B-reversing: Difference between revisions
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[[File:SSBB Thunder Wavebounce.gif|thumb|{{Sm|ESAM}} using {{SSBB|Pikachu}} to wavebounce after a [[wall jump]] off the lip of {{SSBB|Final Destination}} to steer onto the stage while using {{b|Thunder|Pokémon}} so that it covers the area just next to the [[edge]] offstage to [[edgeguard]].]] | [[File:SSBB Thunder Wavebounce.gif|thumb|{{Sm|ESAM}} using {{SSBB|Pikachu}} to wavebounce after a [[wall jump]] off the lip of {{SSBB|Final Destination}} to steer onto the stage while using {{b|Thunder|Pokémon}} so that it covers the area just next to the [[edge]] offstage to [[edgeguard]].]] | ||
'''B-reversing''' | '''B-reversing''' is the act of performing a [[special move]] and changing the direction the character is moving at the same time. This technique is closely related to the '''turnaround-B''' and the '''wavebounce'''. | ||
==Specifics of each technique== | ==Specifics of each technique== | ||
===B-reverse=== | ===B-reverse=== | ||
B-reversing was first introduced in ''[[Super Smash Bros. Brawl]]'', and is retained in ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]'' as well. To execute a B-reverse, the player must input a special move, then quickly tap the direction opposite the one they are facing. If performed correctly, their character will do the special move while turning around and reversing their momentum. | B-reversing was first introduced in ''[[Super Smash Bros. Brawl]]'', and is retained in ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]'' as well. To execute a B-reverse, the player must input a special move, then quickly tap the direction opposite the one they are facing. If performed correctly, their character will do the special move while turning around and reversing their momentum. In ''Ultimate'', the direction input must be within 4 frames of the special input. | ||
The momentum shift happens almost instantly and is very useful. For example, [[Mario]] can jump away from his opponent, as if to retreat, then B-reverse a Fireball to close distance while landing behind a projectile. [[Diddy Kong]] is able to gather lots of momentum with his [[Monkey Flip]], then B-reverse his [[Peanut Popgun]] on a moment's notice to avoid or attack his opponent. Even better, the popgun can be canceled with the shield button, making this an especially flexible movement option. [[Snake]] sees just as much use out of the technique, as he can B-reverse with [[Grenades]] and [[C4]] to avoid being juggled by opponents after recovering high above the stage. | The momentum shift happens almost instantly and is very useful. For example, [[Mario]] can jump away from his opponent, as if to retreat, then B-reverse a Fireball to close distance while landing behind a projectile. [[Diddy Kong]] is able to gather lots of momentum with his [[Monkey Flip]], then B-reverse his [[Peanut Popgun]] on a moment's notice to avoid or attack his opponent. Even better, the popgun can be canceled with the shield button, making this an especially flexible movement option. [[Snake]] sees just as much use out of the technique, as he can B-reverse with [[Grenades]] and [[C4]] to avoid being juggled by opponents after recovering high above the stage. | ||
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===Turnaround-B=== | ===Turnaround-B=== | ||
[[File:shadowballdc.gif|thumb|Mewtwo using a turnaround-B [[Shadow Ball]] in midair.]] | [[File:shadowballdc.gif|thumb|Mewtwo using a turnaround-B [[Shadow Ball]] in midair.]] | ||
This technique, also known as a '''B-turnaround''' or a '''turnaround special''', has been present in every Smash Bros. iteration. However, before ''Ultimate'', it could only be performed in the air. In ''Ultimate'', the new [[dash cancel]] mechanics now allow characters to perform grounded turnaround-Bs. | This technique, also known as a '''B-turnaround''' or a '''turnaround special''', has been present in every ''Smash Bros.'' iteration. However, before ''Ultimate'', it could only be performed in the air. In ''Ultimate'', the new [[dash cancel]] mechanics now allow characters to perform grounded turnaround-Bs out of a full run. | ||
A turnaround-B will cause the character to change the direction they are facing right before starting the special move. While B-reversing requires a direction to be input right after a special move, a turnaround-B is done by tapping the direction away from where the character is facing ''before'' the special move. In the case where the player wished to do a turnaround neutral special, they must be sure to let the control stick reset to a neutral position before pressing | A turnaround-B will cause the character to change the direction they are facing right before starting the special move. While B-reversing requires a direction to be input right after a special move, a turnaround-B is done by tapping the direction away from where the character is facing ''before'' the special move. In the case where the player wished to do a turnaround neutral special, they must be sure to let the control stick reset to a neutral position before pressing the special button. | ||
Turnaround specials are quite common. For example, when a player reverses the direction of their up special to recover, they are performing a turnaround up | Turnaround specials are quite common. For example, when a player reverses the direction of their up special to recover, they are performing a turnaround up special. In ''Melee'', Falco will often perform a turnaround-B to shoot a laser at his foe when he retreats with a [[short hop laser]]. | ||
In ''Smash 64'', while reverse neutral special moves do not exist, it is possible to turn around while performing a neutral special move by simply tilting the Control Stick left or right, as side specials do not exist in this game. | In ''Smash 64'', while reverse neutral special moves do not exist, it is possible to turn around while performing a neutral special move by simply tilting the Control Stick left or right, as side specials do not exist in this game. | ||
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Due to the [[dash cancel]] mechanics in ''Ultimate'' allowing grounded turnaround-Bs to be performed, it is now possible to perform a grounded wavebounce. | Due to the [[dash cancel]] mechanics in ''Ultimate'' allowing grounded turnaround-Bs to be performed, it is now possible to perform a grounded wavebounce. | ||
===C-bounce=== | |||
A variant of the wavebounce exclusive to ''Smash 4'' and ''Ultimate'' that involves setting the [[C-stick]] to perform tilt attacks. Before performing the desired special move, press the C-stick in the opposite direction the fighter is moving at the same time. If done correctly, the wavebounce will activate with less inputs and more lenient timing than the traditional method. The C-bounce can be performed in the air in all games it appears in. ''Ultimate'' introduced the grounded C-bounce, but it only activates with a full dash. | |||
There are some caveats to performing the C-bounce. The most obvious is the technique requiring a custom controller layout that many might not be used to. Also, some special moves, like [[counterattack]]s, do not work due to stopping all momentum. The C-bounce, just like the wavebounce, also has varied usefulness from fighter to fighter. | |||
==B-sticking== | ==B-sticking== | ||
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===Setup=== | ===Setup=== | ||
B-sticking requires that the player be using the [[GameCube Controller|GameCube]], [[Classic Controller|Classic Controller/Classic Controller Pro]], [[Wii U Pro Controller]], [[Wii U GamePad]], [[Nintendo Switch Pro Controller]] or dual [[Joy-Con]] | B-sticking requires that the player be using the [[GameCube Controller|GameCube]], [[Classic Controller|Classic Controller/Classic Controller Pro]], [[Wii U Pro Controller]], [[Wii U GamePad]], [[Nintendo Switch Pro Controller]] or dual [[Joy-Con]]. The player must then go to Options → Controls and change the control scheme for the controller for their name. The primary change that needs to be made is that the C-Stick must be changed so that instead of performing smash attacks, it executes special moves. This also gives B-sticking its name, since the player is using the C-Stick to perform special moves. | ||
===Applications=== | ===Applications=== | ||
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*{{SSBU|Snake}} | *{{SSBU|Snake}} | ||
*{{SSBU|Mario}} | *{{SSBU|Mario}} | ||
*{{SSBU|Ryu}} | |||
*{{SSBU|Ken}} | |||
*{{SSBU|Olimar}} | *{{SSBU|Olimar}} | ||
*{{SSBU|R.O.B.}} | *{{SSBU|R.O.B.}} | ||
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*{{SSBU|Robin}} | *{{SSBU|Robin}} | ||
*{{SSBU|Mii Brawler}} | *{{SSBU|Mii Brawler}} | ||
==External links== | ==External links== | ||
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*[http://youtube.com/watch?v=Kox5-m5JM3w Zero9teen's Wavebounce Character Demonstration Part 1] | *[http://youtube.com/watch?v=Kox5-m5JM3w Zero9teen's Wavebounce Character Demonstration Part 1] | ||
*[http://youtube.com/watch?v=GG098jC4in0 Zero9teen's Wavebounce Character Demonstration Part 2] | *[http://youtube.com/watch?v=GG098jC4in0 Zero9teen's Wavebounce Character Demonstration Part 2] | ||
*[https://www.youtube.com/watch?v=VVwypXEPfck C-bounce tutorial in ''Smash 4''] | |||
*[https://www.youtube.com/watch?v=8CySqqoRtcU&t C-bounce tutorial in ''Ultimate''] | |||
==References== | ==References== | ||
{{Reflist}} | {{Reflist}} | ||
[[Category:Techniques (SSB)]] | [[Category:Techniques (SSB)]] | ||
[[Category:Techniques (SSBM)]] | [[Category:Techniques (SSBM)]] |