5,687
edits
m (→Ground attacks: FTilt FAF change fix) |
(→Aesthetics: It’s something that was only present in official artwork) Tags: Mobile edit Advanced mobile edit |
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===Aesthetics=== | ===Aesthetics=== | ||
*{{change|As with all [[veteran]]s returning from ''Smash 4'', Toon Link's model features a more subdued color scheme. His clothing now features simple woven and stitched detailing, similar to his design in ''[[Brawl]]'', though his hair remains clay-like.}} | *{{change|As with all [[veteran]]s returning from ''Smash 4'', Toon Link's model features a more subdued color scheme. His clothing now features simple woven and stitched detailing, similar to his design in ''[[Brawl]]'', though his hair remains clay-like. Visually, it better resembles his model in ''The Legend of Zelda: The Wind Waker HD''.}} | ||
*{{change|Some of the textures of Toon Link's face have been modified: his brow is more furrowed, and his mouth is now represented by a black dash, making it look less organic. Overall, he appears more cartoonish as a result.}} | *{{change|Some of the textures of Toon Link's face have been modified: his brow is more furrowed, the outline in his eyes aren’t fully connected similar to the official artworks from the ''The Wind Waker'' and his mouth is now represented by a black dash, making it look less organic. Overall, he appears more cartoonish as a result.}} | ||
*{{change|Toon Link's hair is now affected by gravity and wind. His hat also now has more physics-based movement than before.}} | *{{change|Toon Link's hair is now affected by gravity and wind. His hat also now has more physics-based movement than before.}} | ||
*{{change|Like many other returning characters, Toon Link is more expressive. He is now more consistently angry and serious to match the other Links. In general, he now has wide variety of expressions in his animations.}} | *{{change|Like many other returning characters, Toon Link is more expressive. He is now more consistently angry and serious to match the other Links. In general, he now has a wide variety of expressions in his animations.}} | ||
*{{change|Several of Toon Link's animations have been altered to further distinguish him from the other Links.}} | *{{change|Several of Toon Link's animations have been altered to further distinguish him from the other Links.}} | ||
**{{change|While jumping, he raises his shield more.}} | **{{change|While jumping, he raises his shield more.}} | ||
**{{change|During his falling animation, he spreads his legs apart. His [[helpless]] animation is also different, now leaning more forward as he falls. However, he reuses his falling animations from ''Smash 4'' when moving forward or | **{{change|During his falling animation, he spreads his legs apart. His [[helpless]] animation is also different, now leaning more forward as he falls. However, he reuses his falling animations from ''Smash 4'' when moving forward or backward while falling.}} | ||
**{{change|His double jump animation is now an upward flip similar to {{SSBU|Roy}} and {{SSBU|Ganondorf}}.}} | **{{change|His double jump animation is now an upward flip similar to {{SSBU|Roy}} and {{SSBU|Ganondorf}}.}} | ||
*{{change|Toon Link's sword attacks now use a set of new, cartoonish slash sound effects when they land.}} | *{{change|Toon Link's sword attacks now use a set of new, cartoonish slash sound effects when they land.}} | ||
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===Attributes=== | ===Attributes=== | ||
*{{buff|Like all characters, Toon Link's [[jumpsquat]] animation takes three frames to complete (down from 5).}} | *{{buff|Like all characters, Toon Link's [[jumpsquat]] animation takes three frames to complete (down from 5).}} | ||
*{{nerf|Toon Link is slightly lighter (93 → 91), | *{{nerf|Toon Link is slightly lighter (93 → 91), now being the same weight as {{SSBU|Palutena}}. This slightly hinders his endurance.}} | ||
*{{buff|Toon Link [[walk|walks]] slightly faster (1.2265 → 1.288).}} | *{{buff|Toon Link [[walk|walks]] slightly faster (1.2265 → 1.288).}} | ||
*{{buff|Toon Link [[dash]]es faster (1.7325 → 1.906).}} | *{{buff|Toon Link [[dash]]es faster (1.7325 → 1.906).}} | ||
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===Ground attacks=== | ===Ground attacks=== | ||
*[[Neutral attack]]: | *[[Neutral attack]]: | ||
**{{buff|Neutral attack's first hit has faster startup (frame 6 → 5 | **{{buff|Neutral attack's first hit has faster startup (frame 6 → 5).}} | ||
***{{nerf|Neutral attack's first hit does slightly less damage (3% → 2%).}} | ***{{nerf|Neutral attack's first hit does slightly less damage (3% → 2%).}} | ||
**{{nerf|Neutral attack's third hit has fewer active frames (frame 6-10 → 6-7), reducing consistency and utility.}} | **{{nerf|Neutral attack's third hit has fewer active frames (frame 6-10 → 6-7), reducing consistency and utility.}} | ||
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**{{nerf|Neutral attack's first hit (3.5u/4.2/3.8u → 1.8u/1.8u/1.8u/1.8u) and second (3.5u/4.2u/4u → 2.5u/3.2u/3.2u/3.2u) hits have had their three larger hitboxes replaced with four smaller ones, and the third hit has lost one of its hitboxes altogether (4.2u/4.2u/3u → 4.5u/3.5u).}} | **{{nerf|Neutral attack's first hit (3.5u/4.2/3.8u → 1.8u/1.8u/1.8u/1.8u) and second (3.5u/4.2u/4u → 2.5u/3.2u/3.2u/3.2u) hits have had their three larger hitboxes replaced with four smaller ones, and the third hit has lost one of its hitboxes altogether (4.2u/4.2u/3u → 4.5u/3.5u).}} | ||
*[[Forward tilt]]: | *[[Forward tilt]]: | ||
**{{change|Forward tilt has an altered animation. The hitboxes start further behind Toon Link, but don't hit as high.}} | |||
**{{buff|Forward tilt has less ending lag (FAF 34 → 30), improving its safety and utility.}} | **{{buff|Forward tilt has less ending lag (FAF 34 → 30), improving its safety and utility.}} | ||
**{{buff|Forward tilt's frame 9 hit now has its farthest hitbox launch opponents in the direction he is facing (361° → 38°), improving its consistency and trap potential.}} | **{{buff|Forward tilt's frame 9 hit now has its farthest hitbox launch opponents in the direction he is facing (361° → 38°), improving its consistency and trap potential.}} | ||
**{{change|Forward tilt has more base knockback, but less knockback scaling (25 base/102 scaling → 45/83), improving its safety on hit at lower percents but hindering its KO potential.}} | **{{change|Forward tilt has more base knockback, but less knockback scaling (25 base/102 scaling → 45/83), improving its safety on hit at lower percents but hindering its KO potential.}} | ||
*[[Down tilt]]: | *[[Down tilt]]: | ||
**{{buff|Down tilt has a lower knockback angle, increasing its tech chase and setup potential.}} | **{{buff|Down tilt has a lower knockback angle, increasing its tech chase and setup potential.}} | ||
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**{{buff|Dash attack's hitboxes are larger (3.5u/4u/3u → 4.2u/4u/3.5u).}} | **{{buff|Dash attack's hitboxes are larger (3.5u/4u/3u → 4.2u/4u/3.5u).}} | ||
*[[Forward smash]]: | *[[Forward smash]]: | ||
**{{change|Toon Link has a new forward smash: a single upward swing.}} | **{{change|Toon Link has a new forward smash: a single upward swing. It resembles the final hit of Toon Link's sword animation when moving from ''The Legend of Zelda: The Wind Waker.''}} | ||
**{{change|Toon Link is now silent when performing the move.}} | **{{change|Toon Link is now silent when performing the move.}} | ||
**{{nerf|Forward smash now has slightly more startup (15 frames → 16) and has decreased damage due to the removal of the second hit (21% → 14%).}} | **{{nerf|Forward smash now has slightly more startup (15 frames → 16) and has decreased damage due to the removal of the second hit (21% → 14%).}} | ||
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**{{buff|Forward smash's new animation has Toon Link swipe upwards and lunge farther, improving its vertical range.}} | **{{buff|Forward smash's new animation has Toon Link swipe upwards and lunge farther, improving its vertical range.}} | ||
***{{nerf|The new animation also makes hitting grounded opponents more inconsistent, and no longer able to hit opponents hanging at the ledge.}} | ***{{nerf|The new animation also makes hitting grounded opponents more inconsistent, and no longer able to hit opponents hanging at the ledge.}} | ||
**{{change| | **{{change|It has reduced knockback values compared to his old forward smash's second hit (25/32 base / 130 scaling → 25/20 / 110) to compensate for its increased damage (12% → 14%).}} | ||
*[[Up smash]]: | *[[Up smash]]: | ||
**{{change|Up smash has a slightly altered animation. Toon Link slightly turns after leaping.}} | **{{change|Up smash has a slightly altered animation. Toon Link slightly turns after leaping.}} | ||
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**{{change|Down smash's front hitbox no longer sends opponents behind Toon Link; instead, each swing has strong knockback on its own.}} | **{{change|Down smash's front hitbox no longer sends opponents behind Toon Link; instead, each swing has strong knockback on its own.}} | ||
***{{nerf|This means Toon Link can no longer use down smash to send opponents behind him. The overall damage output for hitting the front hitbox has also been reduced (14% (both hits) → 12%).}} | ***{{nerf|This means Toon Link can no longer use down smash to send opponents behind him. The overall damage output for hitting the front hitbox has also been reduced (14% (both hits) → 12%).}} | ||
**{{buff|Down smash has less ending lag (50 | **{{buff|Down smash has less ending lag (FAF 50 → 47). Also, each hit of down smash does more damage (6%/7% → 12% (front)/13% (back)) and can KO on either side of Toon Link.}} | ||
**{{buff|This also vastly improves the consistency of the move and prevents grounded opponents from escaping between hits. Aerial opponents also are now hit with the regular hitbox as opposed to the aerial-only hitbox, which had reduced damage and altered knockback.}} | **{{buff|This also vastly improves the consistency of the move and prevents grounded opponents from escaping between hits. Aerial opponents also are now hit with the regular hitbox as opposed to the aerial-only hitbox, which had reduced damage and altered knockback.}} | ||
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**{{nerf|Down aerial's hitboxes are slightly smaller (5.6u (clean)/5.3u (late) → 5.5u/5u) and higher up (Y offset: -3 → -1.1), reducing its range.}} | **{{nerf|Down aerial's hitboxes are slightly smaller (5.6u (clean)/5.3u (late) → 5.5u/5u) and higher up (Y offset: -3 → -1.1), reducing its range.}} | ||
*[[Grab aerial]]: | *[[Grab aerial]]: | ||
**{{buff|Grab aerial has less ending lag ( | **{{buff|Grab aerial has less ending lag (FAF 75 → 74).}} | ||
**{{nerf|Grab aerial can only hit one opponent or projectile. Once it collides with something, it bounces off and the hitbox is disabled.}} | **{{nerf|Grab aerial can only hit one opponent or projectile. Once it collides with something, it bounces off and the hitbox is disabled.}} | ||
===Throws and other attacks=== | ===Throws and other attacks=== | ||
*{{buff|All grabs have less ending lag (FAF 62 → | *{{buff|All grabs have less ending lag (FAF 62 → 53 (standing), 72 → 61 (dash), 72 → 56 (pivot)).}} | ||
*{{change|Toon Link has an altered [[down throw]] animation where he jumps much higher in the air before tackling his opponent. This helps him avoid projectiles close to the ground (especially his own bombs), but opens him to projectiles in the air.}} | *{{change|Toon Link has an altered [[down throw]] animation where he jumps much higher in the air before tackling his opponent. This helps him avoid projectiles close to the ground (especially his own bombs), but opens him to projectiles in the air.}} | ||
*{{nerf|Up throw's collateral has a much shorter duration (26-30 → 27), hindering its range.}} | *{{nerf|Up throw's collateral has a much shorter duration (26-30 → 27), hindering its range.}} | ||
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*[[Spin Attack]]: | *[[Spin Attack]]: | ||
**{{change|Spin Attack's sword trails are blue, now matching how they were in ''The Legend of Zelda: The Wind Waker''. In addition, the grounded version's animation was altered a bit. Toon Link no longer holds the sword perfectly parallel to the ground while he spins.}} | **{{change|Spin Attack's sword trails are blue, now matching how they were in ''The Legend of Zelda: The Wind Waker''. In addition, the grounded version's animation was altered a bit. Toon Link no longer holds the sword perfectly parallel to the ground while he spins.}} | ||
**{{buff|Grounded Spin Attack has less startup lag (frame 9 → 6) and its duration was compensated (FAF | **{{buff|Grounded Spin Attack has less startup lag (frame 9 → 6) and its duration was compensated (FAF 81 → 78), increasing its utility and safety.}} | ||
**{{buff|Grounded Spin Attack's final hit has significantly increased knockback scaling (141 → 180) and launches at a lower angle (55° → 48°), granting it KO potential.}} | **{{buff|Grounded Spin Attack's final hit has significantly increased knockback scaling (141 → 180) and launches at a lower angle (55° → 48°), granting it KO potential.}} | ||
**{{buff|Grounded Spin Attack always knocks opponents in the direction Toon Link is facing, giving Toon Link the ability to control where his opponent is sent.}} | **{{buff|Grounded Spin Attack always knocks opponents in the direction Toon Link is facing, giving Toon Link the ability to control where his opponent is sent.}} | ||
**{{buff|Aerial Spin Attack now has multiple hitboxes behind Toon Link, improving its safety and utility, and also increasing damage output on large targets caught in the attack.}} | **{{buff|Aerial Spin Attack now has multiple hitboxes behind Toon Link, improving its safety and utility, and also increasing damage output on large targets caught in the attack.}} | ||
**{{buff|Aerial Spin Attack now allows Toon Link to retain much more horizontal drift after the final hitbox, improving its spacing and recovery potential.}} | **{{buff|Aerial Spin Attack now allows Toon Link to retain much more horizontal drift after the final hitbox, improving its spacing and recovery potential.}} | ||
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**{{change|Toon Link strikes a slightly different pose during the final hit of Aerial Spin Attack, closely matching Link's new pose during his Aerial Spin Attack as well.}} | **{{change|Toon Link strikes a slightly different pose during the final hit of Aerial Spin Attack, closely matching Link's new pose during his Aerial Spin Attack as well.}} | ||
*{{b|Bomb|Link}}: | *{{b|Bomb|Link}}: | ||
**{{buff|Toon Link now pulls out the Bomb slightly quicker ( | **{{buff|Toon Link now pulls out the Bomb slightly quicker (FAF 40 → 37).}} | ||
**{{change|Bomb no longer does differing damage based on direct contact (4%) or the explosion (5%-8%). Both damage values have been homogenized, and the only factor to the bombs damage is the velocity before impact.}} | **{{change|Bomb no longer does differing damage based on direct contact (4%) or the explosion (5%-8%). Both damage values have been homogenized, and the only factor to the bombs damage is the velocity before impact.}} | ||
***{{change|Bombs overall do less damage (4%-8% → 4.2%-6.5%). However, the lower damage betters bomb combo potential.}} | ***{{change|Bombs overall do less damage (4%-8% → 4.2%-6.5%). However, the lower damage betters bomb combo potential.}} |
edits