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'''Dr. Mario''' ({{ja|Dr. マリオ|Dokutā Mario}}, ''Dr. Mario'') is an [[unlockable character]] in ''[[Super Smash Bros. Melee]]''. | '''Dr. Mario''' ({{ja|Dr. マリオ|Dokutā Mario}}, ''Dr. Mario'') is an [[unlockable character]] in ''[[Super Smash Bros. Melee]]''. | ||
''Melee'' marks Dr. Mario's first 3D appearance as well as his first appearance in the ''Super Smash Bros.'' series, as he stems from a series of ''Mario'' puzzle games. As a [[clone]] of {{SSBM|Mario}}, Dr. Mario and Mario have nearly identical movesets with obvious differences in attack physics. Dr. Mario's voice consists of the same voice clips regular Mario has; they come from ''Super Mario 64'' and were originally performed by Charles Martinet. | |||
Dr. | |||
Dr. Mario currently ranks 13th on the ''Melee'' [[tier list]], at the end of B- tier, two places higher than Mario's rank and his best placement in the series. His [[combo]] ability possesses unique qualities, such as an unusual-functioning reverse-[[sex kick]]. His [[approach]] options are also very good, with a long [[wavedash]] and a good air game, as well as a very good [[SHFFL]]. Dr. Mario also has a good [[projectile]], which itself can be used to aid his approach while subsequently keeping away others. However, Dr. Mario's primary weakness is his abysmal [[recovery]], which is one of the worst in the game, due to its predictability and few methods of increasing its distance. Dr. Mario also suffers from lack of range in his attacks, leaving him vulnerable against characters with disjointed hitboxes such as {{SSBM|Marth}}. | Dr. Mario currently ranks 13th on the ''Melee'' [[tier list]], at the end of B- tier, two places higher than Mario's rank and his best placement in the series. His [[combo]] ability possesses unique qualities, such as an unusual-functioning reverse-[[sex kick]]. His [[approach]] options are also very good, with a long [[wavedash]] and a good air game, as well as a very good [[SHFFL]]. Dr. Mario also has a good [[projectile]], which itself can be used to aid his approach while subsequently keeping away others. However, Dr. Mario's primary weakness is his abysmal [[recovery]], which is one of the worst in the game, due to its predictability and few methods of increasing its distance. Dr. Mario also suffers from lack of range in his attacks, leaving him vulnerable against characters with disjointed hitboxes such as {{SSBM|Marth}}. | ||
==How to unlock== | ==How to unlock== | ||
Dr. Mario must be defeated in battle before he can be unlocked. There are two ways the player can encounter Dr. Mario: | |||
*One way is to complete Classic Mode, Adventure Mode, or All-Star Mode as Mario without using any continues. If the player fails to defeat Dr. Mario, they can re-fight him by doing this same method again. | |||
*Another way is to play 100 VS. matches to completion. If the player fails to defeat Dr. Mario, they can re-fight him by playing another VS. match to completion. If this method is used, {{SSBM|Jigglypuff}} must be unlocked before Dr. Mario can be fought. | |||
Dr. Mario is fought on [[Princess Peach's Castle]], with the track "Dr. Mario" playing. | Dr. Mario is fought on [[Princess Peach's Castle]], with the track "Dr. Mario" playing. | ||
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**{{buff|Its hitboxes are larger (3.6u/2.4u (clean), 3.2/0.8u (late) → 3.6u (all)), and have more favorable placements (X offset: -0.4u/0.8u → 3.6u/0u (clean), 2.4 (late)).}} | **{{buff|Its hitboxes are larger (3.6u/2.4u (clean), 3.2/0.8u (late) → 3.6u (all)), and have more favorable placements (X offset: -0.4u/0.8u → 3.6u/0u (clean), 2.4 (late)).}} | ||
**{{buff|It deals more damage on the late hit (7% → 8%).}} | **{{buff|It deals more damage on the late hit (7% → 8%).}} | ||
**{{change|It has less | **{{change|It has less knockback on the clean hit (50 (scaling) → 30), but has more on the late hit (45 (base)/30 (scaling) → 60/50).}} | ||
**{{change|It has a higher launch angle that sends opponents in front of him instead of behind (110°/120° → 80°/85°).}} | **{{change|It has a higher launch angle that sends opponents in front of him instead of behind (110°/120° → 80°/85°).}} | ||
**{{change|Dash attack has less animation frames (48 frames → 43), but still has the same IASA frames as Mario's, keeping the ending lag identical.}} | **{{change|Dash attack has less animation frames (48 frames → 43), but still has the same IASA frames as Mario's, keeping the ending lag identical.}} | ||
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**{{buff|Its fist hitbox is larger (4u → 4.6u).}} | **{{buff|Its fist hitbox is larger (4u → 4.6u).}} | ||
**{{nerf|Dr. Mario's forward aerial is slightly less useful for edgeguarding due to lacking meteor smash hitboxes.}} | **{{nerf|Dr. Mario's forward aerial is slightly less useful for edgeguarding due to lacking meteor smash hitboxes.}} | ||
**{{Buff|However, it is more reliable than Mario's forward aerial due to its angle rendering it immune to meteor cancelling.}} | ***{{Buff|However, it is more reliable than Mario's forward aerial due to its angle rendering it immune to meteor cancelling.}} | ||
*[[Back aerial]]: | *[[Back aerial]]: | ||
**{{buff|The clean hit sends at a [[semi-spike]] angle (361° → 28°).}} | **{{buff|The clean hit sends at a [[semi-spike]] angle (361° → 28°).}} | ||
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|game=SSBM | |game=SSBM | ||
|neutralcount=3 | |neutralcount=3 | ||
|neutralname=Left Jab ({{ja| | |neutralname=Left Jab ({{ja|左パンチ|Hidari Panchi}}, ''Left Punch'') / Right Cross ({{ja|右パンチ|Migi Panchi}}, ''Right Punch'') / Toe Kick ({{ja|けりあげ|Kiri Age}}, ''Kick Up'') | ||
|neutral1dmg=4% | |neutral1dmg=4% | ||
|neutral2dmg=3% | |neutral2dmg=3% | ||
|neutral3dmg=6% | |neutral3dmg=6% | ||
|neutraldesc=A weak punch forward, then a second weak punch, then a strong kick forward. | |neutraldesc=A weak punch forward, then a second weak punch, then a strong kick forward. | ||
|ftiltname=Dr. Kick ({{ja| | |ftiltname=Dr. Kick ({{ja|ミドルキック|Midoru Kikku}}, ''Middle Kick'') | ||
|ftiltangles=3 | |ftiltangles=3 | ||
|ftiltupdmg=9% | |ftiltupdmg=9% | ||
|ftiltsidedmg=8% | |ftiltsidedmg=8% | ||
|ftiltdowndmg=7% | |ftiltdowndmg=7% | ||
|ftiltdesc=Kick straight forward. Is | |ftiltdesc=Kick straight forward. Is weaker than {{SSBM|Mario}}'s (despite having slightly more base knockback), but has less ending lag. | ||
|utiltname=Uppercut ({{ja|アッパーカット|Appākatto}}) | |utiltname=Uppercut ({{ja|アッパーカット|Appākatto}}) | ||
|utiltdmg=10% (clean), 8% (late) | |utiltdmg=10% (clean), 8% (late) | ||
|utiltdesc=Punches upwards. Slightly more knockback than Mario's with a different trajectory based on where it hits. If hit from the front, the opponent gets launched diagonally forward, and if hit from above, the opponent will be launched upwards. When sent on the former trajectory, it can set up edgeguards, while on the latter trajectory, it's easy to combo into an aerial. | |utiltdesc=Punches upwards. Slightly more knockback than Mario's with a different trajectory based on where it hits. If hit from the front, the opponent gets launched diagonally forward, and if hit from above, the opponent will be launched upwards. When sent on the former trajectory, it can set up edgeguards, while on the latter trajectory, it's easy to combo into an aerial. | ||
|dtiltname=Reflex Test ({{ja| | |dtiltname=Reflex Test ({{ja|スピニングローキック|Supiningu Rō Kikku}}, ''Spinning Low Kick'') | ||
|dtiltdmg=9% | |dtiltdmg=9% | ||
|dtiltdesc=Kneels down and sweeps his leg low to the ground. Sends foes behind him, unlike Mario's. | |dtiltdesc=Kneels down and sweeps his leg low to the ground. Sends foes behind him, unlike Mario's. | ||
|dashname=Slide ({{ja| | |dashname=Slide ({{ja|スライディング|Suraidingu}}, ''Sliding'') | ||
|dashdmg=9% (clean), 8% (late) | |dashdmg=9% (clean), 8% (late) | ||
|dashdesc=Slides on the ground feet first, has slightly more range than Mario's. Launches foes in a different trajectory compared to Mario's. | |dashdesc=Slides on the ground feet first, has slightly more range than Mario's, since the hitbox fully covers Dr. Mario's foot, instead of only covering up to his leg, like Mario's version. Launches foes in a different trajectory compared to Mario's. | ||
|fsmashname=Defibrillator ({{ja|心臓マッサージ|Shinzō Massāji}}, ''Cardiac Massage'') | |fsmashname=Defibrillator ({{ja|心臓マッサージ|Shinzō Massāji}}, ''Cardiac Massage'') | ||
|fsmashangles=3 | |fsmashangles=3 | ||
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|fsmashsidedmg= {{ChargedSmashDmgSSBM|19}} | |fsmashsidedmg= {{ChargedSmashDmgSSBM|19}} | ||
|fsmashdowndmg={{ChargedSmashDmgSSBM|18}} | |fsmashdowndmg={{ChargedSmashDmgSSBM|18}} | ||
|fsmashdesc=Launches a somewhat short-ranged electrical shock from his palm, in a very similar fashion to his clone. In comparison with Mario's, it has no sourspot | |fsmashdesc=Launches a somewhat short-ranged electrical shock from his palm, in a very similar fashion to his clone. In comparison with Mario's, it has no sourspot and is quite stronger, being able to reliably KO under 100%. It does, however, have less range than Mario's and lacks transcendent priority. | ||
|usmashname=Ear, Nose and Throat ({{ja|スマッシュヘッドバット|Sumasshu Heddobatto}}, ''Smash Headbutt'') | |usmashname=Ear, Nose and Throat ({{ja|スマッシュヘッドバット|Sumasshu Heddobatto}}, ''Smash Headbutt'') | ||
|usmashdmg={{ChargedSmashDmgSSBM|16}} (clean), {{ChargedSmashDmgSSBM|13}} (late) | |usmashdmg={{ChargedSmashDmgSSBM|16}} (clean), {{ChargedSmashDmgSSBM|13}} (late) | ||
|usmashdesc=Headbutts upwards. Slightly faster, but a little weaker than Mario's (if hit on an aerial foe, it will be stronger than Mario`s). Unusually, the hitboxes have [[spike]] properties, though it only works on grounded opponents. Just like Mario, Dr. Mario's head is intangible while the hitboxes are out. | |usmashdesc=Headbutts upwards. Slightly faster, but a little weaker than Mario's (if hit on an aerial foe, it will be stronger than Mario`s). Unusually, the hitboxes have [[spike]] properties, though it only works on grounded opponents. Just like Mario, Dr. Mario's head is intangible while the hitboxes are out. | ||
|dsmashname=Surgical Sweep ({{ja| | |dsmashname=Surgical Sweep ({{ja|ダブルキック|Daburu Kikku}}, ''Double Kick'') | ||
|dsmashdmg={{ChargedSmashDmgSSBM|18}}/{{ChargedSmashDmgSSBM|17}} (front), {{ChargedSmashDmgSSBM|15}}/{{ChargedSmashDmgSSBM|13}} (back) | |dsmashdmg={{ChargedSmashDmgSSBM|18}}/{{ChargedSmashDmgSSBM|17}} (front), {{ChargedSmashDmgSSBM|15}}/{{ChargedSmashDmgSSBM|13}} (back) | ||
|dsmashdesc=Does a breakdancing sweep kick. Deals more damage if the opponents hits Dr. Mario's feet. Considered to be his best KO move. | |dsmashdesc=Does a breakdancing sweep kick. Deals more damage if the opponents hits Dr. Mario's feet. Also has less reach compared with Mario's. Considered to be his best KO move. | ||
|nairname=Dr. Kick ({{ja|ドクターキック|Dokutā Kikku}}) | |nairname=Dr. Kick ({{ja|ドクターキック|Dokutā Kikku}}, ''Doctor Kick'') | ||
|nairdmg=10% (clean), 14% (late) | |nairdmg=10% (clean), 14% (late) | ||
|nairdesc=Does an inverted "[[sex kick]]". Oddly, the move's power increases the longer it's out, unlike other sex kicks. | |nairdesc=Does an inverted "[[sex kick]]". Oddly, the move's power increases the longer it's out, unlike other sex kicks. One of the most powerful neutral aerials in the game. It also has a slightly different animation from Mario's (Mario's leg is at an angle while Dr. Mario's leg is fully extended out in front of him). | ||
|fairname=Dr. Punch ({{ja|ドクターグーパンチ|Dokutā Panchi}}) | |fairname=Dr. Punch ({{ja|ドクターグーパンチ|Dokutā Gū Panchi}}, ''Doctor Rock Punch'') | ||
|fairdmg=17% (sweetspot), 16% (sourspot) | |fairdmg=17% (sweetspot), 16% (sourspot) | ||
|fairdesc=Winds up and punches in a downwards angle, though unlike Mario's, it does not have a meteor smash hitbox; instead, it has high vertical knockback, being capable of KOing at | |fairdesc=Winds up and punches in a downwards angle, though unlike Mario's, it does not have a meteor smash hitbox; instead, it has high vertical knockback, being capable of KOing at 80%-100% and is the most powerful forward aerial in the game, knockback-wise (along with {{SSBM|Zelda}}'s). Has a slightly weaker sourspot on Dr. Mario's hand. While it is a very powerful KO option (in fact, it is his most powerful attack), it is rather sluggish (hits on frames 18-22 and its FAF is on frame 60), being hard to land on its own. While Dr. Mario has setups for the move in his throws, they are not fully reliable and require successful reading of the opponent's DI for landing the move. | ||
|bairname=Drop Kick, M.D. ({{ja| | |bairname=Drop Kick, M.D. ({{ja|ドロップキック|Doroppu Kikku}}, ''Drop Kick'') | ||
|bairdmg=8% (clean), 7% (late) | |bairdmg=8% (clean), 7% (late) | ||
|bairdesc=Kicks backwards. Very good for [[edgeguarding]], with very fast start-up and ending lag, having high base knockback (43), and hitting opponents in a semi-spike trajectory (28 degrees). | |bairdesc=Kicks backwards. Very good for [[edgeguarding]], with very fast start-up and ending lag, having high base knockback (43), and hitting opponents in a semi-spike trajectory (28 degrees). However, at higher percentages, this move fails to KO effectively due to its very low knockback growth (65) and is one of Dr. Mario's few moves that is actually weaker than Mario's. | ||
|uairname=Bicycle Kick ({{ja| | |uairname=Bicycle Kick ({{ja|エアスラッシュ|Ea Surasshu}}, ''Air Slash'') | ||
|uairdmg=10% | |uairdmg=10% | ||
|uairdesc=Does a flip kick upward. A good move for juggling fast-fallers. | |uairdesc=Does a flip kick upward. A good move for juggling fast-fallers. Weaker than Mario's, which allows for more extended juggles. | ||
|dairname=Bone Drill ({{ja| | |dairname=Bone Drill ({{ja|ドリルキック|Doriru Kikku}}, ''Drill Kick'') | ||
|dairdmg=3% (hits 1-7) | |dairdmg=3% (hits 1-7) | ||
|dairdesc=Does a downwards drill kick. The attack has set knockback and does not contain a landing hitbox, unlike Mario's. | |dairdesc=Does a downwards drill kick. The attack has set knockback and does not contain a landing hitbox, unlike Mario's. | ||
|grabname=Grab ({{ja|つかみ|Tsukami}}) | |grabname=Grab ({{ja|つかみ|Tsukami}}) | ||
|grabdesc= | |grabdesc= | ||
|pummelname=Eye Exam ({{ja| | |pummelname=Eye Exam ({{ja|つかみヘッドバット|Tsukami Heddobatto}}, ''Grab Headbutt'') | ||
|pummeldmg=3% | |pummeldmg=3% | ||
|pummeldesc=Headbutts the opponent. Relatively slow. | |pummeldesc=Headbutts the opponent. Relatively slow. | ||
|fthrowname=Routine Physical ({{ja| | |fthrowname=Routine Physical ({{ja|ヒコーキ投げ|Hikōki Nage}}, ''Airplane Throw'') | ||
|fthrowdmg=9% | |fthrowdmg=9% | ||
|fthrowdesc=Spins opponent once, and tosses them forward with decent knockback. Good for an [[edgeguarding]] follow-up attack. | |fthrowdesc=Spins opponent once, and tosses them forward with decent knockback. Good for an [[edgeguarding]] follow-up attack. | ||
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|dthrowname=Hospital Bed ({{ja|スルーダウン|Surū Daun}}, ''Throw Down'') | |dthrowname=Hospital Bed ({{ja|スルーダウン|Surū Daun}}, ''Throw Down'') | ||
|dthrowdmg=6% | |dthrowdmg=6% | ||
|dthrowdesc=Slams the opponent to the ground. Good for a short-hopped neutral air follow up. Weirdly, the move's knockback on Mr. Game & Watch is affected by port priority; if the Dr. Mario player has the higher port (closer to P1), then the knockback will be normal; if he has the lower port, however (closer to P4), [https://www.youtube.com/watch?v=EllXsKyXcLQ then the knockback will behave in the same manner as Fox's down throw]. | |dthrowdesc=Slams the opponent to the ground. Good for a short-hopped neutral air follow up. Weirdly, the move's knockback on {{SSBM|Mr. Game & Watch}} is affected by port priority; if the Dr. Mario player has the higher port (closer to P1), then the knockback will be normal; if he has the lower port, however (closer to P4), [https://www.youtube.com/watch?v=EllXsKyXcLQ then the knockback will behave in the same manner as Fox's down throw]. | ||
|floorfname= | |floorfname= | ||
|floorfdmg=6% | |floorfdmg=6% | ||
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|dsdmg=3% (hit 1), 2% (hits 2-3), 3% (hit 4 ground), 1% (hit 4 air), 4% (hit 5) | |dsdmg=3% (hit 1), 2% (hits 2-3), 3% (hit 4 ground), 1% (hit 4 air), 4% (hit 5) | ||
|dsdesc=A spinning tornado attack, similar to Mario's, but is a little stronger and deals less hits. The move traps the opponent in a tornado, hitting them constantly, before knocking them back. While Mario's knocks opponents into the air, Dr. Mario's knocks them in a random direction. Dr. Mario can hover in the air using this move by repeatedly pressing the [[B button]] while using it, but it only works once without landing. Has [[transcendent priority]] on all but the last hit. | |dsdesc=A spinning tornado attack, similar to Mario's, but is a little stronger and deals less hits. The move traps the opponent in a tornado, hitting them constantly, before knocking them back. While Mario's knocks opponents into the air, Dr. Mario's knocks them in a random direction. Dr. Mario can hover in the air using this move by repeatedly pressing the [[B button]] while using it, but it only works once without landing. Has [[transcendent priority]] on all but the last hit. | ||
}} | |||
===Stats=== | |||
'''NTSC''' | |||
{{Attributes | |||
|cast = 26 | |||
|weight = 100 | |||
|rweight = 8-10 | |||
|dash = 1.5 | |||
|rdash = 10-13 | |||
|run = 1.5 | |||
|rrun = 11-15 | |||
|walk = 1.1 | |||
|rwalk = 12-15 | |||
|trac = 0.06 | |||
|rtrac = 15-23 | |||
|airfric = 0.016 | |||
|rairfric = 10-13 | |||
|air = 0.9 | |||
|rair = 12-14 | |||
|baseaccel = 0.02 | |||
|rbaseaccel = 2-23 | |||
|addaccel = 0.024 | |||
|raddaccel = 24 | |||
|gravity = 0.095 | |||
|rgravity = 14-16 | |||
|fall = 1.7 | |||
|rfall = 16-18 | |||
|ff = 2.3 | |||
|rff = 14-18 | |||
|jumpsquat = 4 | |||
|rjumpsquat = 8-15 | |||
|jumpheight = 29 | |||
|rjumpheight = 21-23 | |||
|shorthop = 11.025 | |||
|rshorthop = 17-19 | |||
|djump = 26.7 | |||
|rdjump = 11-13 | |||
}} | |||
'''PAL''' | |||
{{Attributes | |||
|cast = 26 | |||
|weight = 100 | |||
|rweight = 8-9 | |||
|dash = 1.5 | |||
|rdash = 10-13 | |||
|run = 1.5 | |||
|rrun = 11-16 | |||
|walk = 1.1 | |||
|rwalk = 12-15 | |||
|trac = 0.06 | |||
|rtrac = 15-23 | |||
|airfric = 0.016 | |||
|rairfric = 10-13 | |||
|air = 0.9 | |||
|rair = 11-13 | |||
|baseaccel = 0.02 | |||
|rbaseaccel = 2-23 | |||
|addaccel = 0.024 | |||
|raddaccel = 24 | |||
|gravity = 0.095 | |||
|rgravity = 14-16 | |||
|fall = 1.7 | |||
|rfall = 16-18 | |||
|ff = 2.3 | |||
|rff = 14-18 | |||
|jumpsquat = 4 | |||
|rjumpsquat = 8-15 | |||
|jumpheight = 29 | |||
|rjumpheight = 21-23 | |||
|shorthop = 11.025 | |||
|rshorthop = 17-19 | |||
|djump = 26.7 | |||
|rdjump = 11-13 | |||
}} | }} | ||
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{{Victory/SSBM | {{Victory/SSBM | ||
|victory-theme=MushroomKingdomThemeMelee.ogg | |victory-theme=MushroomKingdomThemeMelee.ogg | ||
|victory-desc=An orchestrated cover of the iconic "Level Completed" music from ''[[Super Mario Bros.]]'' | |victory-desc=An orchestrated cover of the iconic "Level Completed" music from ''[[Super Mario Bros.]]'' | ||
|desc-1=Holds out his stethoscope and points it to his right, to his left, and finally towards the screen. | |desc-1=Holds out his stethoscope and points it to his right, to his left, and finally towards the screen. | ||
|desc-2=Throws two pills, dusts his hands off, and then pulls out the same pills he already threw while laughing triumphantly. | |desc-2=Throws two pills, dusts his hands off, and then pulls out the same pills he already threw while laughing triumphantly. | ||
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:''See also: [[:Category:Dr. Mario players (SSBM)]]'' | :''See also: [[:Category:Dr. Mario players (SSBM)]]'' | ||
*{{Sm|Eagle|Denmark}} - | *{{Sm|Caveman|USA}} - The best Dr. Mario player during the "Golden Age". Commonly considered the one of the first Dr. Mario players to make top 8 at notable tournaments, placing 3rd at {{Trn|MOAST 3}} as a secondary and exclusively used him at events such as 5th at {{Trn|MELEE-FC3}} and 9th at {{Trn|MLG Los Angeles 2005}}. | ||
*{{Sm|Franz|USA}} - The best active Dr. Mario | *{{Sm|Eagle|Denmark}} - One of the best players in Denmark and previously the best Dr. Mario in Europe. Consistently placed top 32 at notable European tournaments as a solo Dr. Mario player such as 17th at {{Trn|Heir II the Throne}} and 25th at {{Trn|B.E.A.S.T 7}}. Was formerly ranked 25th on the [[European Melee Power Rankings]] and 2nd on the [[Danish Power Rankings]]. | ||
*{{Sm|Franz|USA}} - The best active Dr. Mario player in the world. He came to prominence in 2018 after placing 49th at {{Trn|GENESIS 5}}. In the next year, he placed 9th at {{Trn|Mainstage}} by beating {{Sm|Medz}}, {{Sm|HugS}}, and {{Sm|Aura}}, which became the highest solo Dr. Mario placement at a major since Shroomed placed 7th at {{Trn|EVO 2013}}. He is currently the sole Dr. Mario representative on global rankings, placing 93rd on the [[SSBMRank 2023]]. | |||
*{{Sm|skullbro|Netherlands}} - One of the best players from the Netherlands and is the current best Dr. Mario player in Europe. | *{{Sm|skullbro|Netherlands}} - One of the best players from the Netherlands and is the current best Dr. Mario player in Europe. He has shown the best Dr. Mario results in the modern era behind Franz, placing 5th at {{Trn|HFLAN 2022: Golden Melee Edition}} and 17th at {{Trn|Fête 2}}, as well as 49th at {{Trn|Collision 2023}}. | ||
*{{Sm|Shroomed|USA}} - Started as a Dr. Mario player and is the best Dr. Mario player of all time. He consistently got top 8 finishes at major tournaments when maining the character, a feat no other Dr. Mario player has replicated. He notably upset {{Sm|Leffen}} at {{Trn|EVO 2013}}. | |||
*{{Sm|Shroomed|USA}} - | *{{Sm|S-Royal|Japan}} - Was considered one of the best Dr. Mario players during the "Golden Age", though only competed in Japan on most occasions. Placed 5th at {{Trn|NorCal Tournament 2}} and 7th at {{Trn|Jack Garden Tournament}}. He came out of hiatus in 2015, but switched to playing {{SSBM|Fox}}. | ||
*{{Sm|S-Royal|Japan}} - Was considered one of the best Dr. Mario players during the "Golden Age", | |||
===Tier placement and history=== | ===Tier placement and history=== | ||
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*'''[[Event 49: All-Star Match Deluxe]]''': Dr. Mario is the first opponent fought in this series of staged battles. The selected character battles him on the [[Mushroom Kingdom]] stage with a stock of 2 while Dr. Mario has 1. With a timer of four minutes, the player must defeat him and the other five characters one-by-one with the overall time and damage: {{SSBM|Falco}}, {{SSBM|Pichu}}, {{SSBM|Young Link}}, {{SSBM|Roy}} and {{SSBM|Ganondorf}}. | *'''[[Event 49: All-Star Match Deluxe]]''': Dr. Mario is the first opponent fought in this series of staged battles. The selected character battles him on the [[Mushroom Kingdom]] stage with a stock of 2 while Dr. Mario has 1. With a timer of four minutes, the player must defeat him and the other five characters one-by-one with the overall time and damage: {{SSBM|Falco}}, {{SSBM|Pichu}}, {{SSBM|Young Link}}, {{SSBM|Roy}} and {{SSBM|Ganondorf}}. | ||
=== | ===[[Congratulations_screen#Super_Smash_Bros._Melee|Congratulations Screens]]=== | ||
<center><gallery> | <center><gallery> | ||
DrMarioClassicMode.jpg|Classic Mode | DrMarioClassicMode.jpg|Classic Mode | ||
DrMarioAdventureMode.jpg|Adventure Mode | DrMarioAdventureMode.jpg|Adventure Mode | ||
DrMarioAllStarMode.jpg|All-Star Mode | DrMarioAllStarMode.jpg|All-Star Mode | ||
</gallery></center> | </gallery></center> | ||
==[[Trophies]]== | ==[[Trophies]]== | ||
In addition to the normal trophy about Mario as a character, there are two trophies about him as a fighter, unlocked by completing both [[Adventure Mode|Adventure]] and [[All-Star]] modes respectively with Mario on any difficulty: | In addition to the normal trophy about Dr. Mario as a character, there are two trophies about him as a fighter, unlocked by completing both [[Adventure Mode|Adventure]] and [[All-Star]] modes respectively with Dr. Mario on any difficulty: | ||
{{Trophy/Fighter | {{Trophy/Fighter | ||
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*Dr. Mario is the only playable character in the game to have a unconvential [[spike]] (being his up smash). | *Dr. Mario is the only playable character in the game to have a unconvential [[spike]] (being his up smash). | ||
*Dr. Mario's Forward Smash is likely inspired by a defibrillator, with his palm emitting an electric current akin to those devices. | *Dr. Mario's Forward Smash is likely inspired by a defibrillator, with his palm emitting an electric current akin to those devices. | ||
*When Star KO'ing Giant {{SSBM|Mario}} or Giant Dr. Mario, their voice will immediately fade out. This will not happen with any other character. | |||
==External links== | ==External links== | ||
*[https://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/0101/drmario.html Dr. Mario's page at Smabura-Ken] | *[https://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/0101/drmario.html Dr. Mario's page at Smabura-Ken] |
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