Mario (SSBB): Difference between revisions

 
(4 intermediate revisions by 4 users not shown)
Line 75: Line 75:
**{{nerf|The last hit has more startup with a shorter duration (frames 5-9 → 7-10) and more ending lag (FAF 23 → 30).}}
**{{nerf|The last hit has more startup with a shorter duration (frames 5-9 → 7-10) and more ending lag (FAF 23 → 30).}}
*[[Forward tilt]]
*[[Forward tilt]]
**{{change|Forward tilt has an altered animation where Mario performs a roundhouse kick and his head faces forward.}}
**{{buff|Forward tilt deals more base knockback (6 → 8 (up and non-angled)/13 (down)), and no longer deals minimal [[set knockback]] (1 → 0) when angled down.}}
**{{buff|Forward tilt deals more base knockback (6 → 8 (up and non-angled)/13 (down)), and no longer deals minimal [[set knockback]] (1 → 0) when angled down.}}
**{{buff|It has less ending lag (FAF 33 → 25).}}
**{{buff|It has less ending lag (FAF 33 → 25).}}
Line 92: Line 93:
*[[Forward smash]]
*[[Forward smash]]
**{{change|Forward smash's animation has been slightly changed. Mario rears back more while standing on one leg during the charging animation, while stepping and leaning forward upon unleashing the move and having his right arm positioned lower.}}
**{{change|Forward smash's animation has been slightly changed. Mario rears back more while standing on one leg during the charging animation, while stepping and leaning forward upon unleashing the move and having his right arm positioned lower.}}
**{{buff|Forward smash's sourspot deals consistent damage when not angled (11%/10% → 14%), improving its KO potential.}}
**{{buff|Forward smash's sourspot deals higher damage when not angled (11%/10% → 14%) and has more knockback scaling (96 → 100), improving its KO potential.}}
**{{buff|Its sourspot has more knockback scaling (96 → 100).}}
**{{nerf|It has more startup with a shorter duration (frames 12-16 → 16-18) and more ending lag (FAF 42 → 48).}}
**{{nerf|It has more startup with a shorter duration (frames 12-16 → 16-18) and more ending lag (FAF 42 → 48).}}
**{{nerf|Its sweetspot deals less damage across all angles (19% (up)/18% (non-angled)/17% (down) → 18%/17%/16%) and has less knockback scaling (95 → 90), resulting in it KOing about 14% later.}}
**{{nerf|Its sweetspot deals less damage across all angles (19% (up)/18% (non-angled)/17% (down) → 18%/17%/16%) and has less knockback scaling (95 → 90), resulting in it KOing about 14% later.}}
**{{nerf|The sweetspot is now placed at the bottom of the ID stack (0 → 2), making it significantly harder to connect with, especially on larger characters.}}
**{{nerf|The sweetspot is now outprioritized by the sourspots (0 → 2), making it significantly harder to connect with, especially on larger characters.}}
*[[Up smash]]
*[[Up smash]]
**{{change|Up smash's animation has been altered, being a mixture of its animations in the original ''Super Smash Bros.'' and in ''Super Smash Bros. Melee'': during the headbutt, Mario performs a small jump and does a step forward.}}
**{{change|Up smash's animation has been altered, being a mixture of its animations in the original ''Super Smash Bros.'' and in ''Super Smash Bros. Melee'': during the headbutt, Mario performs a small jump and does a step forward.}}
Line 104: Line 104:
**{{nerf|It deals less damage (15% → 14%) and has decreased knockback scaling (97 → 90), hindering its KO potential even with the universally decreased falling speeds.}}
**{{nerf|It deals less damage (15% → 14%) and has decreased knockback scaling (97 → 90), hindering its KO potential even with the universally decreased falling speeds.}}
*[[Down smash]]
*[[Down smash]]
**{{buff|Down smash's back hit no longer has a sourspot (10%/12% → 12%), allowing it to KO more consistently.}}
**{{buff|Down smash's back hit no longer has a sourspot on Mario's feet (10%/12% → 12%), allowing it to KO more consistently.}}
**{{nerf|Its front hit deals less damage (16% → 15%) and has less knockback scaling (75 → 73), hindering its KO potential.}}
**{{nerf|Its front hit deals less damage (16% → 15%) and has less knockback scaling (75 → 73), hindering its KO potential.}}


Line 203: Line 203:


==Moveset==
==Moveset==
:''For a visual representation of Mario's attack hitboxes, see [[Mario (SSBB)/Hitboxes|this page]].''
''For a gallery of Mario's hitboxes, see [[Mario (SSBB)/Hitboxes|here]].''
{{MovesetTable
{{MovesetTable
|neutralcount=3
|neutralcount=3
Line 252: Line 252:
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabdesc=A clinch grab. Mario's grab range is short.
|grabdesc=A clinch grab. Mario's grab range is short.
|pummelname= 
|pummelname=Grab Headbutt ({{ja|つかみヘッドバット|Tsukami Heddobatto}})
|pummeldmg=3%
|pummeldmg=3%
|pummeldesc=Headbutts opponent. One of the slowest pummels in the game.
|pummeldesc=Headbutts opponent. One of the slowest pummels in the game.
Line 484: Line 484:
*'''[[Co-Op Event 21: The True All-Star Battle]]''': Two players select a character and take on the entire roster on [[Battlefield (SSBB)|Battlefield]].
*'''[[Co-Op Event 21: The True All-Star Battle]]''': Two players select a character and take on the entire roster on [[Battlefield (SSBB)|Battlefield]].


===[[Congratulations_screen#Super_Smash_Bros._Brawl|Ending Images]]===
===[[Congratulations_screen#Super_Smash_Bros._Brawl|Congratulations Screens]]===
<center>
<center>
<gallery>
<gallery>
8,892

edits