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{{Infobox Character Mod | {{Infobox Character Mod | ||
|name = Lucas | |name = Lucas | ||
|image = {{tabber|title1=Classic (PM)| | |image = {{tabber|title1=Classic (PM)|content1=[[File:Lucas SSBB.jpg|250px]]|title2=Classic (P+)|content2=[[File:PPlus Lucas.png|250px]]|title3=Masked Man (PM)|content3=[[File:PMLucasAlt.png|250px]]|title4=Masked Man (P+)|content4=[[File:PPlus Masked Man Lucas.png|250px]]|title5=Smash 2 Lucas (P+)|content5=[[File:PPlus Smash 2 Lucas.png|250px]]}} | ||
|mod = Project M | |mod = Project M | ||
|base = SSBB | |base = SSBB | ||
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==Changes from ''Brawl'' to PM== | ==Changes from ''Brawl'' to PM== | ||
[[File:Lucas Project M Offense Up.gif|thumb||Lucas using Offense Up and down smash in Final Destination.]] | |||
Lucas was heavily buffed from ''Brawl'' to ''Project M''. His ground mobility has been improved with his dashing speed increased and the ability to [[wavedash]], and overall the power of his attacks have been increased. One of his biggest buffs is the removal of the extra 10 grab-release frames that plagued him in ''Brawl'', as such he is no longer as vulnerable to [[grab release]] follow-ups. Lucas has been given many new options to combo and KO opponents on-stage, such as his new [[neutral attack]] and [[up tilt]] being reliable combo starters. His new neutral special, Offense Up, replaces his almost non-competitivly viable PK Freeze. When charged it signifficantly increases the damage, knockback, and range of his smash attacks giving him more viable KOing options. PK Freeze has been moved to his side special replacing PK Fire, however the physics are more akin to PK Fire. PK Freeze gives him a better approach due to being executed faster, especially in the air, and having more hitlag and reduced knockback to give him better follow-ups. PK Thunder has less startup and now corners tighter, making it much safer to use for a [[recovery]] and also allowing him to use it in tighters areas. PSI Magnet is now a useful combo technique as it can now be | Lucas was heavily buffed from ''Brawl'' to ''Project M''. His ground mobility has been improved with his dashing speed increased and the ability to [[wavedash]], and overall the power of his attacks have been increased. One of his biggest buffs is the removal of the extra 10 grab-release frames that plagued him in ''Brawl'', as such he is no longer as vulnerable to [[grab release]] follow-ups. Lucas has been given many new options to combo and KO opponents on-stage, such as his new [[neutral attack]] and [[up tilt]] being reliable combo starters. His new neutral special, Offense Up, replaces his almost non-competitivly viable PK Freeze. When charged it signifficantly increases the damage, knockback, and range of his smash attacks giving him more viable KOing options. PK Freeze has been moved to his side special replacing PK Fire, however the physics are more akin to PK Fire. PK Freeze gives him a better approach due to being executed faster, especially in the air, and having more hitlag and reduced knockback to give him better follow-ups. PK Thunder has less startup and now corners tighter, making it much safer to use for a [[recovery]] and also allowing him to use it in tighters areas. PSI Magnet is now a useful combo technique as it can now be | ||
jump-canceled and damages constantly rather than only at the end of the move, while at the same time making it less punishable. | jump-canceled and damages constantly rather than only at the end of the move, while at the same time making it less punishable. | ||
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The changes to ''Project M''{{'}}s engine also benefit Lucas: Lucas now has a much better approach thanks to a long [[wavedash]] due to his lower traction. Directional air dodges now provide him with an extra form of [[recovery]] besides PK Thunder. Additionally, Lucas can now DACUS, which has the longest distance in the game and, combined with Offense Up, provides him with a dangerous finisher. | The changes to ''Project M''{{'}}s engine also benefit Lucas: Lucas now has a much better approach thanks to a long [[wavedash]] due to his lower traction. Directional air dodges now provide him with an extra form of [[recovery]] besides PK Thunder. Additionally, Lucas can now DACUS, which has the longest distance in the game and, combined with Offense Up, provides him with a dangerous finisher. | ||
However, Lucas has received some nerfs | However, Lucas has received some nerfs. The main nerfs he received were to the range of his PSI attacks and recovery. Lucas has lost many of the advanced techniques he had with his side special: Unlike PK Fire, PK Freeze does not push Lucas backwards, which removed his ability to perform the [[Magnet Pull]] technique thus removing its use for recovery, along with the removal of [[Zap Jump]]. While PK Thunder has been made safer, it now travels a much shorter distance making his recovery worse. PSI Magnet's absorbing hitbox is smaller now, and it no longer turns Lucas around to absorb projectiles that are behind him. Lucas's endurance is much worse now as he is now the 8th lightest character in the game. Without the use of Offense Up, his smash attacks have reduced range and power thus reducing their KO potential. Overall it is more difficult to land the sweetspot for some attacks, such as forward tilt and forward aerial. | ||
Overall Lucas's buffs outweigh his nerfs and his matchups and performance is significantly better than it was in ''Brawl''. His tournament representation has generally been much better than it was in ''Brawl''. While previously a low-mid tier in ''Brawl'', he is now considered a high tier character (15 out of 41). | Overall Lucas's buffs outweigh his nerfs and his matchups and performance is significantly better than it was in ''Brawl''. His tournament representation has generally been much better than it was in ''Brawl''. While previously a low-mid tier in ''Brawl'', he is now considered a high tier character (15 out of 41). | ||
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*{{change|[[Up throw]] and [[PK Fire]] now use freezing graphics instead of PSI and fire graphics, respectively.}} | *{{change|[[Up throw]] and [[PK Fire]] now use freezing graphics instead of PSI and fire graphics, respectively.}} | ||
*{{buff|When using Lucas's up [[taunt]], holding the input will actually make him [[trip]], giving him the option to roll or [[floor attack]], allowing situational [[mindgame]]s.}} | *{{buff|When using Lucas's up [[taunt]], holding the input will actually make him [[trip]], giving him the option to roll or [[floor attack]], allowing situational [[mindgame]]s.}} | ||
*{{change|Lucas has a new taunt based on the Osohe Dance performed by {{s|wikibound|Wess}} in ''Mother 3''. It can be access by quickly tapping down taunt and the A button at the same time.}} | |||
===Attributes=== | ===Attributes=== | ||
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*{{buff|Lucas's additional lag from a grounded [[grab release]] has been removed; he is no longer vulnerable to grounded grab release followups or infinites. He is also less vulnerable to air release followups due to the changes to the grab release mechanics.}} | *{{buff|Lucas's additional lag from a grounded [[grab release]] has been removed; he is no longer vulnerable to grounded grab release followups or infinites. He is also less vulnerable to air release followups due to the changes to the grab release mechanics.}} | ||
*{{buff|Lucas now has a sliding [[DACUS]] which is also the longest DACUS in ''Project M''. In ''Brawl'', a DACUS would completely halt his momentum. This significantly improves up smash's approach potential.}} | *{{buff|Lucas now has a sliding [[DACUS]] which is also the longest DACUS in ''Project M''. In ''Brawl'', a DACUS would completely halt his momentum. This significantly improves up smash's approach potential.}} | ||
*{{change|Lucas' fall speed is much higher (1.37 → 2.3) going from the 21st highest out of 39 characters to the 9th highest out of 41. This | *{{change|Lucas' fall speed is much higher (1.37 → 2.3) going from the 21st highest out of 39 characters to the 9th highest out of 41. This improves his vertical endurance but makes him more susceptible to combos.}} | ||
*{{change|Lucas' gravity is higher (0.09 → 0.125). This improves his vertical endurance but make him more susceptible to combos.}} | *{{change|Lucas' gravity is higher (0.09 → 0.125). This improves his vertical endurance but make him more susceptible to combos.}} | ||
*{{buff|Lucas' [[jump|full hop]] is much higher now being the second highest in ''Project M''.}} | *{{buff|Lucas' [[jump|full hop]] is much higher now being the second highest in ''Project M''.}} | ||
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|- | |- | ||
! colspan=2 | Up special | ! colspan=2 | Up special | ||
| [[PK Thunder]] || 10% (PK Thunder head), 1% (PK Thunder tail)<br/>PK Thunder 2: 8% (hit 1), 3% (hits 2-7), 8% (hit 8) || Lucas generates a ball of lightning which can be directed with | | [[PK Thunder]] || 10% (PK Thunder head), 1% (PK Thunder tail)<br/>PK Thunder 2: 8% (hit 1), 3% (hits 2-7), 8% (hit 8) || Lucas generates a ball of lightning which can be directed with the [[control stick]]/d-pad. Like Ness's PK Thunder, it can be directed into Lucas to launch him. Unlike Ness's version, however, it does not fizzle out after hitting a foe and instead causes repeated damage. The latter also applies to his PK Thunder 2. As such, using PK Thunder will result in Lucas not being able to move or defend, because the control stick/d-pad is used to aim the projectile. This move can also be used to interrupt recoveries. | ||
|- | |- | ||
! colspan=2 | Down special | ! colspan=2 | Down special | ||
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==In [[competitive play]]== | ==In [[competitive play]]== | ||
===Most historically significant players=== | ===Most historically significant players=== | ||
''See also: [[:Category:Lucas players (PM)]]'' | |||
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines --> | <!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines --> | ||
*{{sm|Shadowhawke|USA}} - The best active Lucas main. Ranked #26 on [[PMRank 2023]], won {{Trn|Shine Out of Shield}}. | |||
*{{sm|Av|USA}} - Formerly a solo Lucas main, now a Kirby main with Lucas as a secondary. Ranked #27 on [[PMRank 2023]]. | |||
*{{sm|grealy|USA}} - Ranked #33 on [[PMRank 2023]]. | |||
*{{ | *{{Sm|Hyperflame|USA}} - The first Lucas player to win a major in the history of ''Project M'', doing so at [[Blacklisted 3]], and his 7th ranking on the [[2017 PMRank]] is the highest a Lucas player ever ranked on PMRank. | ||
*{{ | *{{Sm|Narq|USA}} - Ranked #36 on [[PMRank 2023]]. | ||
*{{Sm|Hyperflame|USA}} | *{{Sm|Star (Illinois)|USA}} - Ranked #41 on [[PMRank 2023]]. | ||
*{{Sm|Narq|USA}} | |||
*{{Sm| | |||
==Alternate costumes== | ==Alternate costumes== | ||
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===Project+=== | ===Project+=== | ||
''[[Project+]]'' would give Lucas's Masked Man disguise | ''[[Project+]]'' would give Lucas's Masked Man disguise five new recolors, and provide a new costume based on his appearance in the cancelled game ''EarthBound 64''. Both costumes also feature a recolor based on Claus, both as the helmetless Masked Man, and his beta artwork in ''EarthBound 64''. | ||
[[File:Lucas Palette (P+).png|800px|thumb|center|Lucas' alternate costumes in P+]] | [[File:Lucas Palette (P+).png|800px|thumb|center|Lucas' alternate costumes in P+]] | ||
'''Secret costumes:''' | |||
[[File:Lucas Z P+.png|160px]] | |||
'''Z-Secret Costume:''' Chimera Lucas: Gives Lucas a set of pajamas that resemble the Ultimate Chimera. | '''Z-Secret Costume:''' Chimera Lucas: Gives Lucas a set of pajamas that resemble the Ultimate Chimera. | ||
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[[File:LucasoldBairPM.png|thumb|200px|Lucas's back aerial in previous versions of ''Project M''.]] | [[File:LucasoldBairPM.png|thumb|200px|Lucas's back aerial in previous versions of ''Project M''.]] | ||
*In previous incarnations, Lucas's back aerial in ''Project M'' was replaced with an aerial roundhouse kick (similar to Ness's forward tilt) that dealt great knockback with high knockback scaling, while his down aerial, a guaranteed meteor smash, had him perform a flip kick downwards. While very powerful, they were not considered versatile enough for competitive play, and were later removed for subsequent versions of the mod in favor of their ''Brawl'' iterations, but with many new buffs (as described above). | *In previous incarnations, Lucas's back aerial in ''Project M'' was replaced with an aerial roundhouse kick (similar to Ness's forward tilt) that dealt great knockback with high knockback scaling, while his down aerial, a guaranteed meteor smash, had him perform a flip kick downwards. While very powerful, they were not considered versatile enough for competitive play, and were later removed for subsequent versions of the mod in favor of their ''Brawl'' iterations, but with many new buffs (as described above). | ||
* | *Lucas holds the record for the longest Smash Taunt in ''Project M'' and ''Project+'', exceeding 1,000 frames. | ||
* | |||
==External links== | |||
*[https://www.reddit.com/r/SSBPM/comments/jopba7/labbing_discord_results_lucas/ Labbing Discord Tech Post] | |||
{{Project M}} | {{Project M}} | ||
[[Category:Lucas]] | [[Category:Lucas]] | ||
[[Category:Characters (PM)]] | [[Category:Characters (PM)]] |