PP / PPK | ||
|neutral1dmg=2% | |neutral1dmg=2% | ||
|neutral2dmg=2% | |neutral2dmg=2% | ||
|neutral3dmg=3% | |neutral3dmg=3% | ||
|neutraldesc=Punches twice, followed by a side kick | |neutraldesc=Punches twice, followed by a side kick. The attack comes from ''Sonic the Fighters''. | ||
|ftiltname= | |ftiltname=Horse Kick ({{ja|馬キック|Uma Kikku}}) | ||
|ftiltdmg=4% (hit 1), 7% (hit 2 feet), 5% (hit 2 legs) | |ftiltdmg=4% (hit 1), 7% (hit 2 feet), 5% (hit 2 legs) | ||
|ftiltdesc=Stands on both his hands and performs a horsekick that hits twice. The Horse Kick from ''Sonic the Fighters''. | |ftiltdesc=Stands on both his hands and performs a horsekick that hits twice. The Horse Kick from ''Sonic the Fighters''. | ||
|utiltname= | |utiltname=Double Air Kick ({{ja|ダブルエアキック|Daburu Ea Kikku}}) | ||
|utiltdmg=3% (hit 1), 4% (hit 2), 7% (hit 3) | |utiltdmg=3% (hit 1), 4% (hit 2), 7% (hit 3) | ||
|utiltdesc=Kicks upwards twice, similar to Captain Falcon's up smash. The Skip Kick from ''Sonic the Fighters''. | |utiltdesc=Kicks upwards twice, similar to Captain Falcon's up smash. The Skip Kick from ''Sonic the Fighters''. | ||
|dtiltname=Leg | |dtiltname=Leg Hitter ({{ja|レッグヒッター|Reggu Hittā}}) | ||
|dtiltdmg=6% | |dtiltdmg=6% | ||
|dtiltdesc=Sweeps his foot along the ground, similar to the Leg Throw from ''Sonic the Fighters'' and the Foot Sweep attack from ''Sonic the Hedgehog'' (2006). If used repeatedly, it will slowly move Sonic forward. | |dtiltdesc=Sweeps his foot along the ground, similar to the Leg Throw from ''Sonic the Fighters'' and the Foot Sweep attack from ''Sonic the Hedgehog'' (2006). If used repeatedly, it will slowly move Sonic forward. | ||
|dashname=Spin Dash | |dashname=Short Spin Dash ({{ja|ショートスピンダッシュ|Shōto Supin Dasshu}}) | ||
|dashdmg=6% (clean), 4% (late) | |dashdmg=6% (clean), 4% (late) | ||
|dashdesc=Curls into a ball to rush at any opponent in front of him. The attack is similar to the Spin Attack from the ''Sonic the Hedgehog'' games. | |dashdesc=Curls into a ball to rush at any opponent in front of him. The attack is similar to the Spin Attack from the ''Sonic the Hedgehog'' games. | ||
|fsmashname=Wind-Up Punch | |fsmashname=Wind-Up Punch ({{ja|ぐるぐるパンチ|Guruguru Panchi}}) | ||
|fsmashdmg={{ChargedSmashDmgSSBB|14}} | |fsmashdmg={{ChargedSmashDmgSSBB|14}} | ||
|fsmashdesc=Winds up his fist, then throws a punch forwards. Can be angled up or down. The Wind-Up Punch from ''Sonic the Fighters''. One of his few KO moves. | |fsmashdesc=Winds up his fist, then throws a punch forwards. Can be angled up or down. The Wind-Up Punch from ''Sonic the Fighters''. One of his few KO moves. | ||
|usmashname=Spin | |usmashname=Short Spin Attack ({{ja|ショートスピンアタック|Shōto Supin Atakku}}) | ||
|usmashdmg={{ChargedSmashDmgSSBB|5}} (hit 1), {{ChargedSmashDmgSSBB|1}} (hits 2-7), {{ChargedSmashDmgSSBB|3}} (hit 8) | |usmashdmg={{ChargedSmashDmgSSBB|5}} (hit 1), {{ChargedSmashDmgSSBB|1}} (hits 2-7), {{ChargedSmashDmgSSBB|3}} (hit 8) | ||
|usmashdesc=Jumps and curls up into a spiky ball, hitting multiple times. | |usmashdesc=Jumps and curls up into a spiky ball, hitting multiple times. | ||
|dsmashname=Spin | |dsmashname=Spiral Spin ({{ja|スパイラルスピン|Supairaru Supin}}) | ||
|dsmashdmg={{ChargedSmashDmgSSBB|12}} (early), {{ChargedSmashDmgSSBB|9}} (clean), {{ChargedSmashDmgSSBB|7}} (mid), {{ChargedSmashDmgSSBB|5}} (late) | |dsmashdmg={{ChargedSmashDmgSSBB|12}} (early), {{ChargedSmashDmgSSBB|9}} (clean), {{ChargedSmashDmgSSBB|7}} (mid), {{ChargedSmashDmgSSBB|5}} (late) | ||
|dsmashdesc=Spin dashes back and forth over a short distance. The Dizzy Spin from ''Sonic the Fighters''. | |dsmashdesc=Spin dashes back and forth over a short distance. The Dizzy Spin from ''Sonic the Fighters''. | ||
|nairname= | |nairname=Air Spin ({{ja|エアスピン|Ea Supin}}) | ||
|nairdmg=11% (early), 8% (mid), 5% (late) | |nairdmg=11% (early), 8% (mid), 5% (late) | ||
|nairdesc=Curls up into a ball and moves in several circles. The Air Spin from ''Sonic the Fighters''. A fairly standard neutral aerial having decent startup and landing lag, as well as a long duration. It is not very powerful however and it has high ending lag along with a poor auto-cancel window. | |nairdesc=Curls up into a ball and moves in several circles. The Air Spin from ''Sonic the Fighters''. A fairly standard neutral aerial having decent startup and landing lag, as well as a long duration. It is not very powerful however and it has high ending lag along with a poor auto-cancel window. | ||
|fairname= | |fairname=Sonic Turn ({{ja|ソニックターン|Sonikku Tān}}) | ||
|fairdmg=1-2% (hits 1-5), 4% (hit 6) | |fairdmg=1-2% (hits 1-5), 4% (hit 6) | ||
|fairdesc=Spins in a horizontal corkscrew, drilling with his head. The Emerald Dive from ''Sonic the Fighters''. It is a multi hit attack with low startup and ending lag, making it a decent multi hit. It does have high ending lag however and opponents can escape from it, limiting its use at high level play. | |fairdesc=Spins in a horizontal corkscrew, drilling with his head. The Emerald Dive from ''Sonic the Fighters''. It is a multi hit attack with low startup and ending lag, making it a decent multi hit. It does have high ending lag however and opponents can escape from it, limiting its use at high level play. | ||
|bairname= | |bairname=Back Spin Kick ({{ja|バックスピンキック|Bakku Supin Kikku}}) | ||
|bairdmg=13% (clean), 9% (late) | |bairdmg=13% (clean), 9% (late) | ||
|bairdesc=A backwards roundhouse kick. It has high startup lag but it has decent range, power and very low landing lag, making it a solid spacing and KO move overall. | |bairdesc=A backwards roundhouse kick. It has high startup lag but it has decent range, power and very low landing lag, making it a solid spacing and KO move overall. | ||
|uairname= | |uairname=Air Scissors ({{ja|エアシザース|Ea Shizāsu}}) | ||
|uairdmg=3% (hit 1), 6% (hit 2) | |uairdmg=3% (hit 1), 6% (hit 2) | ||
|uairdesc=An upwards scissors kick. The first hit deals low knockback which links onto the second hit. The move is not super reliable but it does have a very generous auto-cancel window, which can make it completely safe on shield. | |uairdesc=An upwards scissors kick. The first hit deals low knockback which links onto the second hit. The move is not super reliable but it does have a very generous auto-cancel window, which can make it completely safe on shield. | ||
|dairname= | |dairname=Shooting Star Kick ({{ja|流星キック|Ryūsei Kikku}}) | ||
|dairdmg=8% (clean), 7% (late) | |dairdmg=8% (clean), 7% (late) | ||
|dairdesc=Sonic stalls for a brief moment, then shoots downwards foot first. A [[stall-then-fall]] move with a very generous late auto-cancel window and very low ending lag, making it surprisingly safe for a stall then fall. It is not very strong however. The attack works like the Stomp Dive from ''Sonic the Fighters'', but resembles the Sonic Rocket from ''Sonic Battle''. | |dairdesc=Sonic stalls for a brief moment, then shoots downwards foot first. A [[stall-then-fall]] move with a very generous late auto-cancel window and very low ending lag, making it surprisingly safe for a stall then fall. It is not very strong however. The attack works like the Stomp Dive from ''Sonic the Fighters'', but resembles the Sonic Rocket from ''Sonic Battle''. | ||
|grabname= | |grabname=Grab ({{ja|つかみ|Tsukami}}) | ||
|grabdesc= Sonic clinches his hands. His standing grab is fast but all of his grabs have short range, with his pivot grab especially having rather poor range for a pivot grab. | |grabdesc= Sonic clinches his hands. His standing grab is fast but all of his grabs have short range, with his pivot grab especially having rather poor range for a pivot grab. | ||
|pummelname= | |pummelname=Grab Kneebutt ({{ja|つかみニーバット|Tsukami Nībatto}}) | ||
|pummeldmg=3% | |pummeldmg=3% | ||
|pummeldesc=Knees the opponent. It is decently quick and deals high damage, making it a very solid pummel. | |pummeldesc=Knees the opponent. It is decently quick and deals high damage, making it a very solid pummel. | ||
|fthrowname= | |fthrowname=Close Kick ({{ja|クローズキック|Kurōsu Kikku}}) | ||
|fthrowdmg=3% (hit 1), 6% (throw) | |fthrowdmg=3% (hit 1), 6% (throw) | ||
|fthrowdesc=Attacks the foe with a high kick. The attack resembles the Top Kick from ''Sonic Battle''. | |fthrowdesc=Attacks the foe with a high kick. The attack resembles the Top Kick from ''Sonic Battle''. | ||
|bthrowname= | |bthrowname=Spin Throw ({{ja|スピンスルー|Spin Surū}}) | ||
|bthrowdmg=8% | |bthrowdmg=8% | ||
|bthrowdesc=Does a back flip while spinning and then slams on the ground, sending the opponent backwards with decent knockback. | |bthrowdesc=Does a back flip while spinning and then slams on the ground, sending the opponent backwards with decent knockback. | ||
|uthrowname= | |uthrowname=Hedgehog Needle ({{ja|ヘッジホッグニードル|Hejjihoggu Nīdoru}}) | ||
|uthrowdmg=3% (hit 1), 9% (throw) | |uthrowdmg=3% (hit 1), 9% (throw) | ||
|uthrowdesc=Throws the opponent up and sharpens his spikes, which then prick the opponent. | |uthrowdesc=Throws the opponent up and sharpens his spikes, which then prick the opponent. | ||
|dthrowname= | |dthrowname=Spinning Gear ({{ja|スピニングギア|Supinning Gia}}) | ||
|dthrowdmg=1% (hits 1-3), 5% (throw) | |dthrowdmg=1% (hits 1-3), 5% (throw) | ||
|dthrowdesc=Pins the enemy down, then Spin Dashes into them. The Double Spin from ''Sonic the Fighters''. | |dthrowdesc=Pins the enemy down, then Spin Dashes into them. The Double Spin from ''Sonic the Fighters''. | ||
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|floortdmg=5% | |floortdmg=5% | ||
|floortdesc=Does a spin kick while getting up. | |floortdesc=Does a spin kick while getting up. | ||
|edgefname= | |edgefname= | ||
|edgefdmg=8% | |edgefdmg=8% | ||
|edgefdesc=Gets up onto the stage with a spinball attack. This attack resembles his cliffhanger flip attack from ''Sonic the Hedgehog Spinball''. | |edgefdesc=Gets up onto the stage with a spinball attack. This attack resembles his cliffhanger flip attack from ''Sonic the Hedgehog Spinball''. | ||
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|fsdmg=18% (startup & ram), 13% (idle) | |fsdmg=18% (startup & ram), 13% (idle) | ||
|fsdesc=Transforms into Super Sonic, from the ''Sonic the Hedgehog'' games. The player can use the [[control stick]] or other movement buttons to make him fly in any direction they choose and ram into other foes. The transformation lasts for about 15 seconds. | |fsdesc=Transforms into Super Sonic, from the ''Sonic the Hedgehog'' games. The player can use the [[control stick]] or other movement buttons to make him fly in any direction they choose and ram into other foes. The transformation lasts for about 15 seconds. | ||
}} | |||
===Stats=== | |||
{{technical data|Needs short hop and double jump heights}} | |||
{{Attributes | |||
|cast = 39 | |||
|weight = 95 | |||
|rweight = 19 | |||
|dash = 1.5 | |||
|rdash = 14-21 | |||
|run = 3.5 | |||
|rrun = 1 | |||
|walk = 1.4 | |||
|rwalk = 3 | |||
|trac = 0.07 | |||
|rtrac = 3-6 | |||
|airfric = 0.01 | |||
|rairfric = 17-21 | |||
|air = 1.1092 | |||
|rair = 6 | |||
|baseaccel = 0.01 | |||
|rbaseaccel = 7-36 | |||
|addaccel = 0.04 | |||
|raddaccel = 31-35 | |||
|gravity = 0.085 | |||
|rgravity = 15-16 | |||
|fall = 1.45 | |||
|rfall = 14 | |||
|ff = 2 | |||
|rff = 16 | |||
|jumpsquat = 5 | |||
|rjumpsquat = 11-26 | |||
|jumpheight = 34.09444853 | |||
|rjumpheight= 17 | |||
|shorthop = ? | |||
|rshorthop = ? | |||
|djump = ? | |||
|rdjump = ? | |||
}} | }} | ||
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|char=Sonic | |char=Sonic | ||
|desc-up=Does a front flip, then crosses arms with his index finger pointing out while making a teasing clicking tune, which forms into one of his signature poses. | |desc-up=Does a front flip, then crosses arms with his index finger pointing out while making a teasing clicking tune, which forms into one of his signature poses. | ||
|desc-side=Does a figure-eight peelout dash, similar to the Super Peel Out technique from ''Sonic the Hedgehog CD'', saying "You're too | |desc-side=Does a figure-eight peelout dash, similar to the Super Peel Out technique from ''Sonic the Hedgehog CD'', saying "You're too slow!" ({{ja|遅すぎだぜ!|Oso sugi da ze!}}, ''You're too slow!'') in a teasing manner. | ||
|desc-down=Says "C'mon, step it up!" while performing a windmill, similar to his victory animation in ''Sonic Advance 3''. In Japanese, he just says "Come on."}} | |desc-down=Says "C'mon, step it up!" while performing a windmill, similar to his victory animation in ''Sonic Advance 3''. In Japanese, he just says "Come on."}} | ||
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|victory-theme=SonicTheme.ogg | |victory-theme=SonicTheme.ogg | ||
|victory-desc=The "Mission Clear" theme from the 2006 game ''[[wikipedia:Sonic the Hedgehog (2006 video game)|Sonic the Hedgehog]]''. This is the only victory theme in ''Brawl'' to be ripped straight from another game. | |victory-desc=The "Mission Clear" theme from the 2006 game ''[[wikipedia:Sonic the Hedgehog (2006 video game)|Sonic the Hedgehog]]''. This is the only victory theme in ''Brawl'' to be ripped straight from another game. | ||
|desc-1=He spins once and poses while holding the blue [[Chaos Emerald]] in his hand, and says "Too easy! Piece of cake!" {{ja|A piece of cake! 楽勝だぜ!|A piece of cake! Rakushō daze!}} (''A piece of cake! An easy win!''). | |desc-1=He spins once and poses while holding the blue [[Chaos Emerald]] in his hand, and says "Too easy! Piece of cake!" {{ja|A piece of cake! 楽勝だぜ!|A piece of cake! Rakushō daze!}} (''A piece of cake! An easy win!''). The Japanese line originates from ''Sonic Adventure 2'', where Sonic says it after getting a B-rank in a stage, whereas the English line originates from ''Sonic Heroes''. | ||
|desc-2=Runs off the screen, screeches back, and gives a thumbs-up, and says "Sonic's the name, speed's my game!" {{ja|モタモタしてると置いてくぜ!|Motamota shiteru to oite ku ze!}} (''Lag behind and get left behind!'') It highly resembles the SEGA start-up from ''Sonic the Hedgehog 2''. | |desc-2=Runs off the screen, screeches back, and gives a thumbs-up, and says "Sonic's the name, speed's my game!" {{ja|モタモタしてると置いてくぜ!|Motamota shiteru to oite ku ze!}} (''Lag behind and get left behind!'') It highly resembles the SEGA start-up from ''Sonic the Hedgehog 2''. | ||
|desc-3=He break-dances and then does a pose with his fist, and says "Hey, we should do this again sometime!" {{ja|Hey guys! また遊んでやるぜ!|Hey guys! Mata asonde yaru ze!}} (''Hey guys! I'll play again next time!'') Though retranslated, the line is taken from ''Sonic Adventure'', where Sonic says it after defeating certain bosses such as Chaos 0. | |desc-3=He break-dances and then does a pose with his fist, and says "Hey, we should do this again sometime!" {{ja|Hey guys! また遊んでやるぜ!|Hey guys! Mata asonde yaru ze!}} (''Hey guys! I'll play again next time!'') Though retranslated, the line is taken from ''Sonic Adventure'', where Sonic says it after defeating certain bosses such as Chaos 0. | ||
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==In [[competitive play]]== | ==In [[competitive play]]== | ||
===Notable players=== | ===Notable players=== | ||
:''See also: [[:Category:Sonic | {{cleanup|[[SmashWiki:Cleanup of the Notable Players sections|To fit these guidelines]]}} | ||
:''See also: [[:Category:Sonic players (SSBB)]]'' | |||
*{{Sm|6WX|USA}} - 3rd at Glitch 2 | *{{Sm|6WX|USA}} - 3rd at Glitch 2 | ||
*{{Sm|BAM|USA}} - Beat mikeHAZE, Rich Brown, and Falln | *{{Sm|BAM|USA}} - Beat mikeHAZE, Rich Brown, and Falln | ||
*{{Sm|Canpy|Japan}} - Best Sonic in Japan, placed 49th at [[Sun Rise Tournament]] | *{{Sm|Canpy|Japan}} - Best Sonic in Japan, placed 49th at [[Sun Rise Tournament]] | ||
*{{Sm|Espy|USA}} - Best Sonic in the World | *{{Sm|Espy|USA}} - Best Sonic in the World | ||
*{{Sm|Meekspeedy|Canada}} - Top Canadian Sonic main. 4th at GOML 2017 | *{{Sm|Meekspeedy|Canada}} - Top Canadian Sonic main. 4th at GOML 2017 | ||
*{{Sm|StaticManny|USA}} - Placed top 64 at Apex 2014, beat DEHF | *{{Sm|StaticManny|USA}} - Placed top 64 at Apex 2014, beat DEHF | ||
*{{Sm|Tesh|USA}} - Beat ALSM, Illmatic, Denti, Xyro, Gnes, X, Razer, and Trela | *{{Sm|Tesh|USA}} - Beat ALSM, Illmatic, Denti, Xyro, Gnes, X, Razer, and Trela | ||
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*{{Sm|Wonf|Mexico}} - Best Mexican Sonic main | *{{Sm|Wonf|Mexico}} - Best Mexican Sonic main | ||
*{{Sm|X|USA}} - 6th at MLG Dallas | *{{Sm|X|USA}} - 6th at MLG Dallas | ||
===Tier placement and history=== | ===Tier placement and history=== | ||
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==Role in [[The Subspace Emissary]]== | ==Role in [[The Subspace Emissary]]== | ||
[[File:SubspaceIntro-Sonic.png|thumb|250px|Sonic in | [[File:SubspaceIntro-Sonic.png|thumb|250px|Sonic in ''[[SSE]]''.]] | ||
Sonic does not appear in The Subspace Emissary until the final battle with Tabuu, but unlike the secret characters ({{SSBB| | Sonic does not appear in The Subspace Emissary until the final battle with [[Tabuu]], but unlike the secret characters ({{SSBB|Jigglypuff}}, {{SSBB|Toon Link}} and {{SSBB|Wolf}}), Sonic can be chosen to fight Tabuu after [[The Great Maze]]. | ||
When | When the fighters reach Tabuu, he prepares his [[Off Waves]], which had already reduced most of them to trophy forms when they first opposed him. Just as he is about to release the attack, a blue blur rams into both of Tabuu's wings, shattering them. As the blue blur jumps up on a peak, it reveals itself to be Sonic. While he taunts, Tabuu's wings break apart as the fighters make their final stand against the villain. | ||
It is commonly believed that Sonic's minor role in the mode is due to the fact that he was added to ''Brawl'''s roster so late in development in 2007. | It is commonly believed that Sonic's minor role in the mode is due to the fact that he was added to ''Brawl''{{'}}s roster so late in development in 2007. | ||
===Exclusive [[sticker]]s=== | ===Exclusive [[sticker]]s=== | ||
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* '''Wave The Swallow''': [Arm] Attack +19 | * '''Wave The Swallow''': [Arm] Attack +19 | ||
==In [[Event Match]]es== | ==In Solo Modes== | ||
===Solo Events=== | ==={{SSBB|Classic Mode}}=== | ||
In Classic Mode, Sonic can appear as an opponent in Stage 10 if he has been unlocked on [[Green Hill Zone]]. Sonic can also appear as an opponent in Stage 11, but only if he hasn't appeared in Stage 10. | |||
===[[All-Star Mode]]=== | |||
In All-Star Mode, Sonic is fought in Stage 14 on [[Green Hill Zone]]. | |||
===[[Event Match]]es=== | |||
====Solo Events==== | |||
*'''[[Event 30: Sonic Boom]]''': Sonic must defeat 15 other Sonics on the [[Green Hill Zone]] stage. | *'''[[Event 30: Sonic Boom]]''': Sonic must defeat 15 other Sonics on the [[Green Hill Zone]] stage. | ||
*'''[[Event 39: All-Star Battle x2]]''': Sonic is one of the eight opponents fought in this event along with {{SSBB|King Dedede}}, {{SSBB|Ike}}, {{SSBB|Lucario}}, {{SSBB|R.O.B.}}, {{SSBB|Toon Link}}, {{SSBB|Snake}}, and {{SSBB|Wolf}}. | *'''[[Event 39: All-Star Battle x2]]''': Sonic is one of the eight opponents fought in this event along with {{SSBB|King Dedede}}, {{SSBB|Ike}}, {{SSBB|Lucario}}, {{SSBB|R.O.B.}}, {{SSBB|Toon Link}}, {{SSBB|Snake}}, and {{SSBB|Wolf}}. | ||
*'''[[Event 41: The FINAL Final Battle]]''': The player must defeat Sonic along with Snake and a giant {{SSBB|Mario}} on {{SSBB|Final Destination}}. | *'''[[Event 41: The FINAL Final Battle]]''': The player must defeat Sonic along with Snake and a giant {{SSBB|Mario}} on {{SSBB|Final Destination}}. | ||
===Co- | ====Co-Op Events==== | ||
*'''[[Co-Op Event 17: Sonic and Mario]]''': Sonic and Mario must defeat 3 other Sonics and 3 other Marios on the [[Green Hill Zone]] stage. | *'''[[Co-Op Event 17: Sonic and Mario]]''': Sonic and Mario must defeat 3 other Sonics and 3 other Marios on the [[Green Hill Zone]] stage. | ||
*'''[[Co-Op Event 21: The True All-Star Battle]]''': Two players select a character and take on the entire roster on {{SSBB|Battlefield}}. | *'''[[Co-Op Event 21: The True All-Star Battle]]''': Two players select a character and take on the entire roster on {{SSBB|Battlefield}}. | ||
===[[Congratulations_screen#Super_Smash_Bros._Brawl|Congratulations Screens]]=== | |||
<center> | |||
<gallery> | |||
Sonic Congratulations Screen Classic Mode Brawl.png|Classic Mode | |||
Sonic Congratulations Screen All-Star Brawl.png|All-Star Mode | |||
</gallery> | |||
</center> | |||
==[[Trophies]]== | ==[[Trophies]]== | ||
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|{{Head|Sonic|g=SSBB|s=25px|cl=Red}} | |{{Head|Sonic|g=SSBB|s=25px|cl=Red}} | ||
|} | |} | ||
==[[List of Super Smash Bros. Brawl trailers#Sonic Reveal Trailer|Reveal trailer]]== | |||
{{#widget:YouTube|id=8PgxEQuFp2c}} | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
SSBBDojoSonic1.jpg|Using his [[forward smash]] near {{SSBB|Link}} on [[Skyworld]]. | |||
Sonic Shadow Moses Island.jpg| | Sonic Shadow Moses Island.jpg|[[Taunt]]ing on [[Shadow Moses Island]]. | ||
Sonic Brawl BOE.jpg|Posing on [[Bridge of Eldin]]. | |||
SSBBDojoSonic4.jpg|Using his [[down aerial]] near {{SSBB|Mario}} on [[Lylat Cruise]]. | |||
Homing attack 1.jpg|Sonic using Homing Attack. | Homing attack 1.jpg|Sonic using Homing Attack. | ||
Spin Dash.jpg|Sonic using Spin Dash in ''Brawl''. | Spin Dash.jpg|Sonic using Spin Dash in ''Brawl''. | ||
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==Trivia== | ==Trivia== | ||
*Sonic dashes so fast that, when wearing a [[Bunny Hood]], he can outrace both the [[Big Blue]] track and the water slope on [[Distant Planet]] to the point of [[self-destruct]]ing. Also, if Sonic has a Bunny Hood, [[Superspicy Curry]] | *Sonic dashes so fast that, when wearing a [[Bunny Hood]], he can outrace both the [[Big Blue]] track and the water slope on [[Distant Planet]] to the point of [[self-destruct]]ing. Also, if Sonic has a Bunny Hood, [[Superspicy Curry]] and a pair of [[Super Mushroom]]s, he can even outrun the iceberg on [[Summit]]. | ||
**He is also the only character that has faster dash speed than {{SSBB|Captain Falcon}} without any moves, as [[Wario-Man]] is a Final Smash. | **He is also the only character that has faster dash speed than {{SSBB|Captain Falcon}} without any moves, as [[Wario-Man]] is a Final Smash. | ||
*Along with {{SSBB|Zero Suit Samus}}, {{SSBB|Sheik}} and {{SSBB|Squirtle}}, Sonic is one of the only characters to not be seen in trophy form during The Subspace Emissary, due to his late appearance. | *Along with {{SSBB|Zero Suit Samus}}, {{SSBB|Sheik}} and {{SSBB|Squirtle}}, Sonic is one of the only characters to not be seen in trophy form during The Subspace Emissary, due to his late appearance. | ||
**Sonic is the only one of the four who is not part of a transformation gimmick, making Sonic the only standalone character who is not seen as a trophy and the only one who can use his default costume in team battles. | **Sonic is the only one of the four who is not part of a transformation gimmick, making Sonic the only standalone character who is not seen as a trophy and the only one who can use his default costume in team battles. | ||
*In the video game convention E for All, Sonic was the only unlockable character to be playable in the demo. | *In the video game convention E for All, Sonic was the only unlockable character to be playable in the demo. | ||
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*Sonic and Zero Suit Samus are the only characters not fought in any form in The Subspace Emissary. | *Sonic and Zero Suit Samus are the only characters not fought in any form in The Subspace Emissary. | ||
*Sonic is the only non-{{uv|Pokémon}} character to have less than six palette swaps. | *Sonic is the only non-{{uv|Pokémon}} character to have less than six palette swaps. | ||
*Sonic is the first character to have his [[victory theme]] ripped directly from a non-''Smash'' game. He would later be joined by {{SSBU|Joker}}, {{SSBU|Steve}} | *Sonic is the first character to have his [[victory theme]] ripped directly from a non-''Smash'' game. He would later be joined by {{SSBU|Joker}}, {{SSBU|Steve}} and {{SSBU|Sephiroth}} in ''Ultimate''. | ||
*This is | *This is Sonic's only playable appearance in the series where he does not have Spanish, French, German or Italian voice acting. | ||
*Sonic and {{SSBB|Snake}}'s fighter [[trophies]] are the only ones in ''Brawl'' to use the fighters' full names as the titles (Sonic the Hedgehog and Solid Snake respectively). | |||
==External links== | ==External links== |
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